Commit Graph

1399 Commits

Author SHA1 Message Date
Jeff Teunissen 2f8f1b39b7 Add the use of XQueryExtension() to the DGA and VidMode checks. The game
should no longer crash if the VidMode or DGA extensions are not present at
runtime.
2000-12-19 02:42:26 +00:00
Bill Currie 9f0035bdf9 make sure the server doesn't seg if an info cvar is set early 2000-12-19 00:57:30 +00:00
Jeff Teunissen fea862d434 Fix the problem with water and sprites acting funny with lerping
on...stupid, stupid bug.
2000-12-18 10:53:38 +00:00
Bill Currie 8c90357234 subdivided skys are back. it seems some cards don't like big polys.
gl_sky_divide (default 1) controls this.
2000-12-17 22:07:06 +00:00
Bill Currie db7450c11d finally, the stupid sw alias model bug is fixed! There were several possible
symptoms: frozen torches, warped models, crashes, amonst others.
2000-12-17 04:27:36 +00:00
Bill Currie 316b74eddc fix command line parsing when - is embeded in an arg (eg +gamedir artifact-rjs) 2000-12-15 23:24:22 +00:00
Anton E. Gavrilov 32910a1b5f This fixes an ugly bug caused by a bug in the ugly netquake step up smoothing code :) 2000-12-15 12:18:54 +00:00
Jeff Teunissen ea2a5c6f3e Fix up a silly bug in interpolation that made certain players get
"stuck" at a particular frame.
2000-12-15 11:02:29 +00:00
Bill Currie b6749ecc0f write out meshed models using gzip compression (files will NOT have the .gz
extension, but the unix file command (and peering at the file when you know
what to look for) verifies that they are gzip files. This should save a little
space (files compress by 40-80%)
2000-12-15 05:57:44 +00:00
Bill Currie b98e19fdd6 hopefully fix the sky "/usr/local/share/games/qf" not found bug 2000-12-14 22:25:35 +00:00
Bill Currie c3f6aa669a sv_main.c:
check sv_minqfversion->string[0] instead of value
sv_user.c:
	white space
2000-12-14 07:46:17 +00:00
Bill Currie a7612bfd0d seems to work now :) probably needs harder testing 2000-12-13 23:20:38 +00:00
Dabb 3bbb9ec7d4 Instructions about basic DoS tone-down in Quakeforge servers. 2000-12-13 22:52:15 +00:00
Bill Currie cee0850c35 doesn't really work after all. Seems to kill the channel once XRUNs occur :( 2000-12-13 18:55:58 +00:00
Bill Currie d82f4f6b56 now it actually DOES work for me :/ 2000-12-13 17:07:02 +00:00
Bill Currie 9b99313852 works again (for me :/) 2000-12-13 16:38:26 +00:00
Jeff Teunissen 0e40b21608 nuke gl_cshiftpercent 2000-12-13 09:03:36 +00:00
Jeff Teunissen de55871d32 Overhaul of parts of the polyblend system. Contrast in GL no longer uses
another alpha blend, it's set up exactly as another factor in determining
the final blend. This should help speed up framerates a little.

New cvars:
cl_cshift_bonus: Set to 0 to disable bonus flashes.
cl_cshift_contents: Set to 0 to disable content blends.
cl_cshift_damage: Set to 0 to disable damage blends.
cl_cshift_powerup: Set to 0 to disable powerup (quad, pent, etc) blends.

All of these cvars work for both GL and software, and all of them check
the value of the "cshifts" serverinfo. cshifts is a bit field, with the
following bits defined:

bonus: 1
contents: 2
damage: 4
powerup: 8

An admin can force any of these to be respected by choosing the numbers of
the cshifts to be enforced, and adding them up.

examples:

serverinfo cshifts 15

turns them all on.

serverinfo cshifts 10

turns on powerup and contents shifts.

also, the gl_cshiftpercent Cvar no longer does anything. I'll remove it
entirely soon.
2000-12-13 09:01:11 +00:00
Bill Currie bf066ac5e6 now has problems with setting the parameters 2000-12-12 23:38:53 +00:00
Bill Currie c4f186d0ec fix an error message 2000-12-12 19:54:58 +00:00
Bill Currie 2ba8191ff2 compiles with latest alsa cvs, but doesn't work yet :/ 2000-12-12 19:41:06 +00:00
Bill Currie 5c82660a2c configure.in:
enable -mpentiumpro for i686
source/cl_ents.c:
	a tiny abount of whites;ace/style
2000-12-12 07:18:40 +00:00
Bill Currie c765120903 holy water has been sprinkled on the dancing corpses. they dance no more
also a little whitespace
2000-12-12 06:17:02 +00:00
Jeff Teunissen 0c662b0e6a cl_ents.c: misc. tweaks to CL_ParsePacketEntities ()
rest: Myriad stuff.

r_netgraph now recognizes and abides by the cl_hudswap Cvar.
show_fps and show_time are on the same line now, and stay out of each
others' way.

