Commit graph

932 commits

Author SHA1 Message Date
Dabb
02250336c2 Removed unneeded scitech mgl stuffs. 2000-11-15 14:44:21 +00:00
Bill Currie
d616ad745f very close to having working slipped skybox. framed box faces now work, but not
the surrounding faces within the frame. (frame = sky poly surrounding the face)
Also, faces with only to vertexes from clipping don't work yet.
2000-11-15 06:00:29 +00:00
Ragnvald Maartmann-Moe IV
619cb49fca Fixes mousewheel to work the same way in GGI that it does in other targets. 2000-11-15 05:52:14 +00:00
Bill Currie
e92f295d06 remove some debug info 2000-11-15 05:37:46 +00:00
Bill Currie
f971ce91fe fix the double wheel events 2000-11-15 04:01:27 +00:00
Bill Currie
eadf434f17 fix the double mouse wheel events 2000-11-15 03:58:11 +00:00
Jeff Teunissen
e5641c148b Yaay, Debian package updates. 2000-11-14 21:45:34 +00:00
Bill Currie
24477b651a white space cleanup 2000-11-14 16:16:07 +00:00
Bill Currie
d8b795b6d2 bah, not working yet, but I don't feel like losing my thoughts :/ Doesn't crash
at least :)
2000-11-14 06:29:39 +00:00
Bill Currie
b8dbaafa89 fix all texturing/clipping problems for currently supported cases. Now to sort
out the case where a polygon edge goes all the way across a cube face. There's
also the case where an egde terminates on adjoining faces, but spans a third
(though this is currently rare, but possible)
2000-11-14 04:56:20 +00:00
Bill Currie
bf184744f8 make sv fp rounding same as cl. doesn't seem to help with obtuse angles, but
it doesn't seem to hurt, either.
2000-11-13 21:10:18 +00:00
Bill Currie
1ed9378fa4 this might work a little better :/ I hate duplicate code, but making the
enter/leave face functions use common code would be a pain.
2000-11-13 19:52:32 +00:00
Bill Currie
05f66b4c66 ok, this should fix the skybox edges 2000-11-13 19:38:56 +00:00
Bill Currie
862caa1012 move the edge rendering code out of the poly rendering code to esure all lines
have a chance at getting drawn. Also, forgot to re-set the enter/leave fields.
2000-11-13 18:20:32 +00:00
Bill Currie
d251d03252 this should take care of the case of a cube vertex being enclosed by a sky
polygon. If not, oh well, I won't know till tonight :/ (at least it compiles)
2000-11-13 17:07:57 +00:00
Bill Currie
602912aeb2 forgot to make sure it compiles before committing. compiles now, but uses an
unitted var (though gcc misses that)
2000-11-13 16:10:34 +00:00
Bill Currie
14d5c349fd not there yet. the lines are debug info :) 2000-11-13 01:43:14 +00:00
Bill Currie
2b96ea275e bind with the correct sky textures. no more dizzyness :) 2000-11-12 16:55:05 +00:00
Bill Currie
c9cb8538cc getting closer. bings go outside of glBegin, not in :/. also, much of my
find_intersect was a tad borked. turns out no problems in gl_rsurf :) Now just
to take care of the wierder intersection cases.
2000-11-11 06:23:48 +00:00
Bill Currie
bc84e45835 this *should* fix the wonky clipping in gl_sky_clip 1 with skybox. won't fix
wonky texturing or wonky sky rendering yet :(. anyway, can't find out for
certain until I get home.
2000-11-10 21:58:00 +00:00
Bill Currie
7bd99717d2 gl_sky_clip is getting closer to working with skybox. Textures are borked (not
sure if I'm doing something wrong or if gl is having problems with the scale)
and clipping is a little wonky, but I know the reason for that:) Also, it
seems skys aren't always being drawn: probably something wrong in gl_rsurf.
2000-11-10 16:26:40 +00:00
Bill Currie
1d4c83b5bb put download status in the application name as requested by Mabus. Nifty idea,
why didn't we think of it? :)
2000-11-09 19:31:07 +00:00
Ragnvald Maartmann-Moe IV
01853a7b9b Restore missing paren. 2000-11-09 17:21:15 +00:00
Jeff Teunissen
ea2b747c73 Fix window manager hint. 2000-11-09 00:56:43 +00:00
Zephaniah E. Hull
1b4ed8cc3f When loading a .loc file check each line to see if it has '#' as the
first char, if so the line is a comment.
