Jeff Teunissen
9106db191d
Okay, let's see if this fixes the 8-bit problems...
2000-11-17 07:12:28 +00:00
Bill Currie
91b2d46330
fixed the bogus vector. I wasn't copying enough vertexen when doing the insert.
...
Oops :/
2000-11-17 06:02:47 +00:00
Bill Currie
b19b9141cc
WOOHOO, framed box face finally works (mostly). For some reason, I sometimes
...
get a bogus vector on one of the faces, but this is a major improvement :)
Almost there to fully working skybox clipping.
2000-11-17 05:47:48 +00:00
Bill Currie
c59579c8c5
fix a dumb bug in leave_face() caused by the similarity to enter_face
2000-11-17 03:18:22 +00:00
Bill Currie
ed9ca01ada
remove -basedir handling. wrong idea, bad implementation (fixed size MALLOC?!?)
2000-11-17 02:45:23 +00:00
Jeff Teunissen
aad43f6d00
Okay, one more try.
2000-11-16 23:23:53 +00:00
Bill Currie
5d69bb1342
use Sys_Error instead of abort
2000-11-16 23:00:35 +00:00
Jeff Teunissen
84df26b7cc
This _might_ fix the shared palette issue.
2000-11-16 22:37:59 +00:00
Bill Currie
740e023a53
fix "HUD on left side" menu option
2000-11-16 20:38:12 +00:00
Bill Currie
141fb8b7a5
try to insert the cube vertexen into the correct spot in the face poly vertex
...
list.
2000-11-16 20:05:15 +00:00
Dabb
c36a485851
Borland compile fix (one I forgot to commit :-). Needs to have winquake.h included for sgl.
2000-11-16 15:07:48 +00:00
Dabb
e1b173450c
Added -window parameter in addition to good old -startwindowed (which I hated to type)
2000-11-16 15:05:37 +00:00
Bill Currie
c604d261f7
cleanup and document current code. Also catch a couple of possible bugs in the
...
process
2000-11-15 18:43:19 +00:00
Bill Currie
293d2bcc13
split gl_sky.c into gl_sky.c and gl_sky_clip.c (should have done this in the
...
first place, but I didn't realise how much code would go into sky clipping).
2000-11-15 17:20:54 +00:00
Dabb
b9b45d8d79
Move MGRAPH_H def (from config.h)
2000-11-15 14:46:28 +00:00
Dabb
02250336c2
Removed unneeded scitech mgl stuffs.
2000-11-15 14:44:21 +00:00
Bill Currie
d616ad745f
very close to having working slipped skybox. framed box faces now work, but not
...
the surrounding faces within the frame. (frame = sky poly surrounding the face)
Also, faces with only to vertexes from clipping don't work yet.
2000-11-15 06:00:29 +00:00
Ragnvald Maartmann-Moe IV
619cb49fca
Fixes mousewheel to work the same way in GGI that it does in other targets.
2000-11-15 05:52:14 +00:00
Bill Currie
e92f295d06
remove some debug info
2000-11-15 05:37:46 +00:00
Bill Currie
f971ce91fe
fix the double wheel events
2000-11-15 04:01:27 +00:00
Bill Currie
eadf434f17
fix the double mouse wheel events
2000-11-15 03:58:11 +00:00
Jeff Teunissen
e5641c148b
Yaay, Debian package updates.
2000-11-14 21:45:34 +00:00
Bill Currie
24477b651a
white space cleanup
2000-11-14 16:16:07 +00:00
Bill Currie
d8b795b6d2
bah, not working yet, but I don't feel like losing my thoughts :/ Doesn't crash
...
at least :)
2000-11-14 06:29:39 +00:00
Bill Currie
b8dbaafa89
fix all texturing/clipping problems for currently supported cases. Now to sort
...
out the case where a polygon edge goes all the way across a cube face. There's
also the case where an egde terminates on adjoining faces, but spans a third
(though this is currently rare, but possible)
2000-11-14 04:56:20 +00:00
Bill Currie
bf184744f8
make sv fp rounding same as cl. doesn't seem to help with obtuse angles, but
...
it doesn't seem to hurt, either.
2000-11-13 21:10:18 +00:00
Bill Currie
1ed9378fa4
this might work a little better :/ I hate duplicate code, but making the
...
enter/leave face functions use common code would be a pain.
