/* sv_ccmds.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #ifdef HAVE_STRING_H #include #endif #ifdef HAVE_STRINGS_H #include #endif #include "bothdefs.h" #include "cmd.h" #include "msg.h" #include "qargs.h" #include "qendian.h" #include "quakefs.h" #include "server.h" #include "sys.h" #include "va.h" qboolean sv_allow_cheats; int fp_messages = 4, fp_persecond = 4, fp_secondsdead = 10; char fp_msg[255] = { 0 }; extern cvar_t *cl_warncmd; extern redirect_t sv_redirected; /* =============================================================================== OPERATOR CONSOLE ONLY COMMANDS These commands can only be entered from stdin or by a remote operator datagram =============================================================================== */ /* ==================== SV_SetMaster_f Make a master server current ==================== */ void SV_SetMaster_f (void) { char data[2]; int i; memset (&master_adr, 0, sizeof (master_adr)); for (i = 1; i < Cmd_Argc (); i++) { if (!strcmp (Cmd_Argv (i), "none") || !NET_StringToAdr (Cmd_Argv (i), &master_adr[i - 1])) { Con_Printf ("Setting nomaster mode.\n"); return; } if (master_adr[i - 1].port == 0) master_adr[i - 1].port = BigShort (27000); Con_Printf ("Master server at %s\n", NET_AdrToString (master_adr[i - 1])); Con_Printf ("Sending a ping.\n"); data[0] = A2A_PING; data[1] = 0; NET_SendPacket (2, data, master_adr[i - 1]); } svs.last_heartbeat = -99999; } /* ================== SV_Quit_f ================== */ void SV_Quit_f (void) { SV_FinalMessage ("server shutdown\n"); Con_Printf ("Shutting down.\n"); SV_Shutdown (); Sys_Quit (); } /* ============ SV_Logfile_f ============ */ void SV_Logfile_f (void) { char name[MAX_OSPATH]; if (sv_logfile) { Con_Printf ("File logging off.\n"); Qclose (sv_logfile); sv_logfile = NULL; return; } snprintf (name, sizeof (name), "%s/qconsole.log", com_gamedir); Con_Printf ("Logging text to %s.\n", name); sv_logfile = Qopen (name, "w"); if (!sv_logfile) Con_Printf ("failed.\n"); } /* ============ SV_Fraglogfile_f ============ */ void SV_Fraglogfile_f (void) { char name[MAX_OSPATH]; int i; if (sv_fraglogfile) { Con_Printf ("Frag file logging off.\n"); Qclose (sv_fraglogfile); sv_fraglogfile = NULL; return; } // find an unused name for (i = 0; i < 1000; i++) { snprintf (name, sizeof (name), "%s/frag_%i.log", com_gamedir, i); sv_fraglogfile = Qopen (name, "r"); if (!sv_fraglogfile) { // can't read it, so create this one sv_fraglogfile = Qopen (name, "w"); if (!sv_fraglogfile) i = 1000; // give error break; } Qclose (sv_fraglogfile); } if (i == 1000) { Con_Printf ("Can't open any logfiles.\n"); sv_fraglogfile = NULL; return; } Con_Printf ("Logging frags to %s.\n", name); } /* ================== SV_SetPlayer Sets host_client and sv_player to the player with idnum Cmd_Argv(1) ================== */ qboolean SV_SetPlayer (void) { client_t *cl; int i; int idnum; idnum = atoi (Cmd_Argv (1)); for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; if (cl->userid == idnum) { host_client = cl; sv_player = host_client->edict; return true; } } Con_Printf ("Userid %i is not on the server\n", idnum); return false; } /* ================== SV_God_f Sets client to godmode ================== */ void SV_God_f (void) { if (!sv_allow_cheats) { Con_Printf ("You must run the server with -cheats to enable this command.\n"); return; } if (!SV_SetPlayer ()) return; sv_player->v.flags = (int) sv_player->v.flags ^ FL_GODMODE; if (!((int) sv_player->v.flags & FL_GODMODE)) SV_ClientPrintf (host_client, PRINT_HIGH, "godmode OFF\n"); else SV_ClientPrintf (host_client, PRINT_HIGH, "godmode ON\n"); } void SV_Noclip_f (void) { if (!sv_allow_cheats) { Con_Printf ("You must run the server with -cheats to enable this command.