/* snd_mix.c portable code to mix sounds for snd_dma.c Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "console.h" #include "sound.h" #ifdef _WIN32 # include "winquake.h" #else # define DWORD unsigned long #endif #define PAINTBUFFER_SIZE 512 portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE * 2]; int max_overpaint; // number of extra samples painted due to phase shift int snd_scaletable[32][256]; int *snd_p, snd_linear_count, snd_vol; short *snd_out; void Snd_WriteLinearBlastStereo16 (void); #ifndef USE_INTEL_ASM void Snd_WriteLinearBlastStereo16 (void) { int i; int val; for (i = 0; i < snd_linear_count; i += 2) { val = (snd_p[i] * snd_vol) >> 8; if (val > 0x7fff) snd_out[i] = 0x7fff; else if (val < (short) 0x8000) snd_out[i] = (short) 0x8000; else snd_out[i] = val; val = (snd_p[i + 1] * snd_vol) >> 8; if (val > 0x7fff) snd_out[i + 1] = 0x7fff; else if (val < (short) 0x8000) snd_out[i + 1] = (short) 0x8000; else snd_out[i + 1] = val; } } #endif void S_TransferStereo16 (int endtime) { int lpos; int lpaintedtime; DWORD *pbuf; snd_vol = volume->value * 256; snd_p = (int *) paintbuffer; lpaintedtime = paintedtime; #ifdef _WIN32 if (pDSBuf) { pbuf=DSOUND_LockBuffer(true); if(!pbuf) { Con_Printf("DSOUND_LockBuffer fails!\n"); return; } } else #endif { pbuf = (DWORD *) shm->buffer; } while (lpaintedtime < endtime) { // handle recirculating buffer issues lpos = lpaintedtime & ((shm->samples >> 1) - 1); snd_out = (short *) pbuf + (lpos << 1); snd_linear_count = (shm->samples >> 1) - lpos; if (lpaintedtime + snd_linear_count > endtime) snd_linear_count = endtime - lpaintedtime; snd_linear_count <<= 1; // write a linear blast of samples Snd_WriteLinearBlastStereo16 (); snd_p += snd_linear_count; lpaintedtime += (snd_linear_count >> 1); } #ifdef _WIN32 if (pDSBuf) DSOUND_LockBuffer(false); #endif } void S_TransferPaintBuffer (int endtime) { int out_idx; int count; int out_mask; int *p; int step; int val; int snd_vol; DWORD *pbuf; if (shm->samplebits == 16 && shm->channels == 2) { S_TransferStereo16 (endtime); return; } p = (int *) paintbuffer; count = (endtime - paintedtime) * shm->channels; out_mask = shm->samples - 1; out_idx = paintedtime * shm->channels & out_mask; step = 3 - shm->channels; snd_vol = volume->value * 256; #ifdef _WIN32 if (pDSBuf) { pbuf=DSOUND_LockBuffer(true); if(!pbuf) { Con_Printf("DSOUND_LockBuffer fails!\n"); return; } } else #endif { pbuf = (DWORD *) shm->buffer; } if (shm->samplebits == 16) { short *out = (short *) pbuf; while (count--) { val = (*p * snd_vol) >> 8; p += step; if (val > 0x7fff) val = 0x7fff; else if (val < (short) 0x8000) val = (short) 0x8000; out[out_idx] = val; out_idx = (out_idx + 1) & out_mask; } } else if (shm->samplebits == 8) { unsigned char *out = (unsigned char *) pbuf; while (count--) { val = (*p * snd_vol) >> 8; p += step; if (val > 0x7fff) val = 0x7fff; else if (val < (short) 0x8000) val = (short) 0x8000; out[out_idx] = (val >> 8) + 128; out_idx = (out_idx + 1) & out_mask; } } #ifdef _WIN32 if (pDSBuf) DSOUND_LockBuffer(false); #endif } /* CHANNEL MIXING */ void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime); void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime); void S_PaintChannels (int endtime) { int i; int end; channel_t *ch; sfxcache_t *sc; int ltime, count; while (paintedtime < endtime) { // if paintbuffer is smaller than DMA buffer end = endtime; if (endtime - paintedtime > PAINTBUFFER_SIZE) end = paintedtime + PAINTBUFFER_SIZE; // clear the paint buffer // memset (paintbuffer, 0, // (end - paintedtime) * sizeof (portable_samplepair_t)); max_overpaint = 0; // paint in the channels. ch = channels; for (i = 0; i < total_channels; i++, ch++) { if (!ch->sfx) continue; if (!ch->leftvol && !ch->rightvol) continue; sc = S_LoadSound (ch->sfx); if (!sc) continue; ltime = paintedtime; while (ltime < end) { // paint up to end if (ch->end < end) count = ch->end - ltime; else count = end - ltime; if (count > 0) { if (sc->width == 1) SND_PaintChannelFrom8 (ch, sc, count); else SND_PaintChannelFrom16 (ch, sc, count); ltime += count; } // if at end of loop, restart if (ltime >= ch->end) { if (sc->loopstart >= 0) { ch->pos = sc->loopstart; ch->end = ltime + sc->length - ch->pos; } else { // channel just stopped ch->sfx = NULL; break; } } } } // transfer out according to DMA format S_TransferPaintBuffer (end); memmove (paintbuffer, paintbuffer + end - paintedtime, max_overpaint * sizeof (paintbuffer[0])); memset (paintbuffer + max_overpaint, 0, sizeof (paintbuffer) - max_overpaint * sizeof (paintbuffer[0])); paintedtime = end; } } void SND_InitScaletable (void) { int i, j; for (i = 0; i < 32; i++) for (j = 0; j < 256; j++) snd_scaletable[i][j] = ((signed char) j) * i * 8; } #ifndef USE_INTEL_ASM void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count) { int data; int *lscale, *rscale; unsigned char *sfx; int i; if (ch->leftvol > 255) ch->leftvol = 255; if (ch->rightvol > 255) ch->rightvol = 255; lscale = snd_scaletable[ch->leftvol >> 3]; rscale = snd_scaletable[ch->rightvol >> 3]; sfx = (signed char *) sc->data + ch->pos; for (i = 0; i < count; i++) { data = sfx[i]; paintbuffer[i].left += lscale[data]; paintbuffer[i].right += rscale[data]; } ch->pos += count; } #endif // !USE_INTEL_ASM void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count) { int data; int left, right; int leftvol, rightvol; signed short *sfx; unsigned int i = 0; unsigned int left_phase, right_phase; // Never allowed < 0 anyway leftvol = ch->leftvol; rightvol = ch->rightvol; max_overpaint = max (abs (ch->phase), max (abs (ch->oldphase), max_overpaint)); sfx = (signed short *) sc->data + ch->pos; ch->pos += count; if (ch->phase >= 0) { left_phase = ch->phase; right_phase = 0; } else { left_phase = 0; right_phase = -ch->phase; } if (ch->oldphase != ch->phase) { unsigned int old_phase_left, old_phase_right; unsigned int new_phase_left, new_phase_right; unsigned int count_left, count_right, c; if (ch->oldphase >= 0) { old_phase_left = ch->oldphase; old_phase_right = 0; } else { old_phase_left = 0; old_phase_right = -ch->oldphase; } new_phase_left = left_phase; new_phase_right = right_phase; if (new_phase_left > old_phase_left) count_left = 2 * (new_phase_left - old_phase_left); else count_left = old_phase_left - new_phase_left; if (new_phase_right > old_phase_right) count_right = 2 * (new_phase_right - old_phase_right); else count_right = old_phase_right - new_phase_right; c = min (count, max (count_right, count_left)); count -= c; while (c) { int data = sfx[i]; int left = (data * leftvol) >> 8; int right = (data * rightvol) >> 8; if (new_phase_left < old_phase_left) { if (!(count_left & 1)) { paintbuffer[i + old_phase_left].left += left; old_phase_left--; } count_left--; } else if (new_phase_left > old_phase_left) { paintbuffer[i + old_phase_left].left += left; old_phase_left++; paintbuffer[i + old_phase_left].left += left; } else { paintbuffer[i + old_phase_left].left += left; } if (new_phase_right < old_phase_right) { if (!(count_right & 1)) { paintbuffer[i + old_phase_right].right += right; old_phase_right--; } count_right--; } else if (new_phase_right > old_phase_right) { paintbuffer[i + old_phase_right].right += right; old_phase_right++; paintbuffer[i + old_phase_right].right += right; } else { paintbuffer[i + old_phase_right].right += right; } c--; i++; } } for (i = 0; i < count; i++) { data = sfx[i]; left = (data * leftvol) >> 8; right = (data * rightvol) >> 8; paintbuffer[i + left_phase].left += left; paintbuffer[i + right_phase].right += right; } }