newtree/include
2000-12-25 02:36:36 +00:00
..
win32 WIN32 now uses %WINDIR% as the home dir (this basically means c:\windows\quakeforge.conf) 2000-12-11 19:14:51 +00:00
.gitignore add Makefile 2000-05-18 02:24:33 +00:00
adivtab.h Fix comments 2000-05-22 08:40:21 +00:00
anorm_dots.h Fix comments 2000-05-22 08:40:21 +00:00
anorms.h Fix comments 2000-05-22 08:40:21 +00:00
asm_draw.h Fix comments 2000-05-22 08:40:21 +00:00
asm_i386.h Merge phase separated mixing from nuq. Still has bugs, but defaults off. 2000-12-19 19:02:37 +00:00
block8.h Fix comments 2000-05-22 08:40:21 +00:00
block16.h Fix comments 2000-05-22 08:40:21 +00:00
bothdefs.h One of the biggest things keeping -mem/-heapsize numbers up is the video 2000-10-18 10:16:11 +00:00
bspfile.h First off in gl_draw.c we have some nice cleanup code for the upload 2000-09-22 09:08:08 +00:00
buildnum.h Fix comments 2000-05-22 08:40:21 +00:00
cdaudio.h Fix comments 2000-05-22 08:40:21 +00:00
checksum.h First off in gl_draw.c we have some nice cleanup code for the upload 2000-09-22 09:08:08 +00:00
cl_cam.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_demo.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_ents.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_input.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_main.h cl_visedict re-write. lerping works MUCH better now, and lerping of torches 2000-12-20 06:18:55 +00:00
cl_parse.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_pred.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_slist.h This update changes the server list layout and adds server pinging and querying support. Use 'p' to update pings, 's' to update status information, and 'u' to do both at once. Feel free to abuse this and report any bugs that you find. 2000-12-25 02:36:36 +00:00
cl_tent.h forgot to commit this 2000-12-20 06:56:08 +00:00
client.h This fixes an ugly bug caused by a bug in the ugly netquake step up smoothing code :) 2000-12-15 12:18:54 +00:00
cmd.h Add $-expansion code. 2000-06-11 02:57:08 +00:00
commdef.h basedir is nolonger mentioned anywhere in the source. It's gone, gone, gone, 2000-11-27 23:03:01 +00:00
compat.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
console.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
context_x11.h context_x11.h -- didn't mean to commit my local changes 2000-12-08 07:46:40 +00:00
crc.h Fix comments 2000-05-22 08:40:21 +00:00
cvar.h zlib support (gzipped pack contents). if you have a probelm with gzgets, you 2000-09-27 19:44:26 +00:00
d_iface.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
d_ifacea.h Fix comments 2000-05-22 08:40:21 +00:00
d_local.h First off in gl_draw.c we have some nice cleanup code for the upload 2000-09-22 09:08:08 +00:00
dga_check.h rename quakedef.h to host.h (I should have done this months ago). 2000-12-05 06:33:44 +00:00
draw.h cl_ents.c: misc. tweaks to CL_ParsePacketEntities () 2000-12-12 02:46:46 +00:00
fractalnoise.h The big particle rework! 2000-10-28 08:02:08 +00:00
gcc_attr.h add format checking to our printf style functions and correct the consequences 2000-06-17 12:27:59 +00:00
gl_warp_sin.h Fix comments 2000-05-22 08:40:21 +00:00
glquake.h subdivided skys are back. it seems some cards don't like big polys. 2000-12-17 22:07:06 +00:00
hl.h Woops, frogot to cvs add this one on the HL fix.. 2000-06-10 21:48:01 +00:00
host.h rename quakedef.h to host.h (I should have done this months ago). 2000-12-05 06:33:44 +00:00
in_win.h Fix comments 2000-05-22 08:40:21 +00:00
info.h Misc cleanups. 2000-10-24 17:03:09 +00:00
input.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
joystick.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
keys.h A few compile fixes. 2000-11-17 21:23:26 +00:00
link.h Fix comments 2000-05-22 08:40:21 +00:00
locs.h This is what I have done with this patch 2000-12-19 19:47:15 +00:00
logos.h Logos for the X11 clients. 2000-11-29 05:00:57 +00:00
Makefile.am Fix up make dist 2000-12-09 18:48:11 +00:00
mathlib.h The big particle rework! 2000-10-28 08:02:08 +00:00
mdfour.h added uniform #ifdef _xxx_H encapsulation and appropriate includes to avoid header dependencies and circular conflicts 2000-05-19 06:44:56 +00:00
menu.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
model.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
modelgen.h include/modelgen.h include/spritegn.h: 2000-06-26 03:25:31 +00:00
msg.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
net.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
pcx.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
pmove.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
pr_comp.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
progdefs.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
progs.h Brought over pr_exec.c and pals from darkplaces. 2000-12-06 13:23:44 +00:00
protocol.h whitespace 2000-11-15 00:35:30 +00:00
qargs.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
qdefs.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
qendian.h port in q* from OT, and split of other things in prep for removing common.* 2000-05-20 09:42:02 +00:00
qfgl_ext.h New functionality: QuakeForge now has a general OpenGL extension-loading 2000-11-29 04:55:24 +00:00
qtypes.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
quakeasm.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
quakefs.h include/tga.h source/tga.c: 2000-12-11 06:38:58 +00:00
quakeio.h Add Qgetline for Mercury. Safely read in a random lenght line from a file. 2000-10-06 07:05:22 +00:00
r_dynamic.h cl_visedict re-write. lerping works MUCH better now, and lerping of torches 2000-12-20 06:18:55 +00:00
r_local.h clean up screen.c and gl_screen.c includes 2000-12-05 05:55:16 +00:00
r_shared.h Cvar fixups... 2000-05-24 02:07:53 +00:00
render.h cl_visedict re-write. lerping works MUCH better now, and lerping of torches 2000-12-20 06:18:55 +00:00
sbar.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
screen.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
server.h More fun missed by Havoc, SV_Init(void) 2000-11-27 15:30:09 +00:00
sizebuf.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
skin.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
sound.h Merge phase separated mixing from nuq. Still has bugs, but defaults off. 2000-12-19 19:02:37 +00:00
spritegn.h include/modelgen.h include/spritegn.h: 2000-06-26 03:25:31 +00:00
sys.h ok, server now runs without segging on a cvar (with simple testing, anyway. 2000-10-31 05:24:34 +00:00
teamplay.h WildCode's location marking code (with a little touchup). 2000-12-03 23:52:54 +00:00
tga.h remove un-needed #define _attribute__(x) (there's one in gcc_attr.h) 2000-12-11 19:40:34 +00:00
uint32.h SOLID_BSP fix (I hope) 2000-05-20 05:35:20 +00:00
va.h clean up the includes ov vid.c and bring over va.h from nuq 2000-10-21 07:20:57 +00:00
ver_check.h Stole a proper version comparison function from dpkg. Version strings 2000-11-26 09:48:01 +00:00
vid.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
view.h Overhaul of parts of the polyblend system. Contrast in GL no longer uses 2000-12-13 09:01:11 +00:00
wad.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
winquake.h "Unused" code for startup dialog now has #ifdef SPLASH_SCREEN. 2000-12-20 18:18:27 +00:00
world.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
zone.h Clean up after myself in the Z_* purge.. 2000-06-29 23:30:21 +00:00