2000-11-13 19:52:32 +00:00
Bill Currie
05f66b4c66
ok, this should fix the skybox edges
2000-11-13 19:38:56 +00:00
Bill Currie
862caa1012
move the edge rendering code out of the poly rendering code to esure all lines
...
have a chance at getting drawn. Also, forgot to re-set the enter/leave fields.
2000-11-13 18:20:32 +00:00
Bill Currie
d251d03252
this should take care of the case of a cube vertex being enclosed by a sky
...
polygon. If not, oh well, I won't know till tonight :/ (at least it compiles)
2000-11-13 17:07:57 +00:00
Bill Currie
602912aeb2
forgot to make sure it compiles before committing. compiles now, but uses an
...
unitted var (though gcc misses that)
2000-11-13 16:10:34 +00:00
Bill Currie
14d5c349fd
not there yet. the lines are debug info :)
2000-11-13 01:43:14 +00:00
Bill Currie
2b96ea275e
bind with the correct sky textures. no more dizzyness :)
2000-11-12 16:55:05 +00:00
Bill Currie
c9cb8538cc
getting closer. bings go outside of glBegin, not in :/. also, much of my
...
find_intersect was a tad borked. turns out no problems in gl_rsurf :) Now just
to take care of the wierder intersection cases.
2000-11-11 06:23:48 +00:00
Bill Currie
bc84e45835
this *should* fix the wonky clipping in gl_sky_clip 1 with skybox. won't fix
...
wonky texturing or wonky sky rendering yet :(. anyway, can't find out for
certain until I get home.
2000-11-10 21:58:00 +00:00
Bill Currie
7bd99717d2
gl_sky_clip is getting closer to working with skybox. Textures are borked (not
...
sure if I'm doing something wrong or if gl is having problems with the scale)
and clipping is a little wonky, but I know the reason for that:) Also, it
seems skys aren't always being drawn: probably something wrong in gl_rsurf.
2000-11-10 16:26:40 +00:00
Bill Currie
1d4c83b5bb
put download status in the application name as requested by Mabus. Nifty idea,
...
why didn't we think of it? :)
2000-11-09 19:31:07 +00:00
Ragnvald Maartmann-Moe IV
01853a7b9b
Restore missing paren.
2000-11-09 17:21:15 +00:00
Jeff Teunissen
ea2b747c73
Fix window manager hint.
2000-11-09 00:56:43 +00:00
Zephaniah E. Hull
1b4ed8cc3f
When loading a .loc file check each line to see if it has '#' as the
...
first char, if so the line is a comment.
2000-11-08 22:55:39 +00:00
Bill Currie
9ab8833def
forgot how lame blorland c was :/
2000-11-08 16:03:58 +00:00
Bill Currie
bc06876fa8
getting there with the skybox clipping. DO NOT play with gl_sky_clip if you
...
have a skybox loaded unless you're prepared to work on the code :)
2000-11-08 08:25:48 +00:00
Bill Currie
f8343a2707
so long as you're using skydome, gl_sky_clip is now a usefull speadup. it just
...
renders the sky as black (for now)
2000-11-08 06:08:25 +00:00
Bill Currie
d31a9f73de
Always use COM_CreatPath instead of Sys_mkdir
2000-11-08 06:07:03 +00:00
Bill Currie
631d5f470c
fix a nasty dir creation bug. there's probably a few more such spots :/
2000-11-08 03:13:38 +00:00
Bill Currie
26c6b9618f
fix a couple of problems that came up in SGI
2000-11-07 23:43:05 +00:00
Bill Currie
2f9292f3e4
do some fixups for make dist before going beta5 :)
2000-11-07 20:15:57 +00:00
Dabb
6b52545fb0
I don't think we want to free vid.buffer under win32...
2000-11-07 19:23:28 +00:00
Dabb
d1ec2e2cac
Oops... forgot to add "return false" - did it now.
2000-11-07 19:16:43 +00:00
Bill Currie
b7ea0dcf7b
small ws cleanups
2000-11-07 18:15:43 +00:00
Dabb
10d9030dc9
Fix lockup bug in Win32 - cleaned up VID_Allocbuffers (copy/paste from *nix counterparts :-)
2000-11-07 18:09:20 +00:00
Jeff Teunissen
59b79d250a
gl_rmain.c: Fix up brighten cvar/arg properly so it can be setrom'ed
...
vid.c: Get rid of the redundancy, much nicer.
quakeforge.lsm.in: Update Linux Software Map data file.
