/* cl_parse.c parse a message received from the server Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H #include #endif #ifdef HAVE_STRINGS_H #include #endif #ifdef HAVE_ERRNO_H #include #endif #ifdef HAVE_UNISTD_H #include #endif #include "bothdefs.h" #include "cdaudio.h" #include "cl_ents.h" #include "cl_input.h" #include "cl_main.h" #include "cl_parse.h" #include "cl_tent.h" #include "client.h" #include "cmd.h" #include "console.h" #include "host.h" #include "msg.h" #include "pmove.h" #include "protocol.h" #include "screen.h" #include "sbar.h" #include "skin.h" #include "sound.h" #include "teamplay.h" #include "va.h" #include "view.h" extern cvar_t *gl_flashblend; extern cvar_t *cl_autoexec; char *svc_strings[] = { "svc_bad", "svc_nop", "svc_disconnect", "svc_updatestat", "svc_version", // [long] server version "svc_setview", // [short] entity number "svc_sound", // "svc_time", // [float] server time "svc_print", // [string] null terminated string "svc_stufftext", // [string] stuffed into client's // console buffer // the string should be \n terminated "svc_setangle", // [vec3] set the view angle to this // absolute value "svc_serverdata", // [long] version ... "svc_lightstyle", // [byte] [string] "svc_updatename", // [byte] [string] "svc_updatefrags", // [byte] [short] "svc_clientdata", // "svc_stopsound", // "svc_updatecolors", // [byte] [byte] "svc_particle", // [vec3] "svc_damage", // [byte] impact [byte] blood [vec3] // from "svc_spawnstatic", "OBSOLETE svc_spawnbinary", "svc_spawnbaseline", "svc_temp_entity", // "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_killedmonster", "svc_foundsecret", "svc_spawnstaticsound", "svc_intermission", "svc_finale", "svc_cdtrack", "svc_sellscreen", "svc_smallkick", "svc_bigkick", "svc_updateping", "svc_updateentertime", "svc_updatestatlong", "svc_muzzleflash", "svc_updateuserinfo", "svc_download", "svc_playerinfo", "svc_nails", "svc_choke", "svc_modellist", "svc_soundlist", "svc_packetentities", "svc_deltapacketentities", "svc_maxspeed", "svc_entgravity", "svc_setinfo", "svc_serverinfo", "svc_updatepl", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL" }; int oldparsecountmod; int parsecountmod; double parsecounttime; int cl_spikeindex, cl_playerindex, cl_flagindex; int cl_h_playerindex, cl_gib1index, cl_gib2index, cl_gib3index; //============================================================================= int packet_latency[NET_TIMINGS]; int CL_CalcNet (void) { int a, i; frame_t *frame; int lost; for (i = cls.netchan.outgoing_sequence - UPDATE_BACKUP + 1; i <= cls.netchan.outgoing_sequence; i++) { frame = &cl.frames[i & UPDATE_MASK]; if (frame->receivedtime == -1) packet_latency[i & NET_TIMINGSMASK] = 9999; // dropped else if (frame->receivedtime == -2) packet_latency[i & NET_TIMINGSMASK] = 10000; // choked else if (frame->invalid) packet_latency[i & NET_TIMINGSMASK] = 9998; // invalid delta else packet_latency[i & NET_TIMINGSMASK] = (frame->receivedtime - frame->senttime) * 20; } lost = 0; for (a = 0; a < NET_TIMINGS; a++) { i = (cls.netchan.outgoing_sequence - a) & NET_TIMINGSMASK; if (packet_latency[i] == 9999) lost++; } return lost * 100 / NET_TIMINGS; } //============================================================================= /* =============== CL_CheckOrDownloadFile Returns true if the file exists, otherwise it attempts to start a download from the server. =============== */ qboolean CL_CheckOrDownloadFile (char *filename) { QFile *f; if (strstr (filename, "..")) { Con_Printf ("Refusing to download a path with ..