/* cl_main.c Client main loop Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include "bothdefs.h" #include "buildnum.h" #include "cdaudio.h" #include "cl_cam.h" #include "cl_demo.h" #include "cl_ents.h" #include "cl_input.h" #include "cl_main.h" #include "cl_parse.h" #include "cl_pred.h" #include "cl_tent.h" #include "client.h" #include "cmd.h" #include "console.h" #include "cvar.h" #include "draw.h" #include "host.h" #include "input.h" #include "keys.h" #include "menu.h" #include "model.h" #include "msg.h" #include "net.h" #include "pmove.h" #include "qendian.h" #include "quakefs.h" #include "qargs.h" #include "sbar.h" #include "screen.h" #include "skin.h" #include "sound.h" #include "sys.h" #include "teamplay.h" #include "vid.h" #include "view.h" #include "va.h" #ifdef __sun /* Sun's model_t in sys/model.h conflicts w/ Quake's model_t */ #define model_t sunmodel_t #endif #ifdef _WIN32 #include "winquake.h" #include "winsock.h" #include "in_win.h" #else #include #endif #ifdef __sun #undef model_t #endif #include #ifdef HAVE_STRINGS_H #include #endif void CL_RemoveQFInfoKeys (); // we need to declare some mouse variables here, because the menu system // references them even when on a unix system. qboolean noclip_anglehack; // remnant from old quake cvar_t *fs_globalcfg; cvar_t *rcon_password; cvar_t *rcon_address; cvar_t *cl_timeout; cvar_t *cl_shownet; // can be 0, 1, or 2 cvar_t *cl_autoexec; cvar_t *cl_sbar; cvar_t *cl_sbar_separator; cvar_t *cl_hudswap; cvar_t *cl_maxfps; cvar_t *cl_cshift_bonus; cvar_t *cl_cshift_contents; cvar_t *cl_cshift_damage; cvar_t *cl_cshift_powerup; cvar_t *lookspring; cvar_t *lookstrafe; cvar_t *sensitivity; cvar_t *cl_freelook; cvar_t *m_pitch; cvar_t *m_yaw; cvar_t *m_forward; cvar_t *m_side; cvar_t *cl_predict_players; cvar_t *cl_predict_players2; cvar_t *cl_solid_players; cvar_t *localid; static qboolean allowremotecmd = true; // // info mirrors // cvar_t *password; cvar_t *spectator; cvar_t *name; cvar_t *team; cvar_t *skin; cvar_t *topcolor; cvar_t *bottomcolor; cvar_t *rate; cvar_t *noaim; cvar_t *msg; extern cvar_t *cl_hightrack; client_static_t cls; client_state_t cl; entity_state_t cl_baselines[MAX_EDICTS]; efrag_t cl_efrags[MAX_EFRAGS]; entity_t cl_static_entities[MAX_STATIC_ENTITIES]; lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; dlight_t cl_dlights[MAX_DLIGHTS]; // refresh list // this is double buffered so the last frame // can be scanned for oldorigins of trailing objects int cl_numvisedicts, cl_oldnumvisedicts; entity_t **cl_visedicts, **cl_oldvisedicts; entity_t *cl_visedicts_list[2][MAX_VISEDICTS]; double connect_time = -1; // for connection retransmits quakeparms_t host_parms; qboolean host_initialized; // true if into command execution qboolean nomaster; double host_frametime; double realtime; // without any filtering or bounding double oldrealtime; // last frame run int host_framecount; int host_hunklevel; byte *host_basepal; byte *host_colormap; cvar_t *host_speeds; // set for running times cvar_t *show_fps; // set for running times cvar_t *show_time; cvar_t *developer; int fps_count; jmp_buf host_abort; void Master_Connect_f (void); char *server_version = NULL; // version of server we connected to char emodel_name[] = "emodel"; char pmodel_name[] = "pmodel"; char prespawn_name[] = "prespawn %i 0 %i"; char modellist_name[] = "modellist %i %i"; char soundlist_name[] = "soundlist %i %i"; cvar_t *confirm_quit; /* ================== CL_Quit_f ================== */ void CL_Quit_f (void) { if (confirm_quit->int_val) { M_Menu_Quit_f (); return; } CL_Disconnect (); Sys_Quit (); } /* ======================= CL_Version_f ====================== */ void CL_Version_f (void) { Con_Printf ("%s Version %s\n", PROGRAM, VERSION); Con_Printf ("Binary: " __TIME__ " " __DATE__ "\n"); } /* ======================= CL_SendConnectPacket called by CL_Connect_f and CL_CheckResend ====================== */ void CL_SendConnectPacket (void) { netadr_t adr; char data[2048]; double t1, t2; // JACK: Fixed bug where DNS lookups would cause two connects real fast // Now, adds lookup time to the connect time. // Should I add it to realtime instead?!?! if (cls.state != ca_disconnected) return; t1 = Sys_DoubleTime (); if (!NET_StringToAdr (cls.servername, &adr)) { Con_Printf ("Bad server address\n"); connect_time = -1; return; } if (!NET_IsClientLegal (&adr)) { Con_Printf ("Illegal server address\n"); connect_time = -1; return; } if (adr.port == 0) adr.port = BigShort (27500); t2 = Sys_DoubleTime (); connect_time = realtime + t2 - t1; // for retransmit requests cls.qport = Cvar_VariableValue ("qport"); // Arrgh, this was not in the old binary only release, and eats up // far too much of the 196 chars in the userinfo space, leaving nothing // for player use, thus, its commented out for the moment.. // // Info_SetValueForStarKey (cls.userinfo, "*ip", NET_AdrToString(adr), // MAX_INFO_STRING); // Con_Printf ("Connecting to %s...