/* Compiler/Machine-Specific Configuration */ #ifndef __config_h_ #define __config_h_ @TOP@ /* "Proper" package name */ #undef PROGRAM /* Define this to the QuakeWorld standard version you support */ #undef QW_VERSION /* Define this to the QSG standard version you support */ #undef QSG_VERSION /* Define if you want to use QF-style defaults instead of Id-style */ #undef NEWSTYLE /* Define this to the location of the global config file */ #undef FS_GLOBALCFG /* Define this to the shared game directory root */ #undef FS_SHAREPATH /* Define this to the unshared game directory root */ #undef FS_USERPATH /* Define this to the base game for the engine to load */ #undef BASEGAME /* Define this to the base directory for the client to download skins to */ #undef SKINBASE /* Define this to use experimental code */ #undef _EXPERIMENTAL_ /* Define this if you want to use Intel assembly optimizations */ #undef USE_INTEL_ASM /* Define this if you have a Linux-style CD-ROM API */ #undef USE_LINUX_CD /* Define this if you have a BSD-style CD-ROM API */ #undef USE_BSD_CD /* Define if you have the XFree86 DGA extension */ #undef HAVE_DGA /* Define if you have the XFree86 VIDMODE extension */ #undef HAVE_VIDMODE /* Define this if you have GLX */ #undef HAVE_GLX /* Define this if you have Glide */ #undef HAVE_GLIDE /* Define this if you have GL_COLOR_INDEX8_EXT in GL/gl.h */ #undef HAVE_GL_COLOR_INDEX8_EXT /* Define this if you want IPv6 support */ #undef HAVE_IPV6 /* Define this if C symbols are prefixed with an underscore */ #undef HAVE_SYM_PREFIX_UNDERSCORE /* Define this if your system has socklen_t */ #undef HAVE_SOCKLEN_T /* Define this if your system has size_t */ #undef HAVE_SIZE_T /* Define this if you have ss_len member in struct sockaddr_storage (BSD) */ #undef HAVE_SS_LEN /* Define this if you have sin6_len member in struct sockaddr_in6 (BSD) */ #undef HAVE_SIN6_LEN /* Define this if you have sa_len member in struct sockaddr (BSD) */ #undef HAVE_SA_LEN /* Define if you have the dlopen function. */ #undef HAVE_DLOPEN /* Define if you have zlib */ #undef HAVE_ZLIB /* Define if you have pthread support. */ #undef HAVE_LIBPTHREAD /* Define this to something sane if you don't have stricmp */ #undef stricmp /* If your version of OpenGL uses APIENTRY, define GLAPIENTRY to be APIENTRY */ #undef GLAPIENTRY /* Define this to something sane if you don't have stricmp */ #undef stricmp /* Define this if fnmatch is prototyped in fnmatch.h */ #undef HAVE_FNMATCH_PROTO /* Define this to something appropriate for declaring 0 length arrays */ #undef ZERO_LENGTH_ARRAY /* Define this if you want to have packet logging */ #undef PACKET_LOGGING /* Define this if you have fnmatch.h */ #undef HAVE_FNMATCH_H @BOTTOM@ #endif // __config_h_