Forest Hale
a8df60c554
cleaned up d_8to24table (build as bytes to avoid endian-issues and make it more readable) and d_15to8table building (faster and MUCH more readable)
2001-03-16 13:05:57 +00:00
Forest Hale
05545350e7
readability cleanup of vector comparisons to 0, now all such comparisons use VectorIsNull, and a little more whitespace cleanup in cl_pred.c
2001-03-16 12:27:11 +00:00
Forest Hale
f922262b61
changed spaces to tabs in dabb's code
2001-03-16 12:10:59 +00:00
Jeff Teunissen
6f1587ff7f
Userinfo culling in the server. The server now only sends userinfo stuff
...
that's useful to the client or the players. This should solve the problem
with QW clients' tiny setinfo buffers once and for all. Note, you can
still use setinfo to set your user info, but if it's not in the
"need-to-know" list, the server won't send it back to you. I will probably
make this optional with a server Cvar if there are problems.
2001-03-09 08:25:39 +00:00
Jeff Teunissen
49d7b35d43
New server Cvar: sv_extensions. When set to zero, it disables the extended
...
challenge, causing QF clients to not detect a QuakeForge server. This
makes the client not add the QF-specific info strings, in turn making it
not overflow original QW clients' limited setinfo space. This also
probably makes certain proxies work with QF servers again. It /also/ has
the side effect of disabling compressed downloads. If you want compressed
downloads, you need sv_extensions on.
Also, remove the "stdver" setinfo in the client -- it's handled by
*qsg_version if there's a QF server on the other end, so it was just
wasted space.
2001-03-09 04:50:14 +00:00
Bill Currie
8cca7c7dd9
strings.h/string.h compile fixes
2001-03-08 19:50:50 +00:00
Bill Currie
b68b6a4dd3
fix a compile bug
2001-03-07 04:01:23 +00:00
Dabb
b4dfcb0906
I don't think we want to do prediction when DISCONNECTED ...
2001-03-05 18:10:52 +00:00
Dabb
89dd78e5fe
Merged duplicate client/server functions (placed into PMOVETST.C).
...
Client now uses WORLDA.S (renamed func)
2001-03-05 11:53:02 +00:00
Dabb
f15c42184d
Merged duplicate client/server functions (placed into PMOVETST.C).
...
PM/SV_HullPointContents > HullPointContents
Client now uses WORLDA.S (renamed func)
2001-03-05 11:51:17 +00:00
Dabb
e703935e9b
Merged duplicate client/server functions (placed into PMOVETST.C).
...
PM/SV_RecursiveHullCheck -> HullCheck
PM/SV_InitBoxHull -> InitBoxHull
PM/SV_HullForBox -> HullForBox
PM/SV_HullPointContents > HullPointContents
Client now uses WORLDA.S (renamed func)
pmtrace_t replaced by trace_t with ent->entnum change
pmplane_t replaced by plane_t
2001-03-05 11:49:59 +00:00
Dabb
bb39a9252b
Checks against MAX_PHYSENT overflow.
2001-03-05 11:48:52 +00:00
Dabb
c2cf684118
Hullcheck client/server duplicate merge.
...
mtrace_t replaced by trace_t with ent->entnum change
pmplane_t replaced by plane_t
Might even break something!
2001-03-05 11:48:20 +00:00
Jeff Teunissen
4ae1fda2e1
include snafu in null input driver.
2001-02-26 18:43:29 +00:00
Ragnvald Maartmann-Moe IV
fcd38297d9
Comment update. Move along, nothing to see here.
2001-02-24 08:24:14 +00:00
Ragnvald Maartmann-Moe IV
6d9846e2ce
Outdated. Gone.
2001-02-23 22:28:19 +00:00
Ragnvald Maartmann-Moe IV
2bb966d1f7
Remove support for unreleased ALSA 0.6, replace with current 0.9 support.
...
(thanks to Abramo Bagnara)
2001-02-23 22:24:26 +00:00
Dabb
19c37bbcb3
Some optimizations, use memset instead of for loop with *bl++=0.
...
Uses almost 1% less CPU for me :-)
2001-02-20 16:52:24 +00:00
Dabb
ea7e76fab7
Added cl_nostatpred. When 1, static, nonmoving players are NOT predicted.
...
Saving up some CPU time when lot of snipers and sitting duck campers
around. Experimental, try it out.
2001-02-19 15:57:36 +00:00
Bill Currie
2cac0ae365
This should fix the skins problem windows users have been experiencing. I must
...
have accidently killed the correct version in either my cvar audit or the skin
re-vamp. Thanks, Invigor, for your help in finding this.