\n", cls.servername); snprintf (data, sizeof (data), "%c%c%c%cconnect %i %i %i \"%s\"\n", 255, 255, 255, 255, PROTOCOL_VERSION, cls.qport, cls.challenge, cls.userinfo); NET_SendPacket (strlen (data), data, adr); } /* ================= CL_CheckForResend Resend a connect message if the last one has timed out ================= */ void CL_CheckForResend (void) { netadr_t adr; char data[2048]; double t1, t2; if (connect_time == -1) return; if (cls.state != ca_disconnected) return; if (connect_time && realtime - connect_time < 5.0) return; t1 = Sys_DoubleTime (); if (!NET_StringToAdr (cls.servername, &adr)) { Con_Printf ("Bad server address\n"); connect_time = -1; return; } if (!NET_IsClientLegal (&adr)) { Con_Printf ("Illegal server address\n"); connect_time = -1; return; } if (adr.port == 0) adr.port = BigShort (27500); t2 = Sys_DoubleTime (); connect_time = realtime + t2 - t1; // for retransmit requests VID_SetCaption (va ("Connecting to %s", cls.servername)); Con_Printf ("Connecting to %s...\n", cls.servername); snprintf (data, sizeof (data), "%c%c%c%cgetchallenge\n", 255, 255, 255, 255); NET_SendPacket (strlen (data), data, adr); } void CL_BeginServerConnect (void) { connect_time = 0; CL_CheckForResend (); } /* ================ CL_Connect_f ================ */ void CL_Connect_f (void) { char *server; if (Cmd_Argc () != 2) { Con_Printf ("usage: connect \n"); return; } server = Cmd_Argv (1); CL_Disconnect (); strncpy (cls.servername, server, sizeof (cls.servername) - 1); CL_BeginServerConnect (); } /* ===================== CL_Rcon_f Send the rest of the command line over as an unconnected command. ===================== */ void CL_Rcon_f (void) { char message[1024]; int i; netadr_t to; int len; snprintf (message, sizeof (message), "\377\377\377\377rcon %s ", rcon_password->string); len = strlen (message); for (i = 1; i < Cmd_Argc (); i++) { strncat (message, Cmd_Argv (i), sizeof (message) - len - 1); len += strlen (Cmd_Argv (i)); strncat (message, " ", sizeof (message) - len - 1); len += strlen (" "); } if (cls.state >= ca_connected) to = cls.netchan.remote_address; else { if (!strlen (rcon_address->string)) { Con_Printf ("You must either be connected,\n" "or set the 'rcon_address' cvar\n" "to issue rcon commands\n"); return; } NET_StringToAdr (rcon_address->string, &to); } NET_SendPacket (strlen (message) + 1, message, to); } /* ===================== CL_ClearState ===================== */ void CL_ClearState (void) { int i; S_StopAllSounds (true); Con_DPrintf ("Clearing memory\n"); D_FlushCaches (); Mod_ClearAll (); if (host_hunklevel) // FIXME: check this... Hunk_FreeToLowMark (host_hunklevel); CL_ClearEnts (); CL_ClearTEnts (); // wipe the entire cl structure memset (&cl, 0, sizeof (cl)); SZ_Clear (&cls.netchan.message); // clear other arrays memset (cl_efrags, 0, sizeof (cl_efrags)); memset (cl_dlights, 0, sizeof (cl_dlights)); memset (cl_lightstyle, 0, sizeof (cl_lightstyle)); // // allocate the efrags and chain together into a free list // cl.free_efrags = cl_efrags; for (i = 0; i < MAX_EFRAGS - 1; i++) cl.free_efrags[i].entnext = &cl.free_efrags[i + 1]; cl.free_efrags[i].entnext = NULL; } /* ===================== CL_Disconnect Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors ===================== */ void CL_Disconnect (void) { byte final[10]; connect_time = -1; VID_SetCaption ("Disconnected"); // stop sounds (especially looping!) S_StopAllSounds (true); // if running a local server, shut it down if (cls.demoplayback) CL_StopPlayback (); else if (cls.state != ca_disconnected) { if (cls.demorecording) CL_Stop_f (); final[0] = clc_stringcmd; strcpy (final + 1, "drop"); Netchan_Transmit (&cls.netchan, 6, final); Netchan_Transmit (&cls.netchan, 6, final); Netchan_Transmit (&cls.netchan, 6, final); cls.state = ca_disconnected; cls.demoplayback = cls.demorecording = cls.timedemo = false; CL_RemoveQFInfoKeys (); } Cam_Reset (); if (cls.download) { Qclose (cls.download); cls.download = NULL; } CL_StopUpload (); } void CL_Disconnect_f (void) { CL_Disconnect (); } /* ==================== CL_User_f user Dump userdata / masterdata for a user ==================== */ void CL_User_f (void) { int uid; int i; if (Cmd_Argc () != 2) { Con_Printf ("Usage: user \n"); return; } uid = atoi (Cmd_Argv (1)); for (i = 0; i < MAX_CLIENTS; i++) { if (!cl.players[i].name[0]) continue; if (cl.players[i].userid == uid || !strcmp (cl.players[i].name, Cmd_Argv (1))) { Info_Print (cl.players[i].userinfo); return; } } Con_Printf ("User not in server.