\n"); return true; } if (!snd_initialized && strnequal ("sound/", filename, 6)) { // don't bother downloading sownds if we can't play them return true; } COM_FOpenFile (filename, &f); if (f) { // it exists, no need to download Qclose (f); return true; } // ZOID - can't download when recording if (cls.demorecording) { Con_Printf ("Unable to download %s in record mode.\n", cls.downloadname); return true; } // ZOID - can't download when playback if (cls.demoplayback) return true; strcpy (cls.downloadname, filename); Con_Printf ("Downloading %s...\n", cls.downloadname); // download to a temp name, and only rename // to the real name when done, so if interrupted // a runt file wont be left COM_StripExtension (cls.downloadname, cls.downloadtempname); strncat (cls.downloadtempname, ".tmp", sizeof (cls.downloadtempname) - strlen (cls.downloadtempname)); MSG_WriteByte (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, va ("download %s", cls.downloadname)); cls.downloadnumber++; return false; } /* ================= Model_NextDownload ================= */ void Model_NextDownload (void) { char *s; int i; extern char gamedirfile[]; if (cls.downloadnumber == 0) { Con_Printf ("Checking models...\n"); SCR_UpdateScreen (); cls.downloadnumber = 1; } cls.downloadtype = dl_model; for (; cl.model_name[cls.downloadnumber][0]; cls.downloadnumber++) { s = cl.model_name[cls.downloadnumber]; if (s[0] == '*') continue; // inline brush model if (!CL_CheckOrDownloadFile (s)) return; // started a download } for (i = 1; i < MAX_MODELS; i++) { if (!cl.model_name[i][0]) break; cl.model_precache[i] = Mod_ForName (cl.model_name[i], false); if (!cl.model_precache[i]) { Con_Printf ("\nThe required model file '%s' could not be found or downloaded.\n\n", cl.model_name[i]); Con_Printf ("You may need to download or purchase a %s client " "pack in order to play on this server.\n\n", gamedirfile); CL_Disconnect (); return; } } // Something went wrong (probably in the server, probably a TF server) // We need to disconnect gracefully. if (!cl.model_precache[1]) { Con_Printf ("\nThe server has failed to provide the map name.\n\n"); Con_Printf ("Disconnecting to prevent a crash.\n\n"); CL_Disconnect (); return; } // all done cl.worldmodel = cl.model_precache[1]; R_NewMap (); Team_NewMap (); Hunk_Check (); // make sure nothing is hurt // done with modellist, request first of static signon messages MSG_WriteByte (&cls.netchan.message, clc_stringcmd); // MSG_WriteString (&cls.netchan.message, va("prespawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2)); MSG_WriteString (&cls.netchan.message, va (prespawn_name, cl.servercount, cl.worldmodel->checksum2)); } /* ================= Sound_NextDownload ================= */ void Sound_NextDownload (void) { char *s; int i; if (cls.downloadnumber == 0) { Con_Printf ("Checking sounds...\n"); SCR_UpdateScreen (); cls.downloadnumber = 1; } cls.downloadtype = dl_sound; for (; cl.sound_name[cls.downloadnumber][0]; cls.downloadnumber++) { s = cl.sound_name[cls.downloadnumber]; if (!CL_CheckOrDownloadFile (va ("sound/%s", s))) return; // started a download } for (i = 1; i < MAX_SOUNDS; i++) { if (!cl.sound_name[i][0]) break; cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i]); } // done with sounds, request models now memset (cl.model_precache, 0, sizeof (cl.model_precache)); cl_playerindex = -1; cl_spikeindex = -1; cl_flagindex = -1; cl_h_playerindex = -1; cl_gib1index = cl_gib2index = cl_gib3index = -1; MSG_WriteByte (&cls.netchan.message, clc_stringcmd); // MSG_WriteString (&cls.netchan.message, va("modellist %i 0", cl.servercount)); MSG_WriteString (&cls.netchan.message, va (modellist_name, cl.servercount, 0)); } /* ====================== CL_RequestNextDownload ====================== */ void CL_RequestNextDownload (void) { switch (cls.downloadtype) { case dl_single: break; case dl_skin: Skin_NextDownload (); break; case dl_model: Model_NextDownload (); break; case dl_sound: Sound_NextDownload (); break; case dl_none: default: Con_DPrintf ("Unknown download type.