Commit graph

577 commits

Author SHA1 Message Date
Dabb
8ccb6a9570 Evil hack to get directsound work under win32, will be removed when sound_sdl & other stuffs are done. 2000-07-30 10:17:18 +00:00
Dabb
a046a4ba69 SDL makefiles for Borland C++ - EXPERIMENTAL 2000-07-30 10:14:02 +00:00
Dabb
15de4e2566 Common cl_sys_sdl for win32 and *nix, replaces cl_sys_win and cl_sys_unix for SDL targets. 2000-07-30 10:12:24 +00:00
Bill Currie
92baf1a751 add gl_skymultipass to conroll whether the skydome is single or double pass.
Currently defaults to 1 (multipass, ie old behaviour).
2000-07-30 02:54:17 +00:00
Anton E. Gavrilov
b0f20f955c A partion of Key_Console() can be simplified by using memmove() 2000-07-28 14:37:41 +00:00
Bill Currie
858a0e5db2 Warp the cursor out of the way for 3dfx users. Hopefully this does the job. 2000-07-27 04:39:01 +00:00
Bill Currie
4f0e4c858a Move the mouse cursor hiding code from in_x11 to vid_{x11,glx} so it is
guaranteed to be done /before/ the glx context is created. Hopefully this
fixes knghtbrd's ugly cursor problem.
2000-07-27 03:37:41 +00:00
Anton E. Gavrilov
1d5ced14dc Fix Win32 paste-from-buffer problem by changing memcpy() to memmove()
(thanks Deek)
2000-07-24 13:32:16 +00:00
Thad Ward
2651d30d59 added pr_offs.c to the server project's files 2000-07-23 01:55:57 +00:00
Dabb
1dd5b7ee10 Changed alloca -> calloc to fix crash bug.
Also added modestate (will be removed).

btw, something to remember about ALLOCA:
"If the calling function does not contain  any references
to local variables in the stack,  the stack will not be
restored correctly when the function exits,  resulting
in a program crash. "
2000-07-19 17:58:19 +00:00
Joseph Carter
260687d229 who removed the fflush in Sys_Printf? It's back now. 2000-07-19 07:25:03 +00:00
Forest Hale
5ead0237ca Possible fix for ATI multitexture (gl_texsort 0) wall rendering. 2000-07-17 14:12:05 +00:00
Forest Hale
907be5bd58 commented out some extend bit reporting code 2000-07-17 14:06:33 +00:00
Joseph Carter
eedd4a5e96 Thanks to akawaka, vid_sdl works!
This is far from complete and still does many things oddly by "modern"
standards in newtree.
2000-07-16 21:48:16 +00:00
Dabb
3a50d8337d Added VID_SetCaption support and removed SDL_INIT_CDROM for now. (thats in cd_sdl.c). 2000-07-14 17:16:08 +00:00
Dabb
4f6b7053ac Added gl_mtex_enum and modestate, also added VID_SetCaption support. 2000-07-14 17:04:18 +00:00
Dabb
c29a59f262 VID_SetCaption (title) support. 2000-07-14 16:10:26 +00:00
Dabb
b183d0dcaf VID_SetCaption (title) stubs - code added later. 2000-07-14 16:09:35 +00:00
Dabb
0e2bc6adb3 Added VID_SetCaption (title) support for little more portability. 2000-07-14 16:08:23 +00:00
Dabb
5a1ef7ca3d Added SDL_INIT for cd-rom. 2000-07-13 13:27:19 +00:00
Dabb
32fe653e47 cd_sdl.c from oldtree. 2000-07-13 13:22:07 +00:00
Dabb
2a3cfd6251 Couple of #ifndef WIN32 to get SDL compile under Borland. 2000-07-11 14:42:05 +00:00
Jeff Teunissen
6a008a83c9 [mumble mumble] SDL target fixed, made -ggi not build. 2000-07-11 07:57:26 +00:00
Jeff Teunissen
1e28e71322 Normal SDL support. It might work. :) 2000-07-11 07:51:36 +00:00
Jeff Teunissen
ba47dca3aa SDL support in configure.in... it isn't turned into a target yet, but it
will be soon.