\n"); } /* ==================== CL_Users_f Dump userids for all current players ==================== */ void CL_Users_f (void) { int i; int c; c = 0; Con_Printf ("userid frags name\n"); Con_Printf ("------ ----- ----\n"); for (i = 0; i < MAX_CLIENTS; i++) { if (cl.players[i].name[0]) { Con_Printf ("%6i %4i %s\n", cl.players[i].userid, cl.players[i].frags, cl.players[i].name); c++; } } Con_Printf ("%i total users\n", c); } void CL_Color_f (void) { // just for quake compatability... int top, bottom; char num[16]; if (Cmd_Argc () == 1) { Con_Printf ("\"color\" is \"%s %s\"\n", Info_ValueForKey (cls.userinfo, "topcolor"), Info_ValueForKey (cls.userinfo, "bottomcolor")); Con_Printf ("color <0-13> [0-13]\n"); return; } if (Cmd_Argc () == 2) top = bottom = atoi (Cmd_Argv (1)); else { top = atoi (Cmd_Argv (1)); bottom = atoi (Cmd_Argv (2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; snprintf (num, sizeof (num), "%i", top); Cvar_Set (topcolor, num); snprintf (num, sizeof (num), "%i", bottom); Cvar_Set (bottomcolor, num); } /* ================== CL_FullServerinfo_f Sent by server when serverinfo changes ================== */ void CL_FullServerinfo_f (void) { char *p; if (Cmd_Argc () != 2) { Con_Printf ("usage: fullserverinfo \n"); return; } Con_DPrintf ("Cmd_Argv(1): '%s'\n", Cmd_Argv (1)); strcpy (cl.serverinfo, Cmd_Argv (1)); Con_DPrintf ("cl.serverinfo: '%s'\n", cl.serverinfo); if ((p = Info_ValueForKey (cl.serverinfo, "*qf_version")) && *p) { if (server_version == NULL) Con_Printf ("QuakeForge Version %s Server\n", p); server_version = strdup (p); } else if ((p = Info_ValueForKey (cl.serverinfo, "*version")) && *p) { if (server_version == NULL) Con_Printf ("Version %s Server\n", p); server_version = strdup (p); } if ((p = Info_ValueForKey (cl.serverinfo, "*qsg_version")) && *p) { if ((cl.stdver = atoi (p))) Con_Printf ("QSG Standard version %i\n", cl.stdver); else Con_Printf ("Invalid standards version: %s", p); } if ((p = Info_ValueForKey (cl.serverinfo, "skybox")) && *p) { if (stricmp (p, "none") == 0) { allowskybox = false; } else { allowskybox = true; } } else { allowskybox = false; } } /* CL_AddQFInfoKeys */ void CL_AddQFInfoKeys (void) { char cap[100] = ""; // max of 98 or so flags // set the capabilities info. single char flags (possibly with // modifiefs) // defined capabilities (* = not implemented): // z client can accept gzipped files. // h * http transfers // f * ftp transfers // a * audio channel (voice chat) // i * irc // p pogo stick control // t team messages strncpy (cap, "pt", sizeof (cap)); #ifdef HAVE_ZLIB strncat (cap, "z", sizeof (cap) - strlen (cap) - 1); #endif Info_SetValueForStarKey (cls.userinfo, "*cap", cap, MAX_INFO_STRING); Info_SetValueForStarKey (cls.userinfo, "*qf_version", VERSION, MAX_INFO_STRING); Info_SetValueForStarKey (cls.userinfo, "*qsg_version", QSG_VERSION, MAX_INFO_STRING); Con_Printf ("QuakeForge server detected\n"); } /* CL_RemoveQFInfoKeys */ void CL_RemoveQFInfoKeys (void) { Info_RemoveKey (cls.userinfo, "*cap"); Info_RemoveKey (cls.userinfo, "*qf_version"); Info_RemoveKey (cls.userinfo, "*qsg_version"); } /* ================== CL_FullInfo_f Allow clients to change userinfo ================== Casey was here :) */ void CL_FullInfo_f (void) { char key[512]; char value[512]; char *o; char *s; if (Cmd_Argc () != 2) { Con_Printf ("fullinfo \n"); return; } s = Cmd_Argv (1); if (*s == '\\') s++; while (*s) { o = key; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (!*s) { Con_Printf ("MISSING VALUE\n"); return; } o = value; s++; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (*s) s++; if (!stricmp (key, pmodel_name) || !stricmp (key, emodel_name)) continue; Info_SetValueForKey (cls.userinfo, key, value, MAX_INFO_STRING); } } /* ================== CL_SetInfo_f Allow clients to change userinfo ================== */ void CL_SetInfo_f (void) { if (Cmd_Argc () == 1) { Info_Print (cls.userinfo); return; } if (Cmd_Argc () != 3) { Con_Printf ("usage: setinfo [ ]\n"); return; } if (!stricmp (Cmd_Argv (1), pmodel_name) || !strcmp (Cmd_Argv (1), emodel_name)) return; Info_SetValueForKey (cls.userinfo, Cmd_Argv (1), Cmd_Argv (2), MAX_INFO_STRING); if (cls.state >= ca_connected) Cmd_ForwardToServer (); } /* ==================== CL_Packet_f packet Contents allows \n escape character ==================== */ void CL_Packet_f (void) { char send[2048]; int i, l; char *in, *out; netadr_t adr; if (Cmd_Argc () != 3) { Con_Printf ("packet \n"); return; } if (!NET_StringToAdr (Cmd_Argv (1), &adr)) { Con_Printf ("Bad address\n"); return; } in = Cmd_Argv (2); out = send + 4; send[0] = send[1] = send[2] = send[3] = 0xff; l = strlen (in); for (i = 0; i < l; i++) { if (in[i] == '\\' && in[i + 1] == 'n') { *out++ = '\n'; i++; } else *out++ = in[i]; } *out = 0; NET_SendPacket (out - send, send, adr); } /* ===================== CL_NextDemo Called to play the next demo in the demo loop ===================== */ void CL_NextDemo (void) { char str[1024]; if (cls.demonum == -1) return; // don't play demos if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) { cls.demonum = 0; if (!cls.demos[cls.demonum][0]) { // Con_Printf ("No demos listed with startdemos\n"); cls.demonum = -1; return; } } snprintf (str, sizeof (str), "playdemo %s\n", cls.demos[cls.demonum]); Cbuf_InsertText (str); cls.demonum++; } /* ================= CL_Changing_f Just sent as a hint to the client that they should drop to full console ================= */ void CL_Changing_f (void) { if (cls.download) // don't change when downloading return; S_StopAllSounds (true); cl.intermission = 0; cls.state = ca_connected; // not active anymore, but not // disconnected Con_Printf ("\nChanging map...\n"); } /* ================= CL_Reconnect_f The server is changing levels ================= */ void CL_Reconnect_f (void) { if (cls.download) // don't change when downloading return; S_StopAllSounds (true); if (cls.state == ca_connected) { Con_Printf ("reconnecting...\n"); VID_SetCaption ("Reconnecting"); MSG_WriteChar (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, "new"); return; } if (!*cls.servername) { Con_Printf ("No server to reconnect to...\n"); return; } CL_Disconnect (); CL_BeginServerConnect (); } /* ================= CL_ConnectionlessPacket Responses to broadcasts, etc ================= */ void CL_ConnectionlessPacket (void) { char *s; int c; MSG_BeginReading (); MSG_ReadLong (); // skip the -1 c = MSG_ReadByte (); if (!cls.demoplayback) Con_Printf ("%s: ", NET_AdrToString (net_from)); // Con_DPrintf ("%s", net_message.data + 5); if (c == S2C_CONNECTION) { Con_Printf ("connection\n"); if (cls.state >= ca_connected) { if (!cls.demoplayback) Con_Printf ("Dup connect received. Ignored.\n"); return; } Netchan_Setup (&cls.netchan, net_from, cls.qport); MSG_WriteChar (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, "new"); cls.state = ca_connected; Con_Printf ("Connected.\n"); allowremotecmd = false; // localid required now for remote // cmds return; } // remote command from gui front end if (c == A2C_CLIENT_COMMAND) { char cmdtext[2048]; Con_Printf ("client command\n"); if ((*(unsigned int *) net_from.ip != *(unsigned int *) net_local_adr.ip && *(unsigned int *) net_from.ip != htonl (INADDR_LOOPBACK))) { Con_Printf ("Command packet from remote host. Ignored.\n"); return; } #ifdef _WIN32 ShowWindow (mainwindow, SW_RESTORE); SetForegroundWindow (mainwindow); #endif s = MSG_ReadString (); strncpy (cmdtext, s, sizeof (cmdtext) - 1); cmdtext[sizeof (cmdtext) - 1] = 0; s = MSG_ReadString (); while (*s && isspace ((int) *s)) s++; while (*s && isspace ((int) (s[strlen (s) - 1]))) s[strlen (s) - 1] = 0; if (!allowremotecmd && (!*localid->string || strcmp (localid->string, s))) { if (!*localid->string) { Con_Printf ("===========================\n"); Con_Printf ("Command packet received from local host, but no " "localid has been set. You may need to upgrade your server " "browser.\n"); Con_Printf ("===========================\n"); return; } Con_Printf ("===========================\n"); Con_Printf ("Invalid localid on command packet received from local host. " "\n|%s| != |%s|\n" "You may need to reload your server browser and %s.