/* menu.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include #endif #include "sys.h" #include "quakedef.h" #ifdef _WIN32 #include "winquake.h" #endif #include "cl_slist.h" #include "keys.h" #include "menu.h" #include "vid.h" #include "draw.h" #include "cmd.h" #include "screen.h" #include "client.h" #include "console.h" #include "view.h" void (*vid_menudrawfn)(void); void (*vid_menukeyfn)(int key); enum {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_sedit} m_state; void M_Menu_Main_f (void); void M_Menu_SinglePlayer_f (void); void M_Menu_Load_f (void); void M_Menu_Save_f (void); void M_Menu_MultiPlayer_f (void); void M_Menu_SEdit_f (void); void M_Menu_Options_f (void); void M_Menu_Keys_f (void); void M_Menu_Video_f (void); void M_Menu_Help_f (void); void M_Menu_Quit_f (void); void M_Menu_SerialConfig_f (void); void M_Menu_ModemConfig_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); void M_Menu_Search_f (void); void M_Menu_ServerList_f (void); void M_Main_Draw (void); void M_SinglePlayer_Draw (void); void M_Load_Draw (void); void M_Save_Draw (void); void M_MultiPlayer_Draw (void); void M_Setup_Draw (void); void M_Net_Draw (void); void M_Options_Draw (void); void M_Keys_Draw (void); void M_Video_Draw (void); void M_Help_Draw (void); void M_Quit_Draw (void); void M_SerialConfig_Draw (void); void M_ModemConfig_Draw (void); void M_LanConfig_Draw (void); void M_GameOptions_Draw (void); void M_Search_Draw (void); void M_ServerList_Draw (void); void M_Main_Key (int key); void M_SinglePlayer_Key (int key); void M_Load_Key (int key); void M_Save_Key (int key); void M_MultiPlayer_Key (int key); void M_Setup_Key (int key); void M_Net_Key (int key); void M_Options_Key (int key); void M_Keys_Key (int key); void M_Video_Key (int key); void M_Help_Key (int key); void M_Quit_Key (int key); void M_SerialConfig_Key (int key); void M_ModemConfig_Key (int key); void M_LanConfig_Key (int key); void M_GameOptions_Key (int key); void M_Search_Key (int key); void M_ServerList_Key (int key); qboolean m_entersound; // play after drawing a frame, so caching // won't disrupt the sound qboolean m_recursiveDraw; int m_return_state; qboolean m_return_onerror; char m_return_reason [32]; #define StartingGame (m_multiplayer_cursor == 1) #define JoiningGame (m_multiplayer_cursor == 0) #define SerialConfig (m_net_cursor == 0) #define DirectConfig (m_net_cursor == 1) #define IPXConfig (m_net_cursor == 2) #define TCPIPConfig (m_net_cursor == 3) void M_ConfigureNetSubsystem(void); //============================================================================= /* Support Routines */ /* ================ M_DrawCharacter Draws one solid graphics character ================ */ void M_DrawCharacter (int cx, int line, int num) { Draw_Character ( cx + ((vid.width - 320)>>1), line, num); } void M_Print (int cx, int cy, char *str) { while (*str) { M_DrawCharacter (cx, cy, (*str)+128); str++; cx += 8; } } void M_PrintWhite (int cx, int cy, char *str) { while (*str) { M_DrawCharacter (cx, cy, *str); str++; cx += 8; } } void M_DrawTransPic (int x, int y, qpic_t *pic) { Draw_TransPic (x + ((vid.width - 320)>>1), y, pic); } void M_DrawPic (int x, int y, qpic_t *pic) { Draw_Pic (x + ((vid.width - 320)>>1), y, pic); } byte identityTable[256]; byte translationTable[256]; void