o = todo X = done ? = maybe but not likely M = more testing I = in progress W = waiting on other work X water textures are seriously screwed in GL X Endy's effects need to be made to work properly (totally broken!) X R_DrawParticles in software hangs X timestamping server (and optionally client) consoles X teamplay messages ($location, $health; %L, %h?; cl_parsesay) X fullbrights on models (yeah, we have to..) M it seems possible to crash a QF server still - need to fix this! M Scitech MGL used in win32 is screwed - dump it and use SDL I GL is still way too slow I Client side QuakeC. W fix skybox/dome vis problems (workable solution found, needs new renderer) o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't o better server control of certain cvars o triggers (f_respawn, f_death, f_took; cl_triggers) o software PCXs don't work in X11 at least if you're using 16/24/32 color ? more direct intra-team comms (eg, talk to offense or defense directly) ? Draw_Pic and friends need a cleanup in GL at least ? console commands to see a user, ignore talk from them, etc ? improved crosshairs (custom file, 32 bit for GL, etc) ? software targets should mix color at 16/16 or 24/32 color ? Draw_Pic and other tex draw functions should use local palettes ? wad loader should load wad3 and fall back to wad2 if necessary ? better control over client console logging ? ban reasons and expire times