Bill Currie
c6e087015c
command docs patch from Misty-chan because his access hasn't completely come
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through yet.
2001-02-06 02:56:14 +00:00
Chris Ison
222eea81b1
adding brighten support
2001-02-06 01:44:12 +00:00
Timothy C. McGrath
033545f56f
This patch adds documentation to MOST of the commands in quakeforge,
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however some commands I wasn't sure about, and others the docs are just
plain missing. I've also changed cvars with missing/incomplete
documentation so that we can find them more easily with just one grep.
To find all commands and cvars with bogus/missing documentation grep for
'No Description'
Let me know if I've screwed something up.
Misty-chan
PS: Deek do NOT commit the patch I sent to you, this obsoletes it.
2001-02-06 01:12:24 +00:00
Bill Currie
345d34c386
fix make dist
2001-02-06 00:23:31 +00:00
Jeff Teunissen
6bae2b3010
whitespace, small opt in pcx.c
2001-02-05 23:17:48 +00:00
Bill Currie
eb8c267925
.gdbinit:
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add -nosound again
cl_main.c:
clean up function headers
2001-02-05 23:06:57 +00:00
Bill Currie
054f659078
this SHOULD take care of skin crashes on a permanent basis. The problem in
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beta6 was caused by the player skin being set to 0 when it shouldn't be on any
userinfo change, and thus even changing rate would cause the client to seg.
Now, the player skin gets set to 0 only when the skin changes, and while there
still seems to be an opening for a segfault (which this patch closes), I still
couldn't get the client to seg with recent code.
2001-02-04 22:47:07 +00:00
Ragnvald Maartmann-Moe IV
59f4b7a7d0
Kill some commented out dead code.
2001-02-04 22:34:54 +00:00
Ragnvald Maartmann-Moe IV
292807d653
Remove gl_cull cvar. Workaround for a speed issue/bug in a very early windows minigl.
2001-02-04 08:59:59 +00:00
Ragnvald Maartmann-Moe IV
39115d98a7
Tweak teleport effect a little. Particles not so absurdly large.
2001-02-04 04:56:50 +00:00
Ragnvald Maartmann-Moe IV
603a88c160
Whitespace and typos.
2001-02-03 07:39:45 +00:00
Ragnvald Maartmann-Moe IV
ff82461483
Fix mipmap method selection bug in GL_Upload8_EXT.
2001-02-03 06:57:43 +00:00
Ragnvald Maartmann-Moe IV
a12093fe1c
New effect for sw. Quad + Pent glow purple.
2001-02-03 04:23:46 +00:00
Bill Currie
2079b73194
fix gl_conalpha/scr_consize interaction
2001-02-03 04:04:22 +00:00
Ragnvald Maartmann-Moe IV
4acdf6d3b2
Restore old cshift powerup behavior for quad and invuln when using polyblends. Flicker was simply unbearable otherwise.
2001-02-03 04:02:39 +00:00
Bill Currie
759fa8dd5f
bring scr_consize over from quakeforge-old
2001-02-02 23:40:46 +00:00
Bill Currie
4d08e219d9
make edict_t.v a union of entvars_t and pr_type_t[]
2001-02-02 21:22:35 +00:00
Ragnvald Maartmann-Moe IV
175f24020d
Comment typo fix.
2001-02-02 20:47:31 +00:00
Bill Currie
d6c8b85103
autoconfiscate FB_AUX_VGA_PLANES_VGA4, FB_AUX_VGA_PLANES_CFB4 and
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FB_AUX_VGA_PLANES_CFB8
2001-02-02 16:31:20 +00:00
Bill Currie
ff12a738b5
Linux frame buffer support from Ryan Nielsen <ran@gondolin.fortyoz.org> (thank
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you). While not yet fully functional, it compiles and runs to the point of
failing to find a mode (probably my fault, that:), but there's no mouse
support yet and the keyboard input isn't playable.
2001-02-02 05:56:53 +00:00
Bill Currie
17e9aa044b
fix the shifting window problem in fullscreen (thanks, zinx)
2001-02-02 05:42:35 +00:00
Ragnvald Maartmann-Moe IV
e5b8b14303
Fix default for dynamic lightmap updates.
2001-02-01 21:06:41 +00:00
Ragnvald Maartmann-Moe IV
161973d75a
Cvar cleanup.
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gl_smooth is now gl_dlight_smooth
gl_smoothdlights was redundant, is now gone
gl_flashblend is now gl_dlight_polyblend
gl_lightmap added to enable/disable lightmap updates independently of use of gl_dlight_polyblend
2001-02-01 19:53:15 +00:00
Bill Currie
20a885c174
clean up the #define mess in progs.h. While I doubt this will fix the null
...
function crashes, at least the code is easier to read.
