Forest Hale
e73700f4e8
Fix for minor bug in (unused) transparent model rendering.
2000-06-30 10:29:57 +00:00
Bill Currie
a16a0674a7
fix a parse error LordHavoc missed
2000-06-30 10:07:04 +00:00
Forest Hale
1364c8b47f
Forgot to commit lightning fix. (oops)
2000-06-30 10:03:29 +00:00
Bill Currie
9efdc7e8b6
fix jumping' sky. I forgot to add
s' to the pole tex coords
2000-06-30 10:00:32 +00:00
Forest Hale
e3d8266db8
Fix for invisible gun and lightning. (cleanup after Endy)
2000-06-30 09:59:02 +00:00
Forest Hale
a02481c08c
Fix for .lit support. (fixes black wall bug, oops)
2000-06-30 09:33:43 +00:00
Forest Hale
27e89eb634
Fixed Mod_ExtraData crash. (oops)
2000-06-30 06:26:17 +00:00
Forest Hale
2028766d1f
Removed Endy's broken protocol enhancements.
2000-06-30 05:54:28 +00:00
Forest Hale
7ee4edd961
Another fix for R_MarkLights crash. (oops again)
2000-06-30 05:52:06 +00:00
Forest Hale
6f8c87fa02
Fix for immediate R_MarkLights crash. (oops)
2000-06-30 04:35:05 +00:00
Forest Hale
789984f19b
Fix for TimeRefresh. (oops)
2000-06-30 00:55:46 +00:00
Forest Hale
0b826825ec
GL cleanup. (cleanup after Endy mainly)
2000-06-30 00:47:26 +00:00
Joseph Carter
fa7a67e9fb
And I missed the other one ...
2000-06-30 00:03:10 +00:00
Joseph Carter
5de94bd9ad
taniwha forgot a ; ...
2000-06-30 00:01:42 +00:00
Bill Currie
fb9e8d05b4
took me a while to realise the skydome starts at the equator, not a pole.
...
I hope I got this right
2000-06-29 23:51:02 +00:00
Zephaniah E. Hull
750457b368
Clean up after myself in the Z_* purge..
2000-06-29 23:30:21 +00:00
Forest Hale
def35745d7
Massive dynamic light speedup.
2000-06-29 23:27:03 +00:00
Forest Hale
177652d724
Fix for white particles bug. (cleanup after Endy)
2000-06-29 23:06:08 +00:00
Forest Hale
244ea57e1a
Fixed .lit file (colored lighting) support.
2000-06-29 22:18:13 +00:00
Bill Currie
98c7aeb439
we were drawing the sky layer twice (0-360 horiz, 0-360 vert). Change the vert
...
to 0-180.
2000-06-29 22:07:40 +00:00
Joseph Carter
a9f17c7b6c
Fix polyblend - This is the (SINGLE) thing Endy did that is easy to fix,
...
and the only thing he realized he broke.
2000-06-29 19:25:00 +00:00
James Brown
68ae22b1ac
More changes, rendering effects like alpha and colormod SHOULD work :)
2000-06-29 14:32:27 +00:00
Bill Currie
b25d03c602
source/vid_glx.c:
...
#if 0 the signal code. wouldn't compile otherwise, but not game to
nuke it just yet
include/win32/version.h:
buggered if I know. fscking configure/cvs :)
include/glquake.h:
remove size declarations from bubble_sintable and bubble_costable
source/gl_part.c source/gl_rlight.c:
32 segments in a circle now instead of 16 and change the pointer
math to cope
source/gl_warp.c:
nothing much. just almost double my fps. (hint: the above tables)
2000-06-29 09:21:23 +00:00
Zephaniah E. Hull
29ef95a9b5
The end of Z_*!!
...
This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Bill Currie
d5ea4bc9bf
Revamp the software particle rendering loop. Seems to work well.
2000-06-28 23:20:57 +00:00
Zephaniah E. Hull
66e9bfd98c
Fixed the GL water texture problem..