2000-11-04 08:20:20 +00:00
Jeff Teunissen
ba11d00aba
compat.h: Add str*equal () convenience macros
...
cl_main.c: Clean up version string a little
cmd.c: Add setrom parsing to first init phase, clean up includes a little
cvar.c: setrom command now uses set's semantics. Cvar_Set, Cvar_Set_f,
Cvar_Setrom_f now do a Con_DPrintf to report attempts to set CVAR_ROM
cvars.
sv_main.c: Clean up version string a little
vid.c: -winsize, -width, and -height no longer use Cvar_SetROM. The code
looks a little uglier, but it's more correct.
2000-11-04 07:42:43 +00:00
Bill Currie
c7790511ec
hopefully fix the surface cache alloc error
2000-11-03 18:29:42 +00:00
Bill Currie
46518d0229
do some alpha sorting
2000-11-03 16:55:55 +00:00
Thad Ward
57d8d38fd5
add the win32/resources dir to the include paths for vc6
2000-11-03 07:41:14 +00:00
Bill Currie
ef28d1b19f
fix a bug where maplist would seg on an empty map. d'oh :/
2000-11-02 21:14:43 +00:00
Dabb
f933bbcc32
Added include\win32\resources to include paths.
2000-11-02 19:48:25 +00:00
Dabb
81840d58c6
ICON2 -> ICON1 - LoadIcon works now for win32.
2000-11-02 19:47:33 +00:00
Dabb
88b05229bf
Two times void Sys_Init(void) - removed extra.
2000-11-02 18:24:54 +00:00
Dabb
f1070f5416
Um, added Coderjoe's resources and stuff.
2000-11-02 18:17:28 +00:00
Dabb
bf1ef353c1
Um, added Coderjoe's resources and stuff. Compiles again.
2000-11-02 18:02:10 +00:00
Jeff Teunissen
31c5c6079c
Fix Win32 software crash (null surface cache)
2000-11-02 17:02:59 +00:00
Thad Ward
28c972a3fd
get vc projects building again
2000-11-02 07:38:41 +00:00
Bill Currie
2fc438ca13
hopefully fix Fragman's compilation problems on Mandrake 6.1
2000-11-01 06:31:29 +00:00
Forest Hale
41a62ccfc2
Fix for insta-crash bug to do with sys_nostdout being checked before it was registered (grabbed solution from sys_unix.c)
2000-11-01 03:54:43 +00:00
Forest Hale
760c9996d4
added #include's for cl_input.h and view.h so it will now compile again
2000-11-01 03:40:05 +00:00
Zephaniah E. Hull
4aacab9013
r_skyname on the server should be CVAR_SERVERINFO, not CVAR_NONE.
2000-11-01 03:09:55 +00:00
Bill Currie
56f7cce92e
fix the missing explosion noises (and other impact sounds)
2000-10-31 05:48:32 +00:00
Bill Currie
5c2257399d
oops :/
2000-10-31 05:29:32 +00:00
Bill Currie
3a9eba4f03
ok, server now runs without segging on a cvar (with simple testing, anyway.
...
needs fuller bashing).
2000-10-31 05:24:34 +00:00
Bill Currie
54963bfcb4
vid_fullscreen is meant to be CVAR_ROM, not CVAR_ARCHIVE
...
* taniwha programs his black logo logitech wheel mouse with secret instructions
2000-10-31 04:16:20 +00:00
Bill Currie
cdedafcbf3
finally. no more undefined symbol "gzgets" :)
2000-10-30 21:16:46 +00:00
Bill Currie
47eea32832
fix the annoying white line at the bottom of the world view when viewsize is
...
90%. This was caused by a rounding error when converting from float to int.
Also, viewsize can now safely be changed in the console.
2000-10-30 04:10:32 +00:00
Bill Currie
5e44c303e3
fix releasing of the mouse on setting _windowed_mouse 0
2000-10-30 02:56:39 +00:00
Bill Currie
56ac383268
server now starts without segging and fix a compile error in tga.c
2000-10-30 00:05:21 +00:00
Ragnvald Maartmann-Moe IV
005daa844d
Miscellaneous firefighting. Everything compiles again.