2000-11-08 22:55:39 +00:00
Bill Currie
9ab8833def forgot how lame blorland c was :/ 2000-11-08 16:03:58 +00:00
Bill Currie
bc06876fa8 getting there with the skybox clipping. DO NOT play with gl_sky_clip if you
have a skybox loaded unless you're prepared to work on the code :)
2000-11-08 08:25:48 +00:00
Bill Currie
f8343a2707 so long as you're using skydome, gl_sky_clip is now a usefull speadup. it just
renders the sky as black (for now)
2000-11-08 06:08:25 +00:00
Bill Currie
d31a9f73de Always use COM_CreatPath instead of Sys_mkdir 2000-11-08 06:07:03 +00:00
Bill Currie
631d5f470c fix a nasty dir creation bug. there's probably a few more such spots :/ 2000-11-08 03:13:38 +00:00
Bill Currie
26c6b9618f fix a couple of problems that came up in SGI 2000-11-07 23:43:05 +00:00
Bill Currie
2f9292f3e4 do some fixups for make dist before going beta5 :) 2000-11-07 20:15:57 +00:00
Dabb
6b52545fb0 I don't think we want to free vid.buffer under win32... 2000-11-07 19:23:28 +00:00
Dabb
d1ec2e2cac Oops... forgot to add "return false" - did it now. 2000-11-07 19:16:43 +00:00
Bill Currie
b7ea0dcf7b small ws cleanups 2000-11-07 18:15:43 +00:00
Dabb
10d9030dc9 Fix lockup bug in Win32 - cleaned up VID_Allocbuffers (copy/paste from *nix counterparts :-) 2000-11-07 18:09:20 +00:00
Jeff Teunissen
59b79d250a gl_rmain.c: Fix up brighten cvar/arg properly so it can be setrom'ed
vid.c: Get rid of the redundancy, much nicer.
quakeforge.lsm.in: Update Linux Software Map data file.
2000-11-04 08:20:20 +00:00
Jeff Teunissen
ba11d00aba compat.h: Add str*equal () convenience macros
cl_main.c: Clean up version string a little
cmd.c: Add setrom parsing to first init phase, clean up includes a little
cvar.c: setrom command now uses set's semantics. Cvar_Set, Cvar_Set_f,
Cvar_Setrom_f now do a Con_DPrintf to report attempts to set CVAR_ROM
cvars.
sv_main.c: Clean up version string a little
vid.c: -winsize, -width, and -height no longer use Cvar_SetROM. The code
looks a little uglier, but it's more correct.
2000-11-04 07:42:43 +00:00
Bill Currie
c7790511ec hopefully fix the surface cache alloc error 2000-11-03 18:29:42 +00:00
Bill Currie
46518d0229 do some alpha sorting 2000-11-03 16:55:55 +00:00
Thad Ward
57d8d38fd5 add the win32/resources dir to the include paths for vc6 2000-11-03 07:41:14 +00:00
Bill Currie
ef28d1b19f fix a bug where maplist would seg on an empty map. d'oh :/ 2000-11-02 21:14:43 +00:00
Dabb
f933bbcc32 Added include\win32\resources to include paths. 2000-11-02 19:48:25 +00:00
Dabb
81840d58c6 ICON2 -> ICON1 - LoadIcon works now for win32. 2000-11-02 19:47:33 +00:00
Dabb
88b05229bf Two times void Sys_Init(void) - removed extra. 2000-11-02 18:24:54 +00:00
Dabb
f1070f5416 Um, added Coderjoe's resources and stuff. 2000-11-02 18:17:28 +00:00
Dabb
bf1ef353c1 Um, added Coderjoe's resources and stuff. Compiles again. 2000-11-02 18:02:10 +00:00
Jeff Teunissen
31c5c6079c Fix Win32 software crash (null surface cache) 2000-11-02 17:02:59 +00:00
Thad Ward
28c972a3fd get vc projects building again 2000-11-02 07:38:41 +00:00
Bill Currie
2fc438ca13 hopefully fix Fragman's compilation problems on Mandrake 6.1 2000-11-01 06:31:29 +00:00
Forest Hale
41a62ccfc2 Fix for insta-crash bug to do with sys_nostdout being checked before it was registered (grabbed solution from sys_unix.c) 2000-11-01 03:54:43 +00:00
Forest Hale
760c9996d4 added #include's for cl_input.h and view.h so it will now compile again 2000-11-01 03:40:05 +00:00
Zephaniah E. Hull
4aacab9013 r_skyname on the server should be CVAR_SERVERINFO, not CVAR_NONE. 2000-11-01 03:09:55 +00:00
Bill Currie
56f7cce92e fix the missing explosion noises (and other impact sounds) 2000-10-31 05:48:32 +00:00
Bill Currie
5c2257399d oops :/ 2000-10-31 05:29:32 +00:00
Bill Currie
3a9eba4f03 ok, server now runs without segging on a cvar (with simple testing, anyway.
needs fuller bashing).