M_BuildTranslationTable(int top, int bottom) { int j; byte *dest, *source; for (j = 0; j < 256; j++) identityTable[j] = j; dest = translationTable; source = identityTable; memcpy (dest, source, 256); if (top < 128) // the artists made some backwards ranges. sigh. memcpy (dest + TOP_RANGE, source + top, 16); else for (j=0 ; j<16 ; j++) dest[TOP_RANGE+j] = source[top+15-j]; if (bottom < 128) memcpy (dest + BOTTOM_RANGE, source + bottom, 16); else for (j=0 ; j<16 ; j++) dest[BOTTOM_RANGE+j] = source[bottom+15-j]; } void M_DrawTransPicTranslate (int x, int y, qpic_t *pic) { Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable); } void M_DrawTextBox (int x, int y, int width, int lines) { qpic_t *p; int cx, cy; int n; // draw left side cx = x; cy = y; p = Draw_CachePic ("gfx/box_tl.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_ml.lmp"); for (n = 0; n < lines; n++) { cy += 8; M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bl.lmp"); M_DrawTransPic (cx, cy+8, p); // draw middle cx += 8; while (width > 0) { cy = y; p = Draw_CachePic ("gfx/box_tm.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_mm.lmp"); for (n = 0; n < lines; n++) { cy += 8; if (n == 1) p = Draw_CachePic ("gfx/box_mm2.lmp"); M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bm.lmp"); M_DrawTransPic (cx, cy+8, p); width -= 2; cx += 16; } // draw right side cy = y; p = Draw_CachePic ("gfx/box_tr.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_mr.lmp"); for (n = 0; n < lines; n++) { cy += 8; M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_br.lmp"); M_DrawTransPic (cx, cy+8, p); } //============================================================================= int m_save_demonum; /* ================ M_ToggleMenu_f ================ */ void M_ToggleMenu_f (void) { m_entersound = true; if (key_dest == key_menu) { if (m_state != m_main) { M_Menu_Main_f (); return; } key_dest = key_game; m_state = m_none; return; } if (key_dest == key_console) { Con_ToggleConsole_f (); if (key_dest == key_console) //Still suck on console? M_Menu_Main_f (); } else { M_Menu_Main_f (); } } //============================================================================= /* MAIN MENU */ int m_main_cursor; #define MAIN_ITEMS 5 void M_Menu_Main_f (void) { if (key_dest != key_menu) { m_save_demonum = cls.demonum; cls.demonum = -1; } key_dest = key_menu; m_state = m_main; m_entersound = true; } void M_Main_Draw (void) { int f; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/ttl_main.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp") ); f = (int)(realtime * 10)%6; M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); } void M_Main_Key (int key) { switch (key) { case K_ESCAPE: key_dest = key_game; m_state = m_none; cls.demonum = m_save_demonum; if (cls.demonum != -1 && !cls.demoplayback && cls.state == ca_disconnected) CL_NextDemo (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; case K_ENTER: m_entersound = true; switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; case 1: M_Menu_MultiPlayer_f (); break; case 2: M_Menu_Options_f (); break; case 3: M_Menu_Help_f (); break; case 4: M_Menu_Quit_f (); break; } } } //============================================================================= /* OPTIONS MENU */ #define OPTIONS_ITEMS 16 #define SLIDER_RANGE 10 int