2000-10-29 22:49:18 +00:00
Bill Currie
ce700bb36c
forgot the changes to glquake.h
...
also, my brighten cvar changes somehow got lost
2000-10-29 22:21:53 +00:00
Bill Currie
4057988e1f
tree now builds again. Note: this includes some of my sky work, but so long as
...
gl_sky_clip is not set, it's not working won't affect you :)
2000-10-29 22:02:29 +00:00
Forest Hale
f404648926
added confirm_quit cvar, defaults to on
2000-10-29 20:49:50 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
...
Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Ragnvald Maartmann-Moe IV
b0d4014885
Open CD Audio O_NONBLOCK. CD Audio now works on my system, and doesn't
...
spew garbage in /var/log/syslog. Whee!
2000-10-29 11:24:18 +00:00
Jeff Teunissen
091ed897ef
Backport changes from beta 4.1
2000-10-29 10:28:04 +00:00
Zephaniah E. Hull
f0d92da7db
Oops, still need to do physics and such on particles too close to us.
2000-10-29 09:39:38 +00:00
Thad Ward
06996ffe01
fix build errors in vid_wgl and vid_mgl
2000-10-29 08:45:37 +00:00
Dabb
26b2e9d594
win32 compile fixes
2000-10-29 08:38:43 +00:00
Dabb
aadb0d31b5
Compiles again, added files.
2000-10-29 08:20:09 +00:00
Ragnvald Maartmann-Moe IV
2f094cb344
Minor cleanup to window closing on exit.
2000-10-29 07:58:43 +00:00
Ragnvald Maartmann-Moe IV
fe73db40a0
Comment out x11_force-view_port. Doing it every frame was dropping framerate to 40% of normal on V5, and probably any hardware under DRI, as I suspect it's running into DRI/X lock contention.
2000-10-29 07:41:45 +00:00
Bill Currie
9b458ba730
make the new -brighten a cvar (ROM) as well so it can be set in the config
...
file. Also includes a cvar from my sky hacking, but it's harmless :)
2000-10-29 04:42:14 +00:00
Bill Currie
669648778f
hopefully help Coderjoe with win32 compilation
2000-10-29 00:13:23 +00:00
Bill Currie
2070b1a5a1
re-indent
2000-10-28 20:19:36 +00:00
Bill Currie
06e50ba0c9
chop up gl_warp into gl_sky, pcx and tga. also break out pcx stuff from client.h
2000-10-28 19:58:22 +00:00
Zephaniah E. Hull
5d07b61d7a
The big particle rework!
...
Lots of changes, more then I can cover quickly.
Things now look, different, and probally much better!
Note, SOFTWARE RENDERING IS BROKEN with this commit!
2000-10-28 08:02:08 +00:00
Jeff Teunissen
5bb2a9002c
Change fires to a more visually-appealing red-orange color. Looks *killer*
...
Add -brighten arg to GL targets, to replace -gamma but still look nice.
"-brighten 2.5" brightens the palette by 2.5 times, to give a similar
effect to the brightness cvar, but without the dithering brightness
gives. This is a palette hack, which means it _can't_ be a cvar.
2000-10-28 07:11:37 +00:00
Jeff Teunissen
718544d190
Change -sdl to use 320x200 window again
2000-10-28 05:08:55 +00:00
Bill Currie
a3dbf0f9da
fix the screen offset caused by moving the mouse at just the wrong moment
2000-10-28 05:08:11 +00:00
Jeff Teunissen
0ec5c00c18
whitespace, some optimizations
2000-10-28 05:05:17 +00:00
Bill Currie
decea3fd39
finally works with recent ALSA cvs
2000-10-27 19:00:33 +00:00
Bill Currie
b9ba65308b
still fiddling and it still doesn't work
2000-10-27 14:38:43 +00:00
Jeff Teunissen
0630268292
white space
2000-10-27 10:17:38 +00:00
Jeff Teunissen
cfcfceb458
Add types to indent profile
2000-10-27 06:18:24 +00:00
Bill Currie
9f455da123
hopefully, this will compile
2000-10-27 04:04:26 +00:00
Bill Currie
2846b27f92
doesn't work yet (infact, it crashes), but I'm sick of mailing it back and forth
2000-10-27 00:08:01 +00:00
Bill Currie
caf7d73751
hopefully a little closer to compiling
2000-10-26 23:45:33 +00:00
Bill Currie
29532ecedc
accidently committed this with an experimental file
2000-10-26 22:49:08 +00:00
Jeff Teunissen
5c2533248b
Bring over indent profile from nuq, matching style guide
2000-10-26 20:43:09 +00:00
Bill Currie
baf8a494d6
fix sgl linking
2000-10-26 20:16:11 +00:00
Jeff Teunissen
75778143ee
tweaks
2000-10-26 18:13:59 +00:00
Bill Currie
217f59e1ed
glx, sdl and sgl now all compile on my system (at work), but sgl doesn't link
2000-10-26 16:29:45 +00:00
Bill Currie
619d9396cc
oops, forgot this
2000-10-26 06:48:10 +00:00
Bill Currie
27465bc765
bring in Despair's (Ragnvald Maartmann-Moe IV, rmmiv@earthlink.net) clean up
...
