Maddes Buecher
b72492afd3
EndFrame function by FrikaC/Maddes
2000-08-20 19:47:37 +00:00
Zephaniah E. Hull
b5e459d224
FULLBRIGHT SUPPORT FOR MODELS!
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Yes, this means that your standard grenades, the pipebombs, proxys,
sents, etc will all have fullbright pixels!
As a added bonus they are toggable with the gl_fb_models cvar! But
there is more! This comes at a almost unnoticeable cost! Thats right!
For you get this all for only 2 FPS!
Repeat, thats 2 FPS! PRACTICALLY NOTHING!
So order now! Available from the quakeforge newtree CVS.
2000-08-16 09:26:22 +00:00
Zephaniah E. Hull
0b7385ca76
We need a slightly larger MAX_INFO_STRING, boosted to 512.
2000-08-15 02:41:36 +00:00
Zephaniah E. Hull
23d81824dc
Old draw cleanups, frogot I had them around..
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Clean up of Dabb's mess, he dies.
2000-08-14 04:53:45 +00:00
Dabb
afc467b84f
Basic DoS flood attack protections. Use sv_netdosprotect 1 to turn them on.
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(quite experimental, these might break something...)
Cvars added: sv_allow_log, sv_allow_status, sv_allow_ping, sv_netdosprotect
Commands added: netdosexpire, netdosvalues
2000-08-13 14:26:20 +00:00
Anton E. Gavrilov
f48c974c01
Added cl_deadbodyfilter and cl_gibfilter cvars
2000-08-02 22:50:28 +00:00
Jeff Teunissen
cf2f9a1233
Add teamplay.[ch] to makefiles, also found some necessary files that would
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be missed by make dist.
2000-08-02 22:49:41 +00:00
Anton E. Gavrilov
fb545cb638
Intial checkin (just the header)
2000-08-02 21:09:46 +00:00
Bill Currie
92baf1a751
add gl_skymultipass to conroll whether the skydome is single or double pass.
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Currently defaults to 1 (multipass, ie old behaviour).
2000-07-30 02:54:17 +00:00
Dabb
c29a59f262
VID_SetCaption (title) support.
2000-07-14 16:10:26 +00:00
Dabb
f934609bf2
Define GL_BGR, GL_BGRA if missing from gl.h. (win32 builds have v1.1 gl.h)
2000-07-06 09:36:31 +00:00
Forest Hale
968efda8ed
Fixed up Endy's EXTEND support - everything should work now.
2000-07-01 04:56:13 +00:00
Forest Hale
99836b2862
Another include fix for software... (ugh)
2000-06-30 23:15:16 +00:00
Forest Hale
674e537a72
Includes for recent fixes. (forgot to upload them)
2000-06-30 23:10:23 +00:00
Zephaniah E. Hull
750457b368
Clean up after myself in the Z_* purge..
2000-06-29 23:30:21 +00:00
James Brown
68ae22b1ac
More changes, rendering effects like alpha and colormod SHOULD work :)
2000-06-29 14:32:27 +00:00
Bill Currie
b25d03c602
source/vid_glx.c:
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#if 0 the signal code. wouldn't compile otherwise, but not game to
nuke it just yet
include/win32/version.h:
buggered if I know. fscking configure/cvs :)
include/glquake.h:
remove size declarations from bubble_sintable and bubble_costable
source/gl_part.c source/gl_rlight.c:
32 segments in a circle now instead of 16 and change the pointer
math to cope
source/gl_warp.c:
nothing much. just almost double my fps. (hint: the above tables)
2000-06-29 09:21:23 +00:00
Zephaniah E. Hull
29ef95a9b5
The end of Z_*!!
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This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Forest Hale
f17ed670d5
Fixed min and max redefinition complaint on win32.
2000-06-26 12:31:47 +00:00
Bill Currie
9bd5bd4ffb
include/modelgen.h include/spritegn.h:
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remove the INCLUDELIBS blocks
include/win32/version.h:
ws changes. don't know why it's there in the first place (or generated
by configure, but too bad)
2000-06-26 03:25:31 +00:00
Joseph Carter
39dcc9fdf3
The "Save Endy's Life" commit
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Um, %d is not for floats, use %f
2000-06-26 02:35:40 +00:00
James Brown
089a0a35d0
Patched for QSG Standard 2 (Extend Protocol).
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Unfinished, renderer effects are only half implimented at this point.
2000-06-25 13:00:19 +00:00
James Brown
3a77f62a33
Fixing the console build enviroment.
2000-06-24 05:57:11 +00:00
Joseph Carter
957068392d
It is now possible to use 32bpp textures. It's not currently possible to
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load them. That comes later.
2000-06-23 08:43:32 +00:00
Bill Currie
5c0eb38c1b
alpha doesn't do anything useful for flames, so remove it.
