/* gl_model.c model loading and caching Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ // models are the only shared resource between a client and server running // on the same machine. #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include "bothdefs.h" // needed by: common.h, net.h, client.h #include "qendian.h" #include "msg.h" #include "bspfile.h" // needed by: glquake.h #include "vid.h" #include "sys.h" #include "mathlib.h" // needed by: protocol.h, render.h, client.h, // modelgen.h, glmodel.h #include "wad.h" #include "draw.h" #include "cvar.h" #include "crc.h" #include "net.h" // needed by: client.h #include "protocol.h" // needed by: client.h #include "cmd.h" #include "sbar.h" #include "render.h" // needed by: client.h, gl_model.h, glquake.h #include "client.h" // need cls in this file #include "model.h" // needed by: glquake.h #include "console.h" #include "glquake.h" #include "quakefs.h" #include "checksum.h" void SV_Error (char *error, ...); extern int texture_mode; model_t *loadmodel; char loadname[32]; // for hunk tags void Mod_LoadSpriteModel (model_t *mod, void *buffer); void Mod_LoadBrushModel (model_t *mod, void *buffer); void Mod_LoadAliasModel (model_t *mod, void *buffer); model_t *Mod_LoadModel (model_t *mod, qboolean crash); void R_InitSky(struct texture_s *mt); void GL_SubdivideSurface (msurface_t *fa); void Mod_LoadMMNearest(miptex_t *mx, texture_t *tx); byte mod_novis[MAX_MAP_LEAFS/8]; #define MAX_MOD_KNOWN 512 model_t mod_known[MAX_MOD_KNOWN]; int mod_numknown; unsigned *model_checksum; texture_t *r_notexture_mip; cvar_t *gl_subdivide_size; /* =============== Mod_Init =============== */ void Mod_Init (void) { gl_subdivide_size = Cvar_Get("gl_subdivide_size", "128", CVAR_ARCHIVE, "None"); memset (mod_novis, 0xff, sizeof(mod_novis)); } /* =============== Mod_PointInLeaf =============== */ mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) { mnode_t *node; float d; mplane_t *plane; if (!model || !model->nodes) SV_Error ("Mod_PointInLeaf: bad model"); node = model->nodes; while (1) { if (node->contents < 0) return (mleaf_t *)node; plane = node->plane; d = DotProduct (p,plane->normal) - plane->dist; if (d > 0) node = node->children[0]; else node = node->children[1]; } return NULL; // never reached } /* =================== Mod_DecompressVis =================== */ byte *Mod_DecompressVis (byte *in, model_t *model) { static byte decompressed[MAX_MAP_LEAFS/8]; int c; byte *out; int row; row = (model->numleafs+7)>>3; out = decompressed; #if 0 memcpy (out, in, row); #else if (!in) { // no vis info, so make all visible while (row) { *out++ = 0xff; row--; } return decompressed; } do { if (*in) { *out++ = *in++; continue; } c = in[1]; in += 2; while (c) { *out++ = 0; c--; } } while (out - decompressed < row); #endif return decompressed; } byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model) { if (leaf == model->leafs) return mod_novis; return Mod_DecompressVis (leaf->compressed_vis, model); } /* =================== Mod_ClearAll =================== */ void Mod_ClearAll (void) { int i; model_t *mod; for (i=0 , mod=mod_known ; itype != mod_alias) mod->needload = true; } /* ================== Mod_FindName ================== */ model_t *Mod_FindName (char *name) { int i; model_t *mod; if (!name[0]) SV_Error ("Mod_ForName: NULL name"); // // search the currently loaded models // for (i=0 , mod=mod_known ; iname, name) ) break; if (i == mod_numknown) { if (mod_numknown == MAX_MOD_KNOWN) SV_Error ("mod_numknown == MAX_MOD_KNOWN"); strcpy (mod->name, name); mod->needload = true; mod_numknown++; } return mod; } /* ================== Mod_LoadModel Loads a model into the cache ================== */ model_t *Mod_LoadModel (model_t *mod, qboolean crash) { void *d; unsigned *buf; byte stackbuf[1024]; // avoid dirtying the cache heap if (!mod->needload) { if (mod->type == mod_alias) { d = Cache_Check (&mod->cache); if (d) return mod; } else return mod; // not cached at all } // // load the file // buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf)); if (!buf) { if (crash) SV_Error ("Mod_NumForName: %s not found", mod->name); return NULL; } // // allocate a new model // COM_FileBase (mod->name, loadname); loadmodel = mod; // // fill it in // // call the apropriate loader mod->needload = false; switch (LittleLong(*(unsigned *)buf)) { case IDPOLYHEADER: