/* vid_glx.c OpenGL GLX video driver Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include #include #include #include #ifdef HAVE_DLFCN_H # include #endif #ifndef RTLD_LAZY # ifdef DL_LAZY # define RTLD_LAZY DL_LAZY # else # define RTLD_LAZY 0 # endif #endif #include #include #include #ifdef HAVE_DGA # include #endif #ifdef XMESA # include #endif #include "qtypes.h" #include "quakedef.h" #include "qendian.h" #include "glquake.h" #include "cvar.h" #include "qargs.h" #include "console.h" #include "keys.h" #include "menu.h" #include "sys.h" #include "quakefs.h" #include "draw.h" #include "input.h" #include "sbar.h" #include "context_x11.h" #include "dga_check.h" #define WARP_WIDTH 320 #define WARP_HEIGHT 200 static qboolean vid_initialized = false; static GLXContext ctx = NULL; unsigned short d_8to16table[256]; unsigned int d_8to24table[256]; unsigned char d_15to8table[65536]; cvar_t *vid_mode; extern cvar_t *gl_triplebuffer; extern cvar_t *in_dga_mouseaccel; #ifdef HAVE_DGA static int hasdgavideo = 0; static int hasdga = 0; #endif #ifdef HAVE_DLOPEN static void *dlhand = NULL; #endif static GLboolean (*QF_XMesaSetFXmode)(GLint mode) = NULL; int scr_width, scr_height; #if defined(XMESA) || defined(HAVE_DGA) int VID_options_items = 2; #else int VID_options_items = 1; #endif /*-----------------------------------------------------------------------*/ //int texture_mode = GL_NEAREST; //int texture_mode = GL_NEAREST_MIPMAP_NEAREST; //int texture_mode = GL_NEAREST_MIPMAP_LINEAR; int texture_mode = GL_LINEAR; //int texture_mode = GL_LINEAR_MIPMAP_NEAREST; //int texture_mode = GL_LINEAR_MIPMAP_LINEAR; int texture_extension_number = 1; float gldepthmin, gldepthmax; const char *gl_vendor; const char *gl_renderer; const char *gl_version; const char *gl_extensions; qboolean is8bit = false; // ARB Multitexture int gl_mtex_enum = TEXTURE0_SGIS; qboolean gl_arb_mtex = false; qboolean gl_mtexable = false; /*-----------------------------------------------------------------------*/ void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { } void D_EndDirectRect (int x, int y, int width, int height) { } void VID_Shutdown(void) { if (!vid_initialized) return; Con_Printf("VID_Shutdown\n"); XDestroyWindow(x_disp, x_win); glXDestroyContext(x_disp, ctx); x11_restore_vidmode(); #ifdef HAVE_DLOPEN if (dlhand) { dlclose(dlhand); dlhand = NULL; } #endif x11_close_display(); } #if 0 static void signal_handler(int sig) { printf("Received signal %d, exiting...\n", sig); Sys_Quit(); exit(sig); } static void InitSig(void) { signal(SIGHUP, signal_handler); signal(SIGINT, signal_handler); signal(SIGQUIT, signal_handler); signal(SIGILL, signal_handler); signal(SIGTRAP, signal_handler); signal(SIGIOT, signal_handler); signal(SIGBUS, signal_handler); /* signal(SIGFPE, signal_handler); */ signal(SIGSEGV, signal_handler); signal(SIGTERM, signal_handler); } #endif void VID_ShiftPalette(unsigned char *p) { VID_SetPalette(p); } void VID_SetPalette (unsigned char *palette) { byte *pal; unsigned int r,g,b; unsigned int v; int r1,g1,b1; int k; unsigned short i; unsigned int *table; FILE *f; char s[255]; float dist, bestdist; static qboolean palflag = false; // // 8 8 8 encoding // // Con_Printf("Converting 8to24\n"); pal = palette; table = d_8to24table; for (i=0 ; i<256 ; i++) { r = pal[0]; g = pal[1]; b = pal[2]; pal += 3; // v = (255<<24) + (r<<16) + (g<<8) + (b<<0); // v = (255<<0) + (r<<8) + (g<<16) + (b<<24); v = (255<<24) + (r<<0) + (g<<8) + (b<<16); *table++ = v; } d_8to24table[255] &= 0; // 255 is transparent // JACK: 3D distance calcs - k is last closest, l is the distance. // FIXME: Precalculate this and cache to disk. if (palflag) return; palflag = true; COM_FOpenFile("glquake/15to8.pal", &f); if (f) { fread(d_15to8table, 