Jeff Teunissen
718544d190
Change -sdl to use 320x200 window again
2000-10-28 05:08:55 +00:00
Bill Currie
a3dbf0f9da
fix the screen offset caused by moving the mouse at just the wrong moment
2000-10-28 05:08:11 +00:00
Jeff Teunissen
0ec5c00c18
whitespace, some optimizations
2000-10-28 05:05:17 +00:00
Bill Currie
decea3fd39
finally works with recent ALSA cvs
2000-10-27 19:00:33 +00:00
Bill Currie
b9ba65308b
still fiddling and it still doesn't work
2000-10-27 14:38:43 +00:00
Jeff Teunissen
0630268292
white space
2000-10-27 10:17:38 +00:00
Jeff Teunissen
e678502641
Mostly whitespace
2000-10-27 10:16:18 +00:00
Jeff Teunissen
cfcfceb458
Add types to indent profile
2000-10-27 06:18:24 +00:00
Bill Currie
9f455da123
hopefully, this will compile
2000-10-27 04:04:26 +00:00
Bill Currie
426aa7ff77
use the correct include delimitiers
2000-10-27 01:50:04 +00:00
Bill Currie
2846b27f92
doesn't work yet (infact, it crashes), but I'm sick of mailing it back and forth
2000-10-27 00:08:01 +00:00
Bill Currie
caf7d73751
hopefully a little closer to compiling
2000-10-26 23:45:33 +00:00
Bill Currie
29532ecedc
accidently committed this with an experimental file
2000-10-26 22:49:08 +00:00
Jeff Teunissen
5c2533248b
Bring over indent profile from nuq, matching style guide
2000-10-26 20:43:09 +00:00
Jeff Teunissen
15c4d4cd29
Fix "bug" in style guide.
2000-10-26 20:41:36 +00:00
Bill Currie
baf8a494d6
fix sgl linking
2000-10-26 20:16:11 +00:00
Jeff Teunissen
76b53d780f
Move the building of -sgl into the block of OpenGL targets
2000-10-26 18:22:57 +00:00
Jeff Teunissen
75778143ee
tweaks
2000-10-26 18:13:59 +00:00
Bill Currie
217f59e1ed
glx, sdl and sgl now all compile on my system (at work), but sgl doesn't link
2000-10-26 16:29:45 +00:00
Bill Currie
619d9396cc
oops, forgot this
2000-10-26 06:48:10 +00:00
Bill Currie
27465bc765
bring in Despair's (Ragnvald Maartmann-Moe IV, rmmiv@earthlink.net) clean up
...
of the gl setup code.
2000-10-26 06:08:09 +00:00
Zephaniah E. Hull
07322ef780
s/ABS/abs/, abs is standard C, no evil defines.
2000-10-26 05:07:00 +00:00
Bill Currie
c9b3b34f26
nukage
2000-10-26 03:43:53 +00:00
Bill Currie
9d80b4394e
cl_main.c:
...
what was id trying to hide? oh well, it's clear now :)
gl_draw.c:
missed a value->int_val conversion
2000-10-24 19:32:30 +00:00
Zephaniah E. Hull
cff853a374
Cleanup of x11_set_vidmode, with a chainsaw.
...
Other minor cleanups too.
2000-10-24 18:10:01 +00:00
Zephaniah E. Hull
b9c0c95729
Misc cleanups.
2000-10-24 17:03:09 +00:00
Dabb
d8dc00f29b
Added joy_null.c and pals.
2000-10-24 14:57:53 +00:00
Forest Hale
0040dd25ff
major speedup in PM_RecursiveHullCheck
2000-10-24 10:47:01 +00:00
Jeff Teunissen
c757f969c4
sw_view.c: whitespace
...
gl_screen.c: Some whitespace, some optimization. Still looking for the
culprit killing contrast in GL.
2000-10-24 02:22:29 +00:00
Jeff Teunissen
ae76d79b40
Corrected algorithm, optimized code, and reversed the order of
...
brightness/contrast operations... brightness is applied first, then
contrast. A contrast of 0 is now /always/ solid medium grey.