\n"); } } /* ===================== CL_ParseDownload A download message has been received from the server ===================== */ void CL_ParseDownload (void) { int size, percent; byte name[1024]; int r; // read the data size = MSG_ReadShort (); percent = MSG_ReadByte (); if (cls.demoplayback) { if (size > 0) msg_readcount += size; return; // not in demo playback } if (size == -1) { Con_Printf ("File not found.\n"); if (cls.download) { Con_Printf ("cls.download shouldn't have been set\n"); Qclose (cls.download); cls.download = NULL; } CL_RequestNextDownload (); return; } if (size == -2) { char *newname = MSG_ReadString (); if (strncmp (newname, cls.downloadname, strlen (cls.downloadname)) || strstr (newname + strlen (cls.downloadname), "/")) { Con_Printf ("WARNING: server tried to give a strange new name: %s\n", newname); CL_RequestNextDownload (); return; } if (cls.download) { Qclose (cls.download); unlink (cls.downloadname); } strncpy (cls.downloadname, newname, sizeof (cls.downloadname)); Con_Printf ("downloading to %s\n", cls.downloadname); return; } // open the file if not opened yet if (!cls.download) { if (strncmp (cls.downloadtempname, "skins/", 6)) snprintf (name, sizeof (name), "%s/%s", com_gamedir, cls.downloadtempname); else snprintf (name, sizeof (name), "%s/%s/%s", fs_userpath->string, fs_skinbase->string, cls.downloadtempname); COM_CreatePath (name); cls.download = Qopen (name, "wb"); if (!cls.download) { msg_readcount += size; Con_Printf ("Failed to open %s\n", cls.downloadtempname); CL_RequestNextDownload (); return; } } Qwrite (cls.download, net_message.data + msg_readcount, size); msg_readcount += size; if (percent != 100) { // change display routines by zoid // request next block #if 0 Con_Printf ("."); if (10 * (percent / 10) != cls.downloadpercent) { cls.downloadpercent = 10 * (percent / 10); Con_Printf ("%i%%", cls.downloadpercent); } #endif if (percent != cls.downloadpercent) VID_SetCaption (va ("Downloading %s %d%%", cls.downloadname, percent)); cls.downloadpercent = percent; MSG_WriteByte (&cls.netchan.message, clc_stringcmd); SZ_Print (&cls.netchan.message, "nextdl"); } else { char oldn[MAX_OSPATH]; char newn[MAX_OSPATH]; #if 0 Con_Printf ("100%%\n"); #endif Qclose (cls.download); VID_SetCaption (va ("Connecting to %s", cls.servername)); // rename the temp file to it's final name if (strcmp (cls.downloadtempname, cls.downloadname)) { if (strncmp (cls.downloadtempname, "skins/", 6)) { snprintf (oldn, sizeof (oldn), "%s/%s", com_gamedir, cls.downloadtempname); snprintf (newn, sizeof (newn), "%s/%s", com_gamedir, cls.downloadname); } else { snprintf (oldn, sizeof (oldn), "%s/%s/%s", fs_userpath->string, fs_skinbase->string, cls.downloadtempname); snprintf (newn, sizeof (newn), "%s/%s/%s", fs_userpath->string, fs_skinbase->string, cls.downloadname); } r = Qrename (oldn, newn); if (r) Con_Printf ("failed to rename, %s.