1<<15, 1, f); fclose(f); } else { for (i=0; i < (1<<15); i++) { /* Maps 000000000000000 000000000011111 = Red = 0x1F 000001111100000 = Blue = 0x03E0 111110000000000 = Grn = 0x7C00 */ r = ((i & 0x1F) << 3)+4; g = ((i & 0x03E0) >> 2)+4; b = ((i & 0x7C00) >> 7)+4; pal = (unsigned char *)d_8to24table; for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) { r1 = (int)r - (int)pal[0]; g1 = (int)g - (int)pal[1]; b1 = (int)b - (int)pal[2]; dist = sqrt(((r1*r1)+(g1*g1)+(b1*b1))); if (dist < bestdist) { k=v; bestdist = dist; } } d_15to8table[i]=k; } snprintf(s, sizeof(s), "%s/glquake", com_gamedir); Sys_mkdir (s); snprintf(s, sizeof(s), "%s/glquake/15to8.pal", com_gamedir); if ((f = fopen(s, "wb")) != NULL) { fwrite(d_15to8table, 1<<15, 1, f); fclose(f); } } } /* CheckMultiTextureExtensions Check for ARB, SGIS, or EXT multitexture support */ void CheckMultiTextureExtensions ( void ) { Con_Printf ("Checking for multitexture... "); if (COM_CheckParm ("-nomtex")) { Con_Printf ("disabled\n"); return; } #ifdef HAVE_DLOPEN dlhand = dlopen (NULL, RTLD_LAZY); if (dlhand == NULL) { Con_Printf ("unable to check\n"); return; } if (strstr(gl_extensions, "GL_ARB_multitexture ")) { Con_Printf ("GL_ARB_multitexture\n"); qglMTexCoord2f = (void *)dlsym(dlhand, "glMultiTexCoord2fARB"); qglSelectTexture = (void *)dlsym(dlhand, "glActiveTextureARB"); gl_mtex_enum = GL_TEXTURE0_ARB; gl_mtexable = true; gl_arb_mtex = true; } else if (strstr(gl_extensions, "GL_SGIS_multitexture ")) { Con_Printf ("GL_SGIS_multitexture\n"); qglMTexCoord2f = (void *)dlsym(dlhand, "glMTexCoord2fSGIS"); qglSelectTexture = (void *)dlsym(dlhand, "glSelectTextureSGIS"); gl_mtex_enum = TEXTURE0_SGIS; gl_mtexable = true; gl_arb_mtex = false; } else if (strstr(gl_extensions, "GL_EXT_multitexture ")) { Con_Printf ("GL_EXT_multitexture\n"); qglMTexCoord2f = (void *)dlsym(dlhand, "glMTexCoord2fEXT"); qglSelectTexture = (void *)dlsym(dlhand, "glSelectTextureEXT"); gl_mtex_enum = TEXTURE0_SGIS; gl_mtexable = true; gl_arb_mtex = false; } else { Con_Printf ("none found\n"); } dlclose(dlhand); dlhand = NULL; #else gl_mtexable = false; #endif } /* =============== GL_Init =============== */ void GL_Init (void) { gl_vendor = glGetString (GL_VENDOR); Con_Printf ("GL_VENDOR: %s\n", gl_vendor); gl_renderer = glGetString (GL_RENDERER); Con_Printf ("GL_RENDERER: %s\n", gl_renderer); gl_version = glGetString (GL_VERSION); Con_Printf ("GL_VERSION: %s\n", gl_version); gl_extensions = glGetString (GL_EXTENSIONS); Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions); // Con_Printf ("%s %s\n", gl_renderer, gl_version); CheckMultiTextureExtensions (); glClearColor (0,0,0,0); glCullFace(GL_FRONT); glEnable(GL_TEXTURE_2D); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.666); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); /* glShadeMode(GL_SMOOTH) should look better then GL_FLAT but I don't know if it looks any better, sure is slower glShadeModel (GL_SMOOTH); */ glShadeModel (GL_FLAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } /* ================= GL_BeginRendering ================= */ void GL_BeginRendering (int *x, int *y, int *width, int *height) { *x = *y = 0; *width = scr_width; *height = scr_height; // if (!wglMakeCurrent( maindc, baseRC )) // Sys_Error ("wglMakeCurrent failed"); // glViewport (*x, *y, *width, *height); } void GL_EndRendering (void) { glFlush(); glXSwapBuffers(x_disp, x_win); Sbar_Changed (); } qboolean VID_Is8bit(void) { return is8bit; } #ifdef GL_EXT_SHARED void VID_Init8bitPalette() { // Check for 8bit Extensions and initialize them. int i; char thePalette[256*3]; char *oldPalette, *newPalette; if (strstr(gl_extensions, "GL_EXT_shared_texture_palette") == NULL) return; Con_SafePrintf("8-bit GL extensions enabled.