2000-10-31 05:24:34 +00:00
Bill Currie
54963bfcb4 vid_fullscreen is meant to be CVAR_ROM, not CVAR_ARCHIVE
* taniwha programs his black logo logitech wheel mouse with secret instructions
2000-10-31 04:16:20 +00:00
Bill Currie
cdedafcbf3 finally. no more undefined symbol "gzgets" :) 2000-10-30 21:16:46 +00:00
Bill Currie
47eea32832 fix the annoying white line at the bottom of the world view when viewsize is
90%. This was caused by a rounding error when converting from float to int.
Also, viewsize can now safely be changed in the console.
2000-10-30 04:10:32 +00:00
Bill Currie
5e44c303e3 fix releasing of the mouse on setting _windowed_mouse 0 2000-10-30 02:56:39 +00:00
Bill Currie
56ac383268 server now starts without segging and fix a compile error in tga.c 2000-10-30 00:05:21 +00:00
Ragnvald Maartmann-Moe IV
005daa844d Miscellaneous firefighting. Everything compiles again. 2000-10-29 22:49:18 +00:00
Bill Currie
ce700bb36c forgot the changes to glquake.h
also, my brighten cvar changes somehow got lost
2000-10-29 22:21:53 +00:00
Bill Currie
4057988e1f tree now builds again. Note: this includes some of my sky work, but so long as
gl_sky_clip is not set, it's not working won't affect you :)
2000-10-29 22:02:29 +00:00
Forest Hale
f404648926 added confirm_quit cvar, defaults to on 2000-10-29 20:49:50 +00:00
Zephaniah E. Hull
13bd5ce012 The init sequence cleanup!
Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.

And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Ragnvald Maartmann-Moe IV
b0d4014885 Open CD Audio O_NONBLOCK. CD Audio now works on my system, and doesn't
spew garbage in /var/log/syslog. Whee!
2000-10-29 11:24:18 +00:00
Jeff Teunissen
091ed897ef Backport changes from beta 4.1 2000-10-29 10:28:04 +00:00
Zephaniah E. Hull
f0d92da7db Oops, still need to do physics and such on particles too close to us. 2000-10-29 09:39:38 +00:00
Thad Ward
06996ffe01 fix build errors in vid_wgl and vid_mgl 2000-10-29 08:45:37 +00:00
Dabb
26b2e9d594 win32 compile fixes 2000-10-29 08:38:43 +00:00
Dabb
aadb0d31b5 Compiles again, added files. 2000-10-29 08:20:09 +00:00
Ragnvald Maartmann-Moe IV
2f094cb344 Minor cleanup to window closing on exit. 2000-10-29 07:58:43 +00:00
Ragnvald Maartmann-Moe IV
fe73db40a0 Comment out x11_force-view_port. Doing it every frame was dropping framerate to 40% of normal on V5, and probably any hardware under DRI, as I suspect it's running into DRI/X lock contention. 2000-10-29 07:41:45 +00:00
Bill Currie
9b458ba730 make the new -brighten a cvar (ROM) as well so it can be set in the config
file. Also includes a cvar from my sky hacking, but it's harmless :)
2000-10-29 04:42:14 +00:00
Bill Currie
669648778f hopefully help Coderjoe with win32 compilation 2000-10-29 00:13:23 +00:00
Bill Currie
2070b1a5a1 re-indent 2000-10-28 20:19:36 +00:00
Bill Currie
06e50ba0c9 chop up gl_warp into gl_sky, pcx and tga. also break out pcx stuff from client.h 2000-10-28 19:58:22 +00:00
Zephaniah E. Hull
5d07b61d7a The big particle rework!
Lots of changes, more then I can cover quickly.
Things now look, different, and probally much better!

Note, SOFTWARE RENDERING IS BROKEN with this commit!
2000-10-28 08:02:08 +00:00
Jeff Teunissen
5bb2a9002c Change fires to a more visually-appealing red-orange color. Looks *killer*
Add -brighten arg to GL targets, to replace -gamma but still look nice.