options_cursor; void M_Menu_Options_f (void) { key_dest = key_menu; m_state = m_options; m_entersound = true; } void M_AdjustSliders (int dir) { S_LocalSound ("misc/menu3.wav"); switch (options_cursor) { case 3: // screen size Cvar_Set(scr_viewsize, va("%d", bound(30, (int)scr_viewsize->value + (dir * 10), 120))); break; case 4: // gamma Cvar_Set(v_gamma, va("%f", bound(0.5, v_gamma->value - (dir * 0.05), 1))); break; case 5: // mouse speed Cvar_Set(sensitivity, va("%f", bound(1, sensitivity->value + dir, 25))); break; case 6: // music volume Cvar_Set(bgmvolume, va("%f", #ifdef _WIN32 bound(0, bgmvolume->value + dir, 1))); #else bound(0, bgmvolume->value + (dir * 0.1), 1))); #endif break; case 7: // sfx volume Cvar_Set(volume, va("%f", bound(0, volume->value + (dir * 0.1), 1))); break; case 8: // allways run if (cl_forwardspeed->value > 200) { Cvar_Set(cl_forwardspeed, va("%d", 200)); Cvar_Set(cl_backspeed, va("%d", 200)); } else { Cvar_Set(cl_forwardspeed, va("%d", 400)); Cvar_Set(cl_backspeed, va("%d", 400)); } break; case 9: // invert mouse Cvar_Set(m_pitch, va("%f", -m_pitch->value)); break; case 10: // lookspring Cvar_SetValue(lookspring, !lookspring->value); break; case 11: // lookstrafe Cvar_SetValue(lookstrafe, !lookstrafe->value); break; case 12: // Use old-style sbar Cvar_SetValue(cl_sbar, !cl_sbar->value); break; case 13: // HUD on left side Cvar_SetValue (cl_hudswap, !cl_hudswap->value); break; case 15: // _windowed_mouse if (_windowed_mouse->value) { Cvar_SetValue (_windowed_mouse, !_windowed_mouse->value); } break; } } void M_DrawSlider (int x, int y, float range) { int i; if (range < 0) range = 0; if (range > 1) range = 1; M_DrawCharacter (x-8, y, 128); for (i=0 ; iwidth)/2, 4, p); M_Print (16, 32, " Customize controls"); M_Print (16, 40, " Go to console"); M_Print (16, 48, " Reset to defaults"); M_Print (16, 56, " Screen size"); r = (scr_viewsize->value - 30) / (120 - 30); M_DrawSlider (220, 56, r); M_Print (16, 64, " Brightness"); r = (1.0 - v_gamma->value) / 0.5; M_DrawSlider (220, 64, r); M_Print (16, 72, " Mouse Speed"); r = (sensitivity->value - 1)/10; M_DrawSlider (220, 72, r); M_Print (16, 80, " CD Music Volume"); r = bgmvolume->value; M_DrawSlider (220, 80, r); M_Print (16, 88, " Sound Volume"); r = volume->value; M_DrawSlider (220, 88, r); M_Print (16, 96, " Always Run"); M_DrawCheckbox (220, 96, cl_forwardspeed->value > 200); M_Print (16, 104, " Invert Mouse"); M_DrawCheckbox (220, 104, m_pitch->value < 0); M_Print (16, 112, " Lookspring"); M_DrawCheckbox (220, 112, lookspring->value); M_Print (16, 120, " Lookstrafe"); M_DrawCheckbox (220, 120, lookstrafe->value); M_Print (16, 128, " Use old status bar"); M_DrawCheckbox (220, 128, cl_sbar->value); M_Print (16, 136, " HUD on left side"); M_DrawCheckbox (220, 136, cl_hudswap->value); if (vid_menudrawfn) M_Print (16, 144, " Video Options"); #ifdef _WIN32 if (modestate == MS_WINDOWED) { #endif if (_windowed_mouse) { M_Print (16, 152, " Use Mouse"); M_DrawCheckbox (220, 152, _windowed_mouse->value); } #ifdef _WIN32 } #endif // cursor M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1)); } void M_Options_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_Main_f (); break; case K_ENTER: m_entersound = true; switch (options_cursor) { case 0: M_Menu_Keys_f (); break; case 1: m_state = m_none; Con_ToggleConsole_f (); break; case 2: Cbuf_AddText ("exec default.cfg\n"); break; case 14: if (vid_menudrawfn) M_Menu_Video_f (); break; default: M_AdjustSliders (1); break; } return; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); options_cursor--; if (options_cursor < 0) options_cursor = OPTIONS_ITEMS-1; if (options_cursor == 15 && (!