\n", s, localid->string, PROGRAM); Con_Printf ("===========================\n"); Cvar_Set (localid, ""); return; } Cbuf_AddText (cmdtext); allowremotecmd = false; return; } // print command from somewhere if (c == A2C_PRINT) { netadr_t addy; server_entry_t *temp; s = MSG_ReadString (); for (temp = slist; temp; temp = temp->next) if (temp->waitstatus) { NET_StringToAdr (temp->server, &addy); if (NET_CompareBaseAdr (net_from, addy)) { int i; temp->status = realloc(temp->status, strlen(s) + 1); strcpy(temp->status, s); temp->waitstatus = 0; for (i = 0; i < strlen(temp->status); i++) if (temp->status[i] == '\n') { temp->status[i] = '\\'; break; } Con_Printf("status response\n"); return; } } Con_Printf ("print\n"); Con_Print (s); return; } // ping from somewhere if (c == A2A_PING) { char data[6]; Con_Printf ("ping\n"); data[0] = 0xff; data[1] = 0xff; data[2] = 0xff; data[3] = 0xff; data[4] = A2A_ACK; data[5] = 0; NET_SendPacket (6, &data, net_from); return; } if (c == S2C_CHALLENGE) { Con_Printf ("challenge\n"); s = MSG_ReadString (); cls.challenge = atoi (s); if (strstr (s, "QF")) CL_AddQFInfoKeys (); CL_SendConnectPacket (); return; } if (c == svc_disconnect) { if (cls.demoplayback) Host_EndGame ("End of demo"); else Con_Printf ("svc_disconnect\n"); // Host_EndGame ("Server disconnected"); return; } Con_Printf ("unknown: %c\n", c); } void CL_PingPacket (void) { server_entry_t *temp; netadr_t addy; MSG_ReadByte ();; for (temp = slist; temp; temp = temp->next) if (temp->pingsent && !temp->pongback) { NET_StringToAdr (temp->server, &addy); if (NET_CompareBaseAdr (net_from, addy)) { temp->pongback = Sys_DoubleTime (); timepassed(temp->pingsent, &temp->pongback); } } } /* ================= CL_ReadPackets ================= */ void CL_ReadPackets (void) { // while (NET_GetPacket ()) while (CL_GetMessage ()) { // // remote command packet // if (*(int *) net_message.data == -1) { CL_ConnectionlessPacket (); continue; } if (*(char *) net_message.data == A2A_ACK) { CL_PingPacket (); continue; } if (net_message.cursize < 8) { Con_Printf ("%s: Runt packet\n", NET_AdrToString (net_from)); continue; } // // packet from server // if (!cls.demoplayback && !NET_CompareAdr (net_from, cls.netchan.remote_address)) { Con_DPrintf ("%s:sequenced packet without connection\n", NET_AdrToString (net_from)); continue; } if (!Netchan_Process (&cls.netchan)) continue; // wasn't accepted for some reason CL_ParseServerMessage (); // if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind()) // return; } // // check timeout // if (cls.state >= ca_connected && realtime - cls.netchan.last_received > cl_timeout->value) { Con_Printf ("\nServer connection timed out.\n"); CL_Disconnect (); return; } } //============================================================================= /* ===================== CL_Download_f ===================== */ void CL_Download_f (void) { if (cls.state == ca_disconnected) { Con_Printf ("Must be connected.\n"); return; } if (Cmd_Argc () != 2) { Con_Printf ("Usage: download \n"); return; } snprintf (cls.downloadname, sizeof (cls.downloadname), "%s/%s", com_gamedir, Cmd_Argv (1)); COM_CreatePath (cls.downloadname); strncpy (cls.downloadtempname, cls.downloadname, sizeof (cls.downloadtempname)); cls.download = Qopen (cls.downloadname, "wb"); cls.downloadtype = dl_single; MSG_WriteByte (&cls.netchan.message, clc_stringcmd); SZ_Print (&cls.netchan.message, va ("download %s\n", Cmd_Argv (1))); } #ifdef _WIN32 #include /* ================= CL_Minimize_f ================= */ void CL_Windows_f (void) { // if (modestate == MS_WINDOWED) // ShowWindow(mainwindow, SW_MINIMIZE); // else SendMessage (mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1 << 29)); } #endif /* ================= CL_Init ================= */ void CL_Init (void) { QFile *servlist; char st[80]; char e_path[MAX_OSPATH]; cls.state = ca_disconnected; Info_SetValueForKey (cls.userinfo, "name", "unnamed", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "topcolor", "0", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "bottomcolor", "0", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "rate", "2500", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "msg", "1", MAX_INFO_STRING); // snprintf (st, sizeof(st), "%s-%04d", QW_VERSION, build_number()); snprintf (st, sizeof (st), "%s", QW_VERSION); Info_SetValueForStarKey (cls.userinfo, "*ver", st, MAX_INFO_STRING); Info_SetValueForStarKey (cls.userinfo, "stdver", QSG_VERSION, MAX_INFO_STRING); CL_Input_Init (); CL_TEnts_Init (); Pmove_Init (); Qexpand_squiggle (fs_userpath->string, e_path); if ((servlist = Qopen (va ("%s/servers.txt", e_path), "r"))) { slist = SL_LoadF (servlist, slist); Qclose (servlist); } // // register our commands // Cmd_AddCommand ("version", CL_Version_f); Cmd_AddCommand ("changing", CL_Changing_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); Cmd_AddCommand ("record", CL_Record_f); Cmd_AddCommand ("rerecord", CL_ReRecord_f); Cmd_AddCommand ("stop", CL_Stop_f); Cmd_AddCommand ("playdemo", CL_PlayDemo_f); Cmd_AddCommand ("timedemo", CL_TimeDemo_f); Cmd_AddCommand ("skins", Skin_Skins_f); Cmd_AddCommand ("allskins", Skin_AllSkins_f); Cmd_AddCommand ("maplist", COM_Maplist_f); Cmd_AddCommand ("quit", CL_Quit_f); Cmd_AddCommand ("connect", CL_Connect_f); Cmd_AddCommand ("reconnect", CL_Reconnect_f); Cmd_AddCommand ("rcon", CL_Rcon_f); Cmd_AddCommand ("packet", CL_Packet_f); Cmd_AddCommand ("user", CL_User_f); Cmd_AddCommand ("users", CL_Users_f); Cmd_AddCommand ("setinfo", CL_SetInfo_f); Cmd_AddCommand ("fullinfo", CL_FullInfo_f); Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f); Cmd_AddCommand ("color", CL_Color_f); Cmd_AddCommand ("download", CL_Download_f); Cmd_AddCommand ("nextul", CL_NextUpload); Cmd_AddCommand ("stopul", CL_StopUpload); // // forward to server commands // Cmd_AddCommand ("kill", NULL); Cmd_AddCommand ("pause", NULL); Cmd_AddCommand ("say", NULL); Cmd_AddCommand ("say_team", NULL); Cmd_AddCommand ("serverinfo", NULL); // // Windows commands // #ifdef _WIN32 Cmd_AddCommand ("windows", CL_Windows_f); #endif } void CL_Init_Cvars (void) { extern cvar_t *baseskin; extern cvar_t *noskins; // LordHavoc: some people like it asking on quit, others don't... confirm_quit = Cvar_Get ("confirm_quit", "1", CVAR_ARCHIVE, "confirm quit command"); show_fps = Cvar_Get ("show_fps", "0", CVAR_NONE, "display realtime frames per second"); // Misty: I like to be able to see the time when I play show_time = Cvar_Get ("show_time", "0", CVAR_NONE, "display the current time"); host_speeds = Cvar_Get ("host_speeds", "0", CVAR_NONE, "display host processing times"); developer = Cvar_Get ("developer", "0", CVAR_NONE, "show info interesting to developers"); // Misty: Turn on or off screen filling colors for powerups among other things. cl_cshift_bonus = Cvar_Get ("cl_cshift_bonus", "1", CVAR_ARCHIVE, "Show bonus flash on item pickup"); cl_cshift_contents = Cvar_Get ("cl_cshift_content", "1", CVAR_ARCHIVE, "Shift view colors for contents (water, slime, etc)"); cl_cshift_damage = Cvar_Get ("cl_cshift_damage", "1", CVAR_ARCHIVE, "Shift view colors on damage"); cl_cshift_powerup = Cvar_Get ("cl_cshift_powerup", "1", CVAR_ARCHIVE, "Shift view colors for powerups"); cl_autoexec = Cvar_Get ("cl_autoexec", "0", CVAR_ROM, "exec autoexec.cfg on gamedir change"); cl_warncmd = Cvar_Get ("cl_warncmd", "0", CVAR_NONE, "inform when execing a command"); cl_upspeed = Cvar_Get ("cl_upspeed", "200", CVAR_NONE, "swim/fly up/down speed"); cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE, "forward speed"); cl_backspeed = Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE, "backward speed"); cl_sidespeed = Cvar_Get ("cl_sidespeed", "350", CVAR_NONE, "strafe speed"); cl_movespeedkey = Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE, "move `run' speed multiplier"); cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, "turning speed"); cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE, "look up/down speed"); cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE, "turn `run' speed multiplier"); cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE, "show network packets. 0=off, 1=basic, 2=verbose"); cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, "status bar mode"); cl_sbar_separator = Cvar_Get ("cl_sbar_separator", "0", CVAR_ARCHIVE, "turns on status bar separator"); cl_hudswap = Cvar_Get ("cl_hudswap", "0", CVAR_ARCHIVE, "new HUD on left side?"); cl_maxfps = Cvar_Get ("cl_maxfps", "0", CVAR_ARCHIVE, "maximum frames rendered in one second. 0 == 32"); cl_timeout = Cvar_Get ("cl_timeout", "60", CVAR_ARCHIVE, "server connection timeout (since last packet received)"); lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, "Snap view to center when moving and no mlook/klook"); lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE, "when mlook/klook on player will strafe"); sensitivity = Cvar_Get ("sensitivity", "3", CVAR_ARCHIVE, "mouse sensitivity multiplier"); cl_freelook = Cvar_Get ("freelook", "0", CVAR_ARCHIVE, "force +mlook"); m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, "mouse pitch (up/down) multipier"); m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_NONE, "mouse yaw (left/right) multipiler"); m_forward = Cvar_Get ("m_forward", "1", CVAR_NONE, "mouse forward/back speed"); m_side = Cvar_Get ("m_side", "0.8", CVAR_NONE, "mouse strafe speed"); rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, "remote control password"); rcon_address = Cvar_Get ("rcon_address", "", CVAR_NONE, "server IP address when client not connected - for sending rcon commands"); cl_predict_players2 = Cvar_Get ("cl_predict_players2", "1", CVAR_NONE, "If this and cl_predict_players