Commit graph

1127 commits

Author SHA1 Message Date
Dabb
bcfa8702ed Moved JOYSTICK code to joy_win.c - still needs some cleaning but works. 2000-12-30 10:56:03 +00:00
Dabb
76f78fbbf3 Now you can actually turn joyadvanced on and off while playing. 2000-12-30 10:54:45 +00:00
Bill Currie
4d1a1fb5e9 math asm needed 2000-12-30 05:53:34 +00:00
Bill Currie
ee47b4d568 a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
Bill Currie
8eacd803fe should compile now 2000-12-30 04:52:12 +00:00
Bill Currie
5f21837c33 cleanup the includes in host.h 2000-12-30 03:23:31 +00:00
Bill Currie
f29ea7f1d3 fix up <> vs "" in #includes 2000-12-30 03:07:15 +00:00
Bill Currie
ccba39666b #include audit 2000-12-30 02:16:36 +00:00
Dabb
a9ffb0002f Joystick code for win32. Mostly contains code moved from in_win.c.
NOT FINISHED YET.
2000-12-29 20:08:43 +00:00
Dabb
1532c66198 Replaced #ifndef WIN32 with #ifdef HAVE_UNISTD_H and
HAVE_SYS_TIME_H
2000-12-29 18:52:52 +00:00
Dabb
cc0e3dfbb5 Are these uninst.h, timeb.h really needed here? 2000-12-29 16:26:35 +00:00
Dabb
1d2e83bb66 Brought back evil DirectSound hack for SDL/SGL 2000-12-29 16:20:38 +00:00
Dabb
2d4ced491e Put back #include <stdarg.h> or compile fails. 2000-12-29 16:19:23 +00:00
Dabb
3601dd5532 Bringing back Direct-X sounds for SDL/SGL.
I guess we let SDL sound support mature bit more.
2000-12-29 15:52:25 +00:00
Dabb
477bcf51b0 Win32 sound cleanups - phase1 2000-12-29 15:20:12 +00:00
Bill Currie
48f6a02a38 make the `dead sleep' optional (sys_dead_sleep: defaults to on) 2000-12-29 07:15:50 +00:00
Bill Currie
2695ec4990 helps if one groks select semantics :/ 2000-12-29 06:19:44 +00:00
Bill Currie
73980fe852 make qf-server REALY sleep when there are no clients currently connected 2000-12-29 05:32:24 +00:00
Bill Currie
c71fc78360 it was decided the menu code should return until release. here it is with the
gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
2000-12-29 03:14:53 +00:00
Bill Currie
005dbaa83f white space 2000-12-29 01:28:22 +00:00
Jeff Teunissen
f9fcd66129 voids 2000-12-28 09:33:49 +00:00
Jeff Teunissen
d3d32986bb shrink the heap back down to 8MB on Win32 -s*l 2000-12-28 09:33:16 +00:00
Jeff Teunissen
300910698c more void cleanup 2000-12-28 09:32:02 +00:00
Jeff Teunissen
fe2f79c5ef Whitespace 2000-12-28 09:31:22 +00:00
Jeff Teunissen
6081ed15a7 more () -> (void) for function defs 2000-12-28 09:30:32 +00:00
Jeff Teunissen
8c9e535247 s/()/(void)/g 2000-12-28 09:29:38 +00:00
Jeff Teunissen
bc9518c9a5 whitespace 2000-12-28 09:27:30 +00:00
Jeff Teunissen
52cc1fa218 Whitespace, some optimizations 2000-12-28 09:26:00 +00:00
Jeff Teunissen
893a8ba827 The GL version of the clock rewrite -- also some whitespace 2000-12-28 07:49:42 +00:00
Jeff Teunissen
37304217c1 Whitespace, some function name changes 2000-12-28 07:46:40 +00:00
Jeff Teunissen
c6a22c8a88 whitespace 2000-12-28 07:44:45 +00:00
Jeff Teunissen
66bd913f7d Whitespace 2000-12-28 07:28:23 +00:00
Bill Currie
80db620524 What's GameSpy? 2000-12-28 07:18:11 +00:00
Jeff Teunissen
3783f9b562 Rewrite of the clock code. 2000-12-28 07:09:04 +00:00
Jeff Teunissen
f9022537ee Whitespace. 2000-12-28 06:58:56 +00:00
Jeff Teunissen
579434b6df Add 22050 to the list of sound rates to attempt 2000-12-28 06:54:16 +00:00
Jeff Teunissen
2fdeaf7aaa whitespace. 2000-12-28 06:49:26 +00:00
Jeff Teunissen
c1e0cf7b8e Use RGB palettes for shared palette extension instead of RGBA. 2000-12-28 06:45:19 +00:00
Bill Currie
f453d2f1b8 clean up the #includes of the progs files 2000-12-28 05:18:38 +00:00
Dabb
e52100982b Merc ripped off bit too much - in-game keys stopped working. Fixed. 2000-12-27 17:01:25 +00:00
Ragnvald Maartmann-Moe IV
d173f0f9dd More menu.c cruft chasing. 2000-12-26 21:29:56 +00:00
Ragnvald Maartmann-Moe IV
23560a26be Remove cruft leftover from menu removal. 2000-12-26 21:00:09 +00:00
Ragnvald Maartmann-Moe IV
ccb1bfd3c4 remove obsolete menu cruft. 2000-12-26 20:58:18 +00:00
Zephaniah E. Hull
01238243c1 Due to snax's ping stuff not compiling under windows, I did a little
cleaning.

