Bill Currie
a4f03b4c12
move WritePCXfile to pcx.c, move the screenshot filname creation code to
...
COM_NextFilename in quakefs.c and fix up some remote screenshot snafus
2000-12-11 03:30:32 +00:00
Bill Currie
10e2d388db
remove all pure whitepsace diffs between gl_screen.c and screen.c
2000-12-10 23:14:25 +00:00
Ragnvald Maartmann-Moe IV
6569283738
Undo the horrible mistake of paying attention to 4Front's documentation.
2000-12-10 10:56:49 +00:00
Dabb
c8ee33715b
Include winquake.h must be BEFORE include gl/gl.h or compile WILL fail
...
with win32.
2000-12-10 10:54:04 +00:00
Dabb
d5b4938803
Added qfgl_ext.c
2000-12-10 10:53:13 +00:00
Bill Currie
2ed7b7106d
remove gratuitous differences between gl_screen.c and screen.c
2000-12-09 23:26:27 +00:00
Jeff Teunissen
f6fbe8df16
SDL sound support.
2000-12-09 20:46:05 +00:00
Jeff Teunissen
808b676eaa
Fix up make dist
2000-12-09 18:48:11 +00:00
Ragnvald Maartmann-Moe IV
09354ee7ca
Rename of cd_audio.c to cd_dos.c. (cvs needs a move command!)
2000-12-09 18:39:34 +00:00
Ragnvald Maartmann-Moe IV
c2a69bfec3
Fixed /dev/dsp open to only open with write.
2000-12-09 18:34:28 +00:00
Bill Currie
1b82a5b018
finally found the black water bug!!! forgot to set the color back to the
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lighting color
2000-12-09 05:37:25 +00:00
Jeff Teunissen
4297432d7e
[grumble]
2000-12-08 11:16:07 +00:00
Jeff Teunissen
b21b9ce163
Include qfgl_ext.h in 3Dfx...
2000-12-08 11:06:00 +00:00
Jeff Teunissen
329d51b4e8
context_x11.h -- didn't mean to commit my local changes
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rest: Apply patches from Michael Weiser <michael@weiser.saale-net.de>
2000-12-08 07:46:40 +00:00
Jeff Teunissen
54e2a4d9d3
Okay, the big whitespace reformat. There is some silliness (case
...
statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Jeff Teunissen
b62d75a774
Some whitespace, removed the timekick detection for slow-mo clients. There
...
are way too many legitimate ways to get a too-slow time, unfortunately.
2000-12-08 06:14:26 +00:00
Jeff Teunissen
c74861ceb5
Remove unnecessary HAVE_DLOPEN check
2000-12-08 06:10:50 +00:00
Jeff Teunissen
9aa60bc5f9
Nuke SDL/SDL.h include, replace with SDL.h
2000-12-08 04:48:47 +00:00
Jeff Teunissen
6f9f734bd5
Add HAVE_GLIDE define, lose some unnecessary ones.
2000-12-08 04:46:31 +00:00
Jeff Teunissen
47ffcc9ffe
Make all bootstrap commands dependant on the success of the previous.
2000-12-08 04:45:58 +00:00
Jeff Teunissen
7744fcd560
Various and sundry improvements to configure.
2000-12-08 04:45:04 +00:00
Jeff Teunissen
1e604c6c33
Compile fixes, some whitespace. This file should be nuked, but I won't do
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it until the normal system-level support for Win32 can support the SDL
targets.
2000-12-08 04:42:21 +00:00
Jeff Teunissen
d3da228aef
Largely whitespace, some opts, reverse order in which command-line parms
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and environment variables are used. Command-line should ALWAYS override
the environment.
2000-12-08 04:40:02 +00:00
Jeff Teunissen
ebc281c279
Use QFGL on 3Dfx.