2000-07-11 05:05:27 +00:00
Dan Olson
bca0df7abc SDL/GL internals. Someone will need to update the makefiles
CFLAGS = -I/usr/include/SDL
LDFLAGS = -lGL -lSDL -lpthread

or have fun playing with SDL's m4 macros and the `sdl-config` stuff
2000-07-11 00:22:52 +00:00
Dabb
d07552e902 Fixes for Borland C++ - all targets should work now without crashes... 2000-07-10 09:35:19 +00:00
Jeff Teunissen
1cf0aff856 zone.c: Remove unnecessary code -- zone isn't used anymore, so it
shouldn't be allocated on the hunk.
sv_main.c: Change default timekick fuzz to 1.5 percent from 1
percent. Should cut down on people getting kicked for lag.
2000-07-09 12:43:46 +00:00
Dabb
728a5dfc47 15to8 palette pre-loading for win32 targets too... 2000-07-09 09:43:10 +00:00
Brian Koropoff
01148e4ce9 This fixes a bug with nvidia cards that can cause other GL programs to run very slowly. Thanks to rpete for pointing out the problem. 2000-07-09 05:49:26 +00:00
Brian Koropoff
69c97f84bd Now the cursor will wrap around the server list when you hit the bottom or top. I hope you are happy, stu. 2000-07-08 04:26:09 +00:00
Dabb
07bbdbfe77 Disabled asm file use for borland c++ software target until conflict issue is resolved. Compiles and works now with bc 5.5 too, but slowly. 2000-07-06 10:35:38 +00:00
Joseph Carter
289cfa557c cosmetic change - FWIW Mercury it's a bug that blend needs to be disabled
there and the bug's not in our code, so don't whack LH too hard.
2000-07-06 07:04:16 +00:00
Zephaniah E. Hull
46855eff2d gl_screen.c:
- Cleanup for the screenshot code.. (Now requires OpenGL 1.2+)

gl_rsurf.c:
 - Oh Mr Havoc, *WHACK*, you needed to disable GL_BLEND when you switch
   to GL_REPLACE..
2000-07-06 03:35:25 +00:00
Dabb
298f23f2c7 Borland C++ uses __int64 too. 2000-07-05 14:31:12 +00:00
Forest Hale
54648f9a93 Rewrote multitexture rendering. (faster, no fullbright bugs) 2000-07-04 09:29:56 +00:00
Bill Currie
d24e28f28b speed up R_RenderBrushPoly ever so slightly 2000-07-04 07:04:46 +00:00
Forest Hale
1dd7a8be0d Fix for the fullbright models. 2000-07-04 06:59:34 +00:00
Forest Hale
225cbaff0d Minor world rendering fixes. 2000-07-04 04:19:06 +00:00
Forest Hale
f6006e7cef Fix for dark models bug. 2000-07-04 03:10:31 +00:00
Forest Hale
9f5df4afa6 Possible world rendering speedup. 2000-07-04 02:23:50 +00:00
Forest Hale
51c1db9220 Very minor world rendering optimization. 2000-07-04 00:52:00 +00:00
Forest Hale
b6484d3f66 Fix for long standing baseline bug (OUCH!), should fix invis problems... 2000-07-04 00:49:01 +00:00
Forest Hale
b0f65051b1 Minor cleanup. (purely cosmetic) 2000-07-04 00:44:10 +00:00
Zephaniah E. Hull
7077ac4582 FINALLY the end to the invis objects!! 2000-07-03 21:56:51 +00:00
Forest Hale
fff8ccb2c3 This should stomp the last of the invisible entity bugs. 2000-07-03 00:34:20 +00:00
Forest Hale
50fec20142 Fix for invisible players, etc etc. (QW protocol is nasty) 2000-07-02 14:14:56 +00:00
Forest Hale
5644666f0c Massive dynamic light rendering speedup. 2000-07-02 13:47:00 +00:00
Forest Hale
fdcf20b4a3 Fix for black static lightmaps. (oops, forgot that one too) 2000-07-02 06:40:46 +00:00
Forest Hale
cd0fbe1b52 Fix for black walls. (oops) 2000-07-02 06:13:46 +00:00
Bill Currie
0af7b854e8 fix a warning that msvc doesn't pick up but gcc does. 2000-07-02 06:00:15 +00:00
Forest Hale
906ab864c2 Brightness controls (brightness, contrast) and gl_lightmode cvar. 2000-07-02 05:16:10 +00:00
Zephaniah E. Hull
d9557428f2 Fixed the black/invisible model problems..