2001-02-19 02:51:33 +00:00
Bill Currie
942732d3b9
the mingw files were feeling neglected
2001-02-18 05:01:24 +00:00
Ragnvald Maartmann-Moe IV
c41b730fb8
Fix for compiling without zlib.
2001-02-17 22:00:26 +00:00
Dabb
cabd99e201
Oooops :-)
2001-02-17 12:42:06 +00:00
Dabb
6356c8e596
Default to 16bit colors.
2001-02-17 12:24:39 +00:00
Bill Currie
fdc8bedd2e
fix a silly bounding box error
2001-02-17 04:59:13 +00:00
Bill Currie
20b9411bcc
disable transparent pixels in the conback. They will still currently be black,
...
but at least they won't flicker on some drivers.
2001-02-16 22:07:40 +00:00
Dabb
2bb4a60a69
Cleaning up code and adding little more error reporting. Also, now cleans
...
leftovers when funcs fails bit better.
2001-02-16 14:28:01 +00:00
Bill Currie
c3208b87e7
correct a docco goof on the allskins command
2001-02-16 01:48:49 +00:00
Ragnvald Maartmann-Moe IV
d3e280a088
Fix for wandering point on polyblended cones. Should now always point directly at viewers eye, rather than perpendicular to the view plane...
...
(thanks Taniwha)
2001-02-16 00:09:49 +00:00
Dabb
d81eb19c1f
Check for null buffers from directsound. (forgot to commit, hm..)
2001-02-15 18:25:09 +00:00
Bill Currie
01baf4a868
turns out it might not be gamespy after all, and I didn't particularly like
...
this as a solution anyway, so I've enabled the command packet channel by
default. I'm leaving it in, because it's a nice to be able to close it
completely under other circumstance.
2001-02-15 18:03:59 +00:00
Jeff Teunissen
e1638eba85
(Finally!) commit the property list parser.
2001-02-15 17:18:45 +00:00
Ragnvald Maartmann-Moe IV
e5cd5030ae
Oops. Flattening polyblends is only a help in very limited circumstances. ;)
2001-02-15 09:42:43 +00:00
Ragnvald Maartmann-Moe IV
8d68ffe9f0
Fix long standing issue with conical nature of polyblend dlights being obtrusive.
2001-02-15 07:15:10 +00:00
Bill Currie
ac94390460
got the logic of the if mixed up
2001-02-14 22:26:57 +00:00
Bill Currie
de22be39ba
break gamespy instead of gamespy breaking us. disable command packets by
...
default. If somebody wants gamespy to do its evil, they can say so explicitly.
2001-02-14 22:25:22 +00:00
Bill Currie
ca06d3994d
ALWAYS print commands coming from external sources (eg GameSpy (ewww))
2001-02-14 21:50:55 +00:00
Jeff Teunissen
30a0105e82
Move the DGA check for XDGA_MAJOR_VERSION inside the actual HAVE_DGA
...
check. :)
2001-02-14 16:47:50 +00:00
Bill Currie
8dead3b82d
don't try to execute a "" file
2001-02-14 16:45:58 +00:00
Zephaniah E. Hull
192eba3898
Compiles now, works too.
2001-02-14 02:49:37 +00:00
Jeff Teunissen
96722e9137
Yeah yeah, I messed it up again.
2001-02-14 02:39:43 +00:00
Jeff Teunissen
cedd063a6a
Okay, so I fscked up the video mode restoration. Sue me. It's fixed now.
2001-02-14 02:36:27 +00:00
Jeff Teunissen
a05d02c786
Extra paranoia for the XDGA_MAJOR_VERSION #define
2001-02-11 23:32:54 +00:00
Bill Currie
8510dedee9
XDGA_MAJOR_VERSION is XF86DGA_MAJOR_VERSION in 3.3.5 (6?)
2001-02-11 23:15:15 +00:00
Jeff Teunissen
7cb5126153
Be paranoid about the DGA extension as well.
2001-02-11 23:07:39 +00:00
Bill Currie
a12c6913dc
compile fixes
2001-02-11 22:59:06 +00:00
Jeff Teunissen
2c703a045e
VidMode detection changes.
2001-02-11 22:17:19 +00:00
Bill Currie
d828ba64b3
fix version number for 3.3.5 this MIGHT cause problems for 3.3.6, dunno.
2001-02-11 22:11:18 +00:00
Jeff Teunissen
443944c48b
context_x11.c: whitespace.
