Thad Ward
06996ffe01
fix build errors in vid_wgl and vid_mgl
2000-10-29 08:45:37 +00:00
Dabb
26b2e9d594
win32 compile fixes
2000-10-29 08:38:43 +00:00
Dabb
aadb0d31b5
Compiles again, added files.
2000-10-29 08:20:09 +00:00
Ragnvald Maartmann-Moe IV
2f094cb344
Minor cleanup to window closing on exit.
2000-10-29 07:58:43 +00:00
Ragnvald Maartmann-Moe IV
fe73db40a0
Comment out x11_force-view_port. Doing it every frame was dropping framerate to 40% of normal on V5, and probably any hardware under DRI, as I suspect it's running into DRI/X lock contention.
2000-10-29 07:41:45 +00:00
Bill Currie
9b458ba730
make the new -brighten a cvar (ROM) as well so it can be set in the config
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file. Also includes a cvar from my sky hacking, but it's harmless :)
2000-10-29 04:42:14 +00:00
Bill Currie
669648778f
hopefully help Coderjoe with win32 compilation
2000-10-29 00:13:23 +00:00
Bill Currie
e9ca2db5e4
make dist now builds a working tarbal
2000-10-28 20:41:15 +00:00
Bill Currie
2070b1a5a1
re-indent
2000-10-28 20:19:36 +00:00
Bill Currie
c60c3892e5
add some missing headers
2000-10-28 20:00:42 +00:00
Bill Currie
06e50ba0c9
chop up gl_warp into gl_sky, pcx and tga. also break out pcx stuff from client.h
2000-10-28 19:58:22 +00:00
Zephaniah E. Hull
5d07b61d7a
The big particle rework!
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Lots of changes, more then I can cover quickly.
Things now look, different, and probally much better!
Note, SOFTWARE RENDERING IS BROKEN with this commit!
2000-10-28 08:02:08 +00:00
Jeff Teunissen
111274c12e
Rev for beta 4
2000-10-28 07:35:42 +00:00
Jeff Teunissen
5bb2a9002c
Change fires to a more visually-appealing red-orange color. Looks *killer*
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Add -brighten arg to GL targets, to replace -gamma but still look nice.
"-brighten 2.5" brightens the palette by 2.5 times, to give a similar
effect to the brightness cvar, but without the dithering brightness
gives. This is a palette hack, which means it _can't_ be a cvar.
2000-10-28 07:11:37 +00:00
Jeff Teunissen
718544d190
Change -sdl to use 320x200 window again
2000-10-28 05:08:55 +00:00
Bill Currie
a3dbf0f9da
fix the screen offset caused by moving the mouse at just the wrong moment
2000-10-28 05:08:11 +00:00
Jeff Teunissen
0ec5c00c18
whitespace, some optimizations
2000-10-28 05:05:17 +00:00
Bill Currie
decea3fd39
finally works with recent ALSA cvs
2000-10-27 19:00:33 +00:00
Bill Currie
b9ba65308b
still fiddling and it still doesn't work
2000-10-27 14:38:43 +00:00
Jeff Teunissen
0630268292
white space
2000-10-27 10:17:38 +00:00
Jeff Teunissen
e678502641
Mostly whitespace
2000-10-27 10:16:18 +00:00
Jeff Teunissen
cfcfceb458
Add types to indent profile
2000-10-27 06:18:24 +00:00
Bill Currie
9f455da123
hopefully, this will compile
2000-10-27 04:04:26 +00:00
Bill Currie
426aa7ff77
use the correct include delimitiers
2000-10-27 01:50:04 +00:00
Bill Currie
2846b27f92
doesn't work yet (infact, it crashes), but I'm sick of mailing it back and forth
2000-10-27 00:08:01 +00:00
Bill Currie
caf7d73751
hopefully a little closer to compiling
2000-10-26 23:45:33 +00:00
Bill Currie
29532ecedc
accidently committed this with an experimental file
2000-10-26 22:49:08 +00:00
Jeff Teunissen
5c2533248b
Bring over indent profile from nuq, matching style guide
2000-10-26 20:43:09 +00:00
Jeff Teunissen
15c4d4cd29
Fix "bug" in style guide.
2000-10-26 20:41:36 +00:00
Bill Currie
baf8a494d6
fix sgl linking
2000-10-26 20:16:11 +00:00
Jeff Teunissen
76b53d780f
Move the building of -sgl into the block of OpenGL targets
2000-10-26 18:22:57 +00:00
Jeff Teunissen
75778143ee
tweaks
2000-10-26 18:13:59 +00:00
Bill Currie
217f59e1ed
glx, sdl and sgl now all compile on my system (at work), but sgl doesn't link
2000-10-26 16:29:45 +00:00
Bill Currie
619d9396cc
oops, forgot this
2000-10-26 06:48:10 +00:00
Bill Currie
27465bc765
bring in Despair's (Ragnvald Maartmann-Moe IV, rmmiv@earthlink.net) clean up
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of the gl setup code.
2000-10-26 06:08:09 +00:00
Zephaniah E. Hull
07322ef780
s/ABS/abs/, abs is standard C, no evil defines.
2000-10-26 05:07:00 +00:00
Bill Currie
c9b3b34f26
nukage
2000-10-26 03:43:53 +00:00
Bill Currie
9d80b4394e
cl_main.c:
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what was id trying to hide? oh well, it's clear now :)
gl_draw.c:
missed a value->int_val conversion
2000-10-24 19:32:30 +00:00
Zephaniah E. Hull
cff853a374
Cleanup of x11_set_vidmode, with a chainsaw.
...
Other minor cleanups too.
2000-10-24 18:10:01 +00:00
Zephaniah E. Hull
b9c0c95729
Misc cleanups.
2000-10-24 17:03:09 +00:00
Dabb
d8dc00f29b
Added joy_null.c and pals.
2000-10-24 14:57:53 +00:00
Forest Hale
0040dd25ff
major speedup in PM_RecursiveHullCheck
2000-10-24 10:47:01 +00:00
Jeff Teunissen
c757f969c4
sw_view.c: whitespace
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gl_screen.c: Some whitespace, some optimization. Still looking for the
culprit killing contrast in GL.
2000-10-24 02:22:29 +00:00
Jeff Teunissen
ae76d79b40
Corrected algorithm, optimized code, and reversed the order of
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brightness/contrast operations... brightness is applied first, then
contrast. A contrast of 0 is now /always/ solid medium grey.
2000-10-24 01:43:35 +00:00
Bill Currie
b4a29a6766
forgot to remove some code
2000-10-23 15:29:20 +00:00
Bill Currie
ac4d76b52a
make vid_sdl.c use the new window size code and the vid_fullscreen cvar instead
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of the -fullscreen command line arg (eww:). Also, doc vid_fullscreen in
vid_sgl.c
2000-10-23 15:27:10 +00:00
Bill Currie
66bc30c2a8
gl_polyblend: RIP
2000-10-23 14:58:15 +00:00
Jeff Teunissen
f7f968daeb
-gamma removal
2000-10-23 10:26:43 +00:00
Jeff Teunissen
17f9704978
-gamma parameter is _gone_. Colors are now almost exactly what they are in
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software. If you want to hack the colors, use the cvars.
2000-10-23 09:35:54 +00:00
Bill Currie
1abb6fe74c
fix the misaligned fullscreen window once and for all (fingers crossed:)
2000-10-22 07:14:47 +00:00