Commit graph

  • b4c9dcc7fb whitespace. 0.2.99beta7 Jeff Teunissen 2001-02-06 21:13:05 +0000
  • 367fee1dc6 add HAVE_WINSOCK_H Bill Currie 2001-02-06 19:54:26 +0000
  • d57a22fe87 hopefully the last of the " gaffs Bill Currie 2001-02-06 19:53:20 +0000
  • 4d8cc6233c fix a missed " fixup Bill Currie 2001-02-06 19:45:24 +0000
  • 50ce499a61 cvars and commands are now ALWAYS sorted. This way, cmdlist and cvarlist are more usable. Downside is tab completion is affected. Bill Currie 2001-02-06 17:34:18 +0000
  • 86a7e3b749 change the formatting of cmdlist <args> a bit Bill Currie 2001-02-06 04:12:32 +0000
  • c6e087015c command docs patch from Misty-chan because his access hasn't completely come through yet. Bill Currie 2001-02-06 02:56:14 +0000
  • 222eea81b1 adding brighten support Chris Ison 2001-02-06 01:44:12 +0000
  • 033545f56f This patch adds documentation to MOST of the commands in quakeforge, however some commands I wasn't sure about, and others the docs are just plain missing. I've also changed cvars with missing/incomplete documentation so that we can find them more easily with just one grep. To find all commands and cvars with bogus/missing documentation grep for 'No Description' Timothy C. McGrath 2001-02-06 01:12:24 +0000
  • b443a0254e rev version for beta7 Bill Currie 2001-02-06 00:29:16 +0000
  • 345d34c386 fix make dist Bill Currie 2001-02-06 00:23:31 +0000
  • 6bae2b3010 whitespace, small opt in pcx.c Jeff Teunissen 2001-02-05 23:17:48 +0000
  • eb8c267925 .gdbinit: add -nosound again cl_main.c: clean up function headers Bill Currie 2001-02-05 23:06:57 +0000
  • 054f659078 this SHOULD take care of skin crashes on a permanent basis. The problem in beta6 was caused by the player skin being set to 0 when it shouldn't be on any userinfo change, and thus even changing rate would cause the client to seg. Now, the player skin gets set to 0 only when the skin changes, and while there still seems to be an opening for a segfault (which this patch closes), I still couldn't get the client to seg with recent code. Bill Currie 2001-02-04 22:47:07 +0000
  • 59f4b7a7d0 Kill some commented out dead code. Ragnvald Maartmann-Moe IV 2001-02-04 22:34:54 +0000
  • 292807d653 Remove gl_cull cvar. Workaround for a speed issue/bug in a very early windows minigl. Ragnvald Maartmann-Moe IV 2001-02-04 08:59:59 +0000
  • 39115d98a7 Tweak teleport effect a little. Particles not so absurdly large. Ragnvald Maartmann-Moe IV 2001-02-04 04:56:50 +0000
  • 603a88c160 Whitespace and typos. Ragnvald Maartmann-Moe IV 2001-02-03 07:39:45 +0000
  • ff82461483 Fix mipmap method selection bug in GL_Upload8_EXT. Ragnvald Maartmann-Moe IV 2001-02-03 06:57:43 +0000
  • 9c0006efcd work around a bug in automake that caused configure to fall over if both flex and lex were not on the system. Bill Currie 2001-02-03 06:47:14 +0000
  • a12093fe1c New effect for sw. Quad + Pent glow purple. Ragnvald Maartmann-Moe IV 2001-02-03 04:23:46 +0000
  • 2079b73194 fix gl_conalpha/scr_consize interaction Bill Currie 2001-02-03 04:04:22 +0000
  • 4acdf6d3b2 Restore old cshift powerup behavior for quad and invuln when using polyblends. Flicker was simply unbearable otherwise. Ragnvald Maartmann-Moe IV 2001-02-03 04:02:39 +0000