\n", strerror (errno)); } cls.download = NULL; cls.downloadpercent = 0; // get another file if needed CL_RequestNextDownload (); } } static byte *upload_data; static int upload_pos; static int upload_size; void CL_NextUpload (void) { byte buffer[1024]; int r; int percent; int size; if (!upload_data) return; r = upload_size - upload_pos; if (r > 768) r = 768; memcpy (buffer, upload_data + upload_pos, r); MSG_WriteByte (&cls.netchan.message, clc_upload); MSG_WriteShort (&cls.netchan.message, r); upload_pos += r; size = upload_size; if (!size) size = 1; percent = upload_pos * 100 / size; MSG_WriteByte (&cls.netchan.message, percent); SZ_Write (&cls.netchan.message, buffer, r); Con_DPrintf ("UPLOAD: %6d: %d written\n", upload_pos - r, r); if (upload_pos != upload_size) return; Con_Printf ("Upload completed\n"); free (upload_data); upload_data = 0; upload_pos = upload_size = 0; } void CL_StartUpload (byte * data, int size) { if (cls.state < ca_onserver) return; // gotta be connected // override if (upload_data) free (upload_data); Con_DPrintf ("Upload starting of %d...\n", size); upload_data = malloc (size); memcpy (upload_data, data, size); upload_size = size; upload_pos = 0; CL_NextUpload (); } qboolean CL_IsUploading (void) { if (upload_data) return true; return false; } void CL_StopUpload (void) { if (upload_data) free (upload_data); upload_data = NULL; } /* ===================================================================== SERVER CONNECTING MESSAGES ===================================================================== */ void Draw_ClearCache (void); void CL_ClearBaselines (void); // LordHavoc: BIG BUG-FIX! /* ================== CL_ParseServerData ================== */ void CL_ParseServerData (void) { char *str; char fn[MAX_OSPATH]; qboolean cflag = false; extern char gamedirfile[MAX_OSPATH]; int protover; Con_DPrintf ("Serverdata packet received.\n"); // // wipe the client_state_t struct // CL_ClearState (); // parse protocol version number // allow 2.2 and 2.29 demos to play protover = MSG_ReadLong (); if (protover != PROTOCOL_VERSION && !(cls.demoplayback && (protover == 26 || protover == 27 || protover == 28))) Host_EndGame ("Server returned version %i, not %i\nYou probably need to upgrade.\nCheck http://www.quakeworld.net/", protover, PROTOCOL_VERSION); cl.servercount = MSG_ReadLong (); // game directory str = MSG_ReadString (); if (stricmp (gamedirfile, str)) { // save current config Host_WriteConfiguration (); cflag = true; Draw_ClearCache (); } COM_Gamedir (str); // ZOID--run the autoexec.cfg in the gamedir // if it exists if (cflag) { int cl_warncmd_val = cl_warncmd->int_val; Cbuf_AddText ("cl_warncmd 0\n"); Cbuf_AddText ("exec config.cfg\n"); Cbuf_AddText ("exec frontend.cfg\n"); if (cl_autoexec->int_val) { Cbuf_AddText ("exec autoexec.cfg\n"); } snprintf (fn, sizeof (fn), "cl_warncmd %d\n", cl_warncmd_val); Cbuf_AddText (fn); } // parse player slot, high bit means spectator cl.playernum = MSG_ReadByte (); if (cl.playernum & 128) { cl.spectator = true; cl.playernum &= ~128; } // get the full level name str = MSG_ReadString (); strncpy (cl.levelname, str, sizeof (cl.levelname) - 1); // get the movevars movevars.gravity = MSG_ReadFloat (); movevars.stopspeed = MSG_ReadFloat (); movevars.maxspeed = MSG_ReadFloat (); movevars.spectatormaxspeed = MSG_ReadFloat (); movevars.accelerate = MSG_ReadFloat (); movevars.airaccelerate = MSG_ReadFloat (); movevars.wateraccelerate = MSG_ReadFloat (); movevars.friction = MSG_ReadFloat (); movevars.waterfriction = MSG_ReadFloat (); movevars.entgravity = MSG_ReadFloat (); // seperate the printfs so the server message can have a color Con_Printf ("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); Con_Printf ("%c%s\n", 2, str); // ask for the sound list next memset (cl.sound_name, 0, sizeof (cl.sound_name)); MSG_WriteByte (&cls.netchan.message, clc_stringcmd); // MSG_WriteString (&cls.netchan.message, va("soundlist %i 