This is a bit of a kludge, but it works..
2000-07-01 21:54:29 +00:00
Bill Currie
6f93f36cc2 oh, nothing much, just 1/4 R_DrawSkyLayer's us/call :) (I halved the number
of steps around the glob in each direction). it's now taking 3% of the time
on my machine.
2000-07-01 09:40:14 +00:00
Forest Hale
f98331c3a8 Black lightning fix. 2000-07-01 07:52:38 +00:00
Joseph Carter
ce94a82b9d Fixed view entity - its alpha was never getting set so a stray dlight or
something could (and did in all my tests) make viewmodel go away..  That
sucked, but it's fixed now.
2000-07-01 05:54:12 +00:00
Forest Hale
968efda8ed Fixed up Endy's EXTEND support - everything should work now. 2000-07-01 04:56:13 +00:00
Forest Hale
0793a90813 Dynamic lighting fixes. (relative bmodel lighting, mainly) 2000-06-30 22:26:11 +00:00
Forest Hale
e73700f4e8 Fix for minor bug in (unused) transparent model rendering. 2000-06-30 10:29:57 +00:00
Bill Currie
a16a0674a7 fix a parse error LordHavoc missed 2000-06-30 10:07:04 +00:00
Forest Hale
1364c8b47f Forgot to commit lightning fix. (oops) 2000-06-30 10:03:29 +00:00
Bill Currie
9efdc7e8b6 fix jumping' sky. I forgot to add s' to the pole tex coords 2000-06-30 10:00:32 +00:00
Forest Hale
e3d8266db8 Fix for invisible gun and lightning. (cleanup after Endy) 2000-06-30 09:59:02 +00:00
Forest Hale
a02481c08c Fix for .lit support. (fixes black wall bug, oops) 2000-06-30 09:33:43 +00:00
Forest Hale
27e89eb634 Fixed Mod_ExtraData crash. (oops) 2000-06-30 06:26:17 +00:00
Forest Hale
2028766d1f Removed Endy's broken protocol enhancements. 2000-06-30 05:54:28 +00:00
Forest Hale
7ee4edd961 Another fix for R_MarkLights crash. (oops again) 2000-06-30 05:52:06 +00:00
Forest Hale
6f8c87fa02 Fix for immediate R_MarkLights crash. (oops) 2000-06-30 04:35:05 +00:00
Forest Hale
789984f19b Fix for TimeRefresh. (oops) 2000-06-30 00:55:46 +00:00
Forest Hale
0b826825ec GL cleanup. (cleanup after Endy mainly) 2000-06-30 00:47:26 +00:00
Joseph Carter
fa7a67e9fb And I missed the other one ... 2000-06-30 00:03:10 +00:00
Joseph Carter
5de94bd9ad taniwha forgot a ; ... 2000-06-30 00:01:42 +00:00
Bill Currie
fb9e8d05b4 took me a while to realise the skydome starts at the equator, not a pole.
I hope I got this right
2000-06-29 23:51:02 +00:00
Zephaniah E. Hull
750457b368 Clean up after myself in the Z_* purge.. 2000-06-29 23:30:21 +00:00
Forest Hale
def35745d7 Massive dynamic light speedup. 2000-06-29 23:27:03 +00:00
Forest Hale
177652d724 Fix for white particles bug. (cleanup after Endy) 2000-06-29 23:06:08 +00:00
Forest Hale
244ea57e1a Fixed .lit file (colored lighting) support. 2000-06-29 22:18:13 +00:00
Bill Currie
98c7aeb439 we were drawing the sky layer twice (0-360 horiz, 0-360 vert). Change the vert
to 0-180.