  • 759fa8dd5f bring scr_consize over from quakeforge-old Bill Currie 2001-02-02 23:40:46 +0000
  • 4d08e219d9 make edict_t.v a union of entvars_t and pr_type_t[] Bill Currie 2001-02-02 21:22:35 +0000
  • 175f24020d Comment typo fix. Ragnvald Maartmann-Moe IV 2001-02-02 20:47:31 +0000
  • d6c8b85103 autoconfiscate FB_AUX_VGA_PLANES_VGA4, FB_AUX_VGA_PLANES_CFB4 and FB_AUX_VGA_PLANES_CFB8 Bill Currie 2001-02-02 16:31:20 +0000
  • ff12a738b5 Linux frame buffer support from Ryan Nielsen <ran@gondolin.fortyoz.org> (thank you). While not yet fully functional, it compiles and runs to the point of failing to find a mode (probably my fault, that:), but there's no mouse support yet and the keyboard input isn't playable. Bill Currie 2001-02-02 05:56:53 +0000
  • 17e9aa044b fix the shifting window problem in fullscreen (thanks, zinx) Bill Currie 2001-02-02 05:42:35 +0000
  • e5b8b14303 Fix default for dynamic lightmap updates. Ragnvald Maartmann-Moe IV 2001-02-01 21:06:41 +0000
  • 161973d75a Cvar cleanup. gl_smooth is now gl_dlight_smooth gl_smoothdlights was redundant, is now gone gl_flashblend is now gl_dlight_polyblend gl_lightmap added to enable/disable lightmap updates independently of use of gl_dlight_polyblend Ragnvald Maartmann-Moe IV 2001-02-01 19:53:15 +0000
  • 20a885c174 clean up the #define mess in progs.h. While I doubt this will fix the null function crashes, at least the code is easier to read. Bill Currie 2001-02-01 08:38:25 +0000
  • 77555241bd remove the commented out versions of the modellist etc code Bill Currie 2001-02-01 07:07:17 +0000
  • 3affa48786 Whitespace, and a very minor tweak to dynamic texture generation. Ragnvald Maartmann-Moe IV 2001-01-31 07:52:28 +0000
  • 9bb8dc358f apply an axe to the gl scraps code Bill Currie 2001-01-30 21:40:39 +0000
  • f0fc1368cf remove the non-hashtable lookup code from _COM_FOpenFile. While it seemed the linear search was just slightly faster even for mega2k (~0.3s / 22.5) this is probably partly due to the cost of initializing the hash tables in the first place and thus gains might be noticed on subsequent map changes. Also, the new hash code is much simpler and easier to read/maintain. Enough of a boon right there :) Bill Currie 2001-01-30 06:54:02 +0000
  • f0c0dd28bc pak files now use hash tables for searching. Doesn't seem to be much of a gain for bare qw, but might help with tf (my tf setup is borked @work, so I can't check for certain until later). However, if nothing else, it tidies up the code a bit. Bill Currie 2001-01-29 19:41:54 +0000
  • 9606b889cb white space Bill Currie 2001-01-29 16:10:23 +0000
  • 3eb47e6d3e cleanup dlight creation for entity effects. the color, radius etc are now all set in the one place, rather than two. Should also be more easily extended. Bill Currie 2001-01-29 07:39:37 +0000
  • 6025486e15 remove the no-longer needed test to determine whether dlights should be added to a player Bill Currie 2001-01-29 06:23:35 +0000
  • b2c282de93 extend a comment Bill Currie 2001-01-29 05:58:37 +0000
  • 645ba3fe40 function header comment cleanup Bill Currie 2001-01-29 04:03:00 +0000
  • e930c800f0 Rename gl_particles to r_particles, and allow software to disable particles as well. Thanks sergio! Ragnvald Maartmann-Moe IV 2001-01-29 00:13:01 +0000
