o = todo X = done ? = maybe but not likely M = more testing o it seems possible to crash a QF server still - need to fix this! X water textures are seriously screwed in GL M GL is still way too slow X R_DrawParticles in software hangs o Draw_Pic and friends need a cleanup in GL at least o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't o Scitech MGL used in win32 is screwed - dump it and use SDL o software PCXs don't work in X11 at least if you're using 24/32 color o console commands to see a user, ignore talk from them, etc o more direct inter-team comms (ie, talk to offense or defense directly) o improved crosshairs (custom file, 32 bit for GL, etc) o Endy's effects need to be made to work properly (totally broken!) ? software targets should mix color at 16/16 or 24/32 color ? Draw_Pic and other tex draw functions should to use local palettes ? wad loader should load wad3 and fall back to wad2 if necessary o timestamping server (and optionally client) consoles o better control over client console logging ? ban reasons and expire times o fullbrights on models (yeah, we have to..)