Commit graph

1442 commits

Author SHA1 Message Date
Forest Hale
a8df60c554 cleaned up d_8to24table (build as bytes to avoid endian-issues and make it more readable) and d_15to8table building (faster and MUCH more readable) 2001-03-16 13:05:57 +00:00
Forest Hale
05545350e7 readability cleanup of vector comparisons to 0, now all such comparisons use VectorIsNull, and a little more whitespace cleanup in cl_pred.c 2001-03-16 12:27:11 +00:00
Forest Hale
f922262b61 changed spaces to tabs in dabb's code 2001-03-16 12:10:59 +00:00
Jeff Teunissen
6f1587ff7f Userinfo culling in the server. The server now only sends userinfo stuff
that's useful to the client or the players. This should solve the problem
with QW clients' tiny setinfo buffers once and for all. Note, you can
still use setinfo to set your user info, but if it's not in the
"need-to-know" list, the server won't send it back to you. I will probably
make this optional with a server Cvar if there are problems.
2001-03-09 08:25:39 +00:00
Jeff Teunissen
49d7b35d43 New server Cvar: sv_extensions. When set to zero, it disables the extended
challenge, causing QF clients to not detect a QuakeForge server. This
makes the client not add the QF-specific info strings, in turn making it
not overflow original QW clients' limited setinfo space. This also
probably makes certain proxies work with QF servers again. It /also/ has
the side effect of disabling compressed downloads. If you want compressed
downloads, you need sv_extensions on.

Also, remove the "stdver" setinfo in the client -- it's handled by
*qsg_version if there's a QF server on the other end, so it was just
wasted space.
2001-03-09 04:50:14 +00:00
Bill Currie
8cca7c7dd9 strings.h/string.h compile fixes 2001-03-08 19:50:50 +00:00
Bill Currie
b68b6a4dd3 fix a compile bug 2001-03-07 04:01:23 +00:00
Dabb
b4dfcb0906 I don't think we want to do prediction when DISCONNECTED ... 2001-03-05 18:10:52 +00:00
Dabb
89dd78e5fe Merged duplicate client/server functions (placed into PMOVETST.C).
Client now uses WORLDA.S (renamed func)
2001-03-05 11:53:02 +00:00
Dabb
f15c42184d Merged duplicate client/server functions (placed into PMOVETST.C).
PM/SV_HullPointContents > HullPointContents
Client now uses WORLDA.S (renamed func)
2001-03-05 11:51:17 +00:00
Dabb
e703935e9b Merged duplicate client/server functions (placed into PMOVETST.C).
PM/SV_RecursiveHullCheck -> HullCheck
PM/SV_InitBoxHull -> InitBoxHull
PM/SV_HullForBox -> HullForBox
PM/SV_HullPointContents > HullPointContents
Client now uses WORLDA.S (renamed func)

