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https://git.code.sf.net/p/quake/newtree
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207 lines
6 KiB
C
207 lines
6 KiB
C
/*
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hl_wad.c
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WAD loading support for WAD3 texture wads. By LordHavoc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <stdlib.h>
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#include "sys.h"
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#include "wad.h"
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#include "quakefs.h"
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#include "qendian.h"
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#include "console.h"
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#define TEXWAD_MAXIMAGES 8192
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typedef struct
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{
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char name[16];
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FILE *file;
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int position;
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} texwadlump_t;
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extern int image_width, image_height;
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texwadlump_t texwadlump[TEXWAD_MAXIMAGES];
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/*
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====================
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W_LoadTextureWadFile
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====================
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*/
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void W_LoadTextureWadFile (char *filename, int complain)
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{
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lumpinfo_t *lumps, *lump_p;
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wadinfo_t header;
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unsigned i, j;
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int infotableofs;
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FILE *file;
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int numlumps;
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COM_FOpenFile (filename, &file);
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if (!file)
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{
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if (complain)
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Con_Printf ("W_LoadTextureWadFile: couldn't find %s", filename);
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return;
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}
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if (fread(&header, sizeof(wadinfo_t), 1, file) != 1)
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{Con_Printf ("W_LoadTextureWadFile: unable to read wad header");return;}
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if(header.identification[0] != 'W'
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|| header.identification[1] != 'A'
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|| header.identification[2] != 'D'
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|| header.identification[3] != '3')
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{Con_Printf ("W_LoadTextureWadFile: Wad file %s doesn't have WAD3 id\n",filename);return;}
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numlumps = LittleLong(header.numlumps);
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if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES)
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{Con_Printf ("W_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps);return;}
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infotableofs = LittleLong(header.infotableofs);
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if (fseek(file, infotableofs, SEEK_SET))
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{Con_Printf ("W_LoadTextureWadFile: unable to seek to lump table");return;}
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if (!(lumps = malloc(sizeof(lumpinfo_t)*numlumps)))
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{Con_Printf ("W_LoadTextureWadFile: unable to allocate temporary memory for lump table");return;}
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if (fread(lumps, sizeof(lumpinfo_t), numlumps, file) != numlumps)
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{Con_Printf ("W_LoadTextureWadFile: unable to read lump table");return;}
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for (i=0, lump_p = lumps ; i<numlumps ; i++,lump_p++)
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{
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W_CleanupName (lump_p->name, lump_p->name);
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for (j = 0;j < TEXWAD_MAXIMAGES;j++)
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{
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if (texwadlump[j].name[0]) // occupied slot, check the name
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{
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if (!strcmp(lump_p->name, texwadlump[j].name)) // name match, replace old one
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break;
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}
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else // empty slot
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break;
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}
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if (j >= TEXWAD_MAXIMAGES)
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break; // abort loading
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W_CleanupName (lump_p->name, texwadlump[j].name);
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texwadlump[j].file = file;
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texwadlump[j].position = LittleLong(lump_p->filepos);
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}
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free(lumps);
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// leaves the file open
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}
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byte *W_GetTexture(char *name, int matchwidth, int matchheight)
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{
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int i, c, datasize;
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short colorcount;
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FILE *file;
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struct
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{
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char name[16];
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int width;
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int height;
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int ofs[4];
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} t;
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byte pal[256][3], *indata, *outdata, *data;
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for (i = 0;i < TEXWAD_MAXIMAGES;i++)
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{
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if (texwadlump[i].name[0])
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{
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if (!strcmp(name, texwadlump[i].name)) // found it
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{
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file = texwadlump[i].file;
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if (fseek(file, texwadlump[i].position, SEEK_SET))
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{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
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if (fread(&t, sizeof(t), 1, file) != 1)
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{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
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image_width = LittleLong(t.width);
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image_height = LittleLong(t.height);
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if (matchwidth && image_width != matchwidth)
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continue;
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if (matchheight && image_height != matchheight)
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continue;
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if (image_width & 15 || image_height & 15)
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{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
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// allocate space for expanded image,
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// and load incoming image into upper area (overwritten as it expands)
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if (!(data = outdata = malloc(image_width*image_height*4)))
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{Con_Printf("W_GetTexture: out of memory");return NULL;}
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indata = outdata + image_width*image_height*3;
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datasize = image_width*image_height*85/64;
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// read the image data
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if (fseek(file, texwadlump[i].position + sizeof(t), SEEK_SET))
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{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
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if (fread(indata, 1, image_width*image_height, file) != image_width*image_height)
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{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
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// read the number of colors used (always 256)
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if (fseek(file, texwadlump[i].position + sizeof(t) + datasize, SEEK_SET))
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{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
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if (fread(&colorcount, 2, 1, file) != 1)
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{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
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colorcount = LittleShort(colorcount);
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// sanity checking
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if (colorcount < 0) colorcount = 0;
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if (colorcount > 256) colorcount = 256;
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// read the palette
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if (fread(&pal, 3, colorcount, file) != colorcount)
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{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
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// expand the image to 32bit RGBA
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for (i = 0;i < image_width*image_height;i++)
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{
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c = *indata++;
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if (c == 255) // transparent color
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{
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*outdata++ = 0;
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*outdata++ = 0;
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*outdata++ = 0;
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*outdata++ = 0;
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}
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else
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{
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*outdata++ = pal[c][0];
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*outdata++ = pal[c][1];
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*outdata++ = pal[c][2];
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*outdata++ = 255;
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}
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}
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return data;
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}
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}
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else
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break;
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}
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image_width = image_height = 0;
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return NULL;
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}
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