wholesome, family project (yeah right), it will not be seen anymore.
But fret not. If you need a replacement, just use glBindTexture the way
SGI intended. In fact, every single GL_Bind (target) call was simply
replaced with glBindTexture (GL_TEXTURE_2D, target).. Since that's more
or less all GL_Bind () did anyway, save a function call!
In order to do so I:
* included strings.h and string.h in many files so various functions would be
defined
* Fixed model_t collision problem in cl_main.c (Solaris)
* com.c - corrected WORDS_BIGENDIAN spelling
* gl_draw.c - Use HAVE_GL_COLOR_INDEX8_EXT to avoid referencing
GL_COLOR_INDEX8_EXT when it isn't available
* net_udp.c - use socklen_t to appease AIX
split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.