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2000-05-14 23:10:09 +00:00
doc Initial revision 2000-05-10 11:29:38 +00:00
include Moved .extern C(BOPS_Error) from quakeasm.h to math.S; 2000-05-14 22:21:59 +00:00
source gl_parse.c doesn't exist anymore. 2000-05-14 23:10:09 +00:00
tools/gas2masm added gas2masm (from the full QF repository) so fresh checkouts aren't missing it. 2000-05-14 01:38:57 +00:00
CHECKLIST Merc's speed cheat code ported from oldtree 2000-05-14 19:29:57 +00:00
COPYING Initial revision 2000-05-10 11:29:38 +00:00
Makefile DAMMIT! 2000-05-13 02:59:24 +00:00
newtree.dsw added gas2masm to the workspace 2000-05-14 01:40:20 +00:00
README.WIN Notes for compiling with MSVC (mostly the same as in the main QF tree) 2000-05-14 20:49:50 +00:00

Steps to compile standalone on win32 platforms with VC++.

1) either: (reccommended)
     download and install MGL for VC++. it is available from Scitech at
     http://www.scitechsoft.com
   
     IMPORTANT: make sure you add the mgl include and lib paths to VC++'s
     options in Tools->Options->Directories

     // Tonik: latest MGL from Scitech seems to have a couple of bugs,
     like F10 and alt keys not working :(

   or:
     if you don't feel like downloading the latest version of the MGL,
     which is very highly recommended, you can get the scitech directory
     from the q1source.zip file, rename the MGLLT.LIB file in it to
     MGLFX.LIB, and put the appropriate paths into VC++'s options, as
     above.

2) Build the gas2masm Debug program first. all the other targets depend
   on this one.

3) Build the other targets.