newtree/source/hl_wad.c
2000-06-11 04:44:19 +00:00

207 lines
6 KiB
C

/*
hl_wad.c
WAD loading support for WAD3 texture wads. By LordHavoc
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdlib.h>
#include "sys.h"
#include "wad.h"
#include "quakefs.h"
#include "qendian.h"
#include "console.h"
#define TEXWAD_MAXIMAGES 8192
typedef struct
{
char name[16];
FILE *file;
int position;
} texwadlump_t;
extern int image_width, image_height;
texwadlump_t texwadlump[TEXWAD_MAXIMAGES];
/*
====================
W_LoadTextureWadFile
====================
*/
void W_LoadTextureWadFile (char *filename, int complain)
{
lumpinfo_t *lumps, *lump_p;
wadinfo_t header;
unsigned i, j;
int infotableofs;
FILE *file;
int numlumps;
COM_FOpenFile (filename, &file);
if (!file)
{
if (complain)
Con_Printf ("W_LoadTextureWadFile: couldn't find %s", filename);
return;
}
if (fread(&header, sizeof(wadinfo_t), 1, file) != 1)
{Con_Printf ("W_LoadTextureWadFile: unable to read wad header");return;}
if(header.identification[0] != 'W'
|| header.identification[1] != 'A'
|| header.identification[2] != 'D'
|| header.identification[3] != '3')
{Con_Printf ("W_LoadTextureWadFile: Wad file %s doesn't have WAD3 id\n",filename);return;}
numlumps = LittleLong(header.numlumps);
if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES)
{Con_Printf ("W_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps);return;}
infotableofs = LittleLong(header.infotableofs);
if (fseek(file, infotableofs, SEEK_SET))
{Con_Printf ("W_LoadTextureWadFile: unable to seek to lump table");return;}
if (!(lumps = malloc(sizeof(lumpinfo_t)*numlumps)))
{Con_Printf ("W_LoadTextureWadFile: unable to allocate temporary memory for lump table");return;}
if (fread(lumps, sizeof(lumpinfo_t), numlumps, file) != numlumps)
{Con_Printf ("W_LoadTextureWadFile: unable to read lump table");return;}
for (i=0, lump_p = lumps ; i<numlumps ; i++,lump_p++)
{
W_CleanupName (lump_p->name, lump_p->name);
for (j = 0;j < TEXWAD_MAXIMAGES;j++)
{
if (texwadlump[j].name[0]) // occupied slot, check the name
{
if (!strcmp(lump_p->name, texwadlump[j].name)) // name match, replace old one
break;
}
else // empty slot
break;
}
if (j >= TEXWAD_MAXIMAGES)
break; // abort loading
W_CleanupName (lump_p->name, texwadlump[j].name);
texwadlump[j].file = file;
texwadlump[j].position = LittleLong(lump_p->filepos);
}
free(lumps);
// leaves the file open
}
byte *W_GetTexture(char *name, int matchwidth, int matchheight)
{
int i, c, datasize;
short colorcount;
FILE *file;
struct
{
char name[16];
int width;
int height;
int ofs[4];
} t;
byte pal[256][3], *indata, *outdata, *data;
for (i = 0;i < TEXWAD_MAXIMAGES;i++)
{
if (texwadlump[i].name[0])
{
if (!strcmp(name, texwadlump[i].name)) // found it
{
file = texwadlump[i].file;
if (fseek(file, texwadlump[i].position, SEEK_SET))
{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
if (fread(&t, sizeof(t), 1, file) != 1)
{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
image_width = LittleLong(t.width);
image_height = LittleLong(t.height);
if (matchwidth && image_width != matchwidth)
continue;
if (matchheight && image_height != matchheight)
continue;
if (image_width & 15 || image_height & 15)
{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
// allocate space for expanded image,
// and load incoming image into upper area (overwritten as it expands)
if (!(data = outdata = malloc(image_width*image_height*4)))
{Con_Printf("W_GetTexture: out of memory");return NULL;}
indata = outdata + image_width*image_height*3;
datasize = image_width*image_height*85/64;
// read the image data
if (fseek(file, texwadlump[i].position + sizeof(t), SEEK_SET))
{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
if (fread(indata, 1, image_width*image_height, file) != image_width*image_height)
{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
// read the number of colors used (always 256)
if (fseek(file, texwadlump[i].position + sizeof(t) + datasize, SEEK_SET))
{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
if (fread(&colorcount, 2, 1, file) != 1)
{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
colorcount = LittleShort(colorcount);
// sanity checking
if (colorcount < 0) colorcount = 0;
if (colorcount > 256) colorcount = 256;
// read the palette
if (fread(&pal, 3, colorcount, file) != colorcount)
{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
// expand the image to 32bit RGBA
for (i = 0;i < image_width*image_height;i++)
{
c = *indata++;
if (c == 255) // transparent color
{
*outdata++ = 0;
*outdata++ = 0;
*outdata++ = 0;
*outdata++ = 0;
}
else
{
*outdata++ = pal[c][0];
*outdata++ = pal[c][1];
*outdata++ = pal[c][2];
*outdata++ = 255;
}
}
return data;
}
}
else
break;
}
image_width = image_height = 0;
return NULL;
}