## Process this file with automake to produce Makefile.in EXTRA_DIST = adivtab.h anorm_dots.h anorms.h asm_draw.h asm_i386.h block16.h \ block8.h bothdefs.h bspfile.h buildnum.h cdaudio.h checksum.h \ cl_cam.h cl_demo.h cl_ents.h cl_input.h cl_main.h cl_parse.h \ cl_pred.h cl_slist.h cl_tent.h client.h cmd.h commdef.h compat.h \ config.h.in console.h context_x11.h crc.h cvar.h d_iface.h \ d_ifacea.h d_local.h dga_check.h draw.h fractalnoise.h gcc_attr.h \ gl_warp_sin.h glquake.h in_win.h info.h input.h joystick.h keys.h \ link.h locs.h mathlib.h mdfour.h menu.h model.h modelgen.h msg.h \ net.h pcx.h pmove.h pr_comp.h progdefs.h progs.h protocol.h qargs.h \ qdefs.h qendian.h qstructs.h qtypes.h quakeasm.h quakedef.h \ quakefs.h quakeio.h r_dynamic.h r_local.h r_shared.h render.h \ sbar.h screen.h server.h sizebuf.h skin.h sound.h spritegn.h sys.h \ tga.h teamplay.h uint32.h va.h ver_check.h vid.h view.h wad.h \ winquake.h world.h zone.h \ \ win32/fnmatch.h win32/version.h win32/version.h.in \ win32/resources/icon1.ico win32/resources/resource.h \ win32/resources/quakeforge.rc win32/bc/borland.c win32/bc/config.h \ win32/vc/config.h win32/vc/dirent.h