pmtrace_t replaced by trace_t with ent->entnum change

pmplane_t replaced by plane_t
2001-03-05 11:49:59 +00:00
Dabb
bb39a9252b Checks against MAX_PHYSENT overflow. 2001-03-05 11:48:52 +00:00
Dabb
c2cf684118 Hullcheck client/server duplicate merge.
mtrace_t replaced by trace_t with ent->entnum change
pmplane_t replaced by plane_t
Might even break something!
2001-03-05 11:48:20 +00:00
Jeff Teunissen
4ae1fda2e1 include snafu in null input driver. 2001-02-26 18:43:29 +00:00
Ragnvald Maartmann-Moe IV
fcd38297d9 Comment update. Move along, nothing to see here. 2001-02-24 08:24:14 +00:00
Ragnvald Maartmann-Moe IV
6d9846e2ce Outdated. Gone. 2001-02-23 22:28:19 +00:00
Ragnvald Maartmann-Moe IV
2bb966d1f7 Remove support for unreleased ALSA 0.6, replace with current 0.9 support.
(thanks to Abramo Bagnara)
2001-02-23 22:24:26 +00:00
Dabb
19c37bbcb3 Some optimizations, use memset instead of for loop with *bl++=0.
Uses almost 1% less CPU for me :-)
2001-02-20 16:52:24 +00:00
Dabb
ea7e76fab7 Added cl_nostatpred. When 1, static, nonmoving players are NOT predicted.
Saving up some CPU time when lot of snipers and sitting duck campers
around. Experimental, try it out.
2001-02-19 15:57:36 +00:00
Bill Currie
2cac0ae365 This should fix the skins problem windows users have been experiencing. I must
have accidently killed the correct version in either my cvar audit or the skin
re-vamp. Thanks, Invigor, for your help in finding this.
2001-02-19 02:51:33 +00:00
Bill Currie
942732d3b9 the mingw files were feeling neglected 2001-02-18 05:01:24 +00:00
Ragnvald Maartmann-Moe IV
c41b730fb8 Fix for compiling without zlib. 2001-02-17 22:00:26 +00:00
Dabb
cabd99e201 Oooops :-) 2001-02-17 12:42:06 +00:00
Dabb
6356c8e596 Default to 16bit colors. 2001-02-17 12:24:39 +00:00
Bill Currie
fdc8bedd2e fix a silly bounding box error 2001-02-17 04:59:13 +00:00
Bill Currie
20b9411bcc disable transparent pixels in the conback. They will still currently be black,
but at least they won't flicker on some drivers.
2001-02-16 22:07:40 +00:00
Dabb
2bb4a60a69 Cleaning up code and adding little more error reporting. Also, now cleans
leftovers when funcs fails bit better.
2001-02-16 14:28:01 +00:00
Bill Currie
c3208b87e7 correct a docco goof on the allskins command 2001-02-16 01:48:49 +00:00
Ragnvald Maartmann-Moe IV
d3e280a088 Fix for wandering point on polyblended cones. Should now always point directly at viewers eye, rather than perpendicular to the view plane...
(thanks Taniwha)
2001-02-16 00:09:49 +00:00
Dabb
d81eb19c1f Check for null buffers from directsound. (forgot to commit, hm..) 2001-02-15 18:25:09 +00:00
Bill Currie
01baf4a868 turns out it might not be gamespy after all, and I didn't particularly like
this as a solution anyway, so I've enabled the command packet channel by
default. I'm leaving it in, because it's a nice to be able to close it
completely under other circumstance.
2001-02-15 18:03:59 +00:00
Jeff Teunissen
e1638eba85 (Finally!) commit the property list parser. 2001-02-15 17:18:45 +00:00
Ragnvald Maartmann-Moe IV
e5cd5030ae Oops. Flattening polyblends is only a help in very limited circumstances. ;) 2001-02-15 09:42:43 +00:00
Ragnvald Maartmann-Moe IV
8d68ffe9f0 Fix long standing issue with conical nature of polyblend dlights being obtrusive. 2001-02-15 07:15:10 +00:00
Bill Currie
ac94390460 got the logic of the if mixed up 2001-02-14 22:26:57 +00:00
Bill Currie
de22be39ba break gamespy instead of gamespy breaking us. disable command packets by
default. If somebody wants gamespy to do its evil, they can say so explicitly.
2001-02-14 22:25:22 +00:00
Bill Currie
ca06d3994d ALWAYS print commands coming from external sources (eg GameSpy (ewww)) 2001-02-14 21:50:55 +00:00
Jeff Teunissen
30a0105e82 Move the DGA check for XDGA_MAJOR_VERSION inside the actual HAVE_DGA
check. :)
2001-02-14 16:47:50 +00:00
Bill Currie
8dead3b82d don't try to execute a "" file 2001-02-14 16:45:58 +00:00
Zephaniah E. Hull
192eba3898 Compiles now, works too. 2001-02-14 02:49:37 +00:00
Jeff Teunissen
96722e9137 Yeah yeah, I messed it up again. 2001-02-14 02:39:43 +00:00
Jeff Teunissen
