#include "qwsvdef.h" void Mod_LoadBrushModel (model_t *mod, void *buffer); void Mod_LoadAliasModel(model_t *mod, void *buf) { Mod_LoadBrushModel (mod, buf); } void Mod_LoadSpriteModel(model_t *mod, void *buf) { Mod_LoadBrushModel (mod, buf); } void R_InitSky(struct texture_s *mt) { } void Mod_LoadMMNearest(miptex_t *mx, texture_t *tx) { } void GL_SubdivideSurface (msurface_t *fa) { }