0", cl.servercount)); MSG_WriteString (&cls.netchan.message, va (soundlist_name, cl.servercount, 0)); // now waiting for downloads, etc cls.state = ca_onserver; CL_ClearBaselines (); } // LordHavoc: BIG BUG-FIX! Clear baselines each time it connects... void CL_ClearBaselines (void) { int i; memset (cl_baselines, 0, sizeof (cl_baselines)); for (i = 0; i < MAX_EDICTS; i++) { cl_baselines[i].alpha = 255; cl_baselines[i].scale = 16; cl_baselines[i].glowcolor = 254; cl_baselines[i].glowsize = 0; cl_baselines[i].colormod = 255; } } /* ================== CL_ParseSoundlist ================== */ void CL_ParseSoundlist (void) { int numsounds; char *str; int n; // precache sounds // memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); numsounds = MSG_ReadByte (); for (;;) { str = MSG_ReadString (); if (!str[0]) break; numsounds++; if (numsounds == MAX_SOUNDS) Host_EndGame ("Server sent too many sound_precache"); strcpy (cl.sound_name[numsounds], str); } n = MSG_ReadByte (); if (n) { MSG_WriteByte (&cls.netchan.message, clc_stringcmd); // MSG_WriteString (&cls.netchan.message, va("soundlist %i %i", cl.servercount, n)); MSG_WriteString (&cls.netchan.message, va (soundlist_name, cl.servercount, n)); return; } cls.downloadnumber = 0; cls.downloadtype = dl_sound; Sound_NextDownload (); } /* ================== CL_ParseModellist ================== */ void CL_ParseModellist (void) { int nummodels; char *str; int n; // precache models and note certain default indexes nummodels = MSG_ReadByte (); for (;;) { str = MSG_ReadString (); if (!str[0]) break; nummodels++; if (nummodels == MAX_MODELS) Host_EndGame ("Server sent too many model_precache"); strcpy (cl.model_name[nummodels], str); if (!strcmp (cl.model_name[nummodels], "progs/spike.mdl")) cl_spikeindex = nummodels; else if (!strcmp (cl.model_name[nummodels], "progs/player.mdl")) cl_playerindex = nummodels; else if (!strcmp (cl.model_name[nummodels], "progs/flag.mdl")) cl_flagindex = nummodels; // for deadbodyfilter &gibfilter else if (!strcmp (cl.model_name[nummodels], "progs/h_player.mdl")) cl_h_playerindex = nummodels; else if (!strcmp (cl.model_name[nummodels], "progs/gib1.mdl")) cl_gib1index = nummodels; else if (!strcmp (cl.model_name[nummodels], "progs/gib2.mdl")) cl_gib2index = nummodels; else if (!strcmp (cl.model_name[nummodels], "progs/gib3.mdl")) cl_gib3index = nummodels; } n = MSG_ReadByte (); if (n) { MSG_WriteByte (&cls.netchan.message, clc_stringcmd); // MSG_WriteString (&cls.netchan.message, va("modellist %i %i", cl.servercount, n)); MSG_WriteString (&cls.netchan.message, va (modellist_name, cl.servercount, n)); return; } cls.downloadnumber = 0; cls.downloadtype = dl_model; Model_NextDownload (); } /* ================== CL_ParseBaseline ================== */ void CL_ParseBaseline (entity_state_t *es) { int i; es->modelindex = MSG_ReadByte (); es->frame = MSG_ReadByte (); es->colormap = MSG_ReadByte (); es->skinnum = MSG_ReadByte (); for (i = 0; i < 3; i++) { es->origin[i] = MSG_ReadCoord (); es->angles[i] = MSG_ReadAngle (); } // LordHavoc: set up the baseline to account for new effects (alpha, // colormod, etc) es->alpha = 255; es->scale = 16; es->glowcolor = 254; es->glowsize = 0; es->colormod = 255; } /* ===================== CL_ParseStatic Static entities are non-interactive world objects like torches ===================== */ void CL_ParseStatic (void) { entity_t *ent; entity_state_t es; CL_ParseBaseline (&es); if (cl.num_statics >= MAX_STATIC_ENTITIES) Host_EndGame ("Too many static entities"); ent = &cl_static_entities[cl.num_statics++]; CL_Init_Entity (ent); // copy it to the current