/* quakefs.h quake virtual filesystem definitions Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef _QUAKEFS_H #define _QUAKEFS_H #include "qtypes.h" #include "quakeio.h" #include "cvar.h" //============================================================================ #define MAX_OSPATH 128 // max length of a filesystem pathname extern cvar_t *fs_userpath; extern cvar_t *fs_sharepath; extern cvar_t *fs_skinbase; extern cvar_t *fs_basegame; extern int com_filesize; struct cache_user_s; extern char com_gamedir[MAX_OSPATH]; extern char gamedirfile[MAX_OSPATH]; void COM_WriteFile (char *filename, void *data, int len); void COM_WriteBuffers (const char *filename, int count, ...); int _COM_FOpenFile (char *filename, QFile **gzfile, char *foundname, int zip); int COM_FOpenFile (char *filename, QFile **gzfile); void COM_CloseFile (QFile *h); int COM_filelength (QFile *f); void COM_FileBase (char *in, char *out); void COM_DefaultExtension (char *path, char *extension); char *COM_SkipPath (char *pathname); void COM_StripExtension (char *in, char *out); int COM_NextFilename (char *filename, const char *prefix, const char *ext); byte *COM_LoadStackFile (char *path, void *buffer, int bufsize); byte *COM_LoadTempFile (char *path); byte *COM_LoadHunkFile (char *path); void COM_LoadCacheFile (char *path, struct cache_user_s *cu); void COM_CreatePath (char *path); void COM_Gamedir (char *dir); void COM_Filesystem_Init (void); void COM_Filesystem_Init_Cvars (void); void COM_Path_f (void); void COM_Maplist_f (void); #endif // _QUAKEFS_H