  • 2b165575dd fix a nasty buffer overflow Bill Currie 2001-01-29 00:01:13 +0000
  • a24894dc70 progs modularity improvements. what WAS sv_progs is now sv_pr_state, qwprog is now sv_progs and the progs loading code no longer falls back to qwprogs.dat or progs.dat. Also, call SV_Progs_Init_Cvars (forgot to do this earlier) Bill Currie 2001-01-28 23:27:48 +0000
  • 3c18a79299 call SV_Progs_Init_Cvars to get r_skyname back Bill Currie 2001-01-28 22:06:40 +0000
  • 23b015af3f Slight tweak to the particle code. Zephaniah E. Hull 2001-01-28 22:03:42 +0000
  • 2a723b5766 Better fix for the rocket trail problem, was my mistake. (^ is xor, not power of.) Zephaniah E. Hull 2001-01-28 10:15:52 +0000
  • 030f721d89 Dim crosshair fix, maybe. Ragnvald Maartmann-Moe IV 2001-01-28 03:20:36 +0000
  • c81a8b79db Crosshair 2 fix. Ragnvald Maartmann-Moe IV 2001-01-28 02:23:54 +0000
  • 0ce365a5ae Hack to fix particles. Ragnvald Maartmann-Moe IV 2001-01-27 23:34:37 +0000
  • 96d1b3239c Whitespace. Ragnvald Maartmann-Moe IV 2001-01-27 23:14:09 +0000
  • 9754c56836 remove the seams from the skybox Bill Currie 2001-01-27 21:50:51 +0000
  • 684eeee134 Fix mipmapping default. Oops. :P Ragnvald Maartmann-Moe IV 2001-01-27 12:18:53 +0000
  • 0e88a1f18b Fix crosshair blurring, while maintaining gl_texturemode handling. Ragnvald Maartmann-Moe IV 2001-01-27 11:01:51 +0000
  • 16c66488e9 Fix blurred cursor when picmip, and a minor include cleanup. Ragnvald Maartmann-Moe IV 2001-01-27 07:23:39 +0000
  • 3b6f18d1af oh, just a 4 x speedup for q1dm17 wih gl_sky_clip 1 and gl_sky_divide 1 :) Bill Currie 2001-01-27 06:16:40 +0000
  • 3a2389c3dc Performance tweaks to Alias model rendering in GL. I get 0.5fps out of it in overkill, but every little bit counts. :) Jeff Teunissen 2001-01-27 06:01:07 +0000
  • c316ae0069 Cleaned up a lot of fixmes. Zephaniah E. Hull 2001-01-27 04:58:07 +0000
  • e73ff67bf3 fix for bsd Bill Currie 2001-01-27 04:37:37 +0000
  • 4717448bd6 Minor lighting cleanup, plus fix minor bug (loss of color on nearby dlights). Ragnvald Maartmann-Moe IV 2001-01-27 03:01:09 +0000
  • 9b0cea79ed Remove unused #define. Ragnvald Maartmann-Moe IV 2001-01-27 02:59:33 +0000
  • 57f32284dd Mostly whitespace, typo fixes. Tweak mouse scaling in sdl more inline with other clients. Ragnvald Maartmann-Moe IV 2001-01-27 02:56:30 +0000
  • 4c4e7e9530 Whitespace. Ragnvald Maartmann-Moe IV 2001-01-27 02:11:58 +0000
  • 2d9f722218 Whitespace. Ragnvald Maartmann-Moe IV 2001-01-26 06:10:50 +0000
  • e1f4bc624a Optimize skydome rendering. Moves 4 multiplies from inner loop to outer loop. Saves 448 multiplies per pass. Ragnvald Maartmann-Moe IV 2001-01-26 05:50:13 +0000
  • c8ab801128 qw_client.dsp and makefile.mgw: remove vid_win.c from the projects. no longer needed after taniwha's cl_main changes. Thad Ward 2001-01-25 21:16:43 +0000
  • 5c1fa73e55 remove the win32 windows tomfoolery. if someone complains, we'll cross that bridge when we get to it (unless we burn it first:) Bill Currie 2001-01-25 06:08:46 +0000
  • 04d66b0952 get it building on windows again. Thad Ward 2001-01-25 04:56:27 +0000
  • 0ec668bc4e Switch GL_RGBA to GL_LUMINANCE_ALPHA, possibily a slight speed gain. Zephaniah E. Hull 2001-01-25 04:13:04 +0000