of the gl setup code.
2000-10-26 06:08:09 +00:00
Zephaniah E. Hull
07322ef780
s/ABS/abs/, abs is standard C, no evil defines.
2000-10-26 05:07:00 +00:00
Bill Currie
c9b3b34f26
nukage
2000-10-26 03:43:53 +00:00
Bill Currie
9d80b4394e
cl_main.c:
...
what was id trying to hide? oh well, it's clear now :)
gl_draw.c:
missed a value->int_val conversion
2000-10-24 19:32:30 +00:00
Zephaniah E. Hull
cff853a374
Cleanup of x11_set_vidmode, with a chainsaw.
...
Other minor cleanups too.
2000-10-24 18:10:01 +00:00
Zephaniah E. Hull
b9c0c95729
Misc cleanups.
2000-10-24 17:03:09 +00:00
Dabb
d8dc00f29b
Added joy_null.c and pals.
2000-10-24 14:57:53 +00:00
Forest Hale
0040dd25ff
major speedup in PM_RecursiveHullCheck
2000-10-24 10:47:01 +00:00
Jeff Teunissen
c757f969c4
sw_view.c: whitespace
...
gl_screen.c: Some whitespace, some optimization. Still looking for the
culprit killing contrast in GL.
2000-10-24 02:22:29 +00:00
Jeff Teunissen
ae76d79b40
Corrected algorithm, optimized code, and reversed the order of
...
brightness/contrast operations... brightness is applied first, then
contrast. A contrast of 0 is now /always/ solid medium grey.
2000-10-24 01:43:35 +00:00
Bill Currie
b4a29a6766
forgot to remove some code
2000-10-23 15:29:20 +00:00
Bill Currie
ac4d76b52a
make vid_sdl.c use the new window size code and the vid_fullscreen cvar instead
...
of the -fullscreen command line arg (eww:). Also, doc vid_fullscreen in
vid_sgl.c
2000-10-23 15:27:10 +00:00
Bill Currie
66bc30c2a8
gl_polyblend: RIP
2000-10-23 14:58:15 +00:00
Jeff Teunissen
f7f968daeb
-gamma removal
2000-10-23 10:26:43 +00:00
Jeff Teunissen
17f9704978
-gamma parameter is _gone_. Colors are now almost exactly what they are in
...
software. If you want to hack the colors, use the cvars.
2000-10-23 09:35:54 +00:00
Bill Currie
1abb6fe74c
fix the misaligned fullscreen window once and for all (fingers crossed:)
2000-10-22 07:14:47 +00:00
Bill Currie
c43b9161c5
fix for linux 2.2.17. Hopfully works for earlier kernels still
2000-10-22 01:30:34 +00:00
Bill Currie
f28f087ddc
width and height name issues
2000-10-21 21:17:51 +00:00
Bill Currie
5c92b35c6e
fix width and height name issues
2000-10-21 21:14:12 +00:00
Bill Currie
499eaa2a7d
cvar.c:
...
%g is no good :/
menu.c screen.c:
float -> int cleanup for scr_viewsize
vid_glx.c:
remove unused vid_mode cvar
2000-10-21 21:08:04 +00:00
Bill Currie
0e950c65f5
change %f to %g in Cvar_SetValue so 1.0 gets printed as 1
2000-10-21 07:47:14 +00:00
Bill Currie
d295f183ba
remove va from commdef.h and fix the consequences
2000-10-21 07:34:56 +00:00
Bill Currie
63fc732758
clean up the includes ov vid.c and bring over va.h from nuq
2000-10-21 07:20:57 +00:00
Bill Currie
dcd1201131
create VID_GetWindowSize in vid.c and use it elsewhere for window size
...
selection. in_x11.c just had refs to scr_width and scr_height removed.
