/* gl_model_fullbright.c model loading and caching Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ // models are the only shared resource between a client and server running // on the same machine. #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "r_local.h" #include "sys.h" #include "console.h" #include "qendian.h" #include "checksum.h" #include "glquake.h" int Mod_Fullbright (byte *skin, int width, int height, char *name) { int j; int pixels; qboolean hasfullbrights = false; int texnum; // Check for fullbright pixels.. pixels = width * height; for (j=0 ; j= 256-32) { hasfullbrights = true; break; } } if (hasfullbrights) { byte *ptexels; //ptexels = Hunk_Alloc(s); ptexels = malloc(pixels); Con_DPrintf("FB Model ID: '%s'\n", name); for (j=0 ; j= 256-32) { ptexels[j] = skin[j]; } else { ptexels[j] = 255; } } texnum = GL_LoadTexture (name, width, height, ptexels, true, true, 1); free(ptexels); return texnum; } return 0; }