  • 33bea927c9 Tune blood trail length for speed again. *sigh* Ragnvald Maartmann-Moe IV 2001-01-25 01:33:29 +0000
  • 97ff9b38da add .vimrc Bill Currie 2001-01-24 20:17:12 +0000
  • 6e1fdf78b0 forgot about this Bill Currie 2001-01-24 19:42:09 +0000
  • 8fd94ff199 Add HAVE_WINSOCK_H Dabb 2001-01-24 19:25:39 +0000
  • ae0b9b7215 Brighten particles a touch. New blended particles are on average a little less bright anyways. Ragnvald Maartmann-Moe IV 2001-01-24 18:27:35 +0000
  • bcb8ec45da Whitespace. Ragnvald Maartmann-Moe IV 2001-01-24 18:26:23 +0000
  • 21654b12e5 server builds (and works, thanks for the test, Dabb) and an sdl client attempts to link. Bill Currie 2001-01-24 17:41:34 +0000
  • f1a5a25b69 Make blood and slight blood different, like original quakeworld, again. Ragnvald Maartmann-Moe IV 2001-01-24 09:53:35 +0000
  • ee8cd32c0c Dynamically generate particle texture. Even better looking, too! Ragnvald Maartmann-Moe IV 2001-01-24 07:36:36 +0000
  • 37ba8cabb3 Upped particle texture from 4*4 mono blotch to 16*16 grayscale circle. Looks dramatically better, and actually seems a hair faster here. Ragnvald Maartmann-Moe IV 2001-01-24 06:22:18 +0000
  • 733d55603c partial fixes for cross-compiling using mingw32. MIGHT break normal builds Bill Currie 2001-01-24 00:06:58 +0000
  • 8d3c85349a add a FIXME comment Bill Currie 2001-01-24 00:02:43 +0000
  • 49ed4186f8 remove an unused variable Bill Currie 2001-01-23 23:59:32 +0000
  • f6b12b12e3 More fixes for the loc code. Zephaniah E. Hull 2001-01-23 14:48:05 +0000
  • 712b655c1b Oops, forgot a few commas. Zephaniah E. Hull 2001-01-23 14:42:16 +0000
  • 33b135f3dd locs and teamplay: Minor cleanup. (locisgz!? Gone!) gl_dyn_part.c: Minor cleanup. Zephaniah E. Hull 2001-01-23 14:36:53 +0000
  • e9f3f3fa37 configure typo fixed. Jeff Teunissen 2001-01-23 04:15:43 +0000
  • 2e61696d5c whitespace. Jeff Teunissen 2001-01-23 04:12:48 +0000
  • 39949152c6 Whitespace. Jeff Teunissen 2001-01-23 04:12:29 +0000
  • 2388cf8f9c Remove the checks for SDL headers. They weren't right anyway, and it's covered by the SDL check anyway. :) Jeff Teunissen 2001-01-23 04:11:43 +0000
  • d6241c11aa Remove special handling for the WGL extension list. It was broken, and nobody on win32 fixed it. This made _all_ Windows GL binaries not work. Jeff Teunissen 2001-01-23 04:06:35 +0000
  • 6bea8babbe tidied up locs code and changed loc commands to loc <args> Chris Ison 2001-01-22 23:23:28 +0000
  • a348e15954 Split in_ggi.c off from vid_ggi.c Ragnvald Maartmann-Moe IV 2001-01-22 23:11:15 +0000
  • 6cab98b564 Remove unnecessary include of vid.h Ragnvald Maartmann-Moe IV 2001-01-22 23:03:11 +0000
  • 29ba2e38f7 remove unneeded input.h and keys.h Ragnvald Maartmann-Moe IV 2001-01-22 23:01:38 +0000
  • 4b4fb0f9aa Remove redundant include of input.h Ragnvald Maartmann-Moe IV 2001-01-22 22:50:08 +0000
  • 8b39af51f2 another missing ) Bill Currie 2001-01-22 22:48:58 +0000
  • b3a9da279b check for an error openning the download file (this is what I intended to commit previously, but wasn't finished) Bill Currie 2001-01-22 22:48:22 +0000
  • e3674945ed back out an accidental commit Bill Currie 2001-01-22 22:43:50 +0000
  • 39ee51118d fix a missing ) Bill Currie 2001-01-22 22:40:36 +0000