...
dga_check.c: Make sure that the version of the VidMode extension at
runtime is the same version we compiled with, to deal with a structure
change that occurred between VidMode extension versions 1 and 2. If a
version 3 is developed, this will have to be fixed again.
2001-02-11 16:05:52 +00:00
Bill Currie
549bbbdb1b
revert my sticky corners fix. sticky corsers are better than getting suck so
...
it's impossible to move.
2001-02-11 07:49:43 +00:00
Bill Currie
604e398e66
clean out dead code
2001-02-11 07:19:59 +00:00
Bill Currie
e6980d2ec3
add cvar to control config.cfg writing (from Adam Olsen
...
<adamolsen@technologist.com>)
2001-02-11 07:15:39 +00:00
Bill Currie
4417fc6ce0
remove unused function
2001-02-11 05:33:21 +00:00
Bill Currie
2be320d66f
slap some grease on those corners. This fixes the sticking on angled corners
...
bug. The DIST_EPSILON shifts have been removed from PM_RecursiveHullCheck and
only one DIST_EPSILON shift is done in PM_PlayerMove now. This might even give
a very slight speedup.
2001-02-11 03:49:20 +00:00
Bill Currie
08fc75fd32
whitespace in a comment
2001-02-11 03:36:51 +00:00
Forest Hale
14a519c548
whitespace cleanup (spaces -> tabs) after dabb's assault with Edit.
2001-02-10 10:53:50 +00:00
Bill Currie
4961a21b51
whitespace and comment cleanups
2001-02-10 10:05:54 +00:00
Bill Currie
16b2c798f0
white space
2001-02-10 07:00:47 +00:00
Bill Currie
911d38e5e5
fix the failure mode for vid_fullscreen 1
2001-02-10 05:08:25 +00:00
Bill Currie
0ffba7e3da
add fs_usercfg. defaults to "" (nothing) in oldstyle, or "~/.PACKAGErc" in
...
newstyle.
2001-02-10 00:40:55 +00:00
Jeff Teunissen
4eb41da471
D'oh! Make the setrom command actually do something useful, like set the
...
cvar to be read-only. :)
2001-02-10 00:31:50 +00:00
Dabb
369949e1d7
Add some comment about fix so it wont get removed as "unneeded"
2001-02-09 23:00:15 +00:00
Dabb
7b9f46471c
Fix for alt-tab problem on nvidia cards. Thanks go to Tim for figuring this out.
2001-02-09 22:51:14 +00:00
Jeff Teunissen
48e901481a
Even more VidMode paranoia: We now save the mode we started with and
...
explicitly go back to that mode instead of the first in the list.
2001-02-09 22:36:30 +00:00
Bill Currie
f59aa3034c
dga_check.c:
...
fix dga checking. just because the dga queries succeed doesn't mean it's
actually there.
in_x11.c:
whitespace
2001-02-09 22:24:44 +00:00
Jeff Teunissen
5fe2ff158d
Update XFree86 VidMode extension handling. We no longer try to go
...
fullscreen if the video mode we want isn't known to X.
2001-02-09 21:50:42 +00:00
Bill Currie
44c9371b4f
force console alpha to 1 if not rendering the world
2001-02-09 19:15:37 +00:00
Bill Currie
435c588e37
function header audit.
2001-02-09 02:53:09 +00:00
Ragnvald Maartmann-Moe IV
bb8f25bb64
Don't test for alpha death on particles that aren't alpha fading over time.
2001-02-09 00:07:58 +00:00
Bill Currie
679b67ddd2
fix a broken fix for sun's model_t type. (got broken during the header audit)
2001-02-08 20:56:40 +00:00
Bill Currie
5f5456d2c0
fix a compile error when using lex
2001-02-08 20:19:07 +00:00
Bill Currie
3240ed57b4
shrink the default heap for the server from 16 to 8 meg
2001-02-08 19:41:31 +00:00
Bill Currie
b10b829260
amputate an 8M cacerous growth from the memory footprint of the clients
2001-02-08 19:24:27 +00:00
Jeff Teunissen
6da731fec1
Clear packet entities when they are removed. This fixes a bug in particle
...
trails, and possibly others as well.
Eliminate cl_oldvisedicts and cl_visedicts_list, change cl_visedicts's
definition to compensate. It isn't used any more, so they just waste
memory.
2001-02-08 17:43:14 +00:00
Jeff Teunissen
4cde7461b1
Add forward definition so that Unix clients can build with packet logging.
