Added editloc to change the description of the closest location
Added delloc to remove closest location
Added dumploc to place locs in memory into a .loc file (required for
editloc and delloc)
Added zdumploc to place locs in memory into a .loc.gz file (requred for
markloc, editloc and delloc)
Added loc.gz saving support to markloc, editloc and delloc (via
zdumploc)
Altered locs_load to use _Com_FOpenFile instead of Com_FOpenFile
Fixed potentual bug in locs_markloc
Fixed bug in Team_ParseSay that cause wierd behaviour if $ or % was last
charactor in line.
patch created from a development tree via diff -ur ../newtree ./
newtree and development tree were up-to-date at time of creating the
patch
Please let me know what you change so I may learn from it
Chris Ison (WildCode)
another alpha blend, it's set up exactly as another factor in determining
the final blend. This should help speed up framerates a little.
New cvars:
cl_cshift_bonus: Set to 0 to disable bonus flashes.
cl_cshift_contents: Set to 0 to disable content blends.
cl_cshift_damage: Set to 0 to disable damage blends.
cl_cshift_powerup: Set to 0 to disable powerup (quad, pent, etc) blends.
All of these cvars work for both GL and software, and all of them check
the value of the "cshifts" serverinfo. cshifts is a bit field, with the
following bits defined:
bonus: 1
contents: 2
damage: 4
powerup: 8
An admin can force any of these to be respected by choosing the numbers of
the cshifts to be enforced, and adding them up.
examples:
serverinfo cshifts 15
turns them all on.
serverinfo cshifts 10
turns on powerup and contents shifts.
also, the gl_cshiftpercent Cvar no longer does anything. I'll remove it
entirely soon.
rest: Myriad stuff.
r_netgraph now recognizes and abides by the cl_hudswap Cvar.
show_fps and show_time are on the same line now, and stay out of each
others' way.
New Draw_ function: Draw_TextBox(). It's like M_DrawTextBox(), except it
doesn't screw around with the screen coordinates.
rest: Implement model animation interpolation for alias models. Trying to
implement this has been an annoyance for some time, but IT WORKS NOW. set
gl_lerp_anims to zero to disable.
new function WriteTGAfile. Also, put in the tga header structure.
NOTE: this is currently broken for non gcc ocmilers. you will get a
#error message.
include/quakefs.h source/quakefs.c:
new function COM_WriteBuffers. Like COM_WriteFile, but scatter/gather
style.
source/gl_screen.c source/screen.c:
misc cleanups. differences are getting fewer. should be mostly
mergable soon (minus truly sw/gl specific code).
interface. To detect an extension, call QFGL_ExtensionPresent(). To get
the address of an extension function, call QFGL_ExtensionAddress(). This
function uses the preferred method for finding a function, based on
whatever OS and windowing system you use.
(for sv_minqfversion) are no longer compared as floats, so a server admin
can require client versions with a lot more granularity. (e.g. 0.2.99beta5
is greater than 0.2.99beta4, but lower than 0.3.0)
And of course the very slight rework of the input system, at least
in_x11 gets shifts right for different keymaps.
Oh, by the way, ALL other input targets are broken in a very 'will not
compile' way.
cl_main.c: Clean up version string a little
cmd.c: Add setrom parsing to first init phase, clean up includes a little
cvar.c: setrom command now uses set's semantics. Cvar_Set, Cvar_Set_f,
Cvar_Setrom_f now do a Con_DPrintf to report attempts to set CVAR_ROM
cvars.
sv_main.c: Clean up version string a little
vid.c: -winsize, -width, and -height no longer use Cvar_SetROM. The code
looks a little uglier, but it's more correct.
Lots of changes, more then I can cover quickly.
Things now look, different, and probally much better!
Note, SOFTWARE RENDERING IS BROKEN with this commit!
Add -brighten arg to GL targets, to replace -gamma but still look nice.
"-brighten 2.5" brightens the palette by 2.5 times, to give a similar
effect to the brightness cvar, but without the dithering brightness
gives. This is a palette hack, which means it _can't_ be a cvar.
int. Cleaned up prototypes to not include variable names.
dga_check.c: Fix bug in DGA detection that lead to segfault.
in_x11.c: Better DGA input support for X targets; The -nodga parameter is
gone, it is now the in_dga Cvar, which is dependant on the _windowed_mouse
Cvar. in_dga is archived.
memory in software mode. This is now taken care of, the memory is now
grabbed using calloc.
On Unix systems and all systems using SDL, the default video memory is now
8MB. This should now be enough for almost everybody, unless you have some
truly huge maps and boatloads of sounds. The minimum memory allowable is
now down to 4MB, but complex maps and/or models can cause the game to quit
-- not like this wasn't a problem already with the old 5.3MB lower limit,
but there it is.
on your server, put `serverinfo no_pogo_stick 1' into your server.cfg. It's
called no_pogo_stick for two reasons: the effect is called "pogo stick" in the
source code in a comment from the original id source code and also as a minor
(and very week:/) obfustication for `cheaters' trying to set it in their
clients. However, the client checks for no_pogo_stick in the server info and
forces it on when appropriate and having them in disagreement would only make
prediction a little screwy anyway :). BTW, when enabled this actually fixes the
original bug that allowed bunny hopping in the first place (though you still
get a jump grunt when you try to bunny hop; minor bug).
input.h: Use int_val for freelook
cl_input.c: Use freelook macro instead of in_mlook.state
in_svgalib.c: freelook support and whitespace
in_win.c: whitespace and minor optimization in mouse support
in_x11.c: freelook support
vid_ggi.c: joystick support and minor opt in mouse support
vid_sdl.c: joystick support, freelook support, minor mouse opt, spaces->tabs
WARNING: re-read readme.win for instructions on getting this working
on your system, since it depends on zlib being installed on your system,
similar to the way mgl is done.