(_windowed_mouse) #ifdef _WIN32 || (modestate != MS_WINDOWED) #endif )) // bleh options_cursor--; if (options_cursor == 14 && !(vid_menudrawfn)) options_cursor--; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); options_cursor++; if (options_cursor == 14 && !(vid_menudrawfn)) options_cursor++; if (options_cursor == 15 && (!(_windowed_mouse) #ifdef _WIN32 || (modestate != MS_WINDOWED) #endif )) // ARGH!!!!! options_cursor++; if (options_cursor >= OPTIONS_ITEMS) options_cursor = 0; break; case K_LEFTARROW: M_AdjustSliders (-1); break; case K_RIGHTARROW: M_AdjustSliders (1); break; } } //============================================================================= /* KEYS MENU */ char *bindnames[][2] = { {"+attack", "attack"}, {"impulse 10", "change weapon"}, {"+jump", "jump / swim up"}, {"+forward", "walk forward"}, {"+back", "backpedal"}, {"+left", "turn left"}, {"+right", "turn right"}, {"+speed", "run"}, {"+moveleft", "step left"}, {"+moveright", "step right"}, {"+strafe", "sidestep"}, {"+lookup", "look up"}, {"+lookdown", "look down"}, {"centerview", "center view"}, {"+mlook", "mouse look"}, {"+klook", "keyboard look"}, {"+moveup", "swim up"}, {"+movedown", "swim down"} }; #define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0])) int keys_cursor; int bind_grab; void M_Menu_Keys_f (void) { key_dest = key_menu; m_state = m_keys; m_entersound = true; } void M_FindKeysForCommand (char *command, int *twokeys) { int count; int j; int l; char *b; twokeys[0] = twokeys[1] = -1; l = strlen(command); count = 0; for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp (b, command, l) ) { twokeys[count] = j; count++; if (count == 2) break; } } } void M_UnbindCommand (char *command) { int j; int l; char *b; l = strlen(command); for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp (b, command, l) ) Key_SetBinding (j, ""); } } void M_Keys_Draw (void) { int i, l; int keys[2]; char *name; int x, y; qpic_t *p; p = Draw_CachePic ("gfx/ttl_cstm.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); if (bind_grab) M_Print (12, 32, "Press a key or button for this action"); else M_Print (18, 32, "Enter to change, backspace to clear"); // search for known bindings for (i=0 ; i= NUMCOMMANDS) keys_cursor = 0; break; case K_ENTER: // go into bind mode M_FindKeysForCommand (bindnames[keys_cursor][0], keys); S_LocalSound ("misc/menu2.wav"); if (keys[1] != -1) M_UnbindCommand (bindnames[keys_cursor][0]); bind_grab = true; break; case K_BACKSPACE: // delete bindings case K_DEL: // delete bindings S_LocalSound ("misc/menu2.wav"); M_UnbindCommand (bindnames[keys_cursor][0]); break; } } //============================================================================= /* VIDEO MENU */ void M_Menu_Video_f (void) { key_dest = key_menu; m_state = m_video; m_entersound = true; } void M_Video_Draw (void) { (*vid_menudrawfn) (); } void M_Video_Key (int key) { (*vid_menukeyfn) (key); } //============================================================================= /* HELP