\n"); glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); oldPalette = (char *) d_8to24table; //d_8to24table3dfx; newPalette = thePalette; for (i=0;i<256;i++) { *newPalette++ = *oldPalette++; *newPalette++ = *oldPalette++; *newPalette++ = *oldPalette++; oldPalette++; } glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette); is8bit = true; } #else void VID_Init8bitPalette(void) { } #endif void VID_Init(unsigned char *palette) { int i; int attrib[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None }; char gldir[MAX_OSPATH]; int width = 640, height = 480; vid_mode = Cvar_Get ("vid_mode","0",0,"None"); #ifdef HAVE_DGA in_dga_mouseaccel = Cvar_Get("vid_dga_mouseaccel","1",CVAR_ARCHIVE, "None"); #endif vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.colormap = host_colormap; vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); /* Interpret command-line params */ /* Set vid parameters */ if ((i = COM_CheckParm("-width")) != 0) width = atoi(com_argv[i+1]); if ((i = COM_CheckParm("-height")) != 0) height = atoi(com_argv[i+1]); if ((i = COM_CheckParm("-conwidth")) != 0) vid.conwidth = atoi(com_argv[i+1]); else vid.conwidth = width; vid.conwidth &= 0xfff8; // make it a multiple of eight if (vid.conwidth < 320) vid.conwidth = 320; // pick a conheight that matches with correct aspect vid.conheight = vid.conwidth * 3 / 4; i = COM_CheckParm ("-conheight"); if ( i != 0 ) // Set console height, but no smaller than 200 px vid.conheight = atoi(com_argv[i+1]); if (vid.conheight < 200) vid.conheight = 200; x11_open_display(); x_visinfo = glXChooseVisual(x_disp, x_screen, attrib); if (!x_visinfo) { fprintf(stderr, "Error couldn't get an RGB, Double-buffered, Depth visual\n"); exit(1); } x_vis = x_visinfo->visual; #ifdef HAVE_DGA { int maj_ver; hasdga = VID_CheckDGA(x_disp, &maj_ver, NULL, &hasdgavideo); if (!hasdga || maj_ver < 1) { hasdga = hasdgavideo = 0; } } Con_SafePrintf ("hasdga = %i\nhasdgavideo = %i\n", hasdga, hasdgavideo); #endif #ifdef HAVE_DLOPEN dlhand = dlopen(NULL, RTLD_LAZY); if (dlhand) { QF_XMesaSetFXmode = dlsym(dlhand, "XMesaSetFXmode"); if (!QF_XMesaSetFXmode) { QF_XMesaSetFXmode = dlsym(dlhand, "_XMesaSetFXmode"); } } else { QF_XMesaSetFXmode = NULL; } #else #ifdef XMESA QF_XMesaSetFXmode = XMesaSetFXmode; #endif #endif if (QF_XMesaSetFXmode) { #ifdef XMESA const char *str = getenv("MESA_GLX_FX"); if (str != NULL && *str != 'd') { if (tolower(*str) == 'w') { Cvar_Set (vid_fullscreen, "0"); } else { Cvar_Set (vid_fullscreen, "1"); } } #endif /* Glide uses DGA internally, so we don't want to mess with it. */ // hasdga = 0; } x11_set_vidmode(width, height); x11_create_window(width, height); /* Invisible cursor */ x11_create_null_cursor(); XWarpPointer(x_disp, None, x_win, 0, 0, 0, 0, vid.width+2, vid.height+2); x11_grab_keyboard(); XSync(x_disp, 0); ctx = glXCreateContext(x_disp, x_visinfo, NULL, True); glXMakeCurrent(x_disp, x_win, ctx); scr_width = width; scr_height = height; if (vid.conheight > height) vid.conheight = height; if (vid.conwidth > width) vid.conwidth = width; vid.width = vid.conwidth; vid.height = vid.conheight; vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0); vid.numpages = 2; //InitSig(); // trap evil signals GL_Init(); snprintf(gldir, sizeof(gldir), "%s/glquake", com_gamedir); Sys_mkdir (gldir); GL_CheckGamma (palette); VID_SetPalette (palette); // Check for 3DFX Extensions and initialize them. VID_Init8bitPalette(); Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height); vid_initialized = true; vid.recalc_refdef = 1; // force a surface cache flush } void VID_InitCvars() { gl_triplebuffer = Cvar_Get("gl_triplebuffer","1",CVAR_ARCHIVE,"None"); } void VID_LockBuffer ( void ) { } void VID_UnlockBuffer ( void ) { } void VID_SetCaption (char *text) { }