\n"); return; } if (!SV_SetPlayer ()) return; if (sv_player->v.movetype != MOVETYPE_NOCLIP) { sv_player->v.movetype = MOVETYPE_NOCLIP; SV_ClientPrintf (host_client, PRINT_HIGH, "noclip ON\n"); } else { sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf (host_client, PRINT_HIGH, "noclip OFF\n"); } } /* ================== SV_Give_f ================== */ void SV_Give_f (void) { char *t; int v; if (!sv_allow_cheats) { Con_Printf ("You must run the server with -cheats to enable this command.\n"); return; } if (!SV_SetPlayer ()) return; t = Cmd_Argv (2); v = atoi (Cmd_Argv (3)); switch (t[0]) { case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': sv_player->v.items = (int) sv_player->v.items | IT_SHOTGUN << (t[0] - '2'); break; case 's': sv_player->v.ammo_shells = v; break; case 'n': sv_player->v.ammo_nails = v; break; case 'r': sv_player->v.ammo_rockets = v; break; case 'h': sv_player->v.health = v; break; case 'c': sv_player->v.ammo_cells = v; break; } } // Use this to keep track of current level --KB static char curlevel[MAX_QPATH] = ""; /* ====================== SV_Map_f handle a map command from the console or progs. ====================== */ void SV_Map_f (void) { char level[MAX_QPATH]; char expanded[MAX_QPATH]; QFile *f; if (Cmd_Argc () != 2) { Con_Printf ("map : continue game on a new level\n"); return; } strcpy (level, Cmd_Argv (1)); // check to make sure the level exists snprintf (expanded, sizeof (expanded), "maps/%s.bsp", level); COM_FOpenFile (expanded, &f); if (!f) { Con_Printf ("Can't find %s\n", expanded); // If curlevel == level, something is SCREWED! --KB if (stricmp (level, curlevel) == 0) SV_Error ("map: cannot restart level\n"); else Cbuf_AddText (va ("map %s", curlevel)); return; } Qclose (f); SV_BroadcastCommand ("changing\n"); SV_SendMessagesToAll (); strcpy (curlevel, level); SV_SpawnServer (level); SV_BroadcastCommand ("reconnect\n"); } /* ================== SV_Kick_f Kick a user off of the server ================== */ void SV_Kick_f (void) { int i; client_t *cl; int uid; uid = atoi (Cmd_Argv (1)); for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; if (cl->userid == uid) { SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked\n", cl->name); // print directly, because the dropped client won't get the // SV_BroadcastPrintf message SV_ClientPrintf (cl, PRINT_HIGH, "You were kicked from the game\n"); SV_DropClient (cl); return; } } Con_Printf ("Couldn't find user number %i\n", uid); } /* ================ SV_Status_f ================ */ void SV_Status_f (void) { int i; client_t *cl; float cpu, avg, pak; char *s; cpu = (svs.stats.latched_active + svs.stats.latched_idle); if (cpu) cpu = 100 * svs.stats.latched_active / cpu; avg = 1000 * svs.stats.latched_active / STATFRAMES; pak = (float) svs.stats.latched_packets / STATFRAMES; Con_Printf ("net address : %s\n", NET_AdrToString (net_local_adr)); Con_Printf ("cpu utilization : %3i%%\n", (int) cpu); Con_Printf ("avg response time: %i ms\n", (int) avg); Con_Printf ("packets/frame : %5.2f (%d)\n", pak, num_prstr); // min fps lat drp if (sv_redirected != RD_NONE) { // most remote clients are 40 columns // 0123456789012345678901234567890123456789 Con_Printf ("name userid frags\n"); Con_Printf (" address rate ping drop\n"); Con_Printf (" ---------------- ---- ---- -----\n"); for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; Con_Printf ("%-16.16s ", cl->name); Con_Printf ("%6i %5i", cl->userid, (int) cl->edict->v.frags); if (cl->spectator) Con_Printf (" (s)\n"); else Con_Printf ("\n"); s = NET_BaseAdrToString (cl->netchan.remote_address); Con_Printf (" %-16.16s", s); if (cl->state == cs_connected) { Con_Printf ("CONNECTING\n"); continue; } if (cl->state == cs_zombie) { Con_Printf ("ZOMBIE\n"); continue; } Con_Printf ("%4i %4i %5.2f\n", (int) (1000 * cl->netchan.frame_rate) , (int) SV_CalcPing (cl) , 100.0 * cl->netchan.drop_count / cl->netchan.incoming_sequence); } } else { Con_Printf ("frags userid address name rate ping drop qport\n"); Con_Printf ("----- ------ --------------- --------------- ---- ---- ----- -----\n"); for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; Con_Printf ("%5i %6i ", (int) cl->edict->v.frags, cl->userid); s = NET_BaseAdrToString (cl->netchan.remote_address); Con_Printf ("%-15.15s ", s); Con_Printf ("%-15.15s ", cl->name); if (cl->state == cs_connected) { Con_Printf ("CONNECTING\n"); continue; } if (cl->state == cs_zombie) { Con_Printf ("ZOMBIE\n"); continue; } Con_Printf ("%4i %4i %3.1f %4i", (int) (1000 * cl->netchan.frame_rate), (int) SV_CalcPing (cl), 100.0 * cl->netchan.drop_count / cl->netchan.incoming_sequence, cl->netchan.qport); if (cl->spectator) Con_Printf (" (s)\n"); else Con_Printf ("\n"); } } Con_Printf ("\n"); } /* ================== SV_ConSay_f ================== */ void SV_ConSay_f (void) { client_t *client; int j; char *p; char text[1024]; if (Cmd_Argc () < 2) return; strcpy (text, "console: "); p = Cmd_Args (); if (*p == '"') { p++; p[strlen (p) - 1] = 0; } strncat (text, p, sizeof (text) - strlen (text)); for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) { if (client->state != cs_spawned) continue; SV_ClientPrintf (client, PRINT_CHAT, "%s\n", text); } } /* ================== SV_Heartbeat_f ================== */ void SV_Heartbeat_f (void) { svs.last_heartbeat = -9999; } void SV_SendServerInfoChange (char *key, char *value) { if (!sv.state) return; MSG_WriteByte (&sv.reliable_datagram, svc_serverinfo); MSG_WriteString (&sv.reliable_datagram, key); MSG_WriteString (&sv.reliable_datagram, value); } /* =========== SV_Serverinfo_f Examine or change the serverinfo string =========== */ char *CopyString (char *s); void SV_Serverinfo_f (void) { cvar_t *var; if (Cmd_Argc () == 1) { Con_Printf ("Server info settings:\n"); Info_Print (svs.info); return; } if (Cmd_Argc () != 3) { Con_Printf ("usage: serverinfo [ ]\n"); return; } if (Cmd_Argv (1)[0] == '*') { Con_Printf ("Star variables cannot be changed.\n"); return; } Info_SetValueForKey (svs.info, Cmd_Argv (1), Cmd_Argv (2), MAX_SERVERINFO_STRING); // if this is a cvar, change it too var = Cvar_FindVar (Cmd_Argv (1)); if (var) Cvar_Set (var, Cmd_Argv (2)); if (!var || !(var->flags & CVAR_SERVERINFO)) // Cvar_Set will send the change if CVAR_SERVERINFO is set SV_SendServerInfoChange (Cmd_Argv (1), Cmd_Argv (2)); } /* =========== SV_Serverinfo_f Examine or change the serverinfo string =========== */ char *CopyString (char *s); void SV_Localinfo_f (void) { if (Cmd_Argc () == 1) { Con_Printf ("Local info settings:\n"); Info_Print (localinfo); return; } if (Cmd_Argc () != 3) { Con_Printf ("usage: localinfo [ ]\n"); return; } if (Cmd_Argv (1)[0] == '*') { Con_Printf ("Star variables cannot be changed.\n"); return; } Info_SetValueForKey (localinfo, Cmd_Argv (1), Cmd_Argv (2), MAX_LOCALINFO_STRING); } /* =========== SV_User_f Examine a users info strings =========== */ void SV_User_f (void) { if (Cmd_Argc () != 2) { Con_Printf ("Usage: info \n"); return; } if (!SV_SetPlayer ()) return; Info_Print (host_client->userinfo); } /* ================ SV_Gamedir Sets the fake *gamedir to a different directory. ================ */ void SV_Gamedir (void) { char *dir; if (Cmd_Argc () == 1) { Con_Printf ("Current *gamedir: %s\n", Info_ValueForKey (svs.info, "*gamedir")); return; } if (Cmd_Argc () != 2) { Con_Printf ("Usage: sv_gamedir \n"); return; } dir = Cmd_Argv (1); if (strstr (dir, "..") || strstr (dir, "/") || strstr (dir, "\\") || strstr (dir, ":")) { Con_Printf ("*Gamedir should be a single filename, not a path\n"); return; } Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING); } /* ================ SV_Floodport_f Sets the gamedir and path to a different directory. ================ */ void SV_Floodprot_f (void) { int arg1, arg2, arg3; if (Cmd_Argc () == 1) { if (fp_messages) { Con_Printf ("Current floodprot settings: \nAfter %d msgs per %d seconds, silence for %d seconds\n", fp_messages, fp_persecond, fp_secondsdead); return; } else Con_Printf ("No floodprots enabled.