/* gl_refrag.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include #endif #include "sys.h" #include "qargs.h" #include "bothdefs.h" // needed by: common.h, net.h, client.h #include "d_iface.h" #include "bspfile.h" // needed by: glquake.h #include "vid.h" #include "sys.h" #include "zone.h" // needed by: client.h, gl_model.h #include "mathlib.h" // needed by: protocol.h, render.h, client.h, // modelgen.h, glmodel.h #include "wad.h" #include "draw.h" #include "cvar.h" #include "menu.h" #include "net.h" // needed by: client.h #include "protocol.h" // needed by: client.h #include "cmd.h" #include "sbar.h" #include "render.h" // needed by: client.h, gl_model.h, glquake.h #include "client.h" // need cls in this file #include "model.h" // needed by: glquake.h #include "console.h" #include "glquake.h" #include "quakefs.h" #include "quakedef.h" mnode_t *r_pefragtopnode; //=========================================================================== /* =============================================================================== ENTITY FRAGMENT FUNCTIONS =============================================================================== */ efrag_t **lastlink; vec3_t r_emins, r_emaxs; entity_t *r_addent; /* ================ R_RemoveEfrags Call when removing an object from the world or moving it to another position ================ */ void R_RemoveEfrags (entity_t *ent) { efrag_t *ef, *old, *walk, **prev; ef = ent->efrag; while (ef) { prev = &ef->leaf->efrags; while (1) { walk = *prev; if (!walk) break; if (walk == ef) { // remove this fragment *prev = ef->leafnext; break; } else prev = &walk->leafnext; } old = ef; ef = ef->entnext; // put it on the free list old->entnext = cl.free_efrags; cl.free_efrags = old; } ent->efrag = NULL; } /* =================== R_SplitEntityOnNode =================== */ void R_SplitEntityOnNode (mnode_t *node) { efrag_t *ef; mplane_t *splitplane; mleaf_t *leaf; int sides; if (node->contents == CONTENTS_SOLID) { return; } // add an efrag if the node is a leaf if ( node->contents < 0) { if (!r_pefragtopnode) r_pefragtopnode = node; leaf = (mleaf_t *)node; // grab an efrag off the free list ef = cl.free_efrags; if (!ef) { Con_Printf ("Too many efrags!\n"); return; // no free fragments... } cl.free_efrags = cl.free_efrags->entnext; ef->entity = r_addent; // add the entity link *lastlink = ef; lastlink = &ef->entnext; ef->entnext = NULL; // set the leaf links ef->leaf = leaf; ef->leafnext = leaf->efrags; leaf->efrags = ef; return; } // NODE_MIXED splitplane = node->plane; sides = BOX_ON_PLANE_SIDE(r_emins, r_emaxs, splitplane); if (sides == 3) { // split on this plane // if this is the first splitter of this bmodel, remember it if (!r_pefragtopnode) r_pefragtopnode = node; } // recurse down the contacted sides if (sides & 1) R_SplitEntityOnNode (node->children[0]); if (sides & 2) R_SplitEntityOnNode (node->children[1]); } /* =========== R_AddEfrags =========== */ void R_AddEfrags (entity_t *ent) { model_t *entmodel; int i; if (!ent->model) return; r_addent = ent; lastlink = &ent->efrag; r_pefragtopnode = NULL; entmodel = ent->model; for (i=0 ; i<3 ; i++) { r_emins[i] = ent->origin[i] + entmodel->mins[i]; r_emaxs[i] = ent->origin[i] + entmodel->maxs[i]; } R_SplitEntityOnNode (cl.worldmodel->nodes); ent->topnode = r_pefragtopnode; } /* ================ R_StoreEfrags // FIXME: a lot of this goes away with edge-based ================ */ void R_StoreEfrags (efrag_t **ppefrag) { entity_t *pent; model_t *clmodel; efrag_t *pefrag; while ((pefrag = *ppefrag) != NULL) { pent = pefrag->entity; clmodel = pent->model; switch (clmodel->type) { case mod_alias: case mod_brush: case mod_sprite: pent = pefrag->entity; if ((pent->visframe != r_framecount) && (cl_numvisedicts < MAX_VISEDICTS)) { cl_visedicts[cl_numvisedicts++] = *pent; // mark that we've recorded this entity for this frame pent->visframe = r_framecount; } ppefrag = &pefrag->leafnext; break; default: Sys_Error ("R_StoreEfrags: Bad entity type %d\n", clmodel->type); } } }