is 0, no player prediction is done"); cl_predict_players = Cvar_Get ("cl_predict_players", "1", CVAR_NONE, "If this and cl_predict_players2 is 0, no player prediction is done"); cl_solid_players = Cvar_Get ("cl_solid_players", "1", CVAR_NONE, "Are players solid? If off, you can walk through them with difficulty"); /* Misty: FIXME: Nobody knows exactly what this does. Someone has to find out, proboably me. */ localid = Cvar_Get ("localid", "", CVAR_NONE, "FIXME: nobody knows what this does."); baseskin = Cvar_Get ("baseskin", "base", CVAR_NONE, "default base skin name"); noskins = Cvar_Get ("noskins", "0", CVAR_NONE, "set to 1 to not download new skins"); // // info mirrors // name = Cvar_Get ("name", "unnamed", CVAR_ARCHIVE | CVAR_USERINFO, "Player name"); password = Cvar_Get ("password", "", CVAR_USERINFO, "Server password"); spectator = Cvar_Get ("spectator", "", CVAR_USERINFO, "Set to 1 before connecting to become a spectator"); skin = Cvar_Get ("skin", "", CVAR_ARCHIVE | CVAR_USERINFO, "Players skin"); team = Cvar_Get ("team", "", CVAR_ARCHIVE | CVAR_USERINFO, "Team player is on."); topcolor = Cvar_Get ("topcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO, "Players color on top"); bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO, "Players color on bottom"); /* Misty: FIXME: Nobody seems to know exactly what this rate *IS* - bytes/packets/what?? */ rate = Cvar_Get ("rate", "2500", CVAR_ARCHIVE | CVAR_USERINFO, "download rate"); /* Misty: FIXME: We need to find out exactly *what* it does suppress/allow */ msg = Cvar_Get ("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO, "Message level"); noaim = Cvar_Get ("noaim", "0", CVAR_ARCHIVE | CVAR_USERINFO, "Auto aim off switch. Set to 1 to turn off."); } /* ================ Host_EndGame Call this to drop to a console without exiting the qwcl ================ */ void Host_EndGame (char *message, ...) { va_list argptr; char string[1024]; va_start (argptr, message); vsnprintf (string, sizeof (string), message, argptr); va_end (argptr); Con_Printf ("\n===========================\n"); Con_Printf ("Host_EndGame: %s\n", string); Con_Printf ("===========================\n\n"); CL_Disconnect (); longjmp (host_abort, 1); } /* ================ Host_Error This shuts down the client and exits qwcl ================ */ void Host_Error (char *error, ...) { va_list argptr; char string[1024]; static qboolean inerror = false; if (inerror) Sys_Error ("Host_Error: recursively entered"); inerror = true; va_start (argptr, error); vsnprintf (string, sizeof (string), error, argptr); va_end (argptr); Con_Printf ("Host_Error: %s\n", string); CL_Disconnect (); cls.demonum = -1; inerror = false; // FIXME Sys_Error ("Host_Error: %s\n", string); } /* =============== Host_WriteConfiguration Writes key bindings and archived cvars to config.cfg =============== */ void Host_WriteConfiguration (void) { QFile *f; if (host_initialized) { char *path = va ("%s/config.cfg", com_gamedir); COM_CreatePath (path); f = Qopen (path, "w"); if (!f) { Con_Printf ("Couldn't write config.cfg.\n"); return; } Key_WriteBindings (f); Cvar_WriteVariables (f); Qclose (f); } } //============================================================================ #if 0 /* ================== Host_SimulationTime This determines if enough time has passed to run a simulation frame ================== */ qboolean Host_SimulationTime (float time) { float fps; if (oldrealtime > realtime) oldrealtime = 0; if (cl_maxfps->int_val) fps = max (30.0, min (cl_maxfps->value, 72.0)); else fps = max (30.0, min (rate->value / 80.0, 72.0)); if (!cls.timedemo && (realtime + time) - oldrealtime < 1.0 / fps) return false; // framerate is too high return true; } #endif /* ================== Host_Frame Runs all active servers ================== */ int nopacketcount; void Host_Frame (float time) { static double time1 = 0; static double time2 = 0; static double time3 = 0; int pass1, pass2, pass3; float fps; if (setjmp (host_abort)) // something bad happened, or the server disconnected return; // decide the simulation time realtime += time; if (oldrealtime > realtime) oldrealtime = 0; if (cl_maxfps->value) fps = max (30.0, min (cl_maxfps->value, 72.0)); else fps = max (30.0, min (rate->value / 80.0, 72.0)); if (!cls.timedemo && realtime - oldrealtime < 1.0 / fps) return; // framerate is too high host_frametime = realtime - oldrealtime; oldrealtime = realtime; host_frametime = min (host_frametime, 0.2); // get new key events IN_SendKeyEvents (); // allow mouses or other external controllers to add