"-brighten 2.5" brightens the palette by 2.5 times, to give a similar
effect to the brightness cvar, but without the dithering brightness
gives. This is a palette hack, which means it _can't_ be a cvar.
2000-10-28 07:11:37 +00:00
Jeff Teunissen
718544d190 Change -sdl to use 320x200 window again 2000-10-28 05:08:55 +00:00
Bill Currie
a3dbf0f9da fix the screen offset caused by moving the mouse at just the wrong moment 2000-10-28 05:08:11 +00:00
Jeff Teunissen
0ec5c00c18 whitespace, some optimizations 2000-10-28 05:05:17 +00:00
Bill Currie
decea3fd39 finally works with recent ALSA cvs 2000-10-27 19:00:33 +00:00
Bill Currie
b9ba65308b still fiddling and it still doesn't work 2000-10-27 14:38:43 +00:00
Jeff Teunissen
0630268292 white space 2000-10-27 10:17:38 +00:00
Jeff Teunissen
cfcfceb458 Add types to indent profile 2000-10-27 06:18:24 +00:00
Bill Currie
9f455da123 hopefully, this will compile 2000-10-27 04:04:26 +00:00
Bill Currie
2846b27f92 doesn't work yet (infact, it crashes), but I'm sick of mailing it back and forth 2000-10-27 00:08:01 +00:00
Bill Currie
caf7d73751 hopefully a little closer to compiling 2000-10-26 23:45:33 +00:00
Bill Currie
29532ecedc accidently committed this with an experimental file 2000-10-26 22:49:08 +00:00
Jeff Teunissen
5c2533248b Bring over indent profile from nuq, matching style guide 2000-10-26 20:43:09 +00:00
Bill Currie
baf8a494d6 fix sgl linking 2000-10-26 20:16:11 +00:00
Jeff Teunissen
75778143ee tweaks 2000-10-26 18:13:59 +00:00
Bill Currie
217f59e1ed glx, sdl and sgl now all compile on my system (at work), but sgl doesn't link 2000-10-26 16:29:45 +00:00
Bill Currie
619d9396cc oops, forgot this 2000-10-26 06:48:10 +00:00
Bill Currie
27465bc765 bring in Despair's (Ragnvald Maartmann-Moe IV, rmmiv@earthlink.net) clean up
of the gl setup code.
2000-10-26 06:08:09 +00:00
Zephaniah E. Hull
07322ef780 s/ABS/abs/, abs is standard C, no evil defines. 2000-10-26 05:07:00 +00:00
Bill Currie
c9b3b34f26 nukage 2000-10-26 03:43:53 +00:00
Bill Currie
9d80b4394e cl_main.c:
what was id trying to hide? oh well, it's clear now :)
gl_draw.c:
	missed a value->int_val conversion
2000-10-24 19:32:30 +00:00
Zephaniah E. Hull
cff853a374 Cleanup of x11_set_vidmode, with a chainsaw.
Other minor cleanups too.
2000-10-24 18:10:01 +00:00
Zephaniah E. Hull
b9c0c95729 Misc cleanups. 2000-10-24 17:03:09 +00:00
Dabb
d8dc00f29b Added joy_null.c and pals. 2000-10-24 14:57:53 +00:00
Forest Hale
0040dd25ff major speedup in PM_RecursiveHullCheck 2000-10-24 10:47:01 +00:00
Jeff Teunissen
c757f969c4 sw_view.c: whitespace
gl_screen.c: Some whitespace, some optimization. Still looking for the
culprit killing contrast in GL.
2000-10-24 02:22:29 +00:00
Jeff Teunissen
ae76d79b40 Corrected algorithm, optimized code, and reversed the order of
brightness/contrast operations... brightness is applied first, then
contrast. A contrast of 0 is now /always/ solid medium grey.
2000-10-24 01:43:35 +00:00
Bill Currie
b4a29a6766 forgot to remove some code 2000-10-23 15:29:20 +00:00
Bill Currie
ac4d76b52a make vid_sdl.c use the new window size code and the vid_fullscreen cvar instead
of the -fullscreen command line arg (eww:). Also, doc vid_fullscreen in
vid_sgl.c
2000-10-23 15:27:10 +00:00
Bill Currie
66bc30c2a8 gl_polyblend: RIP 2000-10-23 14:58:15 +00:00
Jeff Teunissen
f7f968daeb -gamma removal 2000-10-23 10:26:43 +00:00
Jeff Teunissen
17f9704978 -gamma parameter is _gone_. Colors are now almost exactly what they are in
software. If you want to hack the colors, use the cvars.
