/* sw_view.c player eye positioning Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include #endif #include "quakedef.h" #include "r_local.h" extern byte gammatable[256]; void V_CalcPowerupCshift (void); qboolean V_CheckGamma (void); /* ============= V_UpdatePalette ============= */ void V_UpdatePalette (void) { int i, j; qboolean new; byte *basepal, *newpal; byte pal[768]; int r,g,b; qboolean force; V_CalcPowerupCshift (); new = false; for (i=0; i < NUM_CSHIFTS; i++) { if (cl.cshifts[i].percent != cl.prev_cshifts[i].percent) { new = true; cl.prev_cshifts[i].percent = cl.cshifts[i].percent; } for (j = 0; j < 3; j++) { if (cl.cshifts[i].destcolor[j] != cl.prev_cshifts[i].destcolor[j]) { new = true; cl.prev_cshifts[i].destcolor[j] = cl.cshifts[i].destcolor[j]; } } } // drop the damage value cl.cshifts[CSHIFT_DAMAGE].percent -= host_frametime*150; if (cl.cshifts[CSHIFT_DAMAGE].percent <= 0) cl.cshifts[CSHIFT_DAMAGE].percent = 0; // drop the bonus value cl.cshifts[CSHIFT_BONUS].percent -= host_frametime*100; if (cl.cshifts[CSHIFT_BONUS].percent <= 0) cl.cshifts[CSHIFT_BONUS].percent = 0; force = V_CheckGamma (); if (!new && !force) return; basepal = host_basepal; newpal = pal; for (i=0 ; i<256 ; i++) { r = basepal[0]; g = basepal[1]; b = basepal[2]; basepal += 3; for (j=0 ; j>8; g += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[1]-g))>>8; b += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[2]-b))>>8; } newpal[0] = gammatable[r]; newpal[1] = gammatable[g]; newpal[2] = gammatable[b]; newpal += 3; } VID_ShiftPalette (pal); } void BuildGammaTable (float b, float c) { int i, j; int inf = 0; if ((b == 1.0) && (c == 1.0)) { for (i = 0; i < 256; i++) gammatable[i] = i; return; } for (i=0 ; i<256 ; i++) { if (!(i == 128)) { if (i < 128) { j = i + (int) ((128 - i) * (1 - c)); } else { j = i + (int) ((i - 128) * (1 - c)); } } else { j = i; } inf = (j * b); // gamma is brightness now, and positive inf = bound(0, inf, 255); gammatable[i] = inf; } }