/* com.c misc functions used in client and server Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include "cmd.h" #include "console.h" #include "cvar.h" #include "qendian.h" #include "quakefs.h" #include "sys.h" cvar_t *registered; qboolean com_modified; // set true if using non-id files int static_registered = 1; // only for startup check, then set qboolean msg_suppress_1 = 0; void COM_Path_f (void); /* ================ COM_CheckRegistered Looks for the pop.txt file and verifies it. Sets the "registered" cvar. Immediately exits out if an alternate game was attempted to be started without being registered. ================ */ void COM_CheckRegistered (void) { QFile *h; unsigned short check[128]; COM_FOpenFile ("gfx/pop.lmp", &h); static_registered = 0; if (h) { static_registered = 1; Qread (h, check, sizeof (check)); Qclose (h); } if (static_registered) { Cvar_Set (registered, "1"); Con_Printf ("Playing registered version.\n"); } } /* ================ COM_Init ================ */ void COM_Init (void) { #ifndef WORDS_BIGENDIAN bigendien = false; BigShort = ShortSwap; LittleShort = ShortNoSwap; BigLong = LongSwap; LittleLong = LongNoSwap; BigFloat = FloatSwap; LittleFloat = FloatNoSwap; #else bigendien = true; BigShort = ShortNoSwap; LittleShort = ShortSwap; BigLong = LongNoSwap; LittleLong = LongSwap; BigFloat = FloatNoSwap; LittleFloat = FloatSwap; #endif Cmd_AddCommand ("path", COM_Path_f, "Show what paths Quake is using"); COM_Filesystem_Init (); COM_CheckRegistered (); } void COM_Init_Cvars (void) { registered = Cvar_Get ("registered", "0", CVAR_NONE, "Is the game the registered version. 1 yes 0 no"); }