MENU */ int help_page; #define NUM_HELP_PAGES 6 void M_Menu_Help_f (void) { key_dest = key_menu; m_state = m_help; m_entersound = true; help_page = 0; } void M_Help_Draw (void) { M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%i.lmp", help_page)) ); } void M_Help_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_UPARROW: case K_RIGHTARROW: m_entersound = true; if (++help_page >= NUM_HELP_PAGES) help_page = 0; break; case K_DOWNARROW: case K_LEFTARROW: m_entersound = true; if (--help_page < 0) help_page = NUM_HELP_PAGES-1; break; } } //============================================================================= /* QUIT MENU */ int msgNumber; int m_quit_prevstate; qboolean wasInMenus; char *quitMessage [] = { /* .........1.........2.... */ " Are you gonna quit ", " this game just like ", " everything else? ", " ", " Milord, methinks that ", " thou art a lowly ", " quitter. Is this true? ", " ", " Do I need to bust your ", " face open for trying ", " to quit? ", " ", " Man, I oughta smack you", " for trying to quit! ", " Press Y to get ", " smacked out. ", " Press Y to quit like a ", " big loser in life. ", " Press N to stay proud ", " and successful! ", " If you press Y to ", " quit, I will summon ", " Satan all over your ", " hard drive! ", " Um, Asmodeus dislikes ", " his children trying to ", " quit. Press Y to return", " to your Tinkertoys. ", " If you quit now, I'll ", " throw a blanket-party ", " for you next time! ", " " }; void M_Menu_Quit_f (void) { if (m_state == m_quit) return; wasInMenus = (key_dest == key_menu); key_dest = key_menu; m_quit_prevstate = m_state; m_state = m_quit; m_entersound = true; msgNumber = rand()&7; } void M_Quit_Key (int key) { switch (key) { case K_ESCAPE: case 'n': case 'N': if (wasInMenus) { m_state = m_quit_prevstate; m_entersound = true; } else { key_dest = key_game; m_state = m_none; } break; case 'Y': case 'y': key_dest = key_console; CL_Disconnect (); Sys_Quit (); break; default: break; } } void M_Menu_SinglePlayer_f (void) { m_state = m_singleplayer; } void M_SinglePlayer_Draw (void) { qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); // M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/ttl_sgl.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); // M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") ); M_DrawTextBox (60, 10*8, 23, 4); M_PrintWhite (88, 12*8, "This client is for"); M_PrintWhite (88, 13*8, "Internet play only"); } void M_SinglePlayer_Key (key) { if (key == K_ESCAPE || key==K_ENTER) m_state = m_main; } #define MENU_X 50 #define MENU_Y 30 #define STAT_X 50 #define STAT_Y 122 int m_multip_cursor=0; int m_multip_mins=0; int m_multip_maxs=10; int m_multip_horiz; void M_Menu_MultiPlayer_f (void) { key_dest = key_menu; m_entersound = true; m_state = m_multiplayer; m_multip_horiz = 0; } void M_MultiPlayer_Draw (void) { int serv; int line = 1; server_entry_t *cp; qpic_t *p; //int f; M_DrawTransPic(16,4,Draw_CachePic("gfx/qplaque.lmp")); p = Draw_CachePic("gfx/p_multi.lmp"); M_DrawPic((320-p->width)/2,4,p); if (!slist) { M_DrawTextBox(60,80,23,4); M_PrintWhite(110,12*8,"No server list"); M_PrintWhite(140,13*8,"found."); return; } M_DrawTextBox(STAT_X,STAT_Y,23,4); M_DrawTextBox(STAT_X,STAT_Y+38,23,3); M_DrawTextBox(MENU_X,MENU_Y,23,(m_multip_maxs - m_multip_mins)+1); for (serv = m_multip_mins; serv <= m_multip_maxs && serv < Server_List_Len(slist); serv++) { cp = Server_List_Get_By_Num(slist,serv); M_Print(MENU_X+18,line*8+MENU_Y, va("%1.21s", strlen(cp->desc) <= m_multip_horiz ? "" : cp->desc+m_multip_horiz)); line++; } cp = Server_List_Get_By_Num(slist,m_multip_cursor); M_PrintWhite(STAT_X+18,STAT_Y+16,"IP/Hostname:"); M_Print(STAT_X+18,STAT_Y+24,cp->server); M_DrawCharacter(MENU_X+8,(m_multip_cursor - m_multip_mins + 1) * 8+MENU_Y, 12+((int)(realtime*4)&1)); //f = (int)(realtime * 10) % 6; //M_PrintWhite(STAT_X+118,STAT_Y+58,"uakeforge!"); //M_DrawTransPic(STAT_X+105,STAT_Y+48,Draw_CachePic(va("gfx/menudot%i.lmp",f+1))); } void M_MultiPlayer_Key (key) { server_entry_t *temp; if (!slist && key != K_ESCAPE && key != K_INS) return; switch(key) { case K_ESCAPE: M_Menu_Main_f(); break; case KP_DOWNARROW: case K_DOWNARROW: S_LocalSound("misc/menu1.wav"); if (Server_List_Get_By_Num(slist,m_multip_cursor+1)) { m_multip_cursor++; } break; case KP_UPARROW: case K_UPARROW: S_LocalSound("misc/menu1.wav"); if (m_multip_cursor > 0) { m_multip_cursor--; } break; case K_PGUP: S_LocalSound("misc/menu1.wav"); m_multip_cursor -= (m_multip_maxs - m_multip_mins); if (m_multip_cursor < 0) m_multip_cursor = 0; break; case K_PGDN: S_LocalSound("misc/menu1.wav"); m_multip_cursor += (m_multip_maxs - m_multip_mins); if (Server_List_Len(slist) - 1 < m_multip_cursor ) m_multip_cursor = Server_List_Len(slist) - 1; break; case K_RIGHTARROW: S_LocalSound("misc/menu1.wav"); if (m_multip_horiz < 256) m_multip_horiz++; break; case K_LEFTARROW: S_LocalSound("misc/menu1.wav"); if (m_multip_horiz > 0 ) m_multip_horiz--; break; case K_ENTER: m_state = m_main; M_ToggleMenu_f(); CL_Disconnect(); strncpy(cls.servername,Server_List_Get_By_Num(slist,m_multip_cursor)->server,sizeof(cls.servername)-1); CL_BeginServerConnect(); break; case 'e': case 'E': M_Menu_SEdit_f(); break; case K_INS: S_LocalSound("misc/menu2.wav"); if (!slist) { m_multip_cursor = 0; slist = Server_List_Add(slist, "127.0.0.1",""); } else { temp = Server_List_Get_By_Num(slist,m_multip_cursor); slist = Server_List_InsB(slist, temp, "127.0.0.1",""); } break; case K_DEL: S_LocalSound("misc/menu2.wav"); if (Server_List_Len(slist) > 0) { slist = Server_List_Del(slist, Server_List_Get_By_Num(slist,m_multip_cursor)); if (Server_List_Len(slist) == m_multip_cursor && slist) m_multip_cursor--; } break; case ']': case '}': S_LocalSound("misc/menu1.wav"); if (m_multip_cursor != Server_List_Len(slist) - 1) { Server_List_Swap(Server_List_Get_By_Num(slist,m_multip_cursor),Server_List_Get_By_Num(slist,m_multip_cursor+1)); m_multip_cursor++; } break; case '[': case '{': S_LocalSound("misc/menu1.wav"); if (m_multip_cursor) { Server_List_Swap(Server_List_Get_By_Num(slist,m_multip_cursor),Server_List_Get_By_Num(slist,m_multip_cursor-1)); m_multip_cursor--; } break; default: break; } if (m_multip_cursor < m_multip_mins) { m_multip_maxs -= (m_multip_mins - m_multip_cursor); m_multip_mins = m_multip_cursor; } if (m_multip_cursor > m_multip_maxs) { m_multip_mins += (m_multip_cursor - m_multip_maxs); m_multip_maxs = m_multip_cursor; } } #define SERV_X 60 #define SERV_Y 64 #define DESC_X 60 #define DESC_Y 40 #define SERV_L 22 #define DESC_L 22 char