Commit graph

1232 commits

Author SHA1 Message Date
Bill Currie
86222ca684 don't unroll the resaple loops manually. causes segs for < 4 pixel output
textures (now 2x2 and 1x1 will work. 0x0 is just ignored)
2000-12-24 04:59:15 +00:00
Bill Currie
de79e1433d don't resample a texture when the output size is 0xN or Nx0 2000-12-24 04:43:22 +00:00
Brian Koropoff
6e345718c4 Fixed a segfault with null textures by ignoring them in GL_Upload32 and removed a 'magic number' as well. 2000-12-23 00:09:42 +00:00
Zephaniah E. Hull
22ba7f9f28 The GL_EXT_shared_texture_palette seems like an idea which is
/almost/ a good idea, but seems to be severely broken with many
drivers, as such it is disabled.

It should be noted, that a palette object extension as suggested by
the GL_EXT_shared_texture_palette spec might be a very good idea in
general.
2000-12-22 09:22:54 +00:00
Ragnvald Maartmann-Moe IV
b61586b9b4 Reenable own muzzle flashblend for gl_flashblend users. Anyone have any idea _why_ some madman disabled it? *grmbl* :) 2000-12-22 05:26:42 +00:00
Bill Currie
8b10142de0 fix the broken torches 2000-12-22 05:23:53 +00:00
Bill Currie
6f30e5ee26 dlights now work for BOTH software AND gl :) 2000-12-22 04:36:28 +00:00
Bill Currie
bf0f29bdcd cl_ents.c:
fix sporadic rocket dlights in software
cl_parse.c:
	simpify CL_ParseStatic
cl_tent.c:
	misc cleanups
2000-12-21 20:43:19 +00:00
Bill Currie
b52f1baf96 the spirits shall no longer flee from the bodies of the dead :) 2000-12-21 05:49:14 +00:00
Bill Currie
933f9a1054 add sys_x86.S and ver_check.c to the project (I hope I didn't `corrupt' the
dsp)
2000-12-20 23:38:36 +00:00
Bill Currie
130a99f6f4 undo some of indent's drainbamage 2000-12-20 22:03:49 +00:00
Ragnvald Maartmann-Moe IV
87b5defa64 Correct GL_4_BYTES to GLuint. Also some whitespace/comment cleanups 2000-12-20 21:59:56 +00:00
Bill Currie
8d579b7a0b fix warnings when zlib is not available 2000-12-20 21:31:09 +00:00
Ragnvald Maartmann-Moe IV
1c235242f9 Fix for memory waste noticed by LordHavoc: 4*sizeof(unsigned int) (4* needed size!) to GL_4_BYTES (nice portable GL types, we should use them everywhere!) 2000-12-20 19:39:59 +00:00
Dabb
dae1954eaf "Unused" code for startup dialog now has #ifdef SPLASH_SCREEN. 2000-12-20 18:18:27 +00:00
Dabb
20f0e102ce More win32 cleanups:
"Unused" code for startup dialog now has #ifdef SPLASH_SCREEN.
Removed extra variables which were not used.
2000-12-20 18:18:04 +00:00
Bill Currie
d2e9339f00 this should fix the unknown error on w2k 2000-12-20 17:16:56 +00:00
Dabb
4822383a94 Minor cleanup (dibwindow) and some cosmetic changes :) 2000-12-20 16:42:51 +00:00
Bill Currie
f4c300676f forgot to commit this 2000-12-20 06:56:08 +00:00
Bill Currie
1634c57339 lerp torches. the fast torches (the more common ones), look a bit odd due to
texturing issues. not sure what's wrong there.
2000-12-20 06:50:33 +00:00
Bill Currie
6925190ffd fix a nail related segfault caused by the re-write 2000-12-20 06:43:04 +00:00
Bill Currie
dd3ea544ce cl_visedict re-write. lerping works MUCH better now, and lerping of torches
should be possible. client should also be microscopicly faster.
2000-12-20 06:18:55 +00:00
Bill Currie
3669d78d1b white space 2000-12-19 22:48:16 +00:00
Bill Currie
5de89ed5f1 add a $Id tag 2000-12-19 21:39:20 +00:00
Bill Currie
24a76ef439 don't seek while backing up over demotime. gzipped demos no longer slow down as
the demo progresses (this will probably also be good for eventual dzip
support).
2000-12-19 20:33:06 +00:00
Bill Currie
0e268f9ca7 This is what I have done with this patch
Added editloc to change the description of the closest location
Added delloc to remove closest location
Added dumploc to place locs in memory into a .loc file (required for
editloc and delloc)
Added zdumploc to place locs in memory into a .loc.gz file (requred for
markloc, editloc and delloc)
Added loc.gz saving support to markloc, editloc and delloc (via
zdumploc)

