/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // view.c -- player eye positioning #ifdef HAVE_CONFIG_H # include #endif #include #include #include "bothdefs.h" // needed by: common.h, net.h, client.h #include "common.h" #include "bspfile.h" // needed by: glquake.h #include "vid.h" #include "sys.h" #include "zone.h" // needed by: client.h, gl_model.h #include "mathlib.h" // needed by: protocol.h, render.h, client.h, // modelgen.h, glmodel.h #include "wad.h" #include "draw.h" #include "cvar.h" #include "net.h" // needed by: client.h #include "protocol.h" // needed by: client.h #include "cmd.h" #include "sbar.h" #include "render.h" // needed by: client.h, model.h, glquake.h #include "client.h" // need cls in this file #include "model.h" // needed by: glquake.h #include "console.h" #include "glquake.h" extern byte *host_basepal; extern double host_frametime; extern int onground; extern byte gammatable[256]; extern cvar_t *gl_cshiftpercent; byte ramps[3][256]; float v_blend[4]; void V_CalcPowerupCshift (void); qboolean V_CheckGamma (void); /* ============= V_CalcBlend ============= */ void V_CalcBlend (void) { float r, g, b, a, a2; int j; r = 0; g = 0; b = 0; a = 0; for (j=0 ; jvalue) continue; /* a2 = ((cl.cshifts[j].percent * gl_cshiftpercent.value) / 100.0) / 255.0; CVAR_FIXME */ a2 = ((cl.cshifts[j].percent * gl_cshiftpercent->value) / 100.0) / 255.0; // a2 = (cl.cshifts[j].percent/2)/255.0; if (!a2) continue; a = a + a2*(1-a); //Con_Printf ("j:%i a:%f\n", j, a); a2 = a2/a; r = r*(1-a2) + cl.cshifts[j].destcolor[0]*a2; g = g*(1-a2) + cl.cshifts[j].destcolor[1]*a2; b = b*(1-a2) + cl.cshifts[j].destcolor[2]*a2; } v_blend[0] = r/255.0; v_blend[1] = g/255.0; v_blend[2] = b/255.0; v_blend[3] = a; if (v_blend[3] > 1) v_blend[3] = 1; if (v_blend[3] < 0) v_blend[3] = 0; } /* ============= V_UpdatePalette ============= */ void V_UpdatePalette (void) { int i, j; qboolean new; byte *basepal, *newpal; byte pal[768]; float r,g,b,a; int ir, ig, ib; qboolean force; V_CalcPowerupCshift (); new = false; for (i=0 ; i 255) ir = 255; if (ig > 255) ig = 255; if (ib > 255) ib = 255; ramps[0][i] = gammatable[ir]; ramps[1][i] = gammatable[ig]; ramps[2][i] = gammatable[ib]; } basepal = host_basepal; newpal = pal; for (i=0 ; i<256 ; i++) { ir = basepal[0]; ig = basepal[1]; ib = basepal[2]; basepal += 3; newpal[0] = ramps[0][ir]; newpal[1] = ramps[1][ig]; newpal[2] = ramps[2][ib]; newpal += 3; } VID_ShiftPalette (pal); }