/* gl_model.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ // models.c -- model loading and caching // models are the only shared resource between a client and server running // on the same machine. #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include "bothdefs.h" // needed by: common.h, net.h, client.h #include "qendian.h" #include "msg.h" #include "bspfile.h" // needed by: glquake.h #include "vid.h" #include "sys.h" #include "zone.h" // needed by: client.h, gl_model.h #include "mathlib.h" // needed by: protocol.h, render.h, client.h, // modelgen.h, glmodel.h #include "wad.h" #include "draw.h" #include "cvar.h" #include "crc.h" #include "net.h" // needed by: client.h #include "protocol.h" // needed by: client.h #include "cmd.h" #include "sbar.h" #include "render.h" // needed by: client.h, gl_model.h, glquake.h #include "client.h" // need cls in this file #include "model.h" // needed by: glquake.h #include "console.h" #include "glquake.h" void SV_Error (char *error, ...); extern char loadname[]; // for hunk tags extern model_t *loadmodel; extern model_t mod_known[]; extern int mod_numknown; void Mod_LoadSpriteModel (model_t *mod, void *buffer); void Mod_LoadAliasModel (model_t *mod, void *buffer); model_t *Mod_LoadModel (model_t *mod, qboolean crash); model_t *Mod_FindName (char *name); /* =============== Mod_Init Caches the data if needed =============== */ void *Mod_Extradata (model_t *mod) { void *r; r = Cache_Check (&mod->cache); if (r) return r; Mod_LoadModel (mod, true); if (!mod->cache.data) SV_Error ("Mod_Extradata: caching failed"); return mod->cache.data; } /* ================== Mod_TouchModel ================== */ void Mod_TouchModel (char *name) { model_t *mod; mod = Mod_FindName (name); if (!mod->needload) { if (mod->type == mod_alias) Cache_Check (&mod->cache); } } void Mod_LoadMMNearest(miptex_t *mt, texture_t *tx) { texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR; tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false); texture_mode = GL_LINEAR; } /* ============================================================================== ALIAS MODELS ============================================================================== */ aliashdr_t *pheader; stvert_t stverts[MAXALIASVERTS]; mtriangle_t triangles[MAXALIASTRIS]; // a pose is a single set of vertexes. a frame may be // an animating sequence of poses trivertx_t *poseverts[MAXALIASFRAMES]; int posenum; byte player_8bit_texels[320*200]; /* ================= Mod_LoadAliasFrame ================= */ void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame) { trivertx_t *pinframe; int i; daliasframe_t *pdaliasframe; pdaliasframe = (daliasframe_t *)pin; strcpy (frame->name, pdaliasframe->name); frame->firstpose = posenum; frame->numposes = 1; for (i=0 ; i<3 ; i++) { // these are byte values, so we don't have to worry about // endianness frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i]; frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i]; } pinframe = (trivertx_t *)(pdaliasframe + 1); poseverts[posenum] = pinframe; posenum++; pinframe += pheader->numverts; return (void *)pinframe; } /* ================= Mod_LoadAliasGroup ================= */ void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame) { daliasgroup_t *pingroup; int i, numframes; daliasinterval_t *pin_intervals; void *ptemp; pingroup = (daliasgroup_t *)pin; numframes = LittleLong (pingroup->numframes); frame->firstpose = posenum; frame->numposes = numframes; for (i=0 ; i<3 ; i++) { // these are byte values, so we don't have to worry about endianness frame->bboxmin.v[i] = pingroup->bboxmin.v[i]; frame->bboxmin.v[i] = pingroup->bboxmax.v[i]; } pin_intervals = (daliasinterval_t *)(pingroup + 1); frame->interval = LittleFloat (pin_intervals->interval); pin_intervals += numframes; ptemp = (void *)pin_intervals; for (i=0 ; inumverts; } return ptemp; } //========================================================= /* ================= Mod_FloodFillSkin Fill background pixels so mipmapping doesn't have haloes - Ed ================= */ typedef struct { short x, y; } floodfill_t; extern unsigned d_8to24table[]; // must be a power of 2 #define FLOODFILL_FIFO_SIZE 0x1000 #define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1) #define FLOODFILL_STEP( off, dx, dy ) \ { \ if (pos[off] == fillcolor) \ { \ pos[off] = 255; \ fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \ } \ else if (pos[off] != 255) fdc = pos[off]; \ } void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) { byte fillcolor = *skin; // assume this is the pixel to fill floodfill_t fifo[FLOODFILL_FIFO_SIZE]; int inpt = 0, outpt = 0; int filledcolor = -1; int i; if (filledcolor == -1) { filledcolor = 0; // attempt to find opaque black for (i = 0; i < 256; ++i) if (d_8to24table[i] == (255 << 0)) // alpha 1.0 { filledcolor = i; break; } } // can't fill to filled color or to transparent color (used as visited marker) if ((fillcolor == filledcolor) || (fillcolor == 255)) { //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); return; } fifo[inpt].x = 0, fifo[inpt].y = 0; inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; while (outpt != inpt) { int x = fifo[outpt].x, y = fifo[outpt].y; int fdc = filledcolor; byte *pos = &skin[x + skinwidth * y]; outpt = (outpt + 1) & FLOODFILL_FIFO_MASK; if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); skin[x + skinwidth * y] = fdc; } } /* =============== Mod_LoadAllSkins =============== */ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype) { int i, j, k; char name[32]; int s; byte *skin; daliasskingroup_t *pinskingroup; int groupskins; daliasskininterval_t *pinskinintervals; skin = (byte *)(pskintype + 1); if (numskins < 1 || numskins > MAX_SKINS) SV_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins); s = pheader->skinwidth * pheader->skinheight; for (i=0 ; itype == ALIAS_SKIN_SINGLE) { Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); // save 8 bit texels for the player model to remap // save 8 bit texels for the player model to remap if (!strcmp(loadmodel->name,"progs/player.mdl")) { if (s > sizeof(player_8bit_texels)) SV_Error ("Player skin too large"); memcpy (player_8bit_texels, (byte *)(pskintype + 1), s); } snprintf (name, sizeof(name), "%s_%i", loadmodel->name, i); pheader->gl_texturenum[i][0] = pheader->gl_texturenum[i][1] = pheader->gl_texturenum[i][2] = pheader->gl_texturenum[i][3] = GL_LoadTexture (name, pheader->skinwidth, pheader->skinheight, (byte *)(pskintype + 1), true, false); pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s); } else { // animating skin group. yuck. pskintype++; pinskingroup = (daliasskingroup_t *)pskintype; groupskins = LittleLong (pinskingroup->numskins); pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1); pskintype = (void *)(pinskinintervals + groupskins); for (j=0 ; jskinwidth, pheader->skinheight ); snprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i,j); pheader->gl_texturenum[i][j&3] = GL_LoadTexture (name, pheader->skinwidth, pheader->skinheight, (byte *)(pskintype), true, false); pskintype = (daliasskintype_t *)((byte *)(pskintype) + s); } k = j; for (/* */; j < 4; j++) pheader->gl_texturenum[i][j&3] = pheader->gl_texturenum[i][j - k]; } } return (void *)pskintype; } //========================================================================= /* ================= Mod_LoadAliasModel ================= */ void Mod_LoadAliasModel (model_t *mod, void *buffer) { int i, j; mdl_t *pinmodel; stvert_t *pinstverts; dtriangle_t *pintriangles; int version, numframes; int size; daliasframetype_t *pframetype; daliasskintype_t *pskintype; int start, end, total; if (!strcmp(loadmodel->name, "progs/player.mdl") || !strcmp(loadmodel->name, "progs/eyes.mdl")) { unsigned short crc; byte *p; int len; char st[40]; CRC_Init(&crc); for (len = com_filesize, p = buffer; len; len--, p++) CRC_ProcessByte(&crc, *p); sprintf(st, "%d", (int) crc); Info_SetValueForKey (cls.userinfo, !strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name, st, MAX_INFO_STRING); if (cls.state >= ca_connected) { MSG_WriteByte (&cls.netchan.message, clc_stringcmd); snprintf(st, sizeof(st), "setinfo %s %d", !strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name, (int)crc); SZ_Print (&cls.netchan.message, st); } } start = Hunk_LowMark (); pinmodel = (mdl_t *)buffer; version = LittleLong (pinmodel->version); if (version != ALIAS_VERSION) SV_Error ("%s has wrong version number (%i should be %i)", mod->name, version, ALIAS_VERSION); // // allocate space for a working header, plus all the data except the frames, // skin and group info // size = sizeof (aliashdr_t) + (LittleLong (pinmodel->numframes) - 1) * sizeof (pheader->frames[0]); pheader = Hunk_AllocName (size, loadname); mod->flags = LittleLong (pinmodel->flags); // // endian-adjust and copy the data, starting with the alias model header // pheader->boundingradius = LittleFloat (pinmodel->boundingradius); pheader->numskins = LittleLong (pinmodel->numskins); pheader->skinwidth = LittleLong (pinmodel->skinwidth); pheader->skinheight = LittleLong (pinmodel->skinheight); if (pheader->skinheight > MAX_LBM_HEIGHT) SV_Error ("model %s has a skin taller than %d", mod->name, MAX_LBM_HEIGHT); pheader->numverts = LittleLong (pinmodel->numverts); if (pheader->numverts <= 0) SV_Error ("model %s has no vertices", mod->name); if (pheader->numverts > MAXALIASVERTS) SV_Error ("model %s has too many vertices", mod->name); pheader->numtris = LittleLong (pinmodel->numtris); if (pheader->numtris <= 0) SV_Error ("model %s has no triangles", mod->name); pheader->numframes = LittleLong (pinmodel->numframes); numframes = pheader->numframes; if (numframes < 1) SV_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes); pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO; mod->synctype = LittleLong (pinmodel->synctype); mod->numframes = pheader->numframes; for (i=0 ; i<3 ; i++) { pheader->scale[i] = LittleFloat (pinmodel->scale[i]); pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]); pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]); } // // load the skins // pskintype = (daliasskintype_t *)&pinmodel[1]; pskintype = Mod_LoadAllSkins (pheader->numskins, pskintype); // // load base s and t vertices // pinstverts = (stvert_t *)pskintype; for (i=0 ; inumverts ; i++) { stverts[i].onseam = LittleLong (pinstverts[i].onseam); stverts[i].s = LittleLong (pinstverts[i].s); stverts[i].t = LittleLong (pinstverts[i].t); } // // load triangle lists // pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts]; for (i=0 ; inumtris ; i++) { triangles[i].facesfront = LittleLong (pintriangles[i].facesfront); for (j=0 ; j<3 ; j++) { triangles[i].vertindex[j] = LittleLong (pintriangles[i].vertindex[j]); } } // // load the frames // posenum = 0; pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris]; for (i=0 ; itype); if (frametype == ALIAS_SINGLE) { pframetype = (daliasframetype_t *) Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]); } else { pframetype = (daliasframetype_t *) Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]); } } pheader->numposes = posenum; mod->type = mod_alias; // FIXME: do this right mod->mins[0] = mod->mins[1] = mod->mins[2] = -16; mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16; // // build the draw lists // GL_MakeAliasModelDisplayLists (mod, pheader); // // move the complete, relocatable alias model to the cache // end = Hunk_LowMark (); total = end - start; Cache_Alloc (&mod->cache, total, loadname); if (!mod->cache.data) return; memcpy (mod->cache.data, pheader, total); Hunk_FreeToLowMark (start); } //============================================================================= /* ================= Mod_LoadSpriteFrame ================= */ void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum) { dspriteframe_t *pinframe; mspriteframe_t *pspriteframe; int width, height, size, origin[2]; char name[64]; pinframe = (dspriteframe_t *)pin; width = LittleLong (pinframe->width); height = LittleLong (pinframe->height); size = width * height; pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname); memset (pspriteframe, 0, sizeof (mspriteframe_t)); *ppframe = pspriteframe; pspriteframe->width = width; pspriteframe->height = height; origin[0] = LittleLong (pinframe->origin[0]); origin[1] = LittleLong (pinframe->origin[1]); pspriteframe->up = origin[1]; pspriteframe->down = origin[1] - height; pspriteframe->left = origin[0]; pspriteframe->right = width + origin[0]; snprintf (name, sizeof(name), "%s_%i", loadmodel->name, framenum); pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true); return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size); } /* ================= Mod_LoadSpriteGroup ================= */ void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum) { dspritegroup_t *pingroup; mspritegroup_t *pspritegroup; int i, numframes; dspriteinterval_t *pin_intervals; float *poutintervals; void *ptemp; pingroup = (dspritegroup_t *)pin; numframes = LittleLong (pingroup->numframes); pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) + (numframes - 1) * sizeof (pspritegroup->frames[0]), loadname); pspritegroup->numframes = numframes; *ppframe = (mspriteframe_t *)pspritegroup; pin_intervals = (dspriteinterval_t *)(pingroup + 1); poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname); pspritegroup->intervals = poutintervals; for (i=0 ; iinterval); if (*poutintervals <= 0.0) SV_Error ("Mod_LoadSpriteGroup: interval<=0"); poutintervals++; pin_intervals++; } ptemp = (void *)pin_intervals; for (i=0 ; iframes[i], framenum * 100 + i); } return ptemp; } /* ================= Mod_LoadSpriteModel ================= */ void Mod_LoadSpriteModel (model_t *mod, void *buffer) { int i; int version; dsprite_t *pin; msprite_t *psprite; int numframes; int size; dspriteframetype_t *pframetype; pin = (dsprite_t *)buffer; version = LittleLong (pin->version); if (version != SPRITE_VERSION) SV_Error ("%s has wrong version number " "(%i should be %i)", mod->name, version, SPRITE_VERSION); numframes = LittleLong (pin->numframes); size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames); psprite = Hunk_AllocName (size, loadname); mod->cache.data = psprite; psprite->type = LittleLong (pin->type); psprite->maxwidth = LittleLong (pin->width); psprite->maxheight = LittleLong (pin->height); psprite->beamlength = LittleFloat (pin->beamlength); mod->synctype = LittleLong (pin->synctype); psprite->numframes = numframes; mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2; mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2; mod->mins[2] = -psprite->maxheight/2; mod->maxs[2] = psprite->maxheight/2; // // load the frames // if (numframes < 1) SV_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes); mod->numframes = numframes; pframetype = (dspriteframetype_t *)(pin + 1); for (i=0 ; itype); psprite->frames[i].type = frametype; if (frametype == SPR_SINGLE) { pframetype = (dspriteframetype_t *) Mod_LoadSpriteFrame (pframetype + 1, &psprite->frames[i].frameptr, i); } else { pframetype = (dspriteframetype_t *) Mod_LoadSpriteGroup (pframetype + 1, &psprite->frames[i].frameptr, i); } } mod->type = mod_sprite; } //============================================================================= /* ================ Mod_Print ================ */ void Mod_Print (void) { int i; model_t *mod; Con_Printf ("Cached models:\n"); for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++) { Con_Printf ("%8p : %s\n",mod->cache.data, mod->name); } }