Jeff Teunissen
c1e0cf7b8e
Use RGB palettes for shared palette extension instead of RGBA.
2000-12-28 06:45:19 +00:00
Bill Currie
f453d2f1b8
clean up the #includes of the progs files
2000-12-28 05:18:38 +00:00
Dabb
e52100982b
Merc ripped off bit too much - in-game keys stopped working. Fixed.
2000-12-27 17:01:25 +00:00
Dabb
0e3072728f
Mingw support for ppl without configure :-)
2000-12-27 15:18:27 +00:00
Ragnvald Maartmann-Moe IV
d173f0f9dd
More menu.c cruft chasing.
2000-12-26 21:29:56 +00:00
Ragnvald Maartmann-Moe IV
23560a26be
Remove cruft leftover from menu removal.
2000-12-26 21:00:09 +00:00
Ragnvald Maartmann-Moe IV
ccb1bfd3c4
remove obsolete menu cruft.
2000-12-26 20:58:18 +00:00
Dabb
41d03f34b0
Added some mingw stuffs
2000-12-26 17:58:06 +00:00
Zephaniah E. Hull
01238243c1
Due to snax's ping stuff not compiling under windows, I did a little
...
cleaning.
Specificly, the entire menu system has been completely and utterly
removed.
Flame me AFTER writing a replacement. <=:]
2000-12-26 17:41:26 +00:00
Bill Currie
9f6b0bf758
put my sky alpha trick into a safe place. currently disabled because while it
...
works, it's not the right place.
2000-12-25 03:38:48 +00:00
Brian Koropoff
0210465303
This update changes the server list layout and adds server pinging and querying support. Use 'p' to update pings, 's' to update status information, and 'u' to do both at once. Feel free to abuse this and report any bugs that you find.
2000-12-25 02:36:36 +00:00
Bill Currie
e537c27a70
fix a long standing (but only recently discovered) but with INFO cvars (USER
...
and SERVER) where they weren't being put into the info string if they were
never modified from the default.
2000-12-24 23:39:43 +00:00
Brian Koropoff
382fe8feff
A quick hack so that inserting in the server list will use the current server's ip and description if connected.
2000-12-24 05:37:24 +00:00
Bill Currie
86222ca684
don't unroll the resaple loops manually. causes segs for < 4 pixel output
...
textures (now 2x2 and 1x1 will work. 0x0 is just ignored)
2000-12-24 04:59:15 +00:00
Bill Currie
de79e1433d
don't resample a texture when the output size is 0xN or Nx0
2000-12-24 04:43:22 +00:00
Brian Koropoff
6e345718c4
Fixed a segfault with null textures by ignoring them in GL_Upload32 and removed a 'magic number' as well.
2000-12-23 00:09:42 +00:00
Zephaniah E. Hull
22ba7f9f28
The GL_EXT_shared_texture_palette seems like an idea which is
...
/almost/ a good idea, but seems to be severely broken with many
drivers, as such it is disabled.
It should be noted, that a palette object extension as suggested by
the GL_EXT_shared_texture_palette spec might be a very good idea in
general.
2000-12-22 09:22:54 +00:00
Ragnvald Maartmann-Moe IV
b61586b9b4
Reenable own muzzle flashblend for gl_flashblend users. Anyone have any idea _why_ some madman disabled it? *grmbl* :)
2000-12-22 05:26:42 +00:00
Bill Currie
8b10142de0
fix the broken torches
2000-12-22 05:23:53 +00:00
Bill Currie
6f30e5ee26
dlights now work for BOTH software AND gl :)
2000-12-22 04:36:28 +00:00
Bill Currie
bf0f29bdcd
cl_ents.c:
...
fix sporadic rocket dlights in software
cl_parse.c:
simpify CL_ParseStatic
cl_tent.c:
misc cleanups
2000-12-21 20:43:19 +00:00
Bill Currie
b52f1baf96
the spirits shall no longer flee from the bodies of the dead :)
2000-12-21 05:49:14 +00:00
Bill Currie
933f9a1054
add sys_x86.S and ver_check.c to the project (I hope I didn't `corrupt' the
...
dsp)
2000-12-20 23:38:36 +00:00
Bill Currie
130a99f6f4
undo some of indent's drainbamage
2000-12-20 22:03:49 +00:00
Ragnvald Maartmann-Moe IV
87b5defa64
Correct GL_4_BYTES to GLuint. Also some whitespace/comment cleanups
2000-12-20 21:59:56 +00:00
Bill Currie
8d579b7a0b
fix warnings when zlib is not available
2000-12-20 21:31:09 +00:00
Ragnvald Maartmann-Moe IV
1c235242f9
Fix for memory waste noticed by LordHavoc: 4*sizeof(unsigned int) (4* needed size!) to GL_4_BYTES (nice portable GL types, we should use them everywhere!)