cedd063a6a Okay, so I fscked up the video mode restoration. Sue me. It's fixed now. 2001-02-14 02:36:27 +00:00
Jeff Teunissen
a05d02c786 Extra paranoia for the XDGA_MAJOR_VERSION #define 2001-02-11 23:32:54 +00:00
Bill Currie
8510dedee9 XDGA_MAJOR_VERSION is XF86DGA_MAJOR_VERSION in 3.3.5 (6?) 2001-02-11 23:15:15 +00:00
Jeff Teunissen
7cb5126153 Be paranoid about the DGA extension as well. 2001-02-11 23:07:39 +00:00
Bill Currie
a12c6913dc compile fixes 2001-02-11 22:59:06 +00:00
Jeff Teunissen
2c703a045e VidMode detection changes. 2001-02-11 22:17:19 +00:00
Bill Currie
d828ba64b3 fix version number for 3.3.5 this MIGHT cause problems for 3.3.6, dunno. 2001-02-11 22:11:18 +00:00
Jeff Teunissen
443944c48b context_x11.c: whitespace.
dga_check.c: Make sure that the version of the VidMode extension at
runtime is the same version we compiled with, to deal with a structure
change that occurred between VidMode extension versions 1 and 2. If a
version 3 is developed, this will have to be fixed again.
2001-02-11 16:05:52 +00:00
Bill Currie
549bbbdb1b revert my sticky corners fix. sticky corsers are better than getting suck so
it's impossible to move.
2001-02-11 07:49:43 +00:00
Bill Currie
604e398e66 clean out dead code 2001-02-11 07:19:59 +00:00
Bill Currie
e6980d2ec3 add cvar to control config.cfg writing (from Adam Olsen
<adamolsen@technologist.com>)
2001-02-11 07:15:39 +00:00
Bill Currie
4417fc6ce0 remove unused function 2001-02-11 05:33:21 +00:00
Bill Currie
2be320d66f slap some grease on those corners. This fixes the sticking on angled corners
bug. The DIST_EPSILON shifts have been removed from PM_RecursiveHullCheck and
only one DIST_EPSILON shift is done in PM_PlayerMove now. This might even give
a very slight speedup.
2001-02-11 03:49:20 +00:00
Bill Currie
08fc75fd32 whitespace in a comment 2001-02-11 03:36:51 +00:00
Forest Hale
14a519c548 whitespace cleanup (spaces -> tabs) after dabb's assault with Edit. 2001-02-10 10:53:50 +00:00
Bill Currie
4961a21b51 whitespace and comment cleanups 2001-02-10 10:05:54 +00:00
Bill Currie
16b2c798f0 white space 2001-02-10 07:00:47 +00:00
Bill Currie
911d38e5e5 fix the failure mode for vid_fullscreen 1 2001-02-10 05:08:25 +00:00
Bill Currie
0ffba7e3da add fs_usercfg. defaults to "" (nothing) in oldstyle, or "~/.PACKAGErc" in
newstyle.
2001-02-10 00:40:55 +00:00
Jeff Teunissen
4eb41da471 D'oh! Make the setrom command actually do something useful, like set the
cvar to be read-only. :)
2001-02-10 00:31:50 +00:00
Dabb
369949e1d7 Add some comment about fix so it wont get removed as "unneeded" 2001-02-09 23:00:15 +00:00
Dabb
7b9f46471c Fix for alt-tab problem on nvidia cards. Thanks go to Tim for figuring this out. 2001-02-09 22:51:14 +00:00
Jeff Teunissen
48e901481a Even more VidMode paranoia: We now save the mode we started with and
explicitly go back to that mode instead of the first in the list.
2001-02-09 22:36:30 +00:00
Bill Currie
f59aa3034c dga_check.c:
fix dga checking. just because the dga queries succeed doesn't mean it's
	actually there.
in_x11.c:
	whitespace
2001-02-09 22:24:44 +00:00
Jeff Teunissen
5fe2ff158d Update XFree86 VidMode extension handling. We no longer try to go
fullscreen if the video mode we want isn't known to X.
2001-02-09 21:50:42 +00:00
Bill Currie
44c9371b4f force console alpha to 1 if not rendering the world 2001-02-09 19:15:37 +00:00
Bill Currie
435c588e37 function header audit. 2001-02-09 02:53:09 +00:00
Ragnvald Maartmann-Moe IV
bb8f25bb64 Don't test for alpha death on particles that aren't alpha fading over time. 2001-02-09 00:07:58 +00:00
Bill Currie
679b67ddd2 fix a broken fix for sun's model_t type. (got broken during the header audit) 2001-02-08 20:56:40 +00:00
Bill Currie
5f5456d2c0 fix a compile error when using lex 2001-02-08 20:19:07 +00:00
Bill Currie
3240ed57b4 shrink the default heap for the server from 16 to 8 meg 2001-02-08 19:41:31 +00:00
Bill Currie
b10b829260 amputate an 8M cacerous growth from the memory footprint of the clients 2001-02-08 19:24:27 +00:00
Jeff Teunissen
6da731fec1 Clear packet entities when they are removed. This fixes a bug in particle
trails, and possibly others as well.

