Commit graph

1108 commits

Author SHA1 Message Date
Jeff Teunissen
718544d190 Change -sdl to use 320x200 window again 2000-10-28 05:08:55 +00:00
Bill Currie
a3dbf0f9da fix the screen offset caused by moving the mouse at just the wrong moment 2000-10-28 05:08:11 +00:00
Jeff Teunissen
0ec5c00c18 whitespace, some optimizations 2000-10-28 05:05:17 +00:00
Bill Currie
decea3fd39 finally works with recent ALSA cvs 2000-10-27 19:00:33 +00:00
Bill Currie
b9ba65308b still fiddling and it still doesn't work 2000-10-27 14:38:43 +00:00
Jeff Teunissen
0630268292 white space 2000-10-27 10:17:38 +00:00
Jeff Teunissen
e678502641 Mostly whitespace 2000-10-27 10:16:18 +00:00
Jeff Teunissen
cfcfceb458 Add types to indent profile 2000-10-27 06:18:24 +00:00
Bill Currie
9f455da123 hopefully, this will compile 2000-10-27 04:04:26 +00:00
Bill Currie
426aa7ff77 use the correct include delimitiers 2000-10-27 01:50:04 +00:00
Bill Currie
2846b27f92 doesn't work yet (infact, it crashes), but I'm sick of mailing it back and forth 2000-10-27 00:08:01 +00:00
Bill Currie
caf7d73751 hopefully a little closer to compiling 2000-10-26 23:45:33 +00:00
Bill Currie
29532ecedc accidently committed this with an experimental file 2000-10-26 22:49:08 +00:00
Jeff Teunissen
5c2533248b Bring over indent profile from nuq, matching style guide 2000-10-26 20:43:09 +00:00
Jeff Teunissen
15c4d4cd29 Fix "bug" in style guide. 2000-10-26 20:41:36 +00:00
Bill Currie
baf8a494d6 fix sgl linking 2000-10-26 20:16:11 +00:00
Jeff Teunissen
76b53d780f Move the building of -sgl into the block of OpenGL targets 2000-10-26 18:22:57 +00:00
Jeff Teunissen
75778143ee tweaks 2000-10-26 18:13:59 +00:00
Bill Currie
217f59e1ed glx, sdl and sgl now all compile on my system (at work), but sgl doesn't link 2000-10-26 16:29:45 +00:00
Bill Currie
619d9396cc oops, forgot this 2000-10-26 06:48:10 +00:00
Bill Currie
27465bc765 bring in Despair's (Ragnvald Maartmann-Moe IV, rmmiv@earthlink.net) clean up
of the gl setup code.
2000-10-26 06:08:09 +00:00
Zephaniah E. Hull
07322ef780 s/ABS/abs/, abs is standard C, no evil defines. 2000-10-26 05:07:00 +00:00
Bill Currie
c9b3b34f26 nukage 2000-10-26 03:43:53 +00:00
Bill Currie
9d80b4394e cl_main.c:
what was id trying to hide? oh well, it's clear now :)
gl_draw.c:
	missed a value->int_val conversion
2000-10-24 19:32:30 +00:00
Zephaniah E. Hull
cff853a374 Cleanup of x11_set_vidmode, with a chainsaw.
Other minor cleanups too.
2000-10-24 18:10:01 +00:00
Zephaniah E. Hull
b9c0c95729 Misc cleanups. 2000-10-24 17:03:09 +00:00
Dabb
d8dc00f29b Added joy_null.c and pals. 2000-10-24 14:57:53 +00:00
Forest Hale
0040dd25ff major speedup in PM_RecursiveHullCheck 2000-10-24 10:47:01 +00:00
Jeff Teunissen
c757f969c4 sw_view.c: whitespace
gl_screen.c: Some whitespace, some optimization. Still looking for the
culprit killing contrast in GL.
2000-10-24 02:22:29 +00:00
Jeff Teunissen
ae76d79b40 Corrected algorithm, optimized code, and reversed the order of
brightness/contrast operations... brightness is applied first, then
contrast. A contrast of 0 is now /always/ solid medium grey.
2000-10-24 01:43:35 +00:00
Bill Currie
b4a29a6766 forgot to remove some code 2000-10-23 15:29:20 +00:00
Bill Currie
ac4d76b52a make vid_sdl.c use the new window size code and the vid_fullscreen cvar instead
of the -fullscreen command line arg (eww:). Also, doc vid_fullscreen in
vid_sgl.c
2000-10-23 15:27:10 +00:00
Bill Currie
66bc30c2a8 gl_polyblend: RIP 2000-10-23 14:58:15 +00:00
Jeff Teunissen
f7f968daeb -gamma removal 2000-10-23 10:26:43 +00:00
Jeff Teunissen
17f9704978 -gamma parameter is _gone_. Colors are now almost exactly what they are in
software. If you want to hack the colors, use the cvars.
2000-10-23 09:35:54 +00:00
Bill Currie
1abb6fe74c fix the misaligned fullscreen window once and for all (fingers crossed:) 2000-10-22 07:14:47 +00:00
Bill Currie
c43b9161c5 fix for linux 2.2.17. Hopfully works for earlier kernels still 2000-10-22 01:30:34 +00:00
Bill Currie
f28f087ddc width and height name issues 2000-10-21 21:17:51 +00:00
Bill Currie
5c92b35c6e fix width and height name issues 2000-10-21 21:14:12 +00:00
Bill Currie
499eaa2a7d cvar.c:
%g is no good :/
menu.c screen.c:
	float -> int cleanup for scr_viewsize
vid_glx.c:
	remove unused vid_mode cvar
2000-10-21 21:08:04 +00:00
Bill Currie
0e950c65f5 change %f to %g in Cvar_SetValue so 1.0 gets printed as 1 2000-10-21 07:47:14 +00:00
Bill Currie
d295f183ba remove va from commdef.h and fix the consequences 2000-10-21 07:34:56 +00:00
Bill Currie
63fc732758 clean up the includes ov vid.c and bring over va.h from nuq 2000-10-21 07:20:57 +00:00
Bill Currie
dcd1201131 create VID_GetWindowSize in vid.c and use it elsewhere for window size
selection.  in_x11.c just had refs to scr_width and scr_height removed.
2000-10-21 07:15:30 +00:00
Jeff Teunissen
afae879d2e dga_check.h: DGA and VidMode check functions return qboolean, not
int. Cleaned up prototypes to not include variable names.