Mod_LoadAliasModel (mod, buf); break; case IDSPRITEHEADER: Mod_LoadSpriteModel (mod, buf); break; default: Mod_LoadBrushModel (mod, buf); break; } return mod; } /* ================== Mod_ForName Loads in a model for the given name ================== */ model_t *Mod_ForName (char *name, qboolean crash) { model_t *mod; mod = Mod_FindName (name); return Mod_LoadModel (mod, crash); } /* =============================================================================== BRUSHMODEL LOADING =============================================================================== */ byte *mod_base; /* ================= Mod_LoadTextures ================= */ void Mod_LoadTextures (lump_t *l) { int i, j, pixels, num, max, altmax; miptex_t *mt; texture_t *tx, *tx2; texture_t *anims[10]; texture_t *altanims[10]; dmiptexlump_t *m; if (!l->filelen) { loadmodel->textures = NULL; return; } m = (dmiptexlump_t *)(mod_base + l->fileofs); m->nummiptex = LittleLong (m->nummiptex); loadmodel->numtextures = m->nummiptex; loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); for (i=0 ; inummiptex ; i++) { m->dataofs[i] = LittleLong(m->dataofs[i]); if (m->dataofs[i] == -1) continue; mt = (miptex_t *)((byte *)m + m->dataofs[i]); mt->width = LittleLong (mt->width); mt->height = LittleLong (mt->height); for (j=0 ; joffsets[j] = LittleLong (mt->offsets[j]); if ( (mt->width & 15) || (mt->height & 15) ) SV_Error ("Texture %s is not 16 aligned", mt->name); pixels = mt->width*mt->height/64*85; tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname ); loadmodel->textures[i] = tx; memcpy (tx->name, mt->name, sizeof(tx->name)); tx->width = mt->width; tx->height = mt->height; for (j=0 ; joffsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t); // the pixels immediately follow the structures memcpy ( tx+1, mt+1, pixels); if (!strncmp(mt->name,"sky",3)) R_InitSky (tx); else { Mod_LoadMMNearest(mt, tx); } } // // sequence the animations // for (i=0 ; inummiptex ; i++) { tx = loadmodel->textures[i]; if (!tx || tx->name[0] != '+') continue; if (tx->anim_next) continue; // allready sequenced // find the number of frames in the animation memset (anims, 0, sizeof(anims)); memset (altanims, 0, sizeof(altanims)); max = tx->name[1]; altmax = 0; if (max >= 'a' && max <= 'z') max -= 'a' - 'A'; if (max >= '0' && max <= '9') { max -= '0'; altmax = 0; anims[max] = tx; max++; } else if (max >= 'A' && max <= 'J') { altmax = max - 'A'; max = 0; altanims[altmax] = tx; altmax++; } else SV_Error ("Bad animating texture %s", tx->name); for (j=i+1 ; jnummiptex ; j++) { tx2 = loadmodel->textures[j]; if (!tx2 || tx2->name[0] != '+') continue; if (strcmp (tx2->name+2, tx->name+2)) continue; num = tx2->name[1]; if (num >= 'a' && num <= 'z') num -= 'a' - 'A'; if (num >= '0' && num <= '9') { num -= '0'; anims[num] = tx2; if (num+1 > max) max = num + 1; } else if (num >= 'A' && num <= 'J') { num = num - 'A'; altanims[num] = tx2; if (num+1 > altmax) altmax = num+1; } else SV_Error ("Bad animating texture %s", tx->name); } #define ANIM_CYCLE 2 // link them all together for (j=0 ; jname); tx2->anim_total = max * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = anims[ (j+1)%max ]; if (altmax) tx2->alternate_anims = altanims[0]; } for (j=0 ; jname); tx2->anim_total = altmax * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = altanims[ (j+1)%altmax ]; if (max) tx2->alternate_anims = anims[0]; } } } extern byte *COM_LoadFile (char *path, int usehunk); /* ================= Mod_LoadLighting ================= */ void Mod_LoadLighting (lump_t *l) { int i; byte *in, *out; byte d; char litfilename[1024]; if (!l->filelen) { loadmodel->lightdata = NULL; return; } strcpy(litfilename, loadmodel->name); COM_StripExtension(litfilename, litfilename); strcat(litfilename, ".lit"); loadmodel->lightdata = (byte*) COM_LoadHunkFile (litfilename); if (!loadmodel->lightdata) // expand the white lighting data { loadmodel->lightdata = Hunk_AllocName ( l->filelen*3, litfilename); in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write out = loadmodel->lightdata; memcpy (in, mod_base + l->fileofs, l->filelen); for (i = 0;i < l->filelen;i++) { d = *in++; *out++ = d; *out++ = d; *out++ = d; } } } /* ================= Mod_LoadVisibility ================= */ void Mod_LoadVisibility (lump_t *l) { if (!l->filelen) { loadmodel->visdata = NULL; return; } loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadEntities ================= */ void Mod_LoadEntities (lump_t *l) { if (!l->filelen) { loadmodel->entities = NULL; return; } loadmodel->entities = Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadVertexes ================= */ void Mod_LoadVertexes (lump_t *l) { dvertex_t *in; mvertex_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->vertexes = out; loadmodel->numvertexes = count; for ( i=0 ; iposition[0] = LittleFloat (in->point[0]); out->position[1] = LittleFloat (in->point[1]); out->position[2] = LittleFloat (in->point[2]); } } /* ================= Mod_LoadSubmodels ================= */ void Mod_LoadSubmodels (lump_t *l) { dmodel_t *in; dmodel_t *out; int i, j, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->submodels = out; loadmodel->numsubmodels = count; for ( i=0 ; imins[j] = LittleFloat (in->mins[j]) - 1; out->maxs[j] = LittleFloat (in->maxs[j]) + 1; out->origin[j] = LittleFloat (in->origin[j]); } for (j=0 ; jheadnode[j] = LittleLong (in->headnode[j]); out->visleafs = LittleLong (in->visleafs); out->firstface = LittleLong (in->firstface); out->numfaces = LittleLong (in->numfaces); } } /* ================= Mod_LoadEdges ================= */ void Mod_LoadEdges (lump_t *l) { dedge_t *in; medge_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname); loadmodel->edges = out; loadmodel->numedges = count; for ( i=0 ; iv[0] = (unsigned short)LittleShort(in->v[0]); out->v[1] = (unsigned short)LittleShort(in->v[1]); } } /* ================= Mod_LoadTexinfo ================= */ void Mod_LoadTexinfo (lump_t *l) { texinfo_t *in; mtexinfo_t *out; int i, j, count; int miptex; float len1, len2; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->texinfo = out; loadmodel->numtexinfo = count; for ( i=0 ; ivecs[0][j] = LittleFloat (in->vecs[0][j]); out->vecs[1][j] = LittleFloat (in->vecs[1][j]); } len1 = Length (out->vecs[0]); len2 = Length (out->vecs[1]); len1 = (len1 + len2)/2; if (len1 < 0.32) out->mipadjust = 4; else if (len1 < 0.49) out->mipadjust = 3; else if (len1 < 0.99) out->mipadjust = 2; else out->mipadjust = 1; miptex = LittleLong (in->miptex); out->flags = LittleLong (in->flags); if (!loadmodel->textures) { out->texture = r_notexture_mip; // checkerboard texture out->flags = 0; } else { if (miptex >= loadmodel->numtextures) SV_Error ("miptex >= loadmodel->numtextures"); out->texture = loadmodel->textures[miptex]; if (!out->texture) { out->texture = r_notexture_mip; // texture not found out->flags = 0; } } } } /* ================ CalcSurfaceExtents Fills in s->texturemins[] and s->extents[] ================ */ void CalcSurfaceExtents (msurface_t *s) { float mins[2], maxs[2], val; int i,j, e; mvertex_t *v; mtexinfo_t *tex; int bmins[2], bmaxs[2]; mins[0] = mins[1] = 999999; maxs[0] = maxs[1] = -99999; tex = s->texinfo; for (i=0 ; inumedges ; i++) { e = loadmodel->surfedges[s->firstedge+i]; if (e >= 0) v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; else v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; for (j=0 ; j<2 ; j++) { val = v->position[0] * tex->vecs[j][0] + v->position[1] * tex->vecs[j][1] + v->position[2] * tex->vecs[j][2] + tex->vecs[j][3]; if (val < mins[j]) mins[j] = val; if (val > maxs[j]) maxs[j] = val; } } for (i=0 ; i<2 ; i++) { bmins[i] = floor(mins[i]/16); bmaxs[i] = ceil(maxs[i]/16); s->texturemins[i] = bmins[i] * 16; s->extents[i] = (bmaxs[i] - bmins[i]) * 16; if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ ) SV_Error ("Bad surface extents"); } } /* ================= Mod_LoadFaces ================= */ void Mod_LoadFaces (lump_t *l) { dface_t *in; msurface_t *out; int i, count, surfnum; int planenum, side; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->surfaces = out; loadmodel->numsurfaces = count; for ( surfnum=0 ; surfnumfirstedge = LittleLong(in->firstedge); out->numedges = LittleShort(in->numedges); out->flags = 0; planenum = LittleShort(in->planenum); side = LittleShort(in->side); if (side) out->flags |= SURF_PLANEBACK; out->plane = loadmodel->planes + planenum; out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo); CalcSurfaceExtents (out); // lighting info for (i=0 ; istyles[i] = in->styles[i]; i = LittleLong(in->lightofs); if (i == -1) out->samples = NULL; else out->samples = loadmodel->lightdata + (i * 3); // set the drawing flags flag if (!strncmp(out->texinfo->texture->name,"sky",3)) // sky { out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED); #ifndef QUAKE2 GL_SubdivideSurface (out); // cut up polygon for warps #endif continue; } if (!strncmp(out->texinfo->texture->name,"*",1)) // turbulent { out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED); for (i=0 ; i<2 ; i++) { out->extents[i] = 16384; out->texturemins[i] = -8192; } GL_SubdivideSurface (out); // cut up polygon for warps continue; } } } /* ================= Mod_SetParent ================= */ void Mod_SetParent (mnode_t *node, mnode_t *parent) { node->parent = parent; if (node->contents < 0) return; Mod_SetParent (node->children[0], node); Mod_SetParent (node->children[1], node); } /* ================= Mod_LoadNodes ================= */ void Mod_LoadNodes (lump_t *l) { int i, j, count, p; dnode_t *in; mnode_t *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->nodes = out; loadmodel->numnodes = count; for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->planenum); out->plane = loadmodel->planes + p; out->firstsurface = LittleShort (in->firstface); out->numsurfaces = LittleShort (in->numfaces); for (j=0 ; j<2 ; j++) { p = LittleShort (in->children[j]); if (p >= 0) out->children[j] = loadmodel->nodes + p; else out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); } } Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs } /* ================= Mod_LoadLeafs ================= */ void Mod_LoadLeafs (lump_t *l) { dleaf_t *in; mleaf_t *out; int i, j, count, p; //char s[80]; qboolean isnotmap = true; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->leafs = out; loadmodel->numleafs = count; //sprintf(s, "maps/%s.bsp", Info_ValueForKey(cl.serverinfo,"map")); if (!strncmp("maps/", loadmodel->name,5)) isnotmap = false; for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->contents); out->contents = p; out->firstmarksurface = loadmodel->marksurfaces + LittleShort(in->firstmarksurface); out->nummarksurfaces = LittleShort(in->nummarksurfaces); p = LittleLong(in->visofs); if (p == -1) out->compressed_vis = NULL; else out->compressed_vis = loadmodel->visdata + p; out->efrags = NULL; for (j=0 ; j<4 ; j++) out->ambient_sound_level[j] = in->ambient_level[j]; // gl underwater warp if (out->contents != CONTENTS_EMPTY) { for (j=0 ; jnummarksurfaces ; j++) out->firstmarksurface[j]->flags |= SURF_UNDERWATER; } if (isnotmap) { for (j=0 ; jnummarksurfaces ; j++) out->firstmarksurface[j]->flags |= SURF_DONTWARP; } } } /* ================= Mod_LoadClipnodes ================= */ void Mod_LoadClipnodes (lump_t *l) { dclipnode_t *in, *out; int i, count; hull_t *hull; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->clipnodes = out; loadmodel->numclipnodes = count; hull = &loadmodel->hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 32; hull = &loadmodel->hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = 64; for (i=0 ; iplanenum = LittleLong(in->planenum); out->children[0] = LittleShort(in->children[0]); out->children[1] = LittleShort(in->children[1]); } } /* ================= Mod_MakeHull0 Deplicate the drawing hull structure as a clipping hull ================= */ void Mod_MakeHull0 (void) { mnode_t *in, *child; dclipnode_t *out; int i, j, count; hull_t *hull; hull = &loadmodel->hulls[0]; in = loadmodel->nodes; count = loadmodel->numnodes; out = Hunk_AllocName ( count*sizeof(*out), loadname); hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; for (i=0 ; iplanenum = in->plane - loadmodel->planes; for (j=0 ; j<2 ; j++) { child = in->children[j]; if (child->contents < 0) out->children[j] = child->contents; else out->children[j] = child - loadmodel->nodes; } } } /* ================= Mod_LoadMarksurfaces ================= */ void Mod_LoadMarksurfaces (lump_t *l) { int i, j, count; short *in; msurface_t **out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->marksurfaces = out; loadmodel->nummarksurfaces = count; for ( i=0 ; i= loadmodel->numsurfaces) SV_Error ("Mod_ParseMarksurfaces: bad surface number"); out[i] = loadmodel->surfaces + j; } } /* ================= Mod_LoadSurfedges ================= */ void Mod_LoadSurfedges (lump_t *l) { int i, count; int *in, *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->surfedges = out; loadmodel->numsurfedges = count; for ( i=0 ; ifileofs); if (l->filelen % sizeof(*in)) SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*2*sizeof(*out), loadname); loadmodel->planes = out; loadmodel->numplanes = count; for ( i=0 ; inormal[j] = LittleFloat (in->normal[j]); if (out->normal[j] < 0) bits |= 1<dist = LittleFloat (in->dist); out->type = LittleLong (in->type); out->signbits = bits; } } /* ================= RadiusFromBounds ================= */ float RadiusFromBounds (vec3_t mins, vec3_t maxs) { int i; vec3_t corner; for (i=0 ; i<3 ; i++) { corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]); } return Length (corner); } /* ================= Mod_LoadBrushModel ================= */ void Mod_LoadBrushModel (model_t *mod, void *buffer) { int i, j; dheader_t *header; dmodel_t *bm; loadmodel->type = mod_brush; header = (dheader_t *)buffer; i = LittleLong (header->version); if (i != BSPVERSION) SV_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION); // swap all the lumps mod_base = (byte *)header; for (i=0 ; ichecksum = 0; mod->checksum2 = 0; for (i = 0; i < HEADER_LUMPS; i++) { if (i == LUMP_ENTITIES) continue; mod->checksum ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen)); if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES) continue; mod->checksum2 ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen)); } // load into heap Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]); Mod_LoadEdges (&header->lumps[LUMP_EDGES]); Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]); Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]); Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]); Mod_LoadPlanes (&header->lumps[LUMP_PLANES]); Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]); Mod_LoadFaces (&header->lumps[LUMP_FACES]); Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]); Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]); Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]); Mod_LoadNodes (&header->lumps[LUMP_NODES]); Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]); Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]); Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]); Mod_MakeHull0 (); mod->numframes = 2; // regular and alternate animation // // set up the submodels (FIXME: this is confusing) // for (i=0 ; inumsubmodels ; i++) { bm = &mod->submodels[i]; mod->hulls[0].firstclipnode = bm->headnode[0]; for (j=1 ; jhulls[j].firstclipnode = bm->headnode[j]; mod->hulls[j].lastclipnode = mod->numclipnodes-1; } mod->firstmodelsurface = bm->firstface; mod->nummodelsurfaces = bm->numfaces; VectorCopy (bm->maxs, mod->maxs); VectorCopy (bm->mins, mod->mins); mod->radius = RadiusFromBounds (mod->mins, mod->maxs); mod->numleafs = bm->visleafs; if (i < mod->numsubmodels-1) { // duplicate the basic information char name[10]; sprintf (name, "*%i", i+1); loadmodel = Mod_FindName (name); *loadmodel = *mod; strcpy (loadmodel->name, name); mod = loadmodel; } } } void SV_Error (char *error, ...); extern char loadname[]; // for hunk tags extern model_t *loadmodel; extern model_t mod_known[]; extern int mod_numknown; void Mod_LoadSpriteModel (model_t *mod, void *buffer); void Mod_LoadAliasModel (model_t *mod, void *buffer); model_t *Mod_LoadModel (model_t *mod, qboolean crash); model_t *Mod_FindName (char *name); /* =============== Mod_Init Caches the data if needed =============== */ void *Mod_Extradata (model_t *mod) { void *r; r = Cache_Check (&mod->cache); if (r) return r; Mod_LoadModel (mod, true); if (!mod->cache.data) SV_Error ("Mod_Extradata: caching failed"); return mod->cache.data; } /* ================== Mod_TouchModel ================== */ void Mod_TouchModel (char *name) { model_t *mod; mod = Mod_FindName (name); if (!mod->needload) { if (mod->type == mod_alias) Cache_Check (&mod->cache); } } void Mod_LoadMMNearest(miptex_t *mt, texture_t *tx) { texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR; tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false, 1); texture_mode = GL_LINEAR; } /* ============================================================================== ALIAS MODELS ============================================================================== */ aliashdr_t *pheader; stvert_t stverts[MAXALIASVERTS]; mtriangle_t triangles[MAXALIASTRIS]; // a pose is a single set of vertexes. a frame may be // an animating sequence of poses trivertx_t *poseverts[MAXALIASFRAMES]; int posenum; byte