2000-06-28 23:11:52 +00:00
Jeff Teunissen
b41f21f7eb
Argh...looks like I fucked it up. All fixed.
2000-06-28 15:37:16 +00:00
Zephaniah E. Hull
016f682389
R_RecursiveWorldNode from DP, speed improvement..
2000-06-26 19:56:09 +00:00
Zephaniah E. Hull
8e64d0d3cc
Fixed the signal handling for x11 targets, specificly -x11..
...
(Yes, this required a change in the glx target, don't ask)
2000-06-26 17:20:38 +00:00
Forest Hale
cbd8135196
Minor win32 cleanup, now compiles in MSVC 4.
2000-06-26 12:27:03 +00:00
Bill Currie
d75f6944c1
make XRaiseWindow happen unconditionally. Should help with qf not always
...
getting focus on v3.
2000-06-26 10:38:41 +00:00
Bill Currie
09af993795
source/gl_rsurf.c:
...
removed commented out line
source/in_x11.c:
re-enable the mouse warpage.
2000-06-26 10:09:13 +00:00
Forest Hale
7e4def70af
Fix for bmodel relative lighting in R_AddDynamicLights.
2000-06-26 07:47:43 +00:00
Forest Hale
4698dc0d7d
Readability improvements and minor speedup in R_AddDynamicLights.
2000-06-26 07:42:29 +00:00
Joseph Carter
39dcc9fdf3
The "Save Endy's Life" commit
...
Um, %d is not for floats, use %f
2000-06-26 02:35:40 +00:00
James Brown
3a43cea3b7
Again, patched for colormod and other extend bits.
2000-06-25 20:53:26 +00:00
James Brown
089a0a35d0
Patched for QSG Standard 2 (Extend Protocol).
...
Unfinished, renderer effects are only half implimented at this point.
2000-06-25 13:00:19 +00:00
Jeff Teunissen
f6ec000127
configure.in: Fix typo preventing detection of vga.h.
...
source/r_part.c: Clarity fix.
2000-06-24 22:28:06 +00:00
Bill Currie
f67e48fb95
put MAX_LIGHTMAPS back to 64 as I found the bug that was causing them to be exhausted
2000-06-24 08:31:38 +00:00
James Brown
244b7d0859
Byebye, evil makefiles.
2000-06-24 08:20:59 +00:00
Bill Currie
ee44cd05e6
source/gl_rsurf.c:
...
put lightmaps back to 256
configure.in:
give us a --enable-profile
2000-06-24 06:19:24 +00:00
James Brown
3a77f62a33
Fixing the console build enviroment.
2000-06-24 05:57:11 +00:00
Joseph Carter
d182c83842
When you change gamedirs, cachepics (such as your conback) will be reloaded
...
in GL.. Please test this extensively, I _think_ the tempfile loader is
smart enough to handle what I'm doing properly. If it's not, we'll have
to fix a slight memory leak.
2000-06-23 18:36:59 +00:00
Dabb
13ce6fc2b8
Removed gl_test.c.
2000-06-23 09:56:38 +00:00
Joseph Carter
957068392d
It is now possible to use 32bpp textures. It's not currently possible to
...
load them. That comes later.
2000-06-23 08:43:32 +00:00
Joseph Carter
8a40786b66
Removed gl_test.c
2000-06-22 13:02:23 +00:00
Bill Currie
381891e7e4
bring knghtbrd's 1000 screenshot patch over from oldtree.
2000-06-22 11:56:08 +00:00
Bill Currie
abbe2c19f3
seems I keep forgetting to update this :(
2000-06-22 11:15:50 +00:00
Bill Currie
5c0eb38c1b
alpha doesn't do anything useful for flames, so remove it.
2000-06-22 08:02:36 +00:00
Zephaniah E. Hull
4f8cabf049
Small syntax cleanup in cmd.h.
...
Reworking of extension handling in -3dfx..
Support for changing the 3dfx dithering mode, if the extension is supported.
(Extension is /not/ in upstream mesa yet.)
2000-06-21 16:24:17 +00:00