serv[256]; char desc[256]; int serv_max; int serv_min; int desc_max; int desc_min; int sedit_state; void M_Menu_SEdit_f (void) { server_entry_t *c; key_dest = key_menu; m_entersound = true; m_state = m_sedit; sedit_state = 0; c = Server_List_Get_By_Num(slist,m_multip_cursor); strncpy(serv,c->server,255); serv[strlen(c->server) + 1] = 0; strncpy(desc,c->desc,255); desc[strlen(c->desc) + 1] = 0; serv_max = strlen(serv) > SERV_L ? strlen(serv) : SERV_L; serv_min = serv_max - (SERV_L); desc_max = strlen(desc) > DESC_L ? strlen(desc) : DESC_L; desc_min = desc_max - (DESC_L); } void M_SEdit_Draw (void) { qpic_t *p; M_DrawTransPic(16,4,Draw_CachePic("gfx/qplaque.lmp")); p = Draw_CachePic("gfx/p_multi.lmp"); M_DrawPic((320-p->width)/2,4,p); M_DrawTextBox(SERV_X,SERV_Y,23,1); M_DrawTextBox(DESC_X,DESC_Y,23,1); M_PrintWhite(SERV_X,SERV_Y-4,"Hostname/IP:"); M_PrintWhite(DESC_X,DESC_Y-4,"Description:"); M_Print(SERV_X+9,SERV_Y+8,va("%1.22s",serv+serv_min)); M_Print(DESC_X+9,DESC_Y+8,va("%1.22s",desc+desc_min)); if (sedit_state == 0) M_DrawCharacter(SERV_X+9+8*(strlen(serv)-serv_min), SERV_Y+8,10+((int)(realtime*4)&1)); if (sedit_state == 1) M_DrawCharacter(DESC_X+9+8*(strlen(desc)-desc_min), DESC_Y+8,10+((int)(realtime*4)&1)); } void M_SEdit_Key (int key) { int l; server_entry_t *c; switch (key) { case K_ESCAPE: M_Menu_MultiPlayer_f (); break; case K_ENTER: c = Server_List_Get_By_Num(slist,m_multip_cursor); free(c->server); free(c->desc); c->server = malloc(strlen(serv) + 1); c->desc = malloc(strlen(desc) + 1); strcpy(c->server,serv); strcpy(c->desc,desc); M_Menu_MultiPlayer_f (); break; case K_UPARROW: S_LocalSound("misc/menu1.wav"); sedit_state = sedit_state == 0 ? 1 : 0; break; case K_DOWNARROW: S_LocalSound("misc/menu1.wav"); sedit_state = sedit_state == 1 ? 0 : 1; break; case K_BACKSPACE: switch (sedit_state) { case 0: if ((l = strlen(serv))) serv[--l] = 0; if (strlen(serv)-6 < serv_min && serv_min) { serv_min--; serv_max--; } break; case 1: if ((l = strlen(desc))) desc[--l] = 0; if (strlen(desc)-6 < desc_min && desc_min) { desc_min--; desc_max--; } break; default: break; } break; default: if (key < 32 || key > 127) break; switch(sedit_state) { case 0: l = strlen(serv); if (l < 254) { serv[l+1] = 0; serv[l] = key; } if (strlen(serv) > serv_max) { serv_min++; serv_max++; } break; case 1: l = strlen(desc); if (l < 254) { desc[l+1] = 0; desc[l] = key; } if (strlen(desc) > desc_max) { desc_min++; desc_max++; } break; } break; } } void M_Quit_Draw (void) { #define VSTR(x) #x #define VSTR2(x) VSTR(x) // char *cmsg[] = { // 0123456789012345678901234567890123456789 // "0 QuakeWorld", // "1 version " VSTR2(VERSION) " by id Software", // "0Programming", // "1 John Carmack Michael Abrash", // "1 John Cash Christian Antkow", // "0Additional Programming", // "1 Dave 'Zoid' Kirsch", // "1 Jack 'morbid' Mathews", // "0Id Software is not responsible for", // "0providing technical support for", // "0QUAKEWORLD(tm). (c)1996 Id Software,", // "0Inc. All Rights Reserved.", // "0QUAKEWORLD(tm) is a trademark of Id", // "0Software, Inc.", // "1NOTICE: THE COPYRIGHT AND TRADEMARK", // "1NOTICES APPEARING IN YOUR COPY OF", // "1QUAKE(r) ARE NOT MODIFIED BY THE USE", // "1OF QUAKEWORLD(tm) AND REMAIN IN FULL", // "1FORCE.", // "0NIN(r) is a registered trademark", // "0licensed to Nothing