Commit graph

1475 commits

Author SHA1 Message Date
Dabb
a9ffb0002f Joystick code for win32. Mostly contains code moved from in_win.c.
NOT FINISHED YET.
2000-12-29 20:08:43 +00:00
Dabb
1532c66198 Replaced #ifndef WIN32 with #ifdef HAVE_UNISTD_H and
HAVE_SYS_TIME_H
2000-12-29 18:52:52 +00:00
Dabb
cc0e3dfbb5 Are these uninst.h, timeb.h really needed here? 2000-12-29 16:26:35 +00:00
Dabb
1d2e83bb66 Brought back evil DirectSound hack for SDL/SGL 2000-12-29 16:20:38 +00:00
Dabb
2d4ced491e Put back #include <stdarg.h> or compile fails. 2000-12-29 16:19:23 +00:00
Dabb
3601dd5532 Bringing back Direct-X sounds for SDL/SGL.
I guess we let SDL sound support mature bit more.
2000-12-29 15:52:25 +00:00
Dabb
477bcf51b0 Win32 sound cleanups - phase1 2000-12-29 15:20:12 +00:00
Bill Currie
48f6a02a38 make the `dead sleep' optional (sys_dead_sleep: defaults to on) 2000-12-29 07:15:50 +00:00
Bill Currie
2695ec4990 helps if one groks select semantics :/ 2000-12-29 06:19:44 +00:00
Bill Currie
73980fe852 make qf-server REALY sleep when there are no clients currently connected 2000-12-29 05:32:24 +00:00
Bill Currie
c71fc78360 it was decided the menu code should return until release. here it is with the
gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
2000-12-29 03:14:53 +00:00
Bill Currie
005dbaa83f white space 2000-12-29 01:28:22 +00:00
Jeff Teunissen
977c10c2f2 Change format of --with-clients= parameters. Used to be
[example] --with-clients="3dfx glx svga", it's now
--with-clients=3dfx,glx,svga
2000-12-28 23:26:45 +00:00
Jeff Teunissen
f9fcd66129 voids 2000-12-28 09:33:49 +00:00
Jeff Teunissen
d3d32986bb shrink the heap back down to 8MB on Win32 -s*l 2000-12-28 09:33:16 +00:00
Jeff Teunissen
300910698c more void cleanup 2000-12-28 09:32:02 +00:00
Jeff Teunissen
fe2f79c5ef Whitespace 2000-12-28 09:31:22 +00:00
Jeff Teunissen
6081ed15a7 more () -> (void) for function defs 2000-12-28 09:30:32 +00:00
Jeff Teunissen
8c9e535247 s/()/(void)/g 2000-12-28 09:29:38 +00:00
Jeff Teunissen
bc9518c9a5 whitespace 2000-12-28 09:27:30 +00:00
Jeff Teunissen
52cc1fa218 Whitespace, some optimizations 2000-12-28 09:26:00 +00:00
Jeff Teunissen
893a8ba827 The GL version of the clock rewrite -- also some whitespace 2000-12-28 07:49:42 +00:00
Jeff Teunissen
37304217c1 Whitespace, some function name changes 2000-12-28 07:46:40 +00:00
Jeff Teunissen
c6a22c8a88 whitespace 2000-12-28 07:44:45 +00:00
Jeff Teunissen
66bd913f7d Whitespace 2000-12-28 07:28:23 +00:00
Bill Currie
80db620524 What's GameSpy? 2000-12-28 07:18:11 +00:00
Jeff Teunissen
3783f9b562 Rewrite of the clock code. 2000-12-28 07:09:04 +00:00
Jeff Teunissen
f9022537ee Whitespace. 2000-12-28 06:58:56 +00:00
Jeff Teunissen
579434b6df Add 22050 to the list of sound rates to attempt 2000-12-28 06:54:16 +00:00
Jeff Teunissen
2fdeaf7aaa whitespace. 2000-12-28 06:49:26 +00:00
Jeff Teunissen
c1e0cf7b8e Use RGB palettes for shared palette extension instead of RGBA. 2000-12-28 06:45:19 +00:00
Bill Currie
f453d2f1b8 clean up the #includes of the progs files 2000-12-28 05:18:38 +00:00
Dabb
e52100982b Merc ripped off bit too much - in-game keys stopped working. Fixed. 2000-12-27 17:01:25 +00:00
Dabb
0e3072728f Mingw support for ppl without configure :-) 2000-12-27 15:18:27 +00:00
Ragnvald Maartmann-Moe IV
d173f0f9dd More menu.c cruft chasing. 2000-12-26 21:29:56 +00:00
Ragnvald Maartmann-Moe IV
23560a26be Remove cruft leftover from menu removal. 2000-12-26 21:00:09 +00:00
Ragnvald Maartmann-Moe IV
ccb1bfd3c4 remove obsolete menu cruft. 2000-12-26 20:58:18 +00:00
Dabb
41d03f34b0 Added some mingw stuffs 2000-12-26 17:58:06 +00:00
Zephaniah E. Hull
01238243c1 Due to snax's ping stuff not compiling under windows, I did a little
cleaning.

Specificly, the entire menu system has been completely and utterly
removed.

Flame me AFTER writing a replacement. <=:]
2000-12-26 17:41:26 +00:00
Bill Currie
9f6b0bf758 put my sky alpha trick into a safe place. currently disabled because while it
works, it's not the right place.
2000-12-25 03:38:48 +00:00
Brian Koropoff
0210465303 This update changes the server list layout and adds server pinging and querying support. Use 'p' to update pings, 's' to update status information, and 'u' to do both at once. Feel free to abuse this and report any bugs that you find. 2000-12-25 02:36:36 +00:00
Bill Currie
e537c27a70 fix a long standing (but only recently discovered) but with INFO cvars (USER
and SERVER) where they weren't being put into the info string if they were
never modified from the default.
2000-12-24 23:39:43 +00:00
Brian Koropoff
382fe8feff A quick hack so that inserting in the server list will use the current server's ip and description if connected. 2000-12-24 05:37:24 +00:00
Bill Currie
86222ca684 don't unroll the resaple loops manually. causes segs for < 4 pixel output
textures (now 2x2 and 1x1 will work. 0x0 is just ignored)
2000-12-24 04:59:15 +00:00
Bill Currie
de79e1433d don't resample a texture when the output size is 0xN or Nx0 2000-12-24 04:43:22 +00:00
Brian Koropoff
6e345718c4 Fixed a segfault with null textures by ignoring them in GL_Upload32 and removed a 'magic number' as well. 2000-12-23 00:09:42 +00:00
Zephaniah E. Hull
22ba7f9f28 The GL_EXT_shared_texture_palette seems like an idea which is
/almost/ a good idea, but seems to be severely broken with many
drivers, as such it is disabled.

It should be noted, that a palette object extension as suggested by
the GL_EXT_shared_texture_palette spec might be a very good idea in
general.
2000-12-22 09:22:54 +00:00
Ragnvald Maartmann-Moe IV
b61586b9b4 Reenable own muzzle flashblend for gl_flashblend users. Anyone have any idea _why_ some madman disabled it? *grmbl* :) 2000-12-22 05:26:42 +00:00
Bill Currie
8b10142de0 fix the broken torches 2000-12-22 05:23:53 +00:00
Bill Currie
6f30e5ee26 dlights now work for BOTH software AND gl :) 2000-12-22 04:36:28 +00:00