2001-02-08 17:38:25 +00:00
Dabb
d28d3d3df9
Added -brokenpopup to allow alt-tabbing with some broken video drivers,
...
until I've found a way to avoid the bug.
Also, fixed one crash, so instead of crashing, we notify user that its time
to upgrade drivers :-)
2001-02-08 10:57:58 +00:00
Bill Currie
319d403c25
link movetype_none entitities into the world after doing the think
2001-02-08 00:20:56 +00:00
Bill Currie
fdaf69b9ae
reduce minimum timescale to 0 to allow pausing the demo
2001-02-08 00:08:32 +00:00
Zephaniah E. Hull
145284c3ce
Tweaked some of the bounds.
2001-02-08 00:02:26 +00:00
Forest Hale
4d40668752
removed unused 'next' field in particle struct
2001-02-07 20:31:01 +00:00
Bill Currie
3320cf5e2c
cl_demospeed cvar. 1 = normal speed, < 1 = slow-mo, > 1 = timelaps.
...
host.h:
remove Host_SimulationTime prototype
cl_main.c:
cl_demospeed stuff. Host_SimulationTime was resurected because of gcc
warnings about setjmp clobbering vars. It's made static inline so its
resurection doesn't cost fps.
2001-02-07 20:15:33 +00:00
Bill Currie
c2194db299
make a private copy of the map name while doing maplist. Fixes the mangled
...
map names in directories with lots of maps.
2001-02-07 19:36:55 +00:00
Bill Currie
5471165397
don't redirect output for the pause command
2001-02-07 18:33:38 +00:00
Bill Currie
c935512294
remove the fov test from the view model drawing test. ie, you can see your
...
weapon with fov > 90
2001-02-07 18:27:21 +00:00
Forest Hale
542457480f
Fix for a rare particle bug Despair was trying to figure out, minor consistency cleanup, and some comments added.
2001-02-07 08:14:58 +00:00
Ragnvald Maartmann-Moe IV
800ee05584
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
Bill Currie
b3cd4355cf
fix the *nix x11 keyboard repeat issues
2001-02-07 04:06:52 +00:00
Jeff Teunissen
b4c9dcc7fb
whitespace.
2001-02-06 21:13:05 +00:00
Bill Currie
d57a22fe87
hopefully the last of the " gaffs
2001-02-06 19:53:20 +00:00
Bill Currie
4d8cc6233c
fix a missed " fixup
2001-02-06 19:45:24 +00:00
Bill Currie
50ce499a61
cvars and commands are now ALWAYS sorted. This way, cmdlist and cvarlist are
...
more usable. Downside is tab completion is affected.
2001-02-06 17:34:18 +00:00
Bill Currie
86a7e3b749
change the formatting of cmdlist <args> a bit
2001-02-06 04:12:32 +00:00
Bill Currie
c6e087015c
command docs patch from Misty-chan because his access hasn't completely come
...
through yet.
2001-02-06 02:56:14 +00:00
Chris Ison
222eea81b1
adding brighten support
2001-02-06 01:44:12 +00:00
Timothy C. McGrath
033545f56f
This patch adds documentation to MOST of the commands in quakeforge,
...
however some commands I wasn't sure about, and others the docs are just
plain missing. I've also changed cvars with missing/incomplete
documentation so that we can find them more easily with just one grep.
To find all commands and cvars with bogus/missing documentation grep for
'No Description'
Let me know if I've screwed something up.
Misty-chan
PS: Deek do NOT commit the patch I sent to you, this obsoletes it.
2001-02-06 01:12:24 +00:00
Bill Currie
345d34c386
fix make dist
2001-02-06 00:23:31 +00:00
Jeff Teunissen
6bae2b3010
whitespace, small opt in pcx.c
2001-02-05 23:17:48 +00:00
Bill Currie
eb8c267925
.gdbinit:
...
add -nosound again
cl_main.c:
clean up function headers
2001-02-05 23:06:57 +00:00
Bill Currie
054f659078
this SHOULD take care of skin crashes on a permanent basis. The problem in
...
beta6 was caused by the player skin being set to 0 when it shouldn't be on any
userinfo change, and thus even changing rate would cause the client to seg.
Now, the player skin gets set to 0 only when the skin changes, and while there
still seems to be an opening for a segfault (which this patch closes), I still
couldn't get the client to seg with recent code.
2001-02-04 22:47:07 +00:00
Ragnvald Maartmann-Moe IV
59f4b7a7d0
Kill some commented out dead code.
2001-02-04 22:34:54 +00:00