Interactive, Inc.", // "0All rights reserved. Press y to exit", // NULL }; // char **p; // int y; if (wasInMenus) { m_state = m_quit_prevstate; m_recursiveDraw = true; M_Draw (); m_state = m_quit; } #if 0 M_DrawTextBox (0, 0, 38, 23); y = 12; for (p = cmsg; *p; p++, y += 8) { if (**p == '0') M_PrintWhite (16, y, *p + 1); else M_Print (16, y, *p + 1); } #else M_DrawTextBox (56, 76, 24, 4); M_Print (64, 84, quitMessage[msgNumber*4+0]); M_Print (64, 92, quitMessage[msgNumber*4+1]); M_Print (64, 100, quitMessage[msgNumber*4+2]); M_Print (64, 108, quitMessage[msgNumber*4+3]); #endif } //============================================================================= /* Menu Subsystem */ void M_Init (void) { Cmd_AddCommand ("togglemenu", M_ToggleMenu_f); Cmd_AddCommand ("menu_main", M_Menu_Main_f); Cmd_AddCommand ("menu_options", M_Menu_Options_f); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("menu_video", M_Menu_Video_f); Cmd_AddCommand ("menu_help", M_Menu_Help_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); } void M_Draw (void) { if (m_state == m_none || key_dest != key_menu) return; if (!m_recursiveDraw) { scr_copyeverything = 1; if (scr_con_current) { Draw_ConsoleBackground (vid.height); VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } else Draw_FadeScreen (); scr_fullupdate = 0; } else { m_recursiveDraw = false; } switch (m_state) { case m_none: break; case m_main: M_Main_Draw (); break; case m_singleplayer: M_SinglePlayer_Draw (); break; case m_load: // M_Load_Draw (); break; case m_save: // M_Save_Draw (); break; case m_multiplayer: M_MultiPlayer_Draw (); break; case m_setup: // M_Setup_Draw (); break; case m_net: // M_Net_Draw (); break; case m_options: M_Options_Draw (); break; case m_keys: M_Keys_Draw (); break; case m_video: M_Video_Draw (); break; case m_help: M_Help_Draw (); break; case m_quit: M_Quit_Draw (); break; case m_serialconfig: // M_SerialConfig_Draw (); break; case m_modemconfig: // M_ModemConfig_Draw (); break; case m_lanconfig: // M_LanConfig_Draw (); break; case m_gameoptions: // M_GameOptions_Draw (); break; case m_search: // M_Search_Draw (); break; // case m_slist: // M_ServerList_Draw (); // break; case m_sedit: M_SEdit_Draw (); break; } if (m_entersound) { S_LocalSound ("misc/menu2.wav"); m_entersound = false; } VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } void M_Keydown (int key) { switch (m_state) { case m_none: return; case m_main: M_Main_Key (key); return; case m_singleplayer: M_SinglePlayer_Key (key); return; case m_load: // M_Load_Key (key); return; case m_save: // M_Save_Key (key); return; case m_multiplayer: M_MultiPlayer_Key (key); return; case m_setup: // M_Setup_Key (key); return; case m_net: // M_Net_Key (key); return; case m_options: M_Options_Key (key); return; case m_keys: M_Keys_Key (key); return; case m_video: M_Video_Key (key); return; case m_help: M_Help_Key (key); return; case m_quit: M_Quit_Key (key); return; case m_serialconfig: // M_SerialConfig_Key (key); return; case m_modemconfig: // M_ModemConfig_Key (key); return; case m_lanconfig: // M_LanConfig_Key (key); return; case m_gameoptions: // M_GameOptions_Key (key); return; case m_search: // M_Search_Key (key); break; // case m_slist: // M_ServerList_Key (key); // return; case m_sedit: M_SEdit_Key (key); break; } }