Specificly, the entire menu system has been completely and utterly
removed.

Flame me AFTER writing a replacement. <=:]
2000-12-26 17:41:26 +00:00
Bill Currie
9f6b0bf758 put my sky alpha trick into a safe place. currently disabled because while it
works, it's not the right place.
2000-12-25 03:38:48 +00:00
Brian Koropoff
0210465303 This update changes the server list layout and adds server pinging and querying support. Use 'p' to update pings, 's' to update status information, and 'u' to do both at once. Feel free to abuse this and report any bugs that you find. 2000-12-25 02:36:36 +00:00
Bill Currie
e537c27a70 fix a long standing (but only recently discovered) but with INFO cvars (USER
and SERVER) where they weren't being put into the info string if they were
never modified from the default.
2000-12-24 23:39:43 +00:00
Brian Koropoff
382fe8feff A quick hack so that inserting in the server list will use the current server's ip and description if connected. 2000-12-24 05:37:24 +00:00
Bill Currie
86222ca684 don't unroll the resaple loops manually. causes segs for < 4 pixel output
textures (now 2x2 and 1x1 will work. 0x0 is just ignored)
2000-12-24 04:59:15 +00:00
Bill Currie
de79e1433d don't resample a texture when the output size is 0xN or Nx0 2000-12-24 04:43:22 +00:00
Brian Koropoff
6e345718c4 Fixed a segfault with null textures by ignoring them in GL_Upload32 and removed a 'magic number' as well. 2000-12-23 00:09:42 +00:00
Zephaniah E. Hull
22ba7f9f28 The GL_EXT_shared_texture_palette seems like an idea which is
/almost/ a good idea, but seems to be severely broken with many
drivers, as such it is disabled.

