Here's what we want to do before this tree can become public. Note that these things need to be done in the order described here and checked off when work is completed and tested. Those numbers with letter suffixes have multiple parts which can be implemented simultaneously with other items sharing the number. -- NOTE ----------------------------------------------------------------- With Mega2k's impending release tonight, we have decided to forgo some of these features to target a release in the next 24 to 36 hours, sooner if possible. Once we have a release a tree with as much of this as we can tomorrow (stamped as "test tree beta") we will finish it up before officially commiting it. Knghtbrd will handle the source availability till then. Features which are -'d are not necessary for this quick release. ------------------------------------------------------------------------- M: Ender has built these binaries sucessfully with a makefile. ------------------------------------------------------------------------- [X] 1. The five conflicting files between client and server need to have those conflicts removed. [X] 2. One object per source [M] 3a. Win32 binaries must be buildable for client and server [-] 3b. Linux binaries should become buildable with auto* [ ] 4. Any structural changes to the tree we agree to make [ ] 5a. Linux targets need to be verified [ ] 5b Win32 targets need to be verified [X] 6a. Mercury's speed cheat fix < > M2k. QSG Standards Version 1 [-] 6b. Cvar revamp [-] 7. Global config file [-] 8. fs_*path cvars [ ] 9. Known buffer overflow issues need resolution [-] 10. DGA support for Linux