dga_check.c: Fix bug in DGA detection that lead to segfault.

in_x11.c: Better DGA input support for X targets; The -nodga parameter is
gone, it is now the in_dga Cvar, which is dependant on the _windowed_mouse
Cvar. in_dga is archived.
2000-10-21 05:30:34 +00:00
Bill Currie
f0c35d7f9d o rcon now prints (hidden) instead of the rcon password
* taniwha  drops a 900lb security manual on zoid's head
	 <taniwha> nah, make that kg :)
 o  fix a potential buffer overflow
2000-10-20 18:03:26 +00:00
Jeff Teunissen
ea766e6203 Fix the VID_SetCaption () bug here too 2000-10-19 18:07:00 +00:00
Bill Currie
f837616025 locs.c:
handle dos line endings. COM_FOpenFile /always/ opens files in binary
	mode in Windows (and *nix is effectively binary only anyway) and the
	\r characters being left in the location description strings was
	causing %l to print a blank line. Makes for unhappy users :/
teamplay.c:
	handle %%. this seams to have been missed.
2000-10-18 17:06:44 +00:00
Jeff Teunissen
17ea696c0d One of the biggest things keeping -mem/-heapsize numbers up is the video
memory in software mode. This is now taken care of, the memory is now
grabbed using calloc.

On Unix systems and all systems using SDL, the default video memory is now
8MB. This should now be enough for almost everybody, unless you have some
truly huge maps and boatloads of sounds. The minimum memory allowable is
now down to 4MB, but complex maps and/or models can cause the game to quit
-- not like this wasn't a problem already with the old 5.3MB lower limit,
but there it is.
2000-10-18 10:16:11 +00:00
Bill Currie
2682888425 the big cvar value -> int_val audit. seems to work ok 2000-10-17 03:17:42 +00:00