newtree/include
Zephaniah E. Hull 01238243c1 Due to snax's ping stuff not compiling under windows, I did a little
cleaning.

Specificly, the entire menu system has been completely and utterly
removed.

Flame me AFTER writing a replacement. <=:]
2000-12-26 17:41:26 +00:00
..
win32 WIN32 now uses %WINDIR% as the home dir (this basically means c:\windows\quakeforge.conf) 2000-12-11 19:14:51 +00:00
.gitignore add Makefile 2000-05-18 02:24:33 +00:00
adivtab.h Fix comments 2000-05-22 08:40:21 +00:00
anorm_dots.h Fix comments 2000-05-22 08:40:21 +00:00
anorms.h Fix comments 2000-05-22 08:40:21 +00:00
asm_draw.h Fix comments 2000-05-22 08:40:21 +00:00
asm_i386.h Merge phase separated mixing from nuq. Still has bugs, but defaults off. 2000-12-19 19:02:37 +00:00
block8.h Fix comments 2000-05-22 08:40:21 +00:00
block16.h Fix comments 2000-05-22 08:40:21 +00:00
bothdefs.h One of the biggest things keeping -mem/-heapsize numbers up is the video 2000-10-18 10:16:11 +00:00
bspfile.h First off in gl_draw.c we have some nice cleanup code for the upload 2000-09-22 09:08:08 +00:00
buildnum.h Fix comments 2000-05-22 08:40:21 +00:00
cdaudio.h Fix comments 2000-05-22 08:40:21 +00:00
checksum.h First off in gl_draw.c we have some nice cleanup code for the upload 2000-09-22 09:08:08 +00:00
cl_cam.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_demo.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_ents.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_input.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_main.h cl_visedict re-write. lerping works MUCH better now, and lerping of torches 2000-12-20 06:18:55 +00:00
cl_parse.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_pred.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_slist.h Due to snax's ping stuff not compiling under windows, I did a little 2000-12-26 17:41:26 +00:00
cl_tent.h forgot to commit this 2000-12-20 06:56:08 +00:00
client.h This fixes an ugly bug caused by a bug in the ugly netquake step up smoothing code :) 2000-12-15 12:18:54 +00:00
cmd.h Add $-expansion code. 2000-06-11 02:57:08 +00:00
commdef.h basedir is nolonger mentioned anywhere in the source. It's gone, gone, gone, 2000-11-27 23:03:01 +00:00
compat.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
console.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
context_x11.h context_x11.h -- didn't mean to commit my local changes 2000-12-08 07:46:40 +00:00
crc.h Fix comments 2000-05-22 08:40:21 +00:00
cvar.h zlib support (gzipped pack contents). if you have a probelm with gzgets, you 2000-09-27 19:44:26 +00:00
d_iface.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
d_ifacea.h Fix comments 2000-05-22 08:40:21 +00:00
d_local.h First off in gl_draw.c we have some nice cleanup code for the upload 2000-09-22 09:08:08 +00:00
dga_check.h rename quakedef.h to host.h (I should have done this months ago). 2000-12-05 06:33:44 +00:00
draw.h cl_ents.c: misc. tweaks to CL_ParsePacketEntities () 2000-12-12 02:46:46 +00:00
fractalnoise.h The big particle rework! 2000-10-28 08:02:08 +00:00
gcc_attr.h add format checking to our printf style functions and correct the consequences 2000-06-17 12:27:59 +00:00
gl_warp_sin.h Fix comments 2000-05-22 08:40:21 +00:00
glquake.h subdivided skys are back. it seems some cards don't like big polys. 2000-12-17 22:07:06 +00:00
hl.h Woops, frogot to cvs add this one on the HL fix.. 2000-06-10 21:48:01 +00:00
host.h rename quakedef.h to host.h (I should have done this months ago). 2000-12-05 06:33:44 +00:00
in_win.h Fix comments 2000-05-22 08:40:21 +00:00
info.h Misc cleanups. 2000-10-24 17:03:09 +00:00
input.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
joystick.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
keys.h Due to snax's ping stuff not compiling under windows, I did a little 2000-12-26 17:41:26 +00:00
link.h Fix comments 2000-05-22 08:40:21 +00:00
locs.h This is what I have done with this patch 2000-12-19 19:47:15 +00:00
logos.h Logos for the X11 clients. 2000-11-29 05:00:57 +00:00
Makefile.am Fix up make dist 2000-12-09 18:48:11 +00:00
mathlib.h The big particle rework! 2000-10-28 08:02:08 +00:00
mdfour.h added uniform #ifdef _xxx_H encapsulation and appropriate includes to avoid header dependencies and circular conflicts 2000-05-19 06:44:56 +00:00
menu.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
model.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
modelgen.h include/modelgen.h include/spritegn.h: 2000-06-26 03:25:31 +00:00
msg.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
net.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
pcx.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
pmove.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
pr_comp.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
progdefs.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
progs.h Brought over pr_exec.c and pals from darkplaces. 2000-12-06 13:23:44 +00:00
protocol.h whitespace 2000-11-15 00:35:30 +00:00
qargs.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
qdefs.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
qendian.h port in q* from OT, and split of other things in prep for removing common.* 2000-05-20 09:42:02 +00:00
qfgl_ext.h New functionality: QuakeForge now has a general OpenGL extension-loading 2000-11-29 04:55:24 +00:00
qtypes.h Due to snax's ping stuff not compiling under windows, I did a little 2000-12-26 17:41:26 +00:00
quakeasm.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
quakefs.h include/tga.h source/tga.c: 2000-12-11 06:38:58 +00:00
quakeio.h Add Qgetline for Mercury. Safely read in a random lenght line from a file. 2000-10-06 07:05:22 +00:00
r_dynamic.h cl_visedict re-write. lerping works MUCH better now, and lerping of torches 2000-12-20 06:18:55 +00:00
r_local.h clean up screen.c and gl_screen.c includes 2000-12-05 05:55:16 +00:00
r_shared.h Cvar fixups... 2000-05-24 02:07:53 +00:00
render.h cl_visedict re-write. lerping works MUCH better now, and lerping of torches 2000-12-20 06:18:55 +00:00
sbar.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
screen.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
server.h More fun missed by Havoc, SV_Init(void) 2000-11-27 15:30:09 +00:00
sizebuf.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
skin.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
sound.h Merge phase separated mixing from nuq. Still has bugs, but defaults off. 2000-12-19 19:02:37 +00:00
spritegn.h include/modelgen.h include/spritegn.h: 2000-06-26 03:25:31 +00:00
sys.h ok, server now runs without segging on a cvar (with simple testing, anyway. 2000-10-31 05:24:34 +00:00
teamplay.h WildCode's location marking code (with a little touchup). 2000-12-03 23:52:54 +00:00
tga.h remove un-needed #define _attribute__(x) (there's one in gcc_attr.h) 2000-12-11 19:40:34 +00:00
uint32.h SOLID_BSP fix (I hope) 2000-05-20 05:35:20 +00:00
va.h clean up the includes ov vid.c and bring over va.h from nuq 2000-10-21 07:20:57 +00:00
ver_check.h Stole a proper version comparison function from dpkg. Version strings 2000-11-26 09:48:01 +00:00
vid.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
view.h Overhaul of parts of the polyblend system. Contrast in GL no longer uses 2000-12-13 09:01:11 +00:00
wad.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
winquake.h "Unused" code for startup dialog now has #ifdef SPLASH_SCREEN. 2000-12-20 18:18:27 +00:00
world.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
zone.h Clean up after myself in the Z_* purge.. 2000-06-29 23:30:21 +00:00