2000-06-29 22:07:40 +00:00
Joseph Carter
a9f17c7b6c Fix polyblend - This is the (SINGLE) thing Endy did that is easy to fix,
and the only thing he realized he broke.
2000-06-29 19:25:00 +00:00
James Brown
68ae22b1ac More changes, rendering effects like alpha and colormod SHOULD work :) 2000-06-29 14:32:27 +00:00
Bill Currie
b25d03c602 source/vid_glx.c:
#if 0 the signal code. wouldn't compile otherwise, but not game to
	nuke it just yet
include/win32/version.h:
	buggered if I know. fscking configure/cvs :)
include/glquake.h:
	remove size declarations from bubble_sintable and bubble_costable
source/gl_part.c source/gl_rlight.c:
	32 segments in a circle now instead of 16 and change the pointer
	math to cope
source/gl_warp.c:
	nothing much. just almost double my fps. (hint: the above tables)
2000-06-29 09:21:23 +00:00
Zephaniah E. Hull
29ef95a9b5 The end of Z_*!!
This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Bill Currie
d5ea4bc9bf Revamp the software particle rendering loop. Seems to work well. 2000-06-28 23:20:57 +00:00
Zephaniah E. Hull
66e9bfd98c Fixed the GL water texture problem.. 2000-06-28 23:11:52 +00:00
Jeff Teunissen
b41f21f7eb Argh...looks like I fucked it up. All fixed. 2000-06-28 15:37:16 +00:00
Zephaniah E. Hull
016f682389 R_RecursiveWorldNode from DP, speed improvement.. 2000-06-26 19:56:09 +00:00
Zephaniah E. Hull
8e64d0d3cc Fixed the signal handling for x11 targets, specificly -x11..
(Yes, this required a change in the glx target, don't ask)
2000-06-26 17:20:38 +00:00
Forest Hale
cbd8135196 Minor win32 cleanup, now compiles in MSVC 4. 2000-06-26 12:27:03 +00:00
Bill Currie
d75f6944c1 make XRaiseWindow happen unconditionally. Should help with qf not always
getting focus on v3.
2000-06-26 10:38:41 +00:00
Bill Currie
09af993795 source/gl_rsurf.c:
removed commented out line
source/in_x11.c:
	re-enable the mouse warpage.
2000-06-26 10:09:13 +00:00
Forest Hale
7e4def70af Fix for bmodel relative lighting in R_AddDynamicLights. 2000-06-26 07:47:43 +00:00
Forest Hale
4698dc0d7d Readability improvements and minor speedup in R_AddDynamicLights. 2000-06-26 07:42:29 +00:00
Joseph Carter
39dcc9fdf3 The "Save Endy's Life" commit
Um, %d is not for floats, use %f
2000-06-26 02:35:40 +00:00
James Brown
3a43cea3b7 Again, patched for colormod and other extend bits. 2000-06-25 20:53:26 +00:00
James Brown
089a0a35d0 Patched for QSG Standard 2 (Extend Protocol).
Unfinished, renderer effects are only half implimented at this point.
2000-06-25 13:00:19 +00:00
Jeff Teunissen
f6ec000127 configure.in: Fix typo preventing detection of vga.h.
source/r_part.c: Clarity fix.
2000-06-24 22:28:06 +00:00
Bill Currie
f67e48fb95 put MAX_LIGHTMAPS back to 64 as I found the bug that was causing them to be exhausted 2000-06-24 08:31:38 +00:00
James Brown
244b7d0859 Byebye, evil makefiles. 2000-06-24 08:20:59 +00:00
Bill Currie
ee44cd05e6 source/gl_rsurf.c:
put lightmaps back to 256
configure.in:
	give us a --enable-profile
2000-06-24 06:19:24 +00:00
James Brown
3a77f62a33 Fixing the console build enviroment. 2000-06-24 05:57:11 +00:00