state ent->model = cl.model_precache[es.modelindex]; ent->frame = es.frame; ent->skinnum = es.skinnum; VectorCopy (es.origin, ent->origin); VectorCopy (es.angles, ent->angles); R_AddEfrags (ent); } /* =================== CL_ParseStaticSound =================== */ void CL_ParseStaticSound (void) { vec3_t org; int sound_num, vol, atten; int i; for (i = 0; i < 3; i++) org[i] = MSG_ReadCoord (); sound_num = MSG_ReadByte (); vol = MSG_ReadByte (); atten = MSG_ReadByte (); S_StaticSound (cl.sound_precache[sound_num], org, vol, atten); } /* ===================================================================== ACTION MESSAGES ===================================================================== */ /* ================== CL_ParseStartSoundPacket ================== */ void CL_ParseStartSoundPacket (void) { vec3_t pos; int channel, ent; int sound_num; int volume; float attenuation; int i; channel = MSG_ReadShort (); if (channel & SND_VOLUME) volume = MSG_ReadByte (); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (channel & SND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; sound_num = MSG_ReadByte (); for (i = 0; i < 3; i++) pos[i] = MSG_ReadCoord (); ent = (channel >> 3) & 1023; channel &= 7; if (ent > MAX_EDICTS) Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent); S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume / 255.0, attenuation); } /* ================== CL_ParseClientdata Server information pertaining to this client only, sent every frame ================== */ void CL_ParseClientdata (void) { int i; float latency; frame_t *frame; // calculate simulated time of message oldparsecountmod = parsecountmod; i = cls.netchan.incoming_acknowledged; cl.parsecount = i; i &= UPDATE_MASK; parsecountmod = i; frame = &cl.frames[i]; parsecounttime = cl.frames[i].senttime; frame->receivedtime = realtime; // calculate latency latency = frame->receivedtime - frame->senttime; if (latency < 0 || latency > 1.0) { // Con_Printf ("Odd latency: %5.2f\n", latency); } else { // drift the average latency towards the observed latency if (latency < cls.latency) cls.latency = latency; else cls.latency += 0.001; // drift up, so correction are needed } } /* ============== CL_UpdateUserinfo ============== */ void CL_ProcessUserInfo (int slot, player_info_t *player) { strncpy (player->name, Info_ValueForKey (player->userinfo, "name"), sizeof (player->name) - 1); player->_topcolor = player->_bottomcolor = -1; player->topcolor = atoi (Info_ValueForKey (player->userinfo, "topcolor")); player->bottomcolor = atoi (Info_ValueForKey (player->userinfo, "bottomcolor")); if (Info_ValueForKey (player->userinfo, "*spectator")[0]) player->spectator = true; else player->spectator = false; if (cls.state == ca_active) Skin_Find (player); Sbar_Changed (); CL_NewTranslation (slot); } /* ============== CL_UpdateUserinfo ============== */ void CL_UpdateUserinfo (void) { int slot; player_info_t *player; slot = MSG_ReadByte (); if (slot >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updateuserinfo > MAX_SCOREBOARD"); player = &cl.players[slot]; player->userid = MSG_ReadLong (); strncpy (player->userinfo, MSG_ReadString (), sizeof (player->userinfo) - 1); CL_ProcessUserInfo (slot, player); } /* ============== CL_SetInfo ============== */ void CL_SetInfo (void) { int slot; player_info_t *player; char key[MAX_MSGLEN]; char value[MAX_MSGLEN]; slot = MSG_ReadByte (); if (slot >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_setinfo > MAX_SCOREBOARD"); player = &cl.players[slot]; strncpy (key, MSG_ReadString (), sizeof (key) - 1); key[sizeof (key) - 1] = 0; strncpy (value, MSG_ReadString (), sizeof (value) - 1); key[sizeof (value) - 1] = 0; Con_DPrintf ("SETINFO %s: %s=%s\n", player->name, key, value); Info_SetValueForKey (player->userinfo, key, value, MAX_INFO_STRING); CL_ProcessUserInfo (slot, player); } /* ============== CL_ServerInfo ============== */ void CL_ServerInfo (void) { char key[MAX_MSGLEN]; char value[MAX_MSGLEN]; strncpy (key, MSG_ReadString (), sizeof (key) - 1); key[sizeof (key) - 1] = 0; strncpy (value, MSG_ReadString (), sizeof (value) - 1); key[sizeof (value) - 1] = 0; Con_DPrintf ("SERVERINFO: %s=%s\n", key, value); Info_SetValueForKey (cl.serverinfo, key, value, MAX_SERVERINFO_STRING); } /* ===================== CL_SetStat ===================== */ void CL_SetStat (int stat, int value) { int j; if (stat < 0 || stat >= MAX_CL_STATS) // Sys_Error ("CL_SetStat: %i is invalid", stat); Host_EndGame ("CL_SetStat: %i is invalid", stat); Sbar_Changed (); switch (stat) { case STAT_ITEMS: // set flash times Sbar_Changed (); for (j = 0; j < 32; j++) if ((value & (1 << j)) && !(cl.stats[stat] & (1 << j))) cl.item_gettime[j] = cl.time; break; case STAT_HEALTH: if (value <= 0) Team_Dead (); break; } cl.stats[stat] = value; } /* ============== CL_MuzzleFlash ============== */ void CL_MuzzleFlash (void) { vec3_t fv, rv, uv; dlight_t *dl; int i; player_state_t *pl; i = MSG_ReadShort (); if ((unsigned int) (i - 1) >= MAX_CLIENTS) return; pl = &cl.frames[parsecountmod].playerstate[i - 1]; dl = CL_AllocDlight (i); VectorCopy (pl->origin, dl->origin); AngleVectors (pl->viewangles, fv, rv, uv); VectorMA (dl->origin, 18, fv, dl->origin); dl->radius = 200 + (rand () & 31); dl->minlight = 32; dl->die = cl.time + 0.1; dl->color[0] = 0.2; dl->color[1] = 0.1; dl->color[2] = 0.05; } #define SHOWNET(x) if (cl_shownet->int_val == 2) Con_Printf ("%3i:%s\n", msg_readcount-1, x); /* ===================== CL_ParseServerMessage ===================== */ int received_framecount; void CL_ParseServerMessage (void) { int cmd; char *s; int i, j; received_framecount = host_framecount; cl.last_servermessage = realtime; CL_ClearProjectiles (); // // if recording demos, copy the message out // if (cl_shownet->int_val == 1) Con_Printf ("%i ", net_message.cursize); else if (cl_shownet->int_val == 2) Con_Printf ("------------------\n"); CL_ParseClientdata (); // // parse the message // while (1) { if (msg_badread) { Host_EndGame ("CL_ParseServerMessage: Bad server message"); break; } cmd = MSG_ReadByte (); if (cmd == -1) { msg_readcount++; // so the EOM showner has the right // value SHOWNET ("END OF MESSAGE"); break; } SHOWNET (svc_strings[cmd]); // other commands switch (cmd) { default: Host_EndGame ("CL_ParseServerMessage: Illegible server message"); break; case svc_nop: // Con_Printf ("svc_nop\n"); break; case svc_disconnect: if (cls.state == ca_connected) Host_EndGame ("Server disconnected\n" "Server version may not be compatible"); else Host_EndGame ("Server disconnected"); break; case svc_print: i = MSG_ReadByte (); s = MSG_ReadString (); if (i == PRINT_CHAT) { // TODO: cl_nofake 2 -- accept fake messages from // teammates char *p; if (cl_nofake->int_val) { for (p = s; *p; p++) if (*p == 13) *p = '#'; } con_ormask = 128; S_LocalSound ("misc/talk.wav"); } Con_Printf ("%s", s); con_ormask = 0; break; case svc_centerprint: SCR_CenterPrint (MSG_ReadString ()); break; case svc_stufftext: s = MSG_ReadString (); Con_DPrintf ("stufftext: %s\n", s); Cbuf_AddText (s); break; case svc_damage: V_ParseDamage (); break; case svc_serverdata: Cbuf_Execute (); // make sure any stuffed commands are // done CL_ParseServerData (); vid.recalc_refdef = true; // leave full screen intermission break; case svc_setangle: for (i = 0; i < 3; i++) cl.viewangles[i] = MSG_ReadAngle (); // cl.viewangles[PITCH] = cl.viewangles[ROLL] = 0; break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) // Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES"); Host_EndGame ("svc_lightstyle > MAX_LIGHTSTYLES"); strcpy (cl_lightstyle[i].map, MSG_ReadString ()); cl_lightstyle[i].length = strlen (cl_lightstyle[i].map); break; case svc_sound: CL_ParseStartSoundPacket (); break; case svc_stopsound: i = MSG_ReadShort (); S_StopSound (i >> 3, i & 7); break; case svc_updatefrags: Sbar_Changed (); i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD"); cl.players[i].frags = MSG_ReadShort (); break; case svc_updateping: i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updateping > MAX_SCOREBOARD"); cl.players[i].ping = MSG_ReadShort (); break; case svc_updatepl: i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updatepl > MAX_SCOREBOARD"); cl.players[i].pl = MSG_ReadByte (); break; case svc_updateentertime: // time is sent over as seconds ago i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updateentertime > MAX_SCOREBOARD"); cl.players[i].entertime = realtime - MSG_ReadFloat (); break; case svc_spawnbaseline: i = MSG_ReadShort (); CL_ParseBaseline (&cl_baselines[i]); break; case svc_spawnstatic: CL_ParseStatic (); break; case svc_temp_entity: CL_ParseTEnt (); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte (); j = MSG_ReadByte (); CL_SetStat (i, j); break; case svc_updatestatlong: i = MSG_ReadByte (); j = MSG_ReadLong (); CL_SetStat (i, j); break; case svc_spawnstaticsound: CL_ParseStaticSound (); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); CDAudio_Play ((byte) cl.cdtrack, true); break; case svc_intermission: Con_DPrintf ("svc_intermission\n"); cl.intermission = 1; cl.completed_time = realtime; vid.recalc_refdef = true; // go to full screen Con_DPrintf ("intermission simorg: "); for (i = 0; i < 3; i++) { cl.simorg[i] = MSG_ReadCoord (); Con_DPrintf ("%f ", cl.simorg[i]); } Con_DPrintf ("\nintermission simangles: "); for (i = 0; i < 3; i++) { cl.simangles[i] = MSG_ReadAngle (); Con_DPrintf ("%f ", cl.simangles[i]); } Con_DPrintf ("\n"); VectorCopy (vec3_origin, cl.simvel); break; case svc_finale: cl.intermission = 2; cl.completed_time = realtime; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString ()); break; case svc_sellscreen: Cmd_ExecuteString ("help"); break; case svc_smallkick: cl.punchangle = -2; break; case svc_bigkick: cl.punchangle = -4; break; case svc_muzzleflash: CL_MuzzleFlash (); break; case svc_updateuserinfo: CL_UpdateUserinfo (); break; case svc_setinfo: CL_SetInfo (); break; case svc_serverinfo: CL_ServerInfo (); break; case svc_download: CL_ParseDownload (); break; case svc_playerinfo: CL_ParsePlayerinfo (); break; case svc_nails: CL_ParseProjectiles (); break; case svc_chokecount: // some preceding packets were choked i = MSG_ReadByte (); for (j = 0; j < i; j++) cl. frames[(cls.netchan.incoming_acknowledged - 1 - j) & UPDATE_MASK].receivedtime = -2; break; case svc_modellist: CL_ParseModellist (); break; case svc_soundlist: CL_ParseSoundlist (); break; case svc_packetentities: CL_ParsePacketEntities (false); break; case svc_deltapacketentities: CL_ParsePacketEntities (true); break; case svc_maxspeed: movevars.maxspeed = MSG_ReadFloat (); break; case svc_entgravity: movevars.entgravity = MSG_ReadFloat (); break; case svc_setpause: cl.paused = MSG_ReadByte (); if (cl.paused) CDAudio_Pause (); else CDAudio_Resume (); break; } } CL_SetSolidEntities (); }