\n"); } if (Cmd_Argc () != 4) { Con_Printf ("Usage: floodprot <# of messages> \n"); Con_Printf ("Use floodprotmsg to set a custom message to say to the flooder.\n"); return; } arg1 = atoi (Cmd_Argv (1)); arg2 = atoi (Cmd_Argv (2)); arg3 = atoi (Cmd_Argv (3)); if (arg1 <= 0 || arg2 <= 0 || arg3 <= 0) { Con_Printf ("All values must be positive numbers\n"); return; } if (arg1 > 10) { Con_Printf ("Can only track up to 10 messages.\n"); return; } fp_messages = arg1; fp_persecond = arg2; fp_secondsdead = arg3; } void SV_Floodprotmsg_f (void) { if (Cmd_Argc () == 1) { Con_Printf ("Current msg: %s\n", fp_msg); return; } else if (Cmd_Argc () != 2) { Con_Printf ("Usage: floodprotmsg \"\"\n"); return; } snprintf (fp_msg, sizeof (fp_msg), "%s", Cmd_Argv (1)); } /* ================ SV_Snap ================ */ void SV_Snap (int uid) { client_t *cl; char pcxname[80]; char checkname[MAX_OSPATH]; int i; for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; if (cl->userid == uid) break; } if (i >= MAX_CLIENTS) { Con_Printf ("userid not found\n"); return; } snprintf (pcxname, sizeof (pcxname), "%d-00.pcx", uid); snprintf (checkname, sizeof (checkname), "%s/snap", com_gamedir); COM_CreatePath (va ("%s/dummy", checkname)); for (i = 0; i <= 99; i++) { pcxname[strlen (pcxname) - 6] = i / 10 + '0'; pcxname[strlen (pcxname) - 5] = i % 10 + '0'; snprintf (checkname, sizeof (checkname), "%s/snap/%s", com_gamedir, pcxname); if (Sys_FileTime (checkname) == -1) break; // file doesn't exist } if (i == 100) { Con_Printf ("Snap: Couldn't create a file, clean some out.\n"); return; } strcpy (cl->uploadfn, checkname); memcpy (&cl->snap_from, &net_from, sizeof (net_from)); if (sv_redirected != RD_NONE) cl->remote_snap = true; else cl->remote_snap = false; ClientReliableWrite_Begin (cl, svc_stufftext, 24); ClientReliableWrite_String (cl, "cmd snap"); Con_Printf ("Requesting snap from user %d...\n", uid); } /* ================ SV_Snap_f ================ */ void SV_Snap_f (void) { int uid; if (Cmd_Argc () != 2) { Con_Printf ("Usage: snap \n"); return; } uid = atoi (Cmd_Argv (1)); SV_Snap (uid); } /* ================ SV_Snap ================ */ void SV_SnapAll_f (void) { client_t *cl; int i; for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (cl->state < cs_connected || cl->spectator) continue; SV_Snap (cl->userid); } } /* ================== SV_InitOperatorCommands ================== */ void SV_InitOperatorCommands (void) { if (COM_CheckParm ("-cheats")) { sv_allow_cheats = true; Info_SetValueForStarKey (svs.info, "*cheats", "ON", MAX_SERVERINFO_STRING); } Cmd_AddCommand ("logfile", SV_Logfile_f); Cmd_AddCommand ("fraglogfile", SV_Fraglogfile_f); Cmd_AddCommand ("snap", SV_Snap_f); Cmd_AddCommand ("snapall", SV_SnapAll_f); Cmd_AddCommand ("kick", SV_Kick_f); Cmd_AddCommand ("status", SV_Status_f); Cmd_AddCommand ("map", SV_Map_f); Cmd_AddCommand ("setmaster", SV_SetMaster_f); Cmd_AddCommand ("say", SV_ConSay_f); Cmd_AddCommand ("heartbeat", SV_Heartbeat_f); Cmd_AddCommand ("quit", SV_Quit_f); Cmd_AddCommand ("god", SV_God_f); Cmd_AddCommand ("give", SV_Give_f); Cmd_AddCommand ("noclip", SV_Noclip_f); Cmd_AddCommand ("serverinfo", SV_Serverinfo_f); Cmd_AddCommand ("localinfo", SV_Localinfo_f); Cmd_AddCommand ("user", SV_User_f); Cmd_AddCommand ("sv_gamedir", SV_Gamedir); Cmd_AddCommand ("floodprot", SV_Floodprot_f); Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f); Cmd_AddCommand ("maplist", COM_Maplist_f); cl_warncmd = Cvar_Get ("cl_warncmd", "1", CVAR_NONE, "dunno. equiv to sh -x?"); // FIXME // poor // description }