/*
	snd_null.c

	include this instead of all the other snd_* files to have no sound
	code whatsoever

	Copyright (C) 1996-1997  Id Software, Inc.
	Copyright (C) 1999,2000  contributors of the QuakeForge project
	Please see the file "AUTHORS" for a list of contributors

	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

	See the GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to:

		Free Software Foundation, Inc.
		59 Temple Place - Suite 330
		Boston, MA  02111-1307, USA

	$Id$
*/

#include <qtypes.h>
#include <sound.h>

// =======================================================================
// Various variables also defined in snd_dma.c
// FIXME - should be put in one place
// =======================================================================
channel_t   channels[MAX_CHANNELS];
int			total_channels;
volatile dma_t  *shm = 0;
cvar_t	*loadas8bit;
int    paintedtime;    // sample PAIRS


cvar_t	*bgmvolume;
cvar_t	*volume;


void S_Init (void)
{
}

void S_AmbientOff (void)
{
}

void S_AmbientOn (void)
{
}

void S_Shutdown (void)
{
}

void S_TouchSound (char *sample)
{
}

void S_ClearBuffer (void)
{
}

void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
{
}

void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol,  float attenuation)
{
}

void S_StopSound (int entnum, int entchannel)
{
}

sfx_t *S_PrecacheSound (char *sample)
{
	return NULL;
}

void S_ClearPrecache (void)
{
}

void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
{
}

void S_StopAllSounds (qboolean clear)
{
}

void S_BeginPrecaching (void)
{
}

void S_EndPrecaching (void)
{
}

void S_ExtraUpdate (void)
{
}

void S_LocalSound (char *s)
{
}