/* teamplay.c Teamplay enhancements ("proxy features") Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #include "cvar.h" #include "teamplay.h" cvar_t *cl_deadbodyfilter; cvar_t *cl_gibfilter; void CL_InitTeamplay (void) { cl_deadbodyfilter = Cvar_Get("cl_deadbodyfilter", "0", CVAR_NONE, "None"); cl_gibfilter = Cvar_Get("cl_gibfilter", "0", CVAR_NONE, "None"); }