/*
	gl_ngraph.c

	(description)

	Copyright (C) 1996-1997  Id Software, Inc.

	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

	See the GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to:

		Free Software Foundation, Inc.
		59 Temple Place - Suite 330
		Boston, MA  02111-1307, USA

	$Id$
*/

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include <stdio.h>

#include "bothdefs.h"   // needed by: common.h, net.h, client.h

#include "bspfile.h"    // needed by: glquake.h
#include "vid.h"
#include "sys.h"
#include "mathlib.h"    // needed by: protocol.h, render.h, client.h,
                        //  modelgen.h, glmodel.h
#include "wad.h"
#include "draw.h"
#include "cvar.h"
#include "menu.h"
#include "net.h"        // needed by: client.h
#include "protocol.h"   // needed by: client.h
#include "cmd.h"
#include "sbar.h"
#include "render.h"     // needed by: client.h, gl_model.h, glquake.h
#include "client.h"     // need cls in this file
#include "model.h"   // needed by: glquake.h
#include "console.h"
#include "glquake.h"
#include "cl_parse.h"


extern byte		*draw_chars;				// 8*8 graphic characters
extern qboolean lighthalf;

int	netgraphtexture;	// netgraph texture

#define NET_GRAPHHEIGHT 32

static	byte ngraph_texels[NET_GRAPHHEIGHT][NET_TIMINGS];

static void R_LineGraph (int x, int h)
{
	int		i;
	int		s;
	int		color;

	s = NET_GRAPHHEIGHT;

	if (h == 10000)
		color = 0x6f;	// yellow
	else if (h == 9999)
		color = 0x4f;	// red
	else if (h == 9998)
		color = 0xd0;	// blue
	else
		color = 0xfe;	// white

	if (h>s)
		h = s;
	
	for (i=0 ; i<h ; i++)
		if (i & 1)
			ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = 0xff;
		else
			ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (byte)color;

	for ( ; i<s ; i++)
		ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (byte)0xff;
}

void Draw_CharToNetGraph (int x, int y, int num)
{
	int		row, col;
	byte	*source;
	int		drawline;
	int		nx;

	row = num>>4;
	col = num&15;
	source = draw_chars + (row<<10) + (col<<3);

	for (drawline = 8; drawline; drawline--, y++)
	{
		for (nx=0 ; nx<8 ; nx++)
			if (source[nx] != 255)
				ngraph_texels[y][nx+x] = 0x60 + source[nx];
		source += 128;
	}
}


/*
==============
R_NetGraph
==============
*/
void R_NetGraph (void)
{
	int		a, x, i, y;
	int lost;
	char st[80];
	unsigned int	ngraph_pixels[NET_GRAPHHEIGHT][NET_TIMINGS];

	x = 0;
	lost = CL_CalcNet();
	for (a=0 ; a<NET_TIMINGS ; a++)
	{
		i = (cls.netchan.outgoing_sequence-a) & NET_TIMINGSMASK;
		R_LineGraph (NET_TIMINGS-1-a, packet_latency[i]);
	}

	// now load the netgraph texture into gl and draw it
	for (y = 0; y < NET_GRAPHHEIGHT; y++)
		for (x = 0; x < NET_TIMINGS; x++)
			ngraph_pixels[y][x] = d_8to24table[ngraph_texels[y][x]];

	x =	-((vid.width - 320)>>1);
	y = vid.height - sb_lines - 24 - NET_GRAPHHEIGHT - 1;

	M_DrawTextBox (x, y, NET_TIMINGS/8, NET_GRAPHHEIGHT/8 + 1);
	y += 8;

	sprintf(st, "%3i%% packet loss", lost);
	Draw_String8 (8, y, st);
	y += 8;
	
    glBindTexture (GL_TEXTURE_2D, netgraphtexture);

	glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 
		NET_TIMINGS, NET_GRAPHHEIGHT, 0, GL_RGBA, 
		GL_UNSIGNED_BYTE, ngraph_pixels);

	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

	x = 8;
	glBegin (GL_QUADS);
	glTexCoord2f (0, 0);
	glVertex2f (x, y);
	glTexCoord2f (1, 0);
	glVertex2f (x+NET_TIMINGS, y);
	glTexCoord2f (1, 1);
	glVertex2f (x+NET_TIMINGS, y+NET_GRAPHHEIGHT);
	glTexCoord2f (0, 1);
	glVertex2f (x, y+NET_GRAPHHEIGHT);
	glEnd ();
}