New Draw_ function: Draw_TextBox(). It's like M_DrawTextBox(), except it
doesn't screw around with the screen coordinates.
2000-12-12 02:46:46 +00:00
Bill Currie d0b1fc7816 remove un-needed #define _attribute__(x) (there's one in gcc_attr.h) 2000-12-11 19:40:34 +00:00
Forest Hale 2a2b468090 WIN32 now uses %WINDIR% as the home dir (this basically means c:\windows\quakeforge.conf) 2000-12-11 19:14:51 +00:00
Jeff Teunissen 3b6b929841 Okay, that's it. Model animation interpolation is as done as it's going to
get with the QW protocol.
2000-12-11 18:59:55 +00:00
Jeff Teunissen b7bb19e57a minor opt in the #define 2000-12-11 18:20:51 +00:00
Bill Currie 54b0dc47ed remove -basedir again 2000-12-11 17:21:05 +00:00
Jeff Teunissen 1b139d3378 Fix Dabb's fix, which killed every compiler that wasn't Borland. :) 2000-12-11 16:52:07 +00:00
Dabb ac50b14d36 #pragma pack for Borland C++ 2000-12-11 15:37:48 +00:00
Dabb 62ec1ccdc0 Packet logging support for debugging and educational purposes.
Experimental. Note: All parts are not YET transferred from quakeforge tree.
Missing detailed and nonconnection packet parsing.
2000-12-11 15:35:01 +00:00
Dabb c3a0ab3aa1 Packet logging support for debugging and educational purposes. 2000-12-11 15:30:52 +00:00
Dabb 8240b0f05b Added pcx.c 2000-12-11 15:29:49 +00:00
Forest Hale ac3c854708 struct packing for MSVC 2000-12-11 14:59:01 +00:00
Forest Hale 954accc1c4 must... have... basedir... to... play... 2000-12-11 14:47:33 +00:00
Forest Hale 78360393be removed unused BASEDIR define 2000-12-11 14:00:00 +00:00
Jeff Teunissen 2bd2e8e403 Fix up the interpolation case where it made dead bodies dance and fall
to the floor upon becoming visible. Quite funny, actually :)
2000-12-11 11:12:48 +00:00
Jeff Teunissen d8e1f27d4b pr_edict.c: whitespace
rest: Implement model animation interpolation for alias models. Trying to
implement this has been an annoyance for some time, but IT WORKS NOW. set
gl_lerp_anims to zero to disable.
2000-12-11 09:59:27 +00:00
Jeff Teunissen e886b0566d Add support for SDL CD audio, rename --enable-sdlsound to
--enable-sdl-audio
2000-12-11 09:50:26 +00:00
Jeff Teunissen 5023108000 remove "Error: " from no-mmap message 2000-12-11 09:46:58 +00:00
Bill Currie 0bd4b8d288 include/tga.h source/tga.c:
new function WriteTGAfile. Also, put in the tga header structure.
	NOTE: this is currently broken for non gcc ocmilers. you will get a
	#error message.
include/quakefs.h source/quakefs.c:
	new function COM_WriteBuffers. Like COM_WriteFile, but scatter/gather
	style.
source/gl_screen.c source/screen.c:
	misc cleanups. differences are getting fewer. should be mostly
	mergable soon (minus truly sw/gl specific code).
2000-12-11 06:38:58 +00:00
Bill Currie d1ef9bbc3f fix r_netgraph 1 fix 2000-12-11 05:39:06 +00:00
Bill Currie a4f03b4c12 move WritePCXfile to pcx.c, move the screenshot filname creation code to
COM_NextFilename in quakefs.c and fix up some remote screenshot snafus
2000-12-11 03:30:32 +00:00
Bill Currie 10e2d388db remove all pure whitepsace diffs between gl_screen.c and screen.c 2000-12-10 23:14:25 +00:00
Ragnvald Maartmann-Moe IV 6569283738 Undo the horrible mistake of paying attention to 4Front's documentation. 2000-12-10 10:56:49 +00:00
Dabb c8ee33715b Include winquake.h must be BEFORE include gl/gl.h or compile WILL fail
with win32.
2000-12-10 10:54:04 +00:00
Dabb d5b4938803 Added qfgl_ext.c 2000-12-10 10:53:13 +00:00
Bill Currie 2ed7b7106d remove gratuitous differences between gl_screen.c and screen.c 2000-12-09 23:26:27 +00:00
Jeff Teunissen f6fbe8df16 SDL sound support. 2000-12-09 20:46:05 +00:00