Bill Currie
b26d6672ae
fix what the previous checkin broke:) thanks for the suggestion, Deek.
2000-05-23 21:37:55 +00:00
Bill Currie
92009aae22
bah, turns out COM_CreatePath was designed that way. my bad :/
2000-05-23 21:29:47 +00:00
Jeff Teunissen
5c27b5fa9d
Remove obsolete glquake2.h
2000-05-23 18:05:49 +00:00
Jeff Teunissen
fd11d81788
GL fixes, partial Q{open,close,read,write,getc} -> f*
2000-05-23 17:05:34 +00:00
Jeff Teunissen
db453a4b15
Cvar fixes.
2000-05-23 17:01:12 +00:00
Jeff Teunissen
347289ec56
Menu fixes: use Cvar_SetValue() for menu options.
2000-05-23 16:59:25 +00:00
Jeff Teunissen
7bbb9963cc
s/HAS_/HAVE_/g
2000-05-23 16:57:12 +00:00
Bill Currie
fd35f176ba
re-enable autoexec.cfg running on gamedir (defaults to off. need to put set cl_autexec either in quakeforge.conf or on the command line)
2000-05-23 11:29:15 +00:00
Bill Currie
d7f0ffef60
forgot to rename some SendKeyEvents functions
2000-05-23 09:52:17 +00:00
Bill Currie
d14e18e42f
remove the aliasing of _windowed_mouse as in_grab isn't used as a name in this tree
2000-05-23 09:15:51 +00:00
Bill Currie
d30edea236
CVAR_ROM now works
...
provide Cvar_SetROM to get past it. if this proves unnecessary, nuke it :)
provide setrom command: sets the CVAR_ROM flag on a cvar
2000-05-23 08:33:30 +00:00
Bill Currie
290c2f9c0f
+set_vidfullscreen is 95% working for -x11 and -glx. only remaining known problem is mouse grabbing.
2000-05-23 07:33:03 +00:00
Jeff Teunissen
7df8031c9c
menu.c: change "help" to "menu_help" to get rid of error on startup.
...
Add cvs2cl to repository.
2000-05-23 07:29:02 +00:00
Bill Currie
3951d1fe4c
bring across the VID and IN modules for svga, x11 and glx from OT.
2000-05-23 06:36:33 +00:00
Thad Ward
55d2328c77
added include/win32/version.h for the non-automake win32 builds will have a common place to get the version number.
...
also commented out the section of include/win32/?c/config.h that defined the versions and replaced with an include statement
2000-05-23 06:10:22 +00:00
Bill Currie
8ff75f94dc
fix some problems with directories being created in the wrong places or not at all (caused by fs_userpath not being used when it should)
2000-05-23 01:44:20 +00:00
Bill Currie
91a47e083c
remove redundant gamedir stuff
2000-05-22 23:43:52 +00:00
Joseph Carter
cb04fd6496
fix the +gamedir problem and fix my QFile removal
2000-05-22 21:32:14 +00:00
Joseph Carter
3d59dfed98
Before I can fix the (MANY!) problems with newtree, I have to fix the
...
little problem of mixed QFile and FILE. Since we're not using ZLib in
this tree, QFile makes no real sense. That didn't fix the real problem
I am having though.
2000-05-22 21:16:22 +00:00
Joseph Carter
08b551f7ae
The Check-in checklist is kinda pointless now, it's checked in already!
2000-05-22 19:34:06 +00:00
Anton E. Gavrilov
f29bc45b50
Here it is. No more lockups :) Please don't kill me
2000-05-22 13:29:20 +00:00
Bill Currie
2d640a28ff
forgot to bring these fixes over from OT
2000-05-22 12:43:20 +00:00
Jeff Teunissen
eecba96fe3
Change version number back to 0.1.99pre2 for public test cycle, fix bug in
...
-ggi
2000-05-22 12:10:10 +00:00
Anton E. Gavrilov
a73a779486
Console editing stuff
2000-05-22 09:24:07 +00:00
Jeff Teunissen
476b299074
Fix conflict
2000-05-22 08:49:01 +00:00
Joseph Carter
9520037d88
remove servers.txt from EXTRA_DIST
2000-05-22 08:48:04 +00:00
Bill Currie
e68701838a
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
Jeff Teunissen
c4a0462f93
missed an extra comment
2000-05-22 08:41:20 +00:00
Jeff Teunissen
c1fde8e2ca
Fix comments
2000-05-22 08:40:21 +00:00
Bill Currie
3b1fad05a4
fix a compile error
2000-05-22 08:32:51 +00:00
Bill Currie
2fd97f5eab
header (C) block touch ups
2000-05-22 08:26:01 +00:00
Anton E. Gavrilov
d272b79bfa
Add #define HAVE_FNMATCH_H
2000-05-22 08:15:36 +00:00
Joseph Carter
6ddd28d7c7
Added to Makefile.am
2000-05-22 08:02:30 +00:00
Joseph Carter
6ecd7fdfd8
added template
2000-05-22 08:02:00 +00:00
Anton E. Gavrilov
c3cc61bb94
Added K_CAPSLOCK and KP_* keys support for windows targets
2000-05-22 07:59:30 +00:00
Joseph Carter
33a60edde1
oops
2000-05-22 07:49:33 +00:00
Joseph Carter
e9463e2db9
pretty much finishes source/*
2000-05-22 07:46:47 +00:00
Jeff Teunissen
adcb479d77
Makefile updates for win32 targets
2000-05-22 07:32:00 +00:00
Anton E. Gavrilov
778b77c394
CL_ClearStates now generates key up event for each key that is down.
...
CVAR_FIXME cleanup.
2000-05-22 07:20:00 +00:00
Joseph Carter
fa7a4882ac
*sigh*
2000-05-22 07:10:16 +00:00
Thad Ward
1cb980a02e
removed a silly #else case on an ifdef
2000-05-22 07:07:01 +00:00
Anton E. Gavrilov
c6abe56fd1
Client jump prediction fix;
...
CVAR_FIXME cleanup.
2000-05-22 07:03:41 +00:00
Joseph Carter
87f6b96eb6
GPL thingy
2000-05-22 06:58:14 +00:00
Joseph Carter
7b1b82a16b
C done
2000-05-22 06:46:35 +00:00
Jeff Teunissen
aeca63df3c
win32 fixes.
2000-05-22 06:37:26 +00:00
Thad Ward
baa3a9e1d6
removed gl_test.c from the client vc project...
2000-05-22 06:36:33 +00:00
Jeff Teunissen
89cdc06e0e
Updated checklist, configure.in (0.2.0), cvar.c
2000-05-22 05:51:05 +00:00
Bill Currie
ea1386f190
fixes for __attribute__((format)) (I'll commit that /after/ release) and freelook
2000-05-22 05:47:14 +00:00
Anton E. Gavrilov
aec65c68a2
Execution of autoexec.cfg on gamedir change is temporarily disabled
2000-05-22 05:00:44 +00:00
Anton E. Gavrilov
a454cf411f
Add prediction for current player's effects
2000-05-22 04:54:06 +00:00