2000-12-20 19:39:59 +00:00
Dabb
dae1954eaf
"Unused" code for startup dialog now has #ifdef SPLASH_SCREEN.
2000-12-20 18:18:27 +00:00
Dabb
20f0e102ce
More win32 cleanups:
...
"Unused" code for startup dialog now has #ifdef SPLASH_SCREEN.
Removed extra variables which were not used.
2000-12-20 18:18:04 +00:00
Bill Currie
d2e9339f00
this should fix the unknown error on w2k
2000-12-20 17:16:56 +00:00
Dabb
4822383a94
Minor cleanup (dibwindow) and some cosmetic changes :)
2000-12-20 16:42:51 +00:00
Bill Currie
f4c300676f
forgot to commit this
2000-12-20 06:56:08 +00:00
Bill Currie
1634c57339
lerp torches. the fast torches (the more common ones), look a bit odd due to
...
texturing issues. not sure what's wrong there.
2000-12-20 06:50:33 +00:00
Bill Currie
6925190ffd
fix a nail related segfault caused by the re-write
2000-12-20 06:43:04 +00:00
Bill Currie
dd3ea544ce
cl_visedict re-write. lerping works MUCH better now, and lerping of torches
...
should be possible. client should also be microscopicly faster.
2000-12-20 06:18:55 +00:00
Bill Currie
3669d78d1b
white space
2000-12-19 22:48:16 +00:00
Bill Currie
5de89ed5f1
add a $Id tag
2000-12-19 21:39:20 +00:00
Bill Currie
24a76ef439
don't seek while backing up over demotime. gzipped demos no longer slow down as
...
the demo progresses (this will probably also be good for eventual dzip
support).
2000-12-19 20:33:06 +00:00
Bill Currie
0e268f9ca7
This is what I have done with this patch
...
Added editloc to change the description of the closest location
Added delloc to remove closest location
Added dumploc to place locs in memory into a .loc file (required for
editloc and delloc)
Added zdumploc to place locs in memory into a .loc.gz file (requred for
markloc, editloc and delloc)
Added loc.gz saving support to markloc, editloc and delloc (via
zdumploc)
Altered locs_load to use _Com_FOpenFile instead of Com_FOpenFile
Fixed potentual bug in locs_markloc
Fixed bug in Team_ParseSay that cause wierd behaviour if $ or % was last
charactor in line.
patch created from a development tree via diff -ur ../newtree ./
newtree and development tree were up-to-date at time of creating the
patch
Please let me know what you change so I may learn from it
Chris Ison (WildCode)
2000-12-19 19:47:15 +00:00
Bill Currie
5163916a4d
forgot to remove j
2000-12-19 19:46:03 +00:00
Bill Currie
7816365252
remove an inner loop for readabilities sake
2000-12-19 19:43:22 +00:00
Ragnvald Maartmann-Moe IV
ea76f45bc6
Merge phase separated mixing from nuq. Still has bugs, but defaults off.
2000-12-19 19:02:37 +00:00
Dabb
36ddd0670e
gl_efrag -> r_efrag.
2000-12-19 15:15:26 +00:00
Bill Currie
1a84d5e93b
turns out gl_refrag.c just isn't really needed
2000-12-19 05:42:15 +00:00
Bill Currie
151c487fea
remove commented out error code. it only confused the reader anyway
2000-12-19 03:29:26 +00:00
Bill Currie
74d8c81457
fix a silly gzio bug
2000-12-19 03:21:12 +00:00
Jeff Teunissen
2f8f1b39b7
Add the use of XQueryExtension() to the DGA and VidMode checks. The game
...
should no longer crash if the VidMode or DGA extensions are not present at
runtime.
2000-12-19 02:42:26 +00:00
Bill Currie
9f0035bdf9
make sure the server doesn't seg if an info cvar is set early
2000-12-19 00:57:30 +00:00
Jeff Teunissen
fea862d434
Fix the problem with water and sprites acting funny with lerping
...
on...stupid, stupid bug.
2000-12-18 10:53:38 +00:00
Bill Currie
8c90357234
subdivided skys are back. it seems some cards don't like big polys.
...
gl_sky_divide (default 1) controls this.
2000-12-17 22:07:06 +00:00