Eliminate cl_oldvisedicts and cl_visedicts_list, change cl_visedicts's
definition to compensate. It isn't used any more, so they just waste
memory.
2001-02-08 17:43:14 +00:00
Jeff Teunissen
4cde7461b1 Add forward definition so that Unix clients can build with packet logging. 2001-02-08 17:38:25 +00:00
Dabb
d28d3d3df9 Added -brokenpopup to allow alt-tabbing with some broken video drivers,
until I've found a way to avoid the bug.
Also, fixed one crash, so instead of crashing, we notify user that its time
to upgrade drivers :-)
2001-02-08 10:57:58 +00:00
Bill Currie
319d403c25 link movetype_none entitities into the world after doing the think 2001-02-08 00:20:56 +00:00
Bill Currie
fdaf69b9ae reduce minimum timescale to 0 to allow pausing the demo 2001-02-08 00:08:32 +00:00
Zephaniah E. Hull
145284c3ce Tweaked some of the bounds. 2001-02-08 00:02:26 +00:00
Forest Hale
4d40668752 removed unused 'next' field in particle struct 2001-02-07 20:31:01 +00:00
Bill Currie
3320cf5e2c cl_demospeed cvar. 1 = normal speed, < 1 = slow-mo, > 1 = timelaps.
host.h:
	remove Host_SimulationTime prototype
cl_main.c:
	cl_demospeed stuff. Host_SimulationTime was resurected because of gcc
	warnings about setjmp clobbering vars. It's made static inline so its
	resurection doesn't cost fps.
2001-02-07 20:15:33 +00:00
Bill Currie
c2194db299 make a private copy of the map name while doing maplist. Fixes the mangled
map names in directories with lots of maps.
2001-02-07 19:36:55 +00:00
Bill Currie
5471165397 don't redirect output for the pause command 2001-02-07 18:33:38 +00:00
Bill Currie
c935512294 remove the fov test from the view model drawing test. ie, you can see your
weapon with fov > 90
2001-02-07 18:27:21 +00:00
Forest Hale
542457480f Fix for a rare particle bug Despair was trying to figure out, minor consistency cleanup, and some comments added. 2001-02-07 08:14:58 +00:00
Ragnvald Maartmann-Moe IV
800ee05584 More whitespace than you can shake a shambler at. 2001-02-07 05:45:59 +00:00
Bill Currie
b3cd4355cf fix the *nix x11 keyboard repeat issues 2001-02-07 04:06:52 +00:00
Jeff Teunissen
b4c9dcc7fb whitespace. 2001-02-06 21:13:05 +00:00
Bill Currie
d57a22fe87 hopefully the last of the " gaffs 2001-02-06 19:53:20 +00:00
Bill Currie
4d8cc6233c fix a missed " fixup 2001-02-06 19:45:24 +00:00
Bill Currie
50ce499a61 cvars and commands are now ALWAYS sorted. This way, cmdlist and cvarlist are
more usable. Downside is tab completion is affected.
2001-02-06 17:34:18 +00:00
Bill Currie
86a7e3b749 change the formatting of cmdlist <args> a bit 2001-02-06 04:12:32 +00:00
Bill Currie
c6e087015c command docs patch from Misty-chan because his access hasn't completely come
through yet.
2001-02-06 02:56:14 +00:00
Chris Ison
222eea81b1 adding brighten support 2001-02-06 01:44:12 +00:00
Timothy C. McGrath
033545f56f This patch adds documentation to MOST of the commands in quakeforge,
however some commands I wasn't sure about, and others the docs are just
plain missing. I've also changed cvars with missing/incomplete
documentation so that we can find them more easily with just one grep.
To find all commands and cvars with bogus/missing documentation grep for
'No Description'

Let me know if I've screwed something up.

Misty-chan

PS: Deek do NOT commit the patch I sent to you, this obsoletes it.
2001-02-06 01:12:24 +00:00
Bill Currie
345d34c386 fix make dist 2001-02-06 00:23:31 +00:00
Jeff Teunissen
6bae2b3010 whitespace, small opt in pcx.c 2001-02-05 23:17:48 +00:00
Bill Currie
eb8c267925 .gdbinit:
add -nosound again
cl_main.c:
	clean up function headers
2001-02-05 23:06:57 +00:00
Bill Currie
054f659078 this SHOULD take care of skin crashes on a permanent basis. The problem in
beta6 was caused by the player skin being set to 0 when it shouldn't be on any
userinfo change, and thus even changing rate would cause the client to seg.
Now, the player skin gets set to 0 only when the skin changes, and while there
still seems to be an opening for a segfault (which this patch closes), I still
couldn't get the client to seg with recent code.
2001-02-04 22:47:07 +00:00
Ragnvald Maartmann-Moe IV
59f4b7a7d0 Kill some commented out dead code. 2001-02-04 22:34:54 +00:00