2000-06-22 08:02:36 +00:00
Joseph Carter
2693901bd1
gl_particles added - disable it to make particles not happen
2000-06-20 15:31:29 +00:00
Bill Currie
70b3327d77
gl client now builds again (thanks knghtbrd;)
2000-06-19 22:56:28 +00:00
Bill Currie
1246b26046
gl_fires/r_firecolor patch. Software client still builds and runs correctly,
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but as I don't have GL at work, I have no idea if gl client still works, or if
rocket trails work (default to off). This is mostly a blind patch taking the
code from oldtree to newtree.
2000-06-19 22:15:18 +00:00
Anton E. Gavrilov
6024c0ce7f
Solution for stufftext problem
2000-06-18 14:24:19 +00:00
Joseph Carter
32b13fb303
gl_finish - it's done
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gl_ztrick - here's the hat, but no rabbit
considering that a buggy driver can make gl_ztrick into a sort of cheat if
you can stand the flicker, it's gone. gl_finish was already a zombie Cvar
so I just removed its definition.
2000-06-17 13:30:39 +00:00
Bill Currie
ee3f88d57d
add format checking to our printf style functions and correct the consequences
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of this.
2000-06-17 12:27:59 +00:00
Bill Currie
18a9900b21
merge in knghtbrd's work, minus his over-bright stuff (it causes textures to
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not be drawn when multitexture is not available (or at least I think that's
the condition)). More specificly, his altered blend states.
2000-06-17 10:39:28 +00:00
Bill Currie
acb5f4b21a
revert Endy's HL changes. Sorry endy but what would you rather have: HL
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support in quakeforge, or knghtbrd using your guts for violin strings? :)
2000-06-16 09:41:42 +00:00
Loring Holden
26c36382db
client.h - add needed define of CL_ParseEntityLump()
2000-06-12 06:14:34 +00:00
James Brown
1d1529cb4b
Sky & warning fixes.
2000-06-11 04:44:19 +00:00
Anton E. Gavrilov
092e377dc1
Add $-expansion code.
2000-06-11 02:57:08 +00:00
Zephaniah E. Hull
d3dbe394ce
Woops, frogot to cvs add this one on the HL fix..
2000-06-10 21:48:01 +00:00
Zephaniah E. Hull
b8a92f28dc
Newtree compiles again, no promices that it will work though..
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I'm tempted to pull Endy's CVS write abilitys until he promices
to make sure major changes at least COMPILE before he commits them.
(=:]
2000-06-10 21:40:31 +00:00
James Brown
957873f3bb
Half-Life BSP support, and fixed that idiotic WGL multitexture crash. I don't know and don't care if other targets are also screwed this way :)
2000-06-10 03:36:28 +00:00
Joseph Carter
3287c0e38b
ARB multitexture for glx, wgl, and 3dfx targets
2000-06-09 21:34:21 +00:00
Anton E. Gavrilov
3644a3056e
host_frametime --> sv_frametime for server;
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CVAR_FIXME cleanup.
2000-06-09 19:22:30 +00:00
Anton E. Gavrilov
39b83b626b
Rename client_state_t to sv_client_state_t;
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client_state_t cls ---> client_static_t cls;
2000-06-09 18:47:12 +00:00
Joseph Carter
a3e32e213e
Draw_Character -> Draw_Character8
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Draw_String -> Draw_String8
Draw_Alt_String -> Draw_AltString8
You know what this means right? Draw_*16 is coming soon. Very soon.
2000-06-05 01:05:25 +00:00
Joseph Carter
9a348350df
Multitexture for GLX, sortof. It's useless to you unless you've got
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SGIS_multitexture (I assure you, unless you're on IRIX, you don't have
it!) Added a Sbar_Changed () to fix the sbar overbright for a few people
and the very beginnings of ARB_multitexture are now in glquake.h
2000-06-04 13:53:29 +00:00
Joseph Carter
19afb34084
This adds multitexture for win32 back into the game.
2000-06-03 22:32:53 +00:00
Marcus Sundberg
1af69a110f
Replaced 40 lines of silly shellscript code in configure with a pair of
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nice and clean #ifdefs in glquake.h
2000-05-31 22:53:07 +00:00
Marcus Sundberg
a087ac10b3
If we have stdarg.h and sys/types.h we include them here.
2000-05-31 22:51:53 +00:00
Joseph Carter
0f9bcaf22f
-gamma for Linux! No you can't control it from the menu, it has to be
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done on the cmdline at the moment. Menu support later if possible.
2000-05-31 17:46:59 +00:00
Joseph Carter
38daae8b5a
Seems to fix the DGA issue. Mouse cursor doesn't get hidden if we're in
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DGA because the way we hide it doesn't mesh with Mesa+Glide. There's a
way to do it properly, but it's more trouble than it's worth for now.
2000-05-29 13:42:33 +00:00
Joseph Carter
efb2d99e22
some oldtree cruft for rogue/hipnotic removed (we'll support them in a
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very different way than did Id Software did later on, it'll be a major
improvement, that's for sure..)
fs_basegame Cvar created, defaults to whatever you selected in config.h,
most likely id1.
2000-05-29 12:45:05 +00:00