Altered locs_load to use _Com_FOpenFile instead of Com_FOpenFile
Fixed potentual bug in locs_markloc
Fixed bug in Team_ParseSay that cause wierd behaviour if $ or % was last
charactor in line.

patch created from a development tree via diff -ur ../newtree ./
newtree and development tree were up-to-date at time of creating the
patch


Please let me know what you change so I may learn from it

Chris Ison (WildCode)
2000-12-19 19:47:15 +00:00
Bill Currie
5163916a4d forgot to remove j 2000-12-19 19:46:03 +00:00
Bill Currie
7816365252 remove an inner loop for readabilities sake 2000-12-19 19:43:22 +00:00
Ragnvald Maartmann-Moe IV
ea76f45bc6 Merge phase separated mixing from nuq. Still has bugs, but defaults off. 2000-12-19 19:02:37 +00:00
Dabb
36ddd0670e gl_efrag -> r_efrag. 2000-12-19 15:15:26 +00:00
Bill Currie
1a84d5e93b turns out gl_refrag.c just isn't really needed 2000-12-19 05:42:15 +00:00
Bill Currie
151c487fea remove commented out error code. it only confused the reader anyway 2000-12-19 03:29:26 +00:00
Bill Currie
74d8c81457 fix a silly gzio bug 2000-12-19 03:21:12 +00:00
Jeff Teunissen
2f8f1b39b7 Add the use of XQueryExtension() to the DGA and VidMode checks. The game
should no longer crash if the VidMode or DGA extensions are not present at
runtime.
2000-12-19 02:42:26 +00:00
Bill Currie
9f0035bdf9 make sure the server doesn't seg if an info cvar is set early 2000-12-19 00:57:30 +00:00
Jeff Teunissen
fea862d434 Fix the problem with water and sprites acting funny with lerping
on...stupid, stupid bug.
2000-12-18 10:53:38 +00:00
Bill Currie
8c90357234 subdivided skys are back. it seems some cards don't like big polys.
gl_sky_divide (default 1) controls this.
2000-12-17 22:07:06 +00:00
Bill Currie
db7450c11d finally, the stupid sw alias model bug is fixed! There were several possible
symptoms: frozen torches, warped models, crashes, amonst others.
2000-12-17 04:27:36 +00:00
Bill Currie
316b74eddc fix command line parsing when - is embeded in an arg (eg +gamedir artifact-rjs) 2000-12-15 23:24:22 +00:00
Anton E. Gavrilov
32910a1b5f This fixes an ugly bug caused by a bug in the ugly netquake step up smoothing code :) 2000-12-15 12:18:54 +00:00
Jeff Teunissen
ea2a5c6f3e Fix up a silly bug in interpolation that made certain players get
"stuck" at a particular frame.
2000-12-15 11:02:29 +00:00
Bill Currie
b6749ecc0f write out meshed models using gzip compression (files will NOT have the .gz
extension, but the unix file command (and peering at the file when you know
what to look for) verifies that they are gzip files. This should save a little
space (files compress by 40-80%)
2000-12-15 05:57:44 +00:00
Bill Currie
b98e19fdd6 hopefully fix the sky "/usr/local/share/games/qf" not found bug 2000-12-14 22:25:35 +00:00
Bill Currie
c3f6aa669a sv_main.c:
check sv_minqfversion->string[0] instead of value
sv_user.c:
	white space
2000-12-14 07:46:17 +00:00
Bill Currie
a7612bfd0d seems to work now :) probably needs harder testing 2000-12-13 23:20:38 +00:00
Dabb
3bbb9ec7d4 Instructions about basic DoS tone-down in Quakeforge servers. 2000-12-13 22:52:15 +00:00
Bill Currie
cee0850c35 doesn't really work after all. Seems to kill the channel once XRUNs occur :( 2000-12-13 18:55:58 +00:00
Bill Currie
d82f4f6b56 now it actually DOES work for me :/ 2000-12-13 17:07:02 +00:00
Bill Currie
9b99313852 works again (for me :/) 2000-12-13 16:38:26 +00:00
Jeff Teunissen
0e40b21608 nuke gl_cshiftpercent 2000-12-13 09:03:36 +00:00