2000-10-23 09:35:54 +00:00
Bill Currie
1abb6fe74c fix the misaligned fullscreen window once and for all (fingers crossed:) 2000-10-22 07:14:47 +00:00
Bill Currie
c43b9161c5 fix for linux 2.2.17. Hopfully works for earlier kernels still 2000-10-22 01:30:34 +00:00
Bill Currie
f28f087ddc width and height name issues 2000-10-21 21:17:51 +00:00
Bill Currie
5c92b35c6e fix width and height name issues 2000-10-21 21:14:12 +00:00
Bill Currie
499eaa2a7d cvar.c:
%g is no good :/
menu.c screen.c:
	float -> int cleanup for scr_viewsize
vid_glx.c:
	remove unused vid_mode cvar
2000-10-21 21:08:04 +00:00
Bill Currie
0e950c65f5 change %f to %g in Cvar_SetValue so 1.0 gets printed as 1 2000-10-21 07:47:14 +00:00
Bill Currie
d295f183ba remove va from commdef.h and fix the consequences 2000-10-21 07:34:56 +00:00
Bill Currie
63fc732758 clean up the includes ov vid.c and bring over va.h from nuq 2000-10-21 07:20:57 +00:00
Bill Currie
dcd1201131 create VID_GetWindowSize in vid.c and use it elsewhere for window size
selection.  in_x11.c just had refs to scr_width and scr_height removed.
2000-10-21 07:15:30 +00:00
Jeff Teunissen
afae879d2e dga_check.h: DGA and VidMode check functions return qboolean, not
int. Cleaned up prototypes to not include variable names.

dga_check.c: Fix bug in DGA detection that lead to segfault.

in_x11.c: Better DGA input support for X targets; The -nodga parameter is
gone, it is now the in_dga Cvar, which is dependant on the _windowed_mouse
Cvar. in_dga is archived.
2000-10-21 05:30:34 +00:00
Bill Currie
f0c35d7f9d o rcon now prints (hidden) instead of the rcon password
* taniwha  drops a 900lb security manual on zoid's head
	 <taniwha> nah, make that kg :)
 o  fix a potential buffer overflow
2000-10-20 18:03:26 +00:00
Jeff Teunissen
ea766e6203 Fix the VID_SetCaption () bug here too 2000-10-19 18:07:00 +00:00
Bill Currie
f837616025 locs.c:
handle dos line endings. COM_FOpenFile /always/ opens files in binary
	mode in Windows (and *nix is effectively binary only anyway) and the
	\r characters being left in the location description strings was
	causing %l to print a blank line. Makes for unhappy users :/
teamplay.c:
	handle %%. this seams to have been missed.
2000-10-18 17:06:44 +00:00
Jeff Teunissen
17ea696c0d One of the biggest things keeping -mem/-heapsize numbers up is the video
memory in software mode. This is now taken care of, the memory is now
grabbed using calloc.

On Unix systems and all systems using SDL, the default video memory is now
8MB. This should now be enough for almost everybody, unless you have some
truly huge maps and boatloads of sounds. The minimum memory allowable is
now down to 4MB, but complex maps and/or models can cause the game to quit
-- not like this wasn't a problem already with the old 5.3MB lower limit,
but there it is.
2000-10-18 10:16:11 +00:00
Bill Currie
2682888425 the big cvar value -> int_val audit. seems to work ok 2000-10-17 03:17:42 +00:00
Bill Currie
4478b82af4 add some more *cap flags to the definition list (those mared with a * are not
yet implemented). Also add the p and t flags to the *cap string.
2000-10-16 20:41:06 +00:00
Bill Currie
a4ccdad288 include string.h and or strings.h 2000-10-16 15:34:53 +00:00
Anton E. Gavrilov
9698c439dc This hopefully fixes the problem with feigning spies in TF staying visible when cl_deadbodyfilter is on. 2000-10-16 08:15:22 +00:00
Bill Currie
cf8afd73a3 vid_fullscreen cvar cleanup 2000-10-16 04:49:12 +00:00
Bill Currie
6868542519 add some cvar discriptions 2000-10-16 03:29:42 +00:00
Bill Currie
8e7499cb1b fix a nasty buffer overflow giving a potential remote access to the system via
the client. Could be especially nasty if the client is running as root and
stuffcmds can come from anywhere. exploit details:

stuffcmds rcon_password <long password>
stuffcmds rcon <long command>
2000-10-16 03:18:37 +00:00
Bill Currie
e60ae3b48c fix the paused message swaparoo 2000-10-16 03:12:03 +00:00
Bill Currie
c808bf155e Clean up SV_Serverinfo_f a bit where it sets the cvar corresponding to the
server info key.