player_8bit_texels[320*200]; /* ================= Mod_LoadAliasFrame ================= */ void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame) { trivertx_t *pinframe; int i; daliasframe_t *pdaliasframe; pdaliasframe = (daliasframe_t *)pin; strcpy (frame->name, pdaliasframe->name); frame->firstpose = posenum; frame->numposes = 1; for (i=0 ; i<3 ; i++) { // these are byte values, so we don't have to worry about // endianness frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i]; frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i]; } pinframe = (trivertx_t *)(pdaliasframe + 1); poseverts[posenum] = pinframe; posenum++; pinframe += pheader->numverts; return (void *)pinframe; } /* ================= Mod_LoadAliasGroup ================= */ void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame) { daliasgroup_t *pingroup; int i, numframes; daliasinterval_t *pin_intervals; void *ptemp; pingroup = (daliasgroup_t *)pin; numframes = LittleLong (pingroup->numframes); frame->firstpose = posenum; frame->numposes = numframes; for (i=0 ; i<3 ; i++) { // these are byte values, so we don't have to worry about endianness frame->bboxmin.v[i] = pingroup->bboxmin.v[i]; frame->bboxmin.v[i] = pingroup->bboxmax.v[i]; } pin_intervals = (daliasinterval_t *)(pingroup + 1); frame->interval = LittleFloat (pin_intervals->interval); pin_intervals += numframes; ptemp = (void *)pin_intervals; for (i=0 ; inumverts; } return ptemp; } //========================================================= /* ================= Mod_FloodFillSkin Fill background pixels so mipmapping doesn't have haloes - Ed ================= */ typedef struct { short x, y; } floodfill_t; extern unsigned d_8to24table[]; // must be a power of 2 #define FLOODFILL_FIFO_SIZE 0x1000 #define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1) #define FLOODFILL_STEP( off, dx, dy ) \ { \ if (pos[off] == fillcolor) \ { \ pos[off] = 255; \ fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \ } \ else if (pos[off] != 255) fdc = pos[off]; \ } void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) { byte fillcolor = *skin; // assume this is the pixel to fill floodfill_t fifo[FLOODFILL_FIFO_SIZE]; int inpt = 0, outpt = 0; int filledcolor = -1; int i; if (filledcolor == -1) { filledcolor = 0; // attempt to find opaque black for (i = 0; i < 256; ++i) if (d_8to24table[i] == (255 << 0)) // alpha 1.0 { filledcolor = i; break; } } // can't fill to filled color or to transparent color (used as visited marker) if ((fillcolor == filledcolor) || (fillcolor == 255)) { //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); return; } fifo[inpt].x = 0, fifo[inpt].y = 0; inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; while (outpt != inpt) { int x = fifo[outpt].x, y = fifo[outpt].y; int fdc = filledcolor; byte *pos = &skin[x + skinwidth * y]; outpt = (outpt + 1) & FLOODFILL_FIFO_MASK; if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); skin[x + skinwidth * y] = fdc; } } /* =============== Mod_LoadAllSkins =============== */ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype) { int i, j, k; char name[32]; int s; byte *skin; daliasskingroup_t *pinskingroup; int groupskins; daliasskininterval_t *pinskinintervals; skin = (byte *)(pskintype + 1); if (numskins < 1 || numskins > MAX_SKINS) SV_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins); s = pheader->skinwidth * pheader->skinheight; for (i=0 ; itype == ALIAS_SKIN_SINGLE) { Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); // save 8 bit texels for the player model to remap // save 8 bit texels for the player model to remap if (!strcmp(loadmodel->name,"progs/player.mdl")) { if (s > sizeof(player_8bit_texels)) SV_Error ("Player skin too large"); memcpy (player_8bit_texels, (byte *)(pskintype + 1), s); } snprintf (name, sizeof(name), "%s_%i", loadmodel->name, i); pheader->gl_texturenum[i][0] = pheader->gl_texturenum[i][1] = pheader->gl_texturenum[i][2] = pheader->gl_texturenum[i][3] = GL_LoadTexture (name, pheader->skinwidth, pheader->skinheight, (byte *)(pskintype + 1), true, false, 1); pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s); } else { // animating skin group. yuck. pskintype++; pinskingroup = (daliasskingroup_t *)pskintype; groupskins = LittleLong (pinskingroup->numskins); pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1); pskintype = (void *)(pinskinintervals + groupskins); for (j=0 ; jskinwidth, pheader->skinheight ); snprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i,j); pheader->gl_texturenum[i][j&3] = GL_LoadTexture (name, pheader->skinwidth, pheader->skinheight, (byte *)(pskintype), true, false, 1); pskintype = (daliasskintype_t *)((byte *)(pskintype) + s); } k = j; for (/* */; j < 4; j++) pheader->gl_texturenum[i][j&3] = pheader->gl_texturenum[i][j - k]; } } return (void *)pskintype; } //========================================================================= /* ================= Mod_LoadAliasModel ================= */ void Mod_LoadAliasModel (model_t *mod, void *buffer) { int i, j; mdl_t *pinmodel; stvert_t *pinstverts; dtriangle_t *pintriangles; int version, numframes; int size; daliasframetype_t *pframetype; daliasskintype_t *pskintype; int start, end, total; if (!strcmp(loadmodel->name, "progs/player.mdl") || !strcmp(loadmodel->name, "progs/eyes.mdl")) { unsigned short crc; byte *p; int len; char st[40]; CRC_Init(&crc); for (len = com_filesize, p = buffer; len; len--, p++) CRC_ProcessByte(&crc, *p); sprintf(st, "%d", (int) crc); Info_SetValueForKey (cls.userinfo, !strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name, st, MAX_INFO_STRING); if (cls.state >= ca_connected) { MSG_WriteByte (&cls.netchan.message, clc_stringcmd); snprintf(st, sizeof(st), "setinfo %s %d", !strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name, (int)crc); SZ_Print (&cls.netchan.message, st); } } start = Hunk_LowMark (); pinmodel = (mdl_t *)buffer; version = LittleLong (pinmodel->version); if (version != ALIAS_VERSION) SV_Error ("%s has wrong version number (%i should be %i)", mod->name, version, ALIAS_VERSION); // // allocate space for a working header, plus all the data except the frames, // skin and group info // size = sizeof (aliashdr_t) + (LittleLong (pinmodel->numframes) - 1) * sizeof (pheader->frames[0]); pheader = Hunk_AllocName (size, loadname); mod->flags = LittleLong (pinmodel->flags); // // endian-adjust and copy the data, starting with the alias model header // pheader->boundingradius = LittleFloat (pinmodel->boundingradius); pheader->numskins = LittleLong (pinmodel->numskins); pheader->skinwidth = LittleLong (pinmodel->skinwidth); pheader->skinheight = LittleLong (pinmodel->skinheight); if (pheader->skinheight > MAX_LBM_HEIGHT) SV_Error ("model %s has a skin taller than %d", mod->name, MAX_LBM_HEIGHT); pheader->numverts = LittleLong (pinmodel->numverts); if (pheader->numverts <= 0) SV_Error ("model %s has no vertices", mod->name); if (pheader->numverts > MAXALIASVERTS) SV_Error ("model %s has too many vertices", mod->name); pheader->numtris = LittleLong (pinmodel->numtris); if (pheader->numtris <= 0) SV_Error ("model %s has no triangles", mod->name); pheader->numframes = LittleLong (pinmodel->numframes); numframes = pheader->numframes; if (numframes < 1) SV_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes); pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO; mod->synctype = LittleLong (pinmodel->synctype); mod->numframes = pheader->numframes; for (i=0 ; i<3 ; i++) { pheader->scale[i] = LittleFloat (pinmodel->scale[i]); pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]); pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]); } // // load the skins // pskintype = (daliasskintype_t *)&pinmodel[1]; pskintype = Mod_LoadAllSkins (pheader->numskins, pskintype); // // load base s and t vertices // pinstverts = (stvert_t *)pskintype; for (i=0 ; inumverts ; i++) { stverts[i].onseam = LittleLong (pinstverts[i].onseam); stverts[i].s = LittleLong (pinstverts[i].s); stverts[i].t = LittleLong (pinstverts[i].t); } // // load triangle lists // pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts]; for (i=0 ; inumtris ; i++) { triangles[i].facesfront = LittleLong (pintriangles[i].facesfront); for (j=0 ; j<3 ; j++) { triangles[i].vertindex[j] = LittleLong (pintriangles[i].vertindex[j]); } } // // load the frames // posenum = 0; pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris]; for (i=0 ; itype); if (frametype == ALIAS_SINGLE) { pframetype = (daliasframetype_t *) Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]); } else { pframetype = (daliasframetype_t *) Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]); } } pheader->numposes = posenum; mod->type = mod_alias; // FIXME: do