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26a2d6a3de
mismatch. First, the md4 checksum is stored in the mesh, and the md4 checksum of the mesh and the model checksum are also stored. If, on loading, either checksum fails, the model is re-meshed. include/mdfour.h: Add define for MDFOUR_DIGEST_BYTES source/.gdbinit setrom _windowed_mouse 0 so mods don't make debugging difficult source/model_alias.c: pass original model data and size to GL_MakeAliasModelDisplayLists source/sw_model_alias.c: GL_MakeAliasModelDisplayLists take (but ignore) new params source/gl_mesh.c: do md4 checksums on the model and mesh
48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
/*
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mdfour.h
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an implementation of MD4 designed for use in the SMB authentication
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protocol
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Copyright (C) Andrew Tridgell 1997-1998
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef _MDFOUR_H
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#define _MDFOUR_H
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#include "uint32.h"
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#define MDFOUR_DIGEST_BYTES 16
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struct mdfour {
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uint32 A, B, C, D;
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uint32 totalN;
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};
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void mdfour_begin(struct mdfour *md); // old: MD4Init
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void mdfour_update(struct mdfour *md, unsigned char *in, int n); //old: MD4Update
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void mdfour_result(struct mdfour *md, unsigned char *out); // old: MD4Final
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void mdfour(unsigned char *out, unsigned char *in, int n);
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#endif // _MDFOUR_H
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