2000-12-08 04:36:23 +00:00
Bill Currie
a356859bb2
use UTC dates when generating the changelog
2000-12-07 20:51:34 +00:00
Bill Currie
600e6dac57
remove possible trigraphs (eww)
2000-12-07 17:08:38 +00:00
Bill Currie
9f924b3a9e
add includes lordhavoc forgot
2000-12-07 11:34:18 +00:00
Bill Currie
4ee0be8f91
first step on the way to merged gl_screen.c and screen.c
2000-12-07 11:12:19 +00:00
Forest Hale
be6e940417
updated .lit loader, forgot to commit this a while back
2000-12-07 08:59:56 +00:00
Bill Currie
3feecbde94
cvar doc patches from Misty
2000-12-07 03:02:12 +00:00
Bill Currie
dbbc2cd777
comment patches from Misty
2000-12-07 00:08:42 +00:00
Bill Currie
02f14aa326
style changes
2000-12-06 19:45:22 +00:00
Bill Currie
0974d76447
d'oh, forgot to remove the surrounding if(pr_boundscheck) :/
2000-12-06 18:51:54 +00:00
Bill Currie
56656df96a
remove the duplicated progs engine. That would have been a maintainence
...
nightmare.
2000-12-06 18:41:21 +00:00
Dabb
bb2928830c
Added alternative download sites for borland complier & service packs.
2000-12-06 18:33:55 +00:00
Dabb
e8cf0e53f4
First try load qwprogs.dat, then try progs.dat and then fail.
2000-12-06 18:27:23 +00:00
Dabb
8bd6cf15c2
Added #include "host.h"
2000-12-06 13:54:49 +00:00
Dabb
a7b6d2df88
Brought over pr_exec.c and pals from darkplaces.
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Improvements include bounds checking, 40% less instructions per
opcode, support for 65535 globals. Might even break something.
2000-12-06 13:23:44 +00:00
Dabb
0dd34a3e20
Added include host.h
2000-12-05 20:29:15 +00:00
Jeff Teunissen
ab4f4f7d2b
Update style guidelines
2000-12-05 16:59:49 +00:00
Bill Currie
29970187d7
sprintf audit.
2000-12-05 16:51:01 +00:00
Bill Currie
b34504057c
char *buf; strn.* (..., sizeof(buf) ...) doesn't work so well :/
2000-12-05 16:41:28 +00:00
Bill Currie
eae11661e4
strncat parameter audit. Unfortunatly, strncat is counter-intutite: the n in
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strncat is not the maximum length of the destination string, but of the SOURCE
string, thus strncat (dest, src, sizeof (dest)) is incorrect. It should be
strncat (dest, src, sizeof (text) - strlen (dest)). Even then, no terminating
nul will be written if src is too long, but at least it won't crash the stack:)
2000-12-05 16:04:12 +00:00
Zephaniah E. Hull
66e0e31b57
strcat -> strncat
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sprintf -> snprintf
AKA, really big buffer overflow security fixes.
More to come, geez we have holes everywhere.
2000-12-05 11:08:30 +00:00
Jeff Teunissen
2652e77b5f
Update style guide.
2000-12-05 07:07:55 +00:00
Jeff Teunissen
fefca3d275
Fix up host.h snafu's
2000-12-05 06:58:01 +00:00
Bill Currie
cbf7cd5447
show_time 2 will select 12h clock as opposed to 24h (Misty again)
2000-12-05 06:57:44 +00:00
Bill Currie
97f7b9a568
rename quakedef.h to host.h (I should have done this months ago).
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NOTE: -{sdl,sgl,3dfx,ggi,wgl,mgl} targets are very likely to be broken
if any file fails to compile, just put #include "host.h" into it
2000-12-05 06:33:44 +00:00
Bill Currie
9554be96f9
clean up screen.c and gl_screen.c includes
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remove scr_allowsnap from screen.c
move crosshair related cvars to *screen.c
2000-12-05 05:55:16 +00:00
Bill Currie
481fe0b9ed
Misty's hudswap/fps/time patch to put the fps/time on the opposite side of the
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screen to the hud.
2000-12-05 04:21:47 +00:00