this right mod->mins[0] = mod->mins[1] = mod->mins[2] = -16; mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16; // // build the draw lists // GL_MakeAliasModelDisplayLists (mod, pheader); // // move the complete, relocatable alias model to the cache // end = Hunk_LowMark (); total = end - start; Cache_Alloc (&mod->cache, total, loadname); if (!mod->cache.data) return; memcpy (mod->cache.data, pheader, total); Hunk_FreeToLowMark (start); } //============================================================================= /* ================= Mod_LoadSpriteFrame ================= */ void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum) { dspriteframe_t *pinframe; mspriteframe_t *pspriteframe; int width, height, size, origin[2]; char name[64]; pinframe = (dspriteframe_t *)pin; width = LittleLong (pinframe->width); height = LittleLong (pinframe->height); size = width * height; pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname); memset (pspriteframe, 0, sizeof (mspriteframe_t)); *ppframe = pspriteframe; pspriteframe->width = width; pspriteframe->height = height; origin[0] = LittleLong (pinframe->origin[0]); origin[1] = LittleLong (pinframe->origin[1]); pspriteframe->up = origin[1]; pspriteframe->down = origin[1] - height; pspriteframe->left = origin[0]; pspriteframe->right = width + origin[0]; snprintf (name, sizeof(name), "%s_%i", loadmodel->name, framenum); pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true, 1); return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size); } /* ================= Mod_LoadSpriteGroup ================= */ void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum) { dspritegroup_t *pingroup; mspritegroup_t *pspritegroup; int i, numframes; dspriteinterval_t *pin_intervals; float *poutintervals; void *ptemp; pingroup = (dspritegroup_t *)pin; numframes = LittleLong (pingroup->numframes); pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) + (numframes - 1) * sizeof (pspritegroup->frames[0]), loadname); pspritegroup->numframes = numframes; *ppframe = (mspriteframe_t *)pspritegroup; pin_intervals = (dspriteinterval_t *)(pingroup + 1); poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname); pspritegroup->intervals = poutintervals; for (i=0 ; iinterval); if (*poutintervals <= 0.0) SV_Error ("Mod_LoadSpriteGroup: interval<=0"); poutintervals++; pin_intervals++; } ptemp = (void *)pin_intervals; for (i=0 ; iframes[i], framenum * 100 + i); } return ptemp; } /* ================= Mod_LoadSpriteModel ================= */ void Mod_LoadSpriteModel (model_t *mod, void *buffer) { int i; int version; dsprite_t *pin; msprite_t *psprite; int numframes; int size; dspriteframetype_t *pframetype; pin = (dsprite_t *)buffer; version = LittleLong (pin->version); if (version != SPRITE_VERSION) SV_Error ("%s has wrong version number " "(%i should be %i)", mod->name, version, SPRITE_VERSION); numframes = LittleLong (pin->numframes); size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames); psprite = Hunk_AllocName (size, loadname); mod->cache.data = psprite; psprite->type = LittleLong (pin->type); psprite->maxwidth = LittleLong (pin->width); psprite->maxheight = LittleLong (pin->height); psprite->beamlength = LittleFloat (pin->beamlength); mod->synctype = LittleLong (pin->synctype); psprite->numframes = numframes; mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2; mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2; mod->mins[2] = -psprite->maxheight/2; mod->maxs[2] = psprite->maxheight/2; // // load the frames // if (numframes < 1) SV_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes); mod->numframes = numframes; pframetype = (dspriteframetype_t *)(pin + 1); for (i=0 ; itype); psprite->frames[i].type = frametype; if (frametype == SPR_SINGLE) { pframetype = (dspriteframetype_t *) Mod_LoadSpriteFrame (pframetype + 1, &psprite->frames[i].frameptr, i); } else { pframetype = (dspriteframetype_t *) Mod_LoadSpriteGroup (pframetype + 1, &psprite->frames[i].frameptr, i); } } mod->type = mod_sprite; } //============================================================================= /* ================ Mod_Print ================ */ void Mod_Print (void) { int i; model_t *mod; Con_Printf ("Cached models:\n"); for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++) { Con_Printf ("%8p : %s\n",mod->cache.data, mod->name); } }