Commit graph

1644 commits

Author SHA1 Message Date
Bill Currie
5c1fa73e55 remove the win32 windows tomfoolery. if someone complains, we'll cross that
bridge when we get to it (unless we burn it first:)
2001-01-25 06:08:46 +00:00
Thad Ward
04d66b0952 get it building on windows again.
cl_main.c:
    added #include "winquake.h" back in, since ming and msvc
    wouldn't build without it

qw_client.dsp and makefile.mgw:
    added vid_win.c
    (need to rename qw_*.dsp to qf_*.dsp one of these days...)
2001-01-25 04:56:27 +00:00
Zephaniah E. Hull
0ec668bc4e Switch GL_RGBA to GL_LUMINANCE_ALPHA, possibily a slight speed gain.
More to the point, should cut texture memory usage for the textures in
question in HALF.
2001-01-25 04:13:04 +00:00
Ragnvald Maartmann-Moe IV
33bea927c9 Tune blood trail length for speed again. *sigh* 2001-01-25 01:33:29 +00:00
Bill Currie
97ff9b38da add .vimrc 2001-01-24 20:17:12 +00:00
Bill Currie
6e1fdf78b0 forgot about this 2001-01-24 19:42:09 +00:00
Dabb
8fd94ff199 Add HAVE_WINSOCK_H 2001-01-24 19:25:39 +00:00
Ragnvald Maartmann-Moe IV
ae0b9b7215 Brighten particles a touch. New blended particles are on average a little less bright anyways. 2001-01-24 18:27:35 +00:00
Ragnvald Maartmann-Moe IV
bcb8ec45da Whitespace. 2001-01-24 18:26:23 +00:00
Bill Currie
21654b12e5 server builds (and works, thanks for the test, Dabb) and an sdl client attempts
to link.
2001-01-24 17:41:34 +00:00
Ragnvald Maartmann-Moe IV
f1a5a25b69 Make blood and slight blood different, like original quakeworld, again. 2001-01-24 09:53:35 +00:00
Ragnvald Maartmann-Moe IV
ee8cd32c0c Dynamically generate particle texture. Even better looking, too! 2001-01-24 07:36:36 +00:00
Ragnvald Maartmann-Moe IV
37ba8cabb3 Upped particle texture from 4*4 mono blotch to 16*16 grayscale circle. Looks dramatically better, and actually seems a hair faster here. 2001-01-24 06:22:18 +00:00
Bill Currie
733d55603c partial fixes for cross-compiling using mingw32. MIGHT break normal builds 2001-01-24 00:06:58 +00:00
Bill Currie
8d3c85349a add a FIXME comment 2001-01-24 00:02:43 +00:00
Bill Currie
49ed4186f8 remove an unused variable 2001-01-23 23:59:32 +00:00
Zephaniah E. Hull
f6b12b12e3 More fixes for the loc code. 2001-01-23 14:48:05 +00:00
Zephaniah E. Hull
712b655c1b Oops, forgot a few commas. 2001-01-23 14:42:16 +00:00
Zephaniah E. Hull
33b135f3dd locs and teamplay: Minor cleanup. (locisgz!? Gone!)
gl_dyn_part.c: Minor cleanup.
2001-01-23 14:36:53 +00:00
Jeff Teunissen
e9f3f3fa37 configure typo fixed. 2001-01-23 04:15:43 +00:00
Jeff Teunissen
2e61696d5c whitespace. 2001-01-23 04:12:48 +00:00
Jeff Teunissen
39949152c6 Whitespace. 2001-01-23 04:12:29 +00:00
Jeff Teunissen
2388cf8f9c Remove the checks for SDL headers. They weren't right anyway, and it's
covered by the SDL check anyway. :)
2001-01-23 04:11:43 +00:00
Jeff Teunissen
d6241c11aa Remove special handling for the WGL extension list. It was broken, and
nobody on win32 fixed it. This made _all_ Windows GL binaries not work.
2001-01-23 04:06:35 +00:00
Chris Ison
6bea8babbe tidied up locs code and changed loc commands to loc <args> 2001-01-22 23:23:28 +00:00
Ragnvald Maartmann-Moe IV
a348e15954 Split in_ggi.c off from vid_ggi.c 2001-01-22 23:11:15 +00:00
Ragnvald Maartmann-Moe IV
6cab98b564 Remove unnecessary include of vid.h 2001-01-22 23:03:11 +00:00
Ragnvald Maartmann-Moe IV
29ba2e38f7 remove unneeded input.h and keys.h 2001-01-22 23:01:38 +00:00
Ragnvald Maartmann-Moe IV
4b4fb0f9aa Remove redundant include of input.h 2001-01-22 22:50:08 +00:00
Bill Currie
8b39af51f2 another missing ) 2001-01-22 22:48:58 +00:00
Bill Currie
b3a9da279b check for an error openning the download file (this is what I intended to
commit previously, but wasn't finished)
2001-01-22 22:48:22 +00:00
Bill Currie
e3674945ed back out an accidental commit 2001-01-22 22:43:50 +00:00
Bill Currie
39ee51118d fix a missing ) 2001-01-22 22:40:36 +00:00
Jeff Teunissen
076db7b5b2 Oops, screwed up the paren placement. :) 2001-01-22 18:26:41 +00:00
Jeff Teunissen
3ea4bdda68 Handle 3DFX_set_dither_mode extension properly. 2001-01-22 18:21:46 +00:00
Jeff Teunissen
da335750e9 Fix dist properly for bzip2 archives. 2001-01-22 18:14:09 +00:00
Bill Currie
d072faf29c fix a compile bug for some systems 2001-01-21 02:55:53 +00:00
Bill Currie
7dd9a2f783 while this is probably not the correct fix, it seems X shm needs to be
completely updated each frame
2001-01-20 22:08:40 +00:00
Bill Currie
591577f6ef skin.c:
skins must always be loaded into a 320x200 buffer
sv_user.c:
	disable redirect for kill
2001-01-20 20:55:00 +00:00
Bill Currie
9146c88760 fix while dead players 2001-01-20 10:28:32 +00:00
Bill Currie
7c1c47b573 clean up skin selection code a little 2001-01-20 10:19:23 +00:00
Bill Currie
77f217bf89 fix black skins with fullbrights 2001-01-20 07:47:07 +00:00
Bill Currie
1444bac78d fullbrights on player skins now work properly instead of using the fb skin
of the player model.
2001-01-20 06:47:01 +00:00
Zephaniah E. Hull
92f357a2ad locs.c should be compiled into all client targets, but NOT the server.
(oops)
2001-01-20 05:13:52 +00:00
Bill Currie
1e270eb552 make fs_skinbase default to fs_basegame when using newstyle 2001-01-20 04:56:02 +00:00
Bill Currie
90f206ba5d move the definition of skin_t from client.h to skin.h 2001-01-20 04:10:12 +00:00
Forest Hale
5931dd6d80 added SKINBASE to win32 config.h files 2001-01-20 01:45:21 +00:00
Bill Currie
a01e68a148 fix a server crash on attempting to checksum a model that isn't there 2001-01-19 21:45:38 +00:00
Bill Currie
de137aa864 reserve some texture numbers for player skin fullbrights 2001-01-19 06:16:40 +00:00
Bill Currie
9a9e827d6d fix the description of --with-newstyle 2001-01-19 06:09:01 +00:00