2001-02-01 08:38:25 +00:00
Bill Currie
77555241bd
remove the commented out versions of the modellist etc code
2001-02-01 07:07:17 +00:00
Ragnvald Maartmann-Moe IV
3affa48786
Whitespace, and a very minor tweak to dynamic texture generation.
2001-01-31 07:52:28 +00:00
Bill Currie
9bb8dc358f
apply an axe to the gl scraps code
2001-01-30 21:40:39 +00:00
Bill Currie
f0fc1368cf
remove the non-hashtable lookup code from _COM_FOpenFile. While it seemed the
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linear search was just slightly faster even for mega2k (~0.3s / 22.5) this is
probably partly due to the cost of initializing the hash tables in the first
place and thus gains might be noticed on subsequent map changes. Also, the
new hash code is much simpler and easier to read/maintain. Enough of a boon
right there :)
2001-01-30 06:54:02 +00:00
Bill Currie
f0c0dd28bc
pak files now use hash tables for searching. Doesn't seem to be much of a gain
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for bare qw, but might help with tf (my tf setup is borked @work, so I can't
check for certain until later). However, if nothing else, it tidies up the code
a bit.
2001-01-29 19:41:54 +00:00
Bill Currie
9606b889cb
white space
2001-01-29 16:10:23 +00:00
Bill Currie
3eb47e6d3e
cleanup dlight creation for entity effects. the color, radius etc are now all
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set in the one place, rather than two. Should also be more easily extended.
2001-01-29 07:39:37 +00:00
Bill Currie
6025486e15
remove the no-longer needed test to determine whether dlights should be added
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to a player
2001-01-29 06:23:35 +00:00
Bill Currie
b2c282de93
extend a comment
2001-01-29 05:58:37 +00:00
Bill Currie
645ba3fe40
function header comment cleanup
2001-01-29 04:03:00 +00:00
Ragnvald Maartmann-Moe IV
e930c800f0
Rename gl_particles to r_particles, and allow software to disable particles as well. Thanks sergio!
2001-01-29 00:13:01 +00:00
Bill Currie
2b165575dd
fix a nasty buffer overflow
2001-01-29 00:01:13 +00:00
Bill Currie
a24894dc70
progs modularity improvements. what WAS sv_progs is now sv_pr_state, qwprog is
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now sv_progs and the progs loading code no longer falls back to qwprogs.dat or
progs.dat. Also, call SV_Progs_Init_Cvars (forgot to do this earlier)
2001-01-28 23:27:48 +00:00
Bill Currie
3c18a79299
call SV_Progs_Init_Cvars to get r_skyname back
2001-01-28 22:06:40 +00:00
Zephaniah E. Hull
23b015af3f
Slight tweak to the particle code.
2001-01-28 22:03:42 +00:00
Zephaniah E. Hull
2a723b5766
Better fix for the rocket trail problem, was my mistake.
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(^ is xor, not power of.)
2001-01-28 10:15:52 +00:00
Ragnvald Maartmann-Moe IV
030f721d89
Dim crosshair fix, maybe.
2001-01-28 03:20:36 +00:00
Ragnvald Maartmann-Moe IV
c81a8b79db
Crosshair 2 fix.
2001-01-28 02:23:54 +00:00
Ragnvald Maartmann-Moe IV
0ce365a5ae
Hack to fix particles.
2001-01-27 23:34:37 +00:00
Ragnvald Maartmann-Moe IV
96d1b3239c
Whitespace.
2001-01-27 23:14:09 +00:00
Bill Currie
9754c56836
remove the seams from the skybox
2001-01-27 21:50:51 +00:00
Ragnvald Maartmann-Moe IV
684eeee134
Fix mipmapping default. Oops. :P
2001-01-27 12:18:53 +00:00
Ragnvald Maartmann-Moe IV
0e88a1f18b
Fix crosshair blurring, while maintaining gl_texturemode handling.
2001-01-27 11:01:51 +00:00
Ragnvald Maartmann-Moe IV
16c66488e9
Fix blurred cursor when picmip, and a minor include cleanup.
2001-01-27 07:23:39 +00:00
Bill Currie
3b6f18d1af
oh, just a 4 x speedup for q1dm17 wih gl_sky_clip 1 and gl_sky_divide 1 :)
2001-01-27 06:16:40 +00:00
Jeff Teunissen
3a2389c3dc
Performance tweaks to Alias model rendering in GL. I get 0.5fps out of it
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in overkill, but every little bit counts. :)
2001-01-27 06:01:07 +00:00