It should be noted, that a palette object extension as suggested by
the GL_EXT_shared_texture_palette spec might be a very good idea in
general.
2000-12-22 09:22:54 +00:00
Ragnvald Maartmann-Moe IV
b61586b9b4 Reenable own muzzle flashblend for gl_flashblend users. Anyone have any idea _why_ some madman disabled it? *grmbl* :) 2000-12-22 05:26:42 +00:00
Bill Currie
8b10142de0 fix the broken torches 2000-12-22 05:23:53 +00:00
Bill Currie
6f30e5ee26 dlights now work for BOTH software AND gl :) 2000-12-22 04:36:28 +00:00
Bill Currie
bf0f29bdcd cl_ents.c:
fix sporadic rocket dlights in software
cl_parse.c:
	simpify CL_ParseStatic
cl_tent.c:
	misc cleanups
2000-12-21 20:43:19 +00:00
Bill Currie
b52f1baf96 the spirits shall no longer flee from the bodies of the dead :) 2000-12-21 05:49:14 +00:00
Bill Currie
933f9a1054 add sys_x86.S and ver_check.c to the project (I hope I didn't `corrupt' the
dsp)
2000-12-20 23:38:36 +00:00
Bill Currie
130a99f6f4 undo some of indent's drainbamage 2000-12-20 22:03:49 +00:00
Ragnvald Maartmann-Moe IV
87b5defa64 Correct GL_4_BYTES to GLuint. Also some whitespace/comment cleanups 2000-12-20 21:59:56 +00:00
Bill Currie
8d579b7a0b fix warnings when zlib is not available 2000-12-20 21:31:09 +00:00
Ragnvald Maartmann-Moe IV
1c235242f9 Fix for memory waste noticed by LordHavoc: 4*sizeof(unsigned int) (4* needed size!) to GL_4_BYTES (nice portable GL types, we should use them everywhere!) 2000-12-20 19:39:59 +00:00
Dabb
20f0e102ce More win32 cleanups:
"Unused" code for startup dialog now has #ifdef SPLASH_SCREEN.
Removed extra variables which were not used.
2000-12-20 18:18:04 +00:00
Bill Currie
d2e9339f00 this should fix the unknown error on w2k 2000-12-20 17:16:56 +00:00
Dabb
4822383a94 Minor cleanup (dibwindow) and some cosmetic changes :) 2000-12-20 16:42:51 +00:00
Bill Currie
1634c57339 lerp torches. the fast torches (the more common ones), look a bit odd due to
texturing issues. not sure what's wrong there.
2000-12-20 06:50:33 +00:00
Bill Currie
6925190ffd fix a nail related segfault caused by the re-write 2000-12-20 06:43:04 +00:00
Bill Currie
dd3ea544ce cl_visedict re-write. lerping works MUCH better now, and lerping of torches
should be possible. client should also be microscopicly faster.
2000-12-20 06:18:55 +00:00
Bill Currie
3669d78d1b white space 2000-12-19 22:48:16 +00:00
Bill Currie
5de89ed5f1 add a $Id tag 2000-12-19 21:39:20 +00:00
Bill Currie
24a76ef439 don't seek while backing up over demotime. gzipped demos no longer slow down as
the demo progresses (this will probably also be good for eventual dzip
support).
2000-12-19 20:33:06 +00:00
Bill Currie
0e268f9ca7 This is what I have done with this patch
Added editloc to change the description of the closest location
Added delloc to remove closest location
Added dumploc to place locs in memory into a .loc file (required for
editloc and delloc)
Added zdumploc to place locs in memory into a .loc.gz file (requred for
markloc, editloc and delloc)
Added loc.gz saving support to markloc, editloc and delloc (via
zdumploc)

Altered locs_load to use _Com_FOpenFile instead of Com_FOpenFile
Fixed potentual bug in locs_markloc
Fixed bug in Team_ParseSay that cause wierd behaviour if $ or % was last
charactor in line.

patch created from a development tree via diff -ur ../newtree ./
newtree and development tree were up-to-date at time of creating the
patch