2000-10-15 04:31:32 +00:00
Bill Currie
1dd0f7ed0f Conditionally disable bunny hopping (speed jumping). To disable bunny hopping
on your server, put `serverinfo no_pogo_stick 1' into your server.cfg. It's
called no_pogo_stick for two reasons: the effect is called "pogo stick" in the
source code in a comment from the original id source code and also as a minor
(and very week:/) obfustication for `cheaters' trying to set it in their
clients. However, the client checks for no_pogo_stick in the server info and
forces it on when appropriate and having them in disagreement would only make
prediction a little screwy anyway :). BTW, when enabled this actually fixes the
original bug that allowed bunny hopping in the first place (though you still
get a jump grunt when you try to bunny hop; minor bug).
2000-10-15 04:26:09 +00:00
Bill Currie
9dc1c00a16 whitespace 2000-10-14 17:05:13 +00:00
Thad Ward
17f1b3b1e6 add locs.c to the vc6 projects
change the name of the server bin in vc6 to qf-server.exe
2000-10-14 07:48:30 +00:00
Jeff Teunissen
e0a53aa9a2 cl_main.c: More VID_SetCaption status messages.
vid_*: Make it so that VID_SetCaption can be safely called with the output
from va()
2000-10-14 07:10:56 +00:00
Jeff Teunissen
fd81937dd9 vid_sdl.c: Removed some stupid includes, some whitespace
vid_sgl.c: Added freelook and joystick support.
2000-10-13 06:16:27 +00:00
Jeff Teunissen
8903d650d2 Makefile.am: misc. fixes to changelog building.
input.h: Use int_val for freelook
cl_input.c: Use freelook macro instead of in_mlook.state
in_svgalib.c: freelook support and whitespace
in_win.c: whitespace and minor optimization in mouse support
in_x11.c: freelook support
vid_ggi.c: joystick support and minor opt in mouse support
vid_sdl.c: joystick support, freelook support, minor mouse opt, spaces->tabs
2000-10-13 05:36:46 +00:00
Jeff Teunissen
40269b2bb5 OSS sound now retries opening /dev/dsp up to 3 times if it fails the first
time, by checking whether the device is busy or temporarily unavailable (I
haven't seen the latter happen, but the former may occur if your window
manager is set to make noise when a window pops up). Between tries, the
client sleep()'s for one second (should this be half a second or even
faster?).
2000-10-11 10:34:23 +00:00
Jeff Teunissen
4173134bae Create a window class ICCCM hint, so the window manager knows what the
name of the program is. It's "`basename $0`.PROGRAM".

Also, create a window size ICCCM hint, forcing the window to the size it
should be -- we don't want it resized, so now the window manager ought to
get the picture. :)
2000-10-11 09:54:27 +00:00
Jeff Teunissen
8138b9c4e8 Fix bug in -game parsing 2000-10-11 09:50:13 +00:00
Bill Currie
8a62bebaef skip over / when extracting the map name 2000-10-10 23:35:09 +00:00
Bill Currie
f5b74e900c silence COM_FOpenFile when the file can't be opened unless developer is set.
It is the caller's responsibility to report failure.
2000-10-10 23:19:53 +00:00
Bill Currie
5314fb8cca remove uneeded (and prblematic) header 2000-10-10 23:18:30 +00:00
Bill Currie
3c4b203eee bloody bsd headers with bloody #warning
!lart bsd :)
2000-10-10 22:00:35 +00:00
Jeff Teunissen
72cdb02057 Add #include "console.h" 2000-10-10 21:49:33 +00:00
Jeff Teunissen
dd7333a2da cd_linux.c: whitespace.
quakefs.c: -game n[,n ...] support.
snd_oss.c: Compilation support for OSS on BSD systems.
2000-10-10 21:45:07 +00:00
Bill Currie
4962c3bf0b port over nuq's modified filesystem init code. no longer creates dirs when
fs_userpath is ".".
2000-10-10 19:57:01 +00:00