commands IN_Commands (); // process console commands Cbuf_Execute (); // fetch results from server CL_ReadPackets (); if (atoi (Info_ValueForKey (cl.serverinfo, "no_pogo_stick"))) Cvar_Set (no_pogo_stick, "1"); // send intentions now // resend a connection request if necessary if (cls.state == ca_disconnected) { CL_CheckForResend (); } else CL_SendCmd (); // Set up prediction for other players CL_SetUpPlayerPrediction (false); // do client side motion prediction CL_PredictMove (); // Set up prediction for other players CL_SetUpPlayerPrediction (true); // build a refresh entity list CL_EmitEntities (); // update video if (host_speeds->int_val) time1 = Sys_DoubleTime (); SCR_UpdateScreen (); if (host_speeds->int_val) time2 = Sys_DoubleTime (); // update audio if (cls.state == ca_active) { S_Update (r_origin, vpn, vright, vup); CL_DecayLights (); } else S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin); CDAudio_Update (); if (host_speeds->int_val) { pass1 = (time1 - time3) * 1000; time3 = Sys_DoubleTime (); pass2 = (time2 - time1) * 1000; pass3 = (time3 - time2) * 1000; Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n", pass1 + pass2 + pass3, pass1, pass2, pass3); } host_framecount++; fps_count++; } //============================================================================ /* ==================== Host_Init ==================== */ void Host_Init (void) { if (COM_CheckParm ("-minmemory")) host_parms.memsize = MINIMUM_MEMORY; if (host_parms.memsize < MINIMUM_MEMORY) Sys_Error ("Only %4.1f megs of memory reported, can't execute game", host_parms.memsize / (float) 0x100000); Memory_Init (host_parms.membase, host_parms.memsize); Cvar_Init (); Sys_Init_Cvars (); Sys_Init (); Cbuf_Init (); Cmd_Init (); Locs_Init (); // execute +set as early as possible Cmd_StuffCmds_f (); Cbuf_Execute_Sets (); // execute the global configuration file if it exists // would have been nice if Cmd_Exec_f could have been used, but it // only reads from within the quake file system, and changing that is // probably Not A Good Thing (tm). fs_globalcfg = Cvar_Get ("fs_globalcfg", FS_GLOBALCFG, CVAR_ROM, "global configuration file"); Cmd_Exec_File (fs_globalcfg->string); Cbuf_Execute_Sets (); // execute +set again to override the config file Cmd_StuffCmds_f (); Cbuf_Execute_Sets (); CL_Cam_Init_Cvars (); CL_Input_Init_Cvars (); CL_Init_Cvars (); CL_Prediction_Init_Cvars (); COM_Init_Cvars (); Con_Init_Cvars (); Draw_Init_Cvars (); COM_Filesystem_Init_Cvars (); IN_Init_Cvars (); Key_Init_Cvars (); Mod_Init_Cvars (); Netchan_Init_Cvars (); Pmove_Init_Cvars (); R_Init_Cvars (); S_Init_Cvars (); SCR_Init_Cvars (); Team_Init_Cvars (); V_Init_Cvars (); VID_Init_Cvars (); // Reparse the command line for + commands. // (Note, no non-base commands exist yet) Cmd_StuffCmds_f (); Cbuf_Execute (); cl_Cmd_Init (); V_Init (); COM_Init (); NET_Init (PORT_CLIENT); Netchan_Init (); W_LoadWadFile ("gfx.wad"); Key_Init (); Con_Init (); M_Init (); Mod_Init (); // Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); Con_Printf ("%4.1f megs RAM used.\n", host_parms.memsize / (1024 * 1024.0)); R_Textures_Init (); host_basepal = (byte *) COM_LoadHunkFile ("gfx/palette.lmp"); if (!host_basepal) Sys_Error ("Couldn't load gfx/palette.lmp"); host_colormap = (byte *) COM_LoadHunkFile ("gfx/colormap.lmp"); if (!host_colormap) Sys_Error ("Couldn't load gfx/colormap.lmp"); #ifdef __linux__ CDAudio_Init (); VID_Init (host_basepal); IN_Init (); Draw_Init (); SCR_Init (); R_Init (); S_Init (); cls.state = ca_disconnected; Sbar_Init (); CL_Init (); #else VID_Init (host_basepal); Draw_Init (); SCR_Init (); R_Init (); S_Init (); cls.state = ca_disconnected; CDAudio_Init (); Sbar_Init (); CL_Init (); IN_Init (); #endif Cbuf_InsertText ("exec quake.rc\n"); Cbuf_AddText ("echo Type connect or use a server browser to connect to a game.\n"); Cbuf_AddText ("cl_warncmd 1\n"); Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); host_initialized = true; Con_Printf ("\nClient version %s (build %04d)\n\n", VERSION, build_number ()); Con_Printf (" %s initialized \n", PROGRAM); } /* =============== Host_Shutdown FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better to run quit through here before the final handoff to the sys code. =============== */ void Host_Shutdown (void) { static qboolean isdown = false; if (isdown) { printf ("recursive shutdown\n"); return; } isdown = true; SL_Shutdown (slist); Host_WriteConfiguration (); CDAudio_Shutdown (); NET_Shutdown (); S_Shutdown (); IN_Shutdown (); if (host_basepal) VID_Shutdown (); }