2000-10-24 01:43:35 +00:00
Bill Currie
b4a29a6766
forgot to remove some code
2000-10-23 15:29:20 +00:00
Bill Currie
ac4d76b52a
make vid_sdl.c use the new window size code and the vid_fullscreen cvar instead
...
of the -fullscreen command line arg (eww:). Also, doc vid_fullscreen in
vid_sgl.c
2000-10-23 15:27:10 +00:00
Bill Currie
66bc30c2a8
gl_polyblend: RIP
2000-10-23 14:58:15 +00:00
Jeff Teunissen
f7f968daeb
-gamma removal
2000-10-23 10:26:43 +00:00
Jeff Teunissen
17f9704978
-gamma parameter is _gone_. Colors are now almost exactly what they are in
...
software. If you want to hack the colors, use the cvars.
2000-10-23 09:35:54 +00:00
Bill Currie
1abb6fe74c
fix the misaligned fullscreen window once and for all (fingers crossed:)
2000-10-22 07:14:47 +00:00
Bill Currie
c43b9161c5
fix for linux 2.2.17. Hopfully works for earlier kernels still
2000-10-22 01:30:34 +00:00
Bill Currie
f28f087ddc
width and height name issues
2000-10-21 21:17:51 +00:00
Bill Currie
5c92b35c6e
fix width and height name issues
2000-10-21 21:14:12 +00:00
Bill Currie
499eaa2a7d
cvar.c:
...
%g is no good :/
menu.c screen.c:
float -> int cleanup for scr_viewsize
vid_glx.c:
remove unused vid_mode cvar
2000-10-21 21:08:04 +00:00
Bill Currie
0e950c65f5
change %f to %g in Cvar_SetValue so 1.0 gets printed as 1
2000-10-21 07:47:14 +00:00
Bill Currie
d295f183ba
remove va from commdef.h and fix the consequences
2000-10-21 07:34:56 +00:00
Bill Currie
63fc732758
clean up the includes ov vid.c and bring over va.h from nuq
2000-10-21 07:20:57 +00:00
Bill Currie
dcd1201131
create VID_GetWindowSize in vid.c and use it elsewhere for window size
...
selection. in_x11.c just had refs to scr_width and scr_height removed.
2000-10-21 07:15:30 +00:00
Jeff Teunissen
afae879d2e
dga_check.h: DGA and VidMode check functions return qboolean, not
...
int. Cleaned up prototypes to not include variable names.
dga_check.c: Fix bug in DGA detection that lead to segfault.
in_x11.c: Better DGA input support for X targets; The -nodga parameter is
gone, it is now the in_dga Cvar, which is dependant on the _windowed_mouse
Cvar. in_dga is archived.
2000-10-21 05:30:34 +00:00
Bill Currie
f0c35d7f9d
o rcon now prints (hidden) instead of the rcon password
...
* taniwha drops a 900lb security manual on zoid's head
<taniwha> nah, make that kg :)
o fix a potential buffer overflow
2000-10-20 18:03:26 +00:00
Jeff Teunissen
ea766e6203
Fix the VID_SetCaption () bug here too
2000-10-19 18:07:00 +00:00
Bill Currie
f837616025
locs.c:
...
handle dos line endings. COM_FOpenFile /always/ opens files in binary
mode in Windows (and *nix is effectively binary only anyway) and the
\r characters being left in the location description strings was
causing %l to print a blank line. Makes for unhappy users :/
teamplay.c:
handle %%. this seams to have been missed.
2000-10-18 17:06:44 +00:00
Jeff Teunissen
17ea696c0d
One of the biggest things keeping -mem/-heapsize numbers up is the video
...
memory in software mode. This is now taken care of, the memory is now
grabbed using calloc.
On Unix systems and all systems using SDL, the default video memory is now
8MB. This should now be enough for almost everybody, unless you have some
truly huge maps and boatloads of sounds. The minimum memory allowable is
now down to 4MB, but complex maps and/or models can cause the game to quit
-- not like this wasn't a problem already with the old 5.3MB lower limit,
but there it is.
2000-10-18 10:16:11 +00:00
Bill Currie
2682888425
the big cvar value -> int_val audit. seems to work ok
2000-10-17 03:17:42 +00:00