2000-10-21 07:15:30 +00:00
Jeff Teunissen
afae879d2e
dga_check.h: DGA and VidMode check functions return qboolean, not
...
int. Cleaned up prototypes to not include variable names.
dga_check.c: Fix bug in DGA detection that lead to segfault.
in_x11.c: Better DGA input support for X targets; The -nodga parameter is
gone, it is now the in_dga Cvar, which is dependant on the _windowed_mouse
Cvar. in_dga is archived.
2000-10-21 05:30:34 +00:00
Bill Currie
f0c35d7f9d
o rcon now prints (hidden) instead of the rcon password
...
* taniwha drops a 900lb security manual on zoid's head
<taniwha> nah, make that kg :)
o fix a potential buffer overflow
2000-10-20 18:03:26 +00:00
Jeff Teunissen
ea766e6203
Fix the VID_SetCaption () bug here too
2000-10-19 18:07:00 +00:00
Bill Currie
f837616025
locs.c:
...
handle dos line endings. COM_FOpenFile /always/ opens files in binary
mode in Windows (and *nix is effectively binary only anyway) and the
\r characters being left in the location description strings was
causing %l to print a blank line. Makes for unhappy users :/
teamplay.c:
handle %%. this seams to have been missed.
2000-10-18 17:06:44 +00:00
Jeff Teunissen
17ea696c0d
One of the biggest things keeping -mem/-heapsize numbers up is the video
...
memory in software mode. This is now taken care of, the memory is now
grabbed using calloc.
On Unix systems and all systems using SDL, the default video memory is now
8MB. This should now be enough for almost everybody, unless you have some
truly huge maps and boatloads of sounds. The minimum memory allowable is
now down to 4MB, but complex maps and/or models can cause the game to quit
-- not like this wasn't a problem already with the old 5.3MB lower limit,
but there it is.
2000-10-18 10:16:11 +00:00
Bill Currie
2682888425
the big cvar value -> int_val audit. seems to work ok
2000-10-17 03:17:42 +00:00
Bill Currie
4478b82af4
add some more *cap flags to the definition list (those mared with a * are not
...
yet implemented). Also add the p and t flags to the *cap string.
2000-10-16 20:41:06 +00:00
Bill Currie
a4ccdad288
include string.h and or strings.h
2000-10-16 15:34:53 +00:00
Anton E. Gavrilov
9698c439dc
This hopefully fixes the problem with feigning spies in TF staying visible when cl_deadbodyfilter is on.
2000-10-16 08:15:22 +00:00
Bill Currie
cf8afd73a3
vid_fullscreen cvar cleanup
2000-10-16 04:49:12 +00:00
Bill Currie
6868542519
add some cvar discriptions
2000-10-16 03:29:42 +00:00
Bill Currie
8e7499cb1b
fix a nasty buffer overflow giving a potential remote access to the system via
...
the client. Could be especially nasty if the client is running as root and
stuffcmds can come from anywhere. exploit details:
stuffcmds rcon_password <long password>
stuffcmds rcon <long command>
2000-10-16 03:18:37 +00:00
Bill Currie
e60ae3b48c
fix the paused message swaparoo
2000-10-16 03:12:03 +00:00
Bill Currie
c808bf155e
Clean up SV_Serverinfo_f a bit where it sets the cvar corresponding to the
...
server info key.
2000-10-15 04:31:32 +00:00
Bill Currie
1dd0f7ed0f
Conditionally disable bunny hopping (speed jumping). To disable bunny hopping
...
on your server, put `serverinfo no_pogo_stick 1' into your server.cfg. It's
called no_pogo_stick for two reasons: the effect is called "pogo stick" in the
source code in a comment from the original id source code and also as a minor
(and very week:/) obfustication for `cheaters' trying to set it in their
clients. However, the client checks for no_pogo_stick in the server info and
forces it on when appropriate and having them in disagreement would only make
prediction a little screwy anyway :). BTW, when enabled this actually fixes the
original bug that allowed bunny hopping in the first place (though you still
get a jump grunt when you try to bunny hop; minor bug).
2000-10-15 04:26:09 +00:00