Please let me know what you change so I may learn from it

Chris Ison (WildCode)
2000-12-19 19:47:15 +00:00
Bill Currie
5163916a4d forgot to remove j 2000-12-19 19:46:03 +00:00
Bill Currie
7816365252 remove an inner loop for readabilities sake 2000-12-19 19:43:22 +00:00
Ragnvald Maartmann-Moe IV
ea76f45bc6 Merge phase separated mixing from nuq. Still has bugs, but defaults off. 2000-12-19 19:02:37 +00:00
Dabb
36ddd0670e gl_efrag -> r_efrag. 2000-12-19 15:15:26 +00:00
Bill Currie
1a84d5e93b turns out gl_refrag.c just isn't really needed 2000-12-19 05:42:15 +00:00
Bill Currie
151c487fea remove commented out error code. it only confused the reader anyway 2000-12-19 03:29:26 +00:00
Bill Currie
74d8c81457 fix a silly gzio bug 2000-12-19 03:21:12 +00:00
Jeff Teunissen
2f8f1b39b7 Add the use of XQueryExtension() to the DGA and VidMode checks. The game
should no longer crash if the VidMode or DGA extensions are not present at
runtime.
2000-12-19 02:42:26 +00:00
Bill Currie
9f0035bdf9 make sure the server doesn't seg if an info cvar is set early 2000-12-19 00:57:30 +00:00
Jeff Teunissen
fea862d434 Fix the problem with water and sprites acting funny with lerping
on...stupid, stupid bug.
2000-12-18 10:53:38 +00:00
Bill Currie
8c90357234 subdivided skys are back. it seems some cards don't like big polys.
gl_sky_divide (default 1) controls this.
2000-12-17 22:07:06 +00:00
Bill Currie
db7450c11d finally, the stupid sw alias model bug is fixed! There were several possible
symptoms: frozen torches, warped models, crashes, amonst others.
2000-12-17 04:27:36 +00:00
Bill Currie
316b74eddc fix command line parsing when - is embeded in an arg (eg +gamedir artifact-rjs) 2000-12-15 23:24:22 +00:00
Anton E. Gavrilov
32910a1b5f This fixes an ugly bug caused by a bug in the ugly netquake step up smoothing code :) 2000-12-15 12:18:54 +00:00
Jeff Teunissen
ea2a5c6f3e Fix up a silly bug in interpolation that made certain players get
"stuck" at a particular frame.
2000-12-15 11:02:29 +00:00
Bill Currie
b6749ecc0f write out meshed models using gzip compression (files will NOT have the .gz
extension, but the unix file command (and peering at the file when you know
what to look for) verifies that they are gzip files. This should save a little
space (files compress by 40-80%)
2000-12-15 05:57:44 +00:00
Bill Currie
b98e19fdd6 hopefully fix the sky "/usr/local/share/games/qf" not found bug 2000-12-14 22:25:35 +00:00
Bill Currie
c3f6aa669a sv_main.c:
check sv_minqfversion->string[0] instead of value
sv_user.c:
	white space
2000-12-14 07:46:17 +00:00
Bill Currie
a7612bfd0d seems to work now :) probably needs harder testing 2000-12-13 23:20:38 +00:00
Bill Currie
cee0850c35 doesn't really work after all. Seems to kill the channel once XRUNs occur :( 2000-12-13 18:55:58 +00:00
Bill Currie
d82f4f6b56 now it actually DOES work for me :/ 2000-12-13 17:07:02 +00:00
Bill Currie
9b99313852 works again (for me :/) 2000-12-13 16:38:26 +00:00
Jeff Teunissen
0e40b21608 nuke gl_cshiftpercent 2000-12-13 09:03:36 +00:00
Jeff Teunissen
de55871d32 Overhaul of parts of the polyblend system. Contrast in GL no longer uses
another alpha blend, it's set up exactly as another factor in determining
the final blend. This should help speed up framerates a little.

New cvars:
cl_cshift_bonus: Set to 0 to disable bonus flashes.
cl_cshift_contents: Set to 0 to disable content blends.
cl_cshift_damage: Set to 0 to disable damage blends.
cl_cshift_powerup: Set to 0 to disable powerup (quad, pent, etc) blends.

All of these cvars work for both GL and software, and all of them check
the value of the "cshifts" serverinfo. cshifts is a bit field, with the
following bits defined:

bonus: 1
contents: 2
damage: 4
powerup: 8

An admin can force any of these to be respected by choosing the numbers of
the cshifts to be enforced, and adding them up.

examples:

serverinfo cshifts 15

turns them all on.

serverinfo cshifts 10

turns on powerup and contents shifts.

also, the gl_cshiftpercent Cvar no longer does anything. I'll remove it
entirely soon.
2000-12-13 09:01:11 +00:00
Bill Currie
bf066ac5e6 now has problems with setting the parameters 2000-12-12 23:38:53 +00:00
Bill Currie
c4f186d0ec fix an error message 2000-12-12 19:54:58 +00:00
Bill Currie
2ba8191ff2 compiles with latest alsa cvs, but doesn't work yet :/ 2000-12-12 19:41:06 +00:00
Bill Currie
5c82660a2c configure.in:
enable -mpentiumpro for i686
source/cl_ents.c:
	a tiny abount of whites;ace/style
2000-12-12 07:18:40 +00:00