Forest Hale
fff8ccb2c3
This should stomp the last of the invisible entity bugs.
2000-07-03 00:34:20 +00:00
Forest Hale
50fec20142
Fix for invisible players, etc etc. (QW protocol is nasty)
2000-07-02 14:14:56 +00:00
Forest Hale
5644666f0c
Massive dynamic light rendering speedup.
2000-07-02 13:47:00 +00:00
Forest Hale
fdcf20b4a3
Fix for black static lightmaps. (oops, forgot that one too)
2000-07-02 06:40:46 +00:00
Forest Hale
cd0fbe1b52
Fix for black walls. (oops)
2000-07-02 06:13:46 +00:00
Bill Currie
0af7b854e8
fix a warning that msvc doesn't pick up but gcc does.
2000-07-02 06:00:15 +00:00
Forest Hale
906ab864c2
Brightness controls (brightness, contrast) and gl_lightmode cvar.
2000-07-02 05:16:10 +00:00
Zephaniah E. Hull
d9557428f2
Fixed the black/invisible model problems..
...
This is a bit of a kludge, but it works..
2000-07-01 21:54:29 +00:00
Bill Currie
6f93f36cc2
oh, nothing much, just 1/4 R_DrawSkyLayer's us/call :) (I halved the number
...
of steps around the glob in each direction). it's now taking 3% of the time
on my machine.
2000-07-01 09:40:14 +00:00
Forest Hale
f98331c3a8
Black lightning fix.
2000-07-01 07:52:38 +00:00
Joseph Carter
ce94a82b9d
Fixed view entity - its alpha was never getting set so a stray dlight or
...
something could (and did in all my tests) make viewmodel go away.. That
sucked, but it's fixed now.
2000-07-01 05:54:12 +00:00
Forest Hale
968efda8ed
Fixed up Endy's EXTEND support - everything should work now.
2000-07-01 04:56:13 +00:00
Forest Hale
99836b2862
Another include fix for software... (ugh)
2000-06-30 23:15:16 +00:00
Forest Hale
674e537a72
Includes for recent fixes. (forgot to upload them)
2000-06-30 23:10:23 +00:00
Forest Hale
0793a90813
Dynamic lighting fixes. (relative bmodel lighting, mainly)
2000-06-30 22:26:11 +00:00
Forest Hale
e73700f4e8
Fix for minor bug in (unused) transparent model rendering.
2000-06-30 10:29:57 +00:00
Bill Currie
a16a0674a7
fix a parse error LordHavoc missed
2000-06-30 10:07:04 +00:00
Forest Hale
1364c8b47f
Forgot to commit lightning fix. (oops)
2000-06-30 10:03:29 +00:00
Bill Currie
9efdc7e8b6
fix jumping' sky. I forgot to add
s' to the pole tex coords
2000-06-30 10:00:32 +00:00
Forest Hale
e3d8266db8
Fix for invisible gun and lightning. (cleanup after Endy)
2000-06-30 09:59:02 +00:00
Forest Hale
a02481c08c
Fix for .lit support. (fixes black wall bug, oops)
2000-06-30 09:33:43 +00:00
Forest Hale
27e89eb634
Fixed Mod_ExtraData crash. (oops)
2000-06-30 06:26:17 +00:00
Forest Hale
2028766d1f
Removed Endy's broken protocol enhancements.
2000-06-30 05:54:28 +00:00
Forest Hale
7ee4edd961
Another fix for R_MarkLights crash. (oops again)
2000-06-30 05:52:06 +00:00
Forest Hale
6f8c87fa02
Fix for immediate R_MarkLights crash. (oops)
2000-06-30 04:35:05 +00:00
Forest Hale
789984f19b
Fix for TimeRefresh. (oops)
2000-06-30 00:55:46 +00:00
Forest Hale
0b826825ec
GL cleanup. (cleanup after Endy mainly)
2000-06-30 00:47:26 +00:00
Joseph Carter
fa7a67e9fb
And I missed the other one ...
2000-06-30 00:03:10 +00:00
Joseph Carter
5de94bd9ad
taniwha forgot a ; ...
2000-06-30 00:01:42 +00:00
Bill Currie
fb9e8d05b4
took me a while to realise the skydome starts at the equator, not a pole.
...
I hope I got this right
2000-06-29 23:51:02 +00:00
Zephaniah E. Hull
750457b368
Clean up after myself in the Z_* purge..
2000-06-29 23:30:21 +00:00
Forest Hale
def35745d7
Massive dynamic light speedup.
2000-06-29 23:27:03 +00:00
Joseph Carter
e25c2e5898
erp, one more..
2000-06-29 23:07:57 +00:00
Forest Hale
177652d724
Fix for white particles bug. (cleanup after Endy)
2000-06-29 23:06:08 +00:00
Forest Hale
244ea57e1a
Fixed .lit file (colored lighting) support.
2000-06-29 22:18:13 +00:00
Bill Currie
98c7aeb439
we were drawing the sky layer twice (0-360 horiz, 0-360 vert). Change the vert
...
to 0-180.
2000-06-29 22:07:40 +00:00
Joseph Carter
a9f17c7b6c
Fix polyblend - This is the (SINGLE) thing Endy did that is easy to fix,
...
and the only thing he realized he broke.
2000-06-29 19:25:00 +00:00
Joseph Carter
ae5b1b624b
Well, Endy's changes seriously broke stuff. Lots of stuff. If you're not
...
pointed the right direction, entities don't get drawn correctly (no
texture) and the view model doesn't get drawn at all. Blending gets
turned off some of the time. so particles are drawn wrong.
In other words, Endy's changes fucked stuff up, badly. Someone get the
guy a box so he can actually test this stuff, eh?
2000-06-29 14:46:56 +00:00
James Brown
f27365af54
Test THIS :)
2000-06-29 14:34:09 +00:00
James Brown
68ae22b1ac
More changes, rendering effects like alpha and colormod SHOULD work :)
2000-06-29 14:32:27 +00:00
Joseph Carter
0802498b8b
Llama requested a few things..
2000-06-29 13:25:00 +00:00
Bill Currie
94680040b0
update to reflect my gl changes
2000-06-29 09:23:41 +00:00
Bill Currie
b25d03c602
source/vid_glx.c:
...
#if 0 the signal code. wouldn't compile otherwise, but not game to
nuke it just yet
include/win32/version.h:
buggered if I know. fscking configure/cvs :)
include/glquake.h:
remove size declarations from bubble_sintable and bubble_costable
source/gl_part.c source/gl_rlight.c:
32 segments in a circle now instead of 16 and change the pointer
math to cope
source/gl_warp.c:
nothing much. just almost double my fps. (hint: the above tables)
2000-06-29 09:21:23 +00:00
Zephaniah E. Hull
29ef95a9b5
The end of Z_*!!
...
This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Bill Currie
d5ea4bc9bf
Revamp the software particle rendering loop. Seems to work well.
2000-06-28 23:20:57 +00:00
Zephaniah E. Hull
66e9bfd98c
Fixed the GL water texture problem..
2000-06-28 23:11:52 +00:00
Bill Currie
72ef6959b9
add a legend
2000-06-28 22:17:00 +00:00
Joseph Carter
97c4129be1
This is the list of stuff to do before we consider QW to be done.
2000-06-28 16:01:50 +00:00
Jeff Teunissen
b41f21f7eb
Argh...looks like I fucked it up. All fixed.
2000-06-28 15:37:16 +00:00
Dabb
686a09b81f
Some BC++ changes.
2000-06-27 06:09:49 +00:00