/* gl_ngraph.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include "bothdefs.h" // needed by: common.h, net.h, // client.h #include "bspfile.h" // needed by: glquake.h #include "vid.h" #include "sys.h" #include "mathlib.h" // needed by: protocol.h, render.h, // client.h, // modelgen.h, glmodel.h #include "wad.h" #include "draw.h" #include "cvar.h" #include "net.h" // needed by: client.h #include "protocol.h" // needed by: client.h #include "cmd.h" #include "sbar.h" #include "render.h" // needed by: client.h, gl_model.h, // glquake.h #include "client.h" // need cls in this file #include "model.h" // needed by: glquake.h #include "console.h" #include "glquake.h" #include "cl_parse.h" extern byte *draw_chars; // 8*8 graphic characters extern qboolean lighthalf; extern cvar_t *r_netgraph; extern cvar_t *r_netgraph_alpha; extern cvar_t *r_netgraph_box; int netgraphtexture; // netgraph texture #define NET_GRAPHHEIGHT 32 static byte ngraph_texels[NET_GRAPHHEIGHT][NET_TIMINGS]; static void R_LineGraph (int x, int h) { int i; int s; int color; s = NET_GRAPHHEIGHT; if (h == 10000) color = 0x6f; // yellow else if (h == 9999) color = 0x4f; // red else if (h == 9998) color = 0xd0; // blue else color = 0xfe; // white if (h > s) h = s; for (i = 0; i < h; i++) if (i & 1) ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = 0xff; else ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (byte) color; for (; i < s; i++) ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (byte) 0xff; } void Draw_CharToNetGraph (int x, int y, int num) { int row, col; byte *source; int drawline; int nx; row = num >> 4; col = num & 15; source = draw_chars + (row << 10) + (col << 3); for (drawline = 8; drawline; drawline--, y++) { for (nx = 0; nx < 8; nx++) if (source[nx] != 255) ngraph_texels[y][nx + x] = 0x60 + source[nx]; source += 128; } } /* ============== R_NetGraph ============== */ void R_NetGraph (void) { int a, x, i, y; int lost; char st[80]; unsigned int ngraph_pixels[NET_GRAPHHEIGHT][NET_TIMINGS]; x = 0; lost = CL_CalcNet (); for (a = 0; a < NET_TIMINGS; a++) { i = (cls.netchan.outgoing_sequence - a) & NET_TIMINGSMASK; R_LineGraph (NET_TIMINGS - 1 - a, packet_latency[i]); } // now load the netgraph texture into gl and draw it for (y = 0; y < NET_GRAPHHEIGHT; y++) for (x = 0; x < NET_TIMINGS; x++) ngraph_pixels[y][x] = d_8to24table[ngraph_texels[y][x]]; x = cl_hudswap->int_val ? vid.width - (NET_TIMINGS + 16): 0 ; y = vid.height - sb_lines - 24 - NET_GRAPHHEIGHT - 1; if (r_netgraph_alpha->value < 0.995) // roundoff glColor4f (1, 1, 1, r_netgraph_alpha->value); if (r_netgraph_box->int_val) Draw_TextBox (x, y, NET_TIMINGS / 8, NET_GRAPHHEIGHT / 8 + 1); y += 8; snprintf (st, sizeof (st), "%3i%% packet loss", lost); if (cl_hudswap->int_val) { Draw_String8 (vid.width - ((strlen (st) * 8) + 8), y, st); } else { Draw_String8 (8, y, st); } x = cl_hudswap->int_val ? vid.width - (NET_TIMINGS + 8) : 8; y += 8; glBindTexture (GL_TEXTURE_2D, netgraphtexture); glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, NET_TIMINGS, NET_GRAPHHEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, ngraph_pixels); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glBegin (GL_QUADS); glTexCoord2f (0, 0); glVertex2f (x, y); glTexCoord2f (1, 0); glVertex2f (x + NET_TIMINGS, y); glTexCoord2f (1, 1); glVertex2f (x + NET_TIMINGS, y + NET_GRAPHHEIGHT); glTexCoord2f (0, 1); glVertex2f (x